Wednesday, July 30th 2025

Clair Obscur: Expedition 33 Patch 1.4.0 Brings Frame Generation and Low Latency Mode Support for DLSS and XeSS

Sandfall Interactive has released the newest Clair Obscur: Expedition 33 Patch 1.4.0, adding Frame Generation and Low Latency Mode support for both DLSS and XeSS, as well as bringing some requested quality-of-life (QoL) additions like the Battle Retry Prompt. While the support for DLSS Frame Generation was already available for Clair Obscur: Expedition 33 via a mod (behind Patreon), it is great that Sandfall Interactive has now added the official support. In addition, the new 1.4.0 update also fixes some general bugs, improves visuals, and brings some requested QoL updates.

According to the release notes, the biggest update is the Frame Generation and Low Latency Mode support for both DLSS and XeSS (on compatible GPUs), which promises smoother gameplay and lower input lag. In addition, Sandfall Interactive also added the Batter Retry Prompt, which is a new pop-up window that appears after defeat and gives you an option to quickly retry the battle. Apparently, this was one of the most requested additions. Other QoL improvements include Lumina cost display, autoplay dialogue, and separate volume sliders for different phases in the game.
The new patch also fixes Lune's "Thermal Transfer" skill, which no longer grands an extra turn without meeting the Stain requirements, and fix for character immortality when using Second Chance pictos with Healing Boon and Protecting Death. Sandfall Interactive also fixed journals vanishing and other achievement bugs, implemented various environmental bug fixes, tweaks, and visual polish, and there are also several miscellaneous fixes, which you can check out in the full release notes below.

Steam should download the latest patch automatically, and here are the full release notes.
Expeditioners,

Patch v1.4.0 is now LIVE!

We're SUPER excited to bring you the Battle Retry option in this update, which has been one of our most requested QoL additions! We're also thrilled to have added Frame Generation and Low Latency on compatible NVIDIA and Intel GPUs.

Take a look at the biggest changes in this update:

Performance & Visuals
  • DLSS & XeSS Enhancements: Added Frame Generation and Low Latency Mode support for both DLSS and XeSS (compatible GPUs only). Enjoy smoother gameplay and lower input lag!
Quality of Life Improvements
  • Battle Retry Prompt: A new pop-up window appears after defeat, giving you the option to quickly retry the battle.
  • Lumina Cost Display: The Pictos menu now clearly displays the Lumina cost of each ability for better planning.
  • Autoplay Dialogue: Added an optional autoplay feature for dialogues outside cutscenes. You can toggle it in the settings and during dialogues.
  • Separate Volume Sliders: Audio settings now lets you independently adjust the volume for exploration and combat phases.
Accessibility
  • Added icons to Lune's Stains to improve readability and accessibility for colorblind players.
Combat
  • Lune's "Thermal Transfer" skill will no longer grant an extra turn without meeting the Stain consumption requirements
  • Characters will no longer gain immortality when using the Second Chance pictos combined with Healing Boon and Protecting Death
Misc
  • Fixed the Rocher holding a crystal occasionally despawning after reentering the Stone Wave Cliffs
  • Fixed some players being teleported behind the Monolith upon loading a save
  • Fixed Gameplay modifiers being applied to a New Game save when enabled on other saves
  • Fixed landing as Esquie without the party spawning, leading to input loss
  • Fixed the Fog on Flying Manor covering the screen and blocking the view on Steam Deck
Achievements:
  • Fixed journals vanishing after loading a Save File that was created at the exact moment of picking up that journal
  • The following two trophies should now pop for you when you load your save if you were effected by these bugs:
    • Fixed "Expeditioner" and "Trailbreaker" achievements not unlocking if the characters reach a level higher than 33 or 66 after a battle
    • Fixed 'Connoisseur' and 'Follow The Trail' achievements not unlocking after collecting all required items on some savefiles
Environmental Polish
  • Various environmental bugfixes, tweaks and visual polish across multiple levels for a more immersive experience.
Thank you all for your continued support for Clair Obscur: Expedition 33! Of course, there is more to come in the future…

Until then,

Tomorrow comes!

~ The Expedition 33 Team
Source: Clair Obscur: Expedition 33
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8 Comments on Clair Obscur: Expedition 33 Patch 1.4.0 Brings Frame Generation and Low Latency Mode Support for DLSS and XeSS

#1
GeoffreyA
Bravo, Sandfall! The polish and sandpaper are appreciated. I can't wait to test XeSS FG. As for the Battle Retry Prompt, I think it will be good because often after defeat, one goes back a bit to the last save.
Posted on Reply
#2
Quicks
Wonder how framegen will affect your timing when trying to do block, dodge and counter attacks.

Low latency can be helpful with timing of the block, dodge and counter attacks.
Posted on Reply
#3
Oberon
Still no FSR integration, eh? Even though adding FSR FG would just be clicking a checkbox as far as I understand it.
Posted on Reply
#5
Legacy-ZA
Now this is how you do MFG and implement Low Latency, I can hardly feel a difference, this is so awesome. Doom: The Dark Ages also do this well.
Posted on Reply
#6
LastDudeALive
OberonStill no FSR integration, eh? Even though adding FSR FG would just be clicking a checkbox as far as I understand it.
John of DoeWhat's up with the lack of FSR?
It's not as simple as "clicking a checkbox," the developers still have to do a significant amount of fine-tuning to ensure acceptable image quality. For a game like Clair Obscur that has a very distinctive visual style, it's even more demanding.

They have a limited amount of time as an extremely small (~30 people) dev team. Of course they need to provide for the vast majority of the market with DLSS, and it's also the best solution for image quality. For the rest of the market, XeSS tends to offer better image quality than FSR (even when run on AMD GPUs), so I imagine they intentionally chose to work with it so they can maintain the game's visual identity.
Posted on Reply
#7
Oberon
This is about FG, not upscaling.
Posted on Reply
#8
TheDeeGee
Glad i play games that don't need this aweful fake stuff.
Posted on Reply
Nov 14th, 2026 18:53 CST change timezone

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