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NVIDIA Marks 20 Years of the GeForce 8800 GTX With a Free Path-Traced Steam Demo

NVIDIA is celebrating 20 years of the GeForce 8800 GTX, which hit store shelves on November 8, 2006, with a free tech demo on Steam. Called GeForce 8800 GTX - 20 Years of a Legend, it was created by Unreal Engine artist Dylan Browne, the developer of Through The Ages, with support from NVIDIA. The semi-interactive demo puts players in a 2006-era PC gaming room, where they can unbox the 8800 GTX, inspect it up close, and install it in an era-accurate PC tower, with GeForce easter eggs scattered around. The scene is rendered with path tracing, DLSS 4.5 Ray Reconstruction, Dynamic Multi Frame Generation, and RTX Mega Geometry. It is available now on Steam and is coming soon to GeForce NOW for Ultimate members.

Naturally, the 8800 GTX itself can't run any of this, which is quite ironic, to say the least. Steam lists an RTX 4070 as the bare minimum and recommends an RTX 5080, alongside 32 GB of system RAM and 30 GB of storage. That RAM figure alone is over 40 times the 8800 GTX's 768 MB of video memory. The recommended RTX 5080 is far from cheap right now either, with TechSpot's October survey putting its lowest US price at around $2,200. So a demo built around the thrill of unboxing a new GPU in 2006 wants one of the priciest gaming cards of 2026 to look its best.

NVIDIA App Update Adds DLSS Override Support to 19 More Games

NVIDIA has released NVIDIA App 11.0.9.585, a small update that adds DLSS Override profiles for 19 games and Optimal Settings profiles for six. The list mixes older titles like PUBG: Battlegrounds, The Witcher 3: Wild Hunt, and Dragon's Dogma 2 with Control Resonant, Silent Hill: Townfall, Ace Combat 8: Wings of Theve, Gears of War: E-Day, and Star Wars: Galactic Racer, all of which were scheduled to launch in September or October. Oddly enough, 007 First Light was already listed in the main 11.0.9 release, and Active Matter showed up back in 11.0.8. NVIDIA doesn't explain the repeats, and it doesn't say which overrides each game supports either.

The changelog otherwise only mentions "various stability/security fixes" without any details. This build follows two bigger ones that added significantly more features. The main 11.0.9 release brought DLSS 4.5 Ray Reconstruction and per-game Resizable BAR controls, while 11.0.9.565 added RTX Spark support, a local MCP server for AI agents, and a faster Performance Mode for DLSS Frame Generation. As a refresher, DLSS Override lets GeForce RTX owners use newer DLSS models, or modes like DLAA, that a game may not offer on its own. It sits under Graphics > Program Settings > Driver Settings. Below is the full list of games.

Modded RTX 2080 Ti 22 GB Shows What Extra VRAM Can Still Do for Turing

PC Games Hardware has put a modded GeForce RTX 2080 Ti 22 GB through their test gauntlet, and the extra memory seemingly pays off once games run out of headroom. At 4K with DLSS Performance and FSR 3.1 Frame Generation, the card averaged 52.5 FPS in Flight Simulator 2024 against 30.2 FPS on a regular 11 GB model, roughly 74% faster. Spider-Man 2 jumped from 39.4 to 64.0 FPS, and Indiana Jones and the Great Circle crashed to the desktop on the 11 GB card. At 1440p with DLSS Quality, the gap was smaller, though those first two games still ran about 20% slower on 11 GB. Of course, PCGH chose nine memory-hungry games on purpose, and most titles run fine on 11 GB. Keep in mind that these are just one outlet's numbers, and other results may vary.

These cards have shown up everywhere from Alibaba to eBay listings at $499, and this one came from a reader. All eleven memory chips are swapped for 2 GB Samsung parts. No firmware changes are needed, since relocating a single strap resistor tells the GPU about the extra capacity, and NVIDIA's regular drivers pick it up. Its weak blower-style cooler and 250 W limit held it back, so PCGH tuned both cards to identical 1.9 GHz, 15 GT/s, and 280 W settings. At around €500, the 22 GB card costs quite a bit less than a 16 GB RTX 5060 Ti, which goes for €770 in Germany. PCGH still calls it a gamble, citing eight-year-old hardware and soldering work that can fail weeks later, and advises checking the seller's reputation and whether any warranty goes beyond a 30-day return window.

Phantom Blade Zero Launches Today For GeForce RTX & RTX Spark

Today, at 7pm PT, the much-anticipated Phantom Blade Zero launches with DLSS 4.5, ray tracing and path tracing, playable on GeForce RTX and RTX Spark. The Blood of Dawnwalker can now be upgraded to DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation via the NVIDIA app.

NVIDIA RTX Remix 1.6 has been added to the Half-Life 2 RTX demo and Portal with RTX, introducing support for DLSS 3D-Guided Neural Rendering, and upgrading DLSS Ray Reconstruction and DLSS Frame Generation with our latest AI models. And our beta RTX Remix mod for Minecraft: Java Edition has been released.

Cyberpunk 2077 Joins Xbox Play Anywhere as Update 2.5 Goes Live

CD Projekt RED's Cyberpunk 2077 Update 2.5 went live yesterday on PC, PS5, Xbox Series X|S and Mac, with the Switch 2 and Mac App Store versions due in the coming days. The studio announced the update on October 20 with just two confirmed features, and a YouTuber's early video filled in most of the rest. The leak was mostly right, though a few things changed.

Dual-wielding isn't limited to pistols, since the Double Trouble perk also covers revolvers from the Power category and comes with four extra perks. The mystery Night City tour is called Welcome to Paradise and is narrated by Richard Night, while the Clampdown prequel quest rewards a five-piece gear set based on King. Glamdocs also handle the Monowire and Projectile Launch System, and 12 new Minor Arcana tarot cards are hidden around the city, something the leak didn't seem to mention. Mods come through mod.io as a curated selection, and the official notes list Switch 2 alongside PC, Mac, PS5 and Xbox Series X|S, although the leak suggested otherwise. Modded console saves can't earn achievements or trophies.

Call of Duty: MW4 Launches, Cyberpunk 2077 Gets DLSS 4.5, and More RTX Spark Games Released

GeForce RTX GPUs accelerated by DLSS 4.5 give you the definitive experience in the wealth of top-rated games that have recently launched, and new titles such as Call of Duty: Modern Warfare 4, Crimson Desert Enhanced: Charting the Unknown and Phantom Blade Zero.

On October 16th, Call of Duty: Modern Warfare 4 Campaign Early Access began, followed by DMZ Early Access yesterday. On the 23rd, the full game officially arrives with the addition of multiplayer, and using our latest Game Ready Driver you can optimize your experience with DLSS 4.5 and Advanced Shader Delivery.

AMD Software Adrenalin 26.10.1 WHQL Drivers Released

AMD has released its Adrenalin 26.10.1 WHQL graphics drivers, adding FSR Upscaling 4.1 support for Radeon RX 6000 series graphics cards and several Ryzen AI processor families. The release follows yesterday's announcement that AMD plans to bring FSR 4.1 to older Radeon GPUs, APUs, and Xbox. The new upscaling version supports Radeon RX 6000 series graphics products released back in 2020 and powered by the RDNA 2 graphics architecture. AMD FSR Upscaling 4.1 also arrives to Ryzen AI Max "Strix Halo" and "Gorgon Halo" APUs, and Ryzen AI 9 "Strix Point" and "Gorgon Point" mobile processors. The drivers also add support for Call of Duty: Modern Warfare 4, STAR WARS: Galactic Racer, and FINAL FANTASY RESONANCE.

In these new graphics drivers, AMD has fixed a stuttering issue that could occur in Call of Duty: Modern Warfare 4 on Radeon RX 6000 series graphics products and newer models. Several known issues remain, as detailed in the release notes that follow, as usual.

DOWNLOAD: AMD Software Adrenalin 26.10.1 WHQL

Uncharted Trilogy Reaches PC Through Unofficial Ports

The first three Uncharted games have made their way to PC, though Sony had nothing to do with it. Developer SuperMedo, who is also behind an unofficial Bloodborne port, has released Uncharted for Windows. It's an unofficial port of the PS4's Uncharted: The Nathan Drake Collection, covering Drake's Fortune, Among Thieves, and Drake's Deception. Its first public build went up on GitHub on October 15. Sony did bring Uncharted 4 and The Lost Legacy to PC back in 2022, but the original trilogy never followed. The port runs the PS4 version's own x86-64 game code directly on the PC and replaces the console's system functions. It then translates the graphics work to Vulkan through a renderer based on the shadPS4 emulator. Players need their own decrypted dump of the collection, since no game files are included.

All three games get 60 and 120 FPS modes, with anything higher marked as experimental. Anti-aliasing options include TAA, FSR 3.1, FSR 4, and DLAA. Frame generation comes as FSR 3 on any GPU, or as DLSS Frame Generation at 2x on RTX 40 cards and up to 4x on RTX 50. It's not all smooth sailing, of course. Per the GitHub page, one user finished Drake's Fortune on an RTX 4060 laptop at 1080p with DLAA, mostly seeing 100 to 120 FPS, though a crash in chapter 11 corrupted their save. A separate project from BilalReloaded takes a similar approach, with render resolutions from 720p up to 4K. With Sony reportedly scaling back its single-player PC releases, community projects like this one and the recent native Driveclub port are piling up, while work on PS5 emulators continues to be impressive.

DLSS Swapper Adds Bulk Swap for DLSS, FSR, and XeSS Across Entire Game Libraries

DLSS Swapper finally supports bulk DLL swapping, with version 1.2.7.0 landing on GitHub on October 18. Brad Moore's open-source tool lets PC gamers upgrade or downgrade the DLSS, FSR, and XeSS files in their installed games without waiting for a developer patch, but until now, that meant going through every game one at a time. Videocardz points out that the new Bulk Swap button in the games page toolbar lets users tick multiple games, then pick a version for each DLL type, plus presets for DLSS Super Resolution, Frame Generation, and Ray Reconstruction. Every row defaults to "Don't change," so nothing gets touched unless it's chosen. Apparently, users had been asking for this on GitHub for quite a while, with some saying they had well over 50 DLSS games to update by hand.

Bulk restoration of the original DLLs made it in too. Moore had pointed out in that same thread that users would need an easy way back if a new DLSS build turned out to be a regression across, say, 160 games. Of course, a swapped DLL can still stop a game from launching, and titles with anti-cheat might flag modified files, so online games are probably best left alone. The update also adds DLSS Frame Generation Preset C, the faster performance mode NVIDIA pushed to its app beta last week, which modders have already brought to RTX 30 cards. A bug that could stop the game library from loading has also been fixed, and full library scans are faster too. Manual swappers can still grab individual files from TechPowerUp's DLSS DLL archive.

AMD Radeon Owners Can Now Run Nearly Every DLSS Feature Through Fan-Made Mod

Daniel Blanco's DLSS-NR on AMD project has grown well past its original scope. The mod first got NVIDIA's DLSS 5 Neural Rendering running on Radeon cards back in September, and later pulled off a 74% performance jump in a single day. The new Alpha 0.8.0 release, published on October 17, now brings almost the whole DLSS stack to AMD GPUs. That includes DLSS 4.5 Super Resolution (Models M and L), Ray Reconstruction (Model F), and Frame Generation with up to 4x multi-frame generation (MFG) in games that expose DLSS FG inputs. FSR 4.1.1 is also bundled, so it no longer depends on the driver, and a new NeuralHub mod manager handles game detection and installation.

According to the developer, this is a ground-up reimplementation of the DLSS runtimes using custom HIP kernels rather than a translation layer, and users have to supply their own NVIDIA DLLs. RDNA 4 and RDNA 3 cards get the full feature set, while RDNA 2 support is still experimental and limited to Neural Rendering. The developer says DLSS 5 Neural Rendering now runs at roughly 90 to 100 FPS at 1080p on an RX 9070 XT, and the goal is to match an RTX 5070 Ti. Early results with Ray Reconstruction are mixed, however. One Reddit user reported no performance loss in Cyberpunk 2077 with path tracing at 1440p on an RX 9070 XT, while others saw drops of up to 25%. The mod only works in DirectX 12 games on Windows 11, and anti-cheat software blocks it, so readers are advised to stick to single-player titles.

PlayStation 6 Could Get Sony's Own Frame Generation Technology, Patent Suggests

Sony has a new patent application that describes its own take on frame generation, and the PlayStation 6 seems like the obvious target, though no console is named. Titled "Generation Super Sampling," the filing (US 2026/0320740 A1) was published on October 15 and lists Sony engineer Denis Dupeyron as the inventor. It describes an encoder neural network that turns a newly rendered frame into a compact embedding, and a decoder network that uses it to predict the next frame. Optional inputs include motion vectors and recent controller inputs, which help the model guess where the player is heading. That frame is displayed while the next real one is still rendering.

The filing points out that existing methods insert a generated frame between two real ones, which means waiting for both and adding delay. Sony's version predicts forward from a single frame, with the goal of smoothing out hitching in heavy scenes without lowering visual quality. It can also predict several frames at once, and there's a simpler non-AI fallback that shifts blocks of pixels along their motion vectors. Apparently, the model trains on the video stream itself, comparing each guess with the real next frame, so no human labeling is needed. However, the filing includes no latency or image quality numbers, and it remains pending, so there's no guarantee any of it ships.

Modders Bring NVIDIA's Faster DLSS Frame Generation Preset C to RTX 30-Series GPUs

NVIDIA's new DLSS Frame Generation Preset C has only been out for a few days, and modders have already brought it to RTX 30 cards. The latest version of dashdogy's Universal MFG Unlocker (v1.5.0, formerly RTX 40 MFG Unlock) adds Preset C support on both RTX 40 and RTX 30 GPUs, including 3x to 6x multi-frame generation (MFG). Officially, Preset C is a beta "performance mode" for RTX 40, RTX 50, and RTX Spark systems, available through the NVIDIA app's experimental features. It swaps one of Frame Generation's two AI models, the one handling optical flow, for a lighter algorithm, and NVIDIA claims up to 35% higher performance in exchange for a small hit to image quality.

According to the release notes, RTX 30 support is now considered stable, with smoother frame pacing at 3x and above, though it only works in DirectX 12 games. However, the newest DLSS Frame Generation build that carries Preset C has only been validated offline on RTX 30, and the preset was confirmed in-game on an RTX 40 card in The Witcher 3. No RTX 30-series performance numbers have been shared yet, so the gains on Ampere are anyone's guess. The update also adds XeSS Multi Frame Generation from 2x to 6x on NVIDIA, AMD, and Intel GPUs through an OptiScaler plugin, and fixes a launch crash in Gears of War: E-Day. This effort follows recent mods that got DLSS Multi Frame Generation running on Ampere and also brought Smooth Motion to the same cards.

NVIDIA Unveils "Preset C "DLSS Frame Generation with up to 35% Faster Generation

NVIDIA has updated its DLSS Frame Generation algorithm to be faster and more efficient. In the latest NVIDIA App beta update, rolling out today, the company introduced "Preset C," the fastest Performance Mode for DLSS Frame Generation. NVIDIA demonstrates that this mode can make frame generation up to 35% faster on the GeForce RTX 5060, with minimal trade-offs in image quality. This improvement applies to the GeForce RTX 40-Series, GeForce RTX 50-Series, and RTX Spark.

According to NVIDIA, there are two models for DLSS: Multi-Frame Generation and Frame Generation. The first model uses a standard AI approach that inputs motion vectors and depth to understand how two rendered frames are constructed. The second model employs optical flow for in-game elements like UI and ray tracing. Today, NVIDIA replaced this optical flow model with a much faster and lighter AI algorithm that boosts FPS across DLSS Frame Generation, Multi-Frame Generation, and Dynamic Multi-Frame Generation. This new model is available for download through the NVIDIA App beta update, so ensure you're running the latest beta version to try out the "Preset C" setting.

Gears of War: E-Day Available Today With DLSS 4.5, Ray Tracing & RTX Mega Geometry

Starting today via Premium Edition Early Access, and from October 6th for all other players, experience the horror and brutality of Emergence Day, fourteen years before the original Gears of War. Join Marcus Fenix and Dominic Santiago in a gripping origin-story campaign as the Locust Horde first erupt from below, igniting a desperate fight for survival. Then, rally your squad and fight on in multiplayer with a reimagination of Gears' iconic PvE mode, Horde Siege, or go head-to-head in Versus PvP.

On GeForce RTX PCs and laptops, and GeForce NOW, you can experience Gears of War: E-Day with the highest levels of image quality and performance thanks to DLSS 4.5, RTX Mega Geometry, and hardware-accelerated ray tracing, giving you the definitive PC experience.

[Editor's note: You can read our Gears of War: E-Day performance analysis and handheld performance review here]

CD Projekt Red Unveils Detailed PC Requirements for The Witcher 3: Wild Hunt Remastered

CD Projekt RED has published the full and updated PC requirements for The Witcher 3: Wild Hunt Remastered, which launches tomorrow, September 29, as a free upgrade for existing owners. Only the minimum and recommended specs were public until now, but the new detailed requirements are broken down by categories and even include separate Ray Tracing and Path Tracing requirements. The updated table covers six tiers: Minimum, Recommended, Ultra, RT Minimum, RT Recommended, and Path Tracing.

The Minimum tier targets 1080p at 30 FPS with the Low preset, and requires a Core i5-8400 or Ryzen 5 2600 CPU, 12 GB of RAM, and a GTX 1660, RX 5500 XT, or Arc A580 graphics card. CDPR says the GTX 1660 can reach 60 FPS or higher there. Recommended (1080p, 60 FPS, High) asks for a Core i7-8700K or Ryzen 5 3600X CPU, 16 GB of RAM, and an RTX 2060 Super, RX 6600 XT, or Arc B580 GPU. If you want to play at Ultra (1440p, 60 FPS), it calls for a Core i7-13700K or Ryzen 7 7700X CPU, 24 GB of RAM, and an RTX 3070 Ti, RX 6800 XT, or Arc B580 graphics card with XeSS.

Modder Brings Path Tracing And Frame Generation to Grand Theft Auto 2 via RTX Remix

Modder gebdag has released GTA2 RTX Remix, a mod that brings full path tracing and dynamic time-of-day lighting to Grand Theft Auto 2, the 1999 top-down classic. NVIDIA's Jacob Freeman shared a clip of the mod on X, showing a day-night cycle that looks quite well-done. Apparently, the biggest hurdle in the process was technical, as GTA 2 ran on DirectDraw and an early version of Direct3D, neither of which RTX Remix supports natively. To get around this, the modder built a custom Direct3D 9 wrapper using two DLLs that translate the game's legacy rendering calls into something RTX Remix can actually read. The result reportedly adds real-time path-traced lighting, so explosions, car fires, and neon signs now cast their own glow, and the day-night cycle shifts lighting as it passes.

The mod also unlocks widescreen 16:9 support (the original was locked to 4:3) and adds frame generation for up to 60 FPS, well above what the original release could hit. GTA2 RTX Remix is open source on GitHub and was reportedly tested on version 9.6 of the game, the free release Rockstar distributed in 2004. It needs 64-bit Windows 10 or 11 alongside the RTX Remix runtime. It's certainly a niche release given how old the base game is, but it's another one in the chain of RTX Remix mods breathing new life into titles most people wrote off years ago. Similar projects already exist for Max Payne, Morrowind, and Need for Speed Carbon, and modders keep finding new ways to push the tool's limits.

NVIDIA RTX 20-Series "Turing" GPUs Can Now Run DLSS Frame Generation Through Mods

Shortly after modders enabled DLSS 5 on previous NVIDIA generations, the focus has shifted to Frame Generation. A modder has reportedly gotten NVIDIA's own DLSS Frame Generation running on a GeForce RTX 20-series GPU, something the company has never officially supported. The mod was tested on an RTX 2060 Max-Q in The Witcher 3's next-gen update using DirectX 12, where the in-game Frame Generation toggle could be switched on, and the improved framerate was observed. NVIDIA officially only supports DLSS Multi Frame Generation (MFG) on RTX 50-series GPUs, with simple Frame Generation limited to RTX 40-series and above.

This mod builds on earlier work that brought DLSS Frame Generation to RTX 30-series GPUs. That project has now been adapted to support yet another generation, targeting Turing's SM75 architecture. Unlike previous RTX 20 and RTX 30 mods, which rerouted DLSS Frame Generation calls through AMD's FSR 3 pipeline, this one runs NVIDIA's actual nvngx_dlssg 310.1 runtime. It swaps out the original GPU kernels for versions compiled for SM75 and tweaks architecture checks so the runtime reads the Turing GPU as Ada Lovelace, letting it initialize.

Modders Unlock DLSS Multi Frame Generation For RTX 30-Series "Ampere" GPUs

After porting DLSS 5 to every recent NVIDIA generation, the modding community now seems to be turning its focus to Frame Generation. A new mod called DLSSG SM86 lets GeForce RTX 30-series owners run DLSS Multi Frame Generation in 2X and 4X modes, a feature NVIDIA officially reserves for RTX 50-series "Blackwell" GPUs. Unlike earlier workarounds that swap in AMD's FSR Frame Generation, this project keeps NVIDIA's own DLSS models intact. It works by creating a proxy backend for the RTX 30-series' SM86 architecture that runs alongside the game and redirects frame generation calls to a bundled DLSSG 310.1 runtime, without touching the game's own files.

The developer's documentation lists the RTX 3080 Ti as the tested card, running driver 591.86 under Windows with D3D12. Reported gains include Black Myth: Wukong climbing from 50 FPS to 150 FPS at 4X Frame Gen, and Cyberpunk 2077 with path tracing going from 35 FPS to 100 FPS. That said, the developer is upfront that formal frametime, latency, and long-duration stability testing hasn't been done yet, so real-world smoothness don't fully match those raw numbers. A YouTube video by fogoticus also shows the feature being tested on an RTX 3080, with Cyberpunk 2077 jumping from around 42 FPS to 74 FPS in 2X mode, then to 120 FPS in 4X mode.

NVIDIA DLSS 5 Launches in NBA 2K27 September 3rd, DLSS Comes to STAR WARS Zero Company, Onimusha: Way of the Sword & The Blood of Dawnwalker

Each week, new games and apps integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. In the last few days, STAR WARS Zero Company and Aliens: Fireteam Elite 2 have launched with DLSS. Crimson Moon launches today, with The Blood of Dawnwalker and Onimusha: Way of the Sword launching this Thursday, along with NBA 2K27, which debuts DLSS 5 with 3D-Guided Neural Rendering.

NC has announced LIKE OR DIE, a new team-based FPS launching next year with DLSS 4.5. New RTX trailers give gamers fresh looks at AION 2, ANANTA, CINDER CITY, CONTROL Resonant, Gears of War: E-Day, SPINE - This Is Gun Fu, and Tides of Annihilation. And Beast of Reincarnation and Breathedge 2 are available now with DLSS.

[Editor's note: You can read our in-depth technical preview of the NVIDIA DLSS 5 here]

DLSS 5 No Longer Needs Two RTX 5090s, NVIDIA Says Model is 5x Faster Since March

NVIDIA has shared its first-party performance numbers for DLSS 5, the neural rendering feature arriving September 3 in NBA 2K27. The company says the model is now five times faster than when it was first shown at GTC in March, which required two RTX 5090 GPUs just to run. It now works on a single card across the whole RTX 50-series lineup, from the RTX 5060 up to the RTX 5090. That is a commendable improvement in a span of just 6 months, but DLSS 5 will still incur a significant performance penalty compared to native rendering, contrary to what we have come to expect from DLSS.

In NBA 2K27, running at 4K with the Ultra preset, ray tracing, and Multi Frame Generation, NVIDIA's own figures put the RTX 5090 at roughly 370 FPS with DLSS 5 on, and the RTX 5080 around 233 FPS. At 1440p, the RTX 5090 gets close to 600 FPS, while even the RTX 5070 stays above 260 FPS. NVIDIA also shared some 1080p benchmarks with the RTX 5090 hitting nearly 800 FPS, but those are not relevant to how these cards will be used in the real world. NVIDIA did not provide performance figures without DLSS 5 enabled.

NVIDIA RTX Remix Upgraded With DLSS 4.5 Ray Reconstruction, New Painkiller RTX Mod Update Released

Classic PC games are remembered for their incredible stories, characters and gameplay, but dated visuals can make them tough for modern players to enjoy. NVIDIA RTX Remix changes that. Built for RTX PCs, this modding platform uses cutting-edge path tracing to completely reimagine timeless titles, letting longtime fans and a new generation experience era-defining games in stunning detail.

That's exemplified today by the release of a new Painkiller RTX update, and the debut of The Elder Scrolls III: Morrowind RTX, two community-made mods that add DLSS-accelerated path tracing to much-loved games.

Intel Arc B580 Running SteamOS Impresses Despite Missing XeSS Driver Support

Valve's SteamOS has been gaining a lot of new hardware support in recent months, including support for dGPUs and Intel's Arc GPUs. ETA Prime, the YouTuber who has become synonymous with gaming handheld and SteamOS testing, has put Intel's Arc B580 to the test on SteamOS, finding impressive performance but an unfortunate lack of support for built-in Xe Matrix eXtensions (XMX) hardware.

For starters, it's impressive to see that Intel's Arc B580 GPUs now boot on SteamOS without the workarounds or experimental support that was previously required. Despite the seamless boot and installation, the Mesa driver being used by SteamOS still doesn't have support for Intel's XMX engines, making the experience of running XeSS far less worthwhile. In testing, XeSS still technically works, but quality and performance both suffer compared to XeSS running on the proper hardware. The lack of support for XMX engines also completely disables XeSS Multi-Frame Generation.

AMD Software Adrenalin 26.8.1 WHQL Drivers Released

AMD has released its first Adrenalin Edition August driver, version 26.8.1 WHQL. This driver introduces support for the newly announced Radeon RX 9050 4 GB edition GPU. While the previous 26.7.1 WHQL driver supported the Radeon RX 9050 8 GB edition GPU, this August release focuses on the 4 GB edition, which is reportedly exclusive to OEMs. This entry-level RDNA 4 GPU is expected to be priced at $279, and this driver release will help gamers who purchased an OEM-branded PC with this GPU to enjoy basic gaming. Additionally, the driver provides game-ready support for "Resonance: A Plague Tale Legacy," "STAR WARS Zero Company," and "Call of Duty: Modern Warfare 4 Open Beta Early Access," allowing Radeon gamers to enjoy everything from day-one releases to early access gameplay on their favorite shooter games.

However, AMD noted an issue in this driver release. Games like Cyberpunk 2077 recommend a minimum of 6 GB of VRAM, and when the Radeon RX 9050 4 GB is used, a warning appears on systems with 4 GB VRAM. Users are advised to set graphics-intensive features to low or turn them off entirely. For a full list of bug fixes and known issues, check out the changelog below.

DOWNLOAD: AMD Software Adrenalin 26.8.1 WHQL

NVIDIA GeForce NOW for Linux Officially Arrives

NVIDIA's efforts to enhance gaming on Linux operating systems are increasing. The company announced today that the official, native port of the GeForce NOW cloud gaming service client app is out of beta and now available for gamers worldwide. With months of community feedback integrated into the official Linux release, NVIDIA has implemented many fixes to ensure performance is consistent with the Windows application. Officially, NVIDIA supports Ubuntu 24.04 LTS and later, but there is a Flatpak repository to help you get started, complete with official instructions on the download page. For those who prefer to use Linux machines for work and need an occasional gaming session streamed directly from NVIDIA's cloud rendering service, GeForce NOW is officially here.

Additionally, NVIDIA has optimized the Linux app so that DLSS 4.5 Frame Generation feels much more responsive without any hiccups or additional latency. Performance members of GeForce NOW will also experience much higher overall framerates, as NVIDIA has made server-side CPU performance adjustments, significantly enhancing the overall experience. These improvements are more noticeable at higher framerates like 120 FPS or high-resolution rendering like 4K. All of these improvements are made on NVIDIA's servers, so there is no need to update the application.

Gears of War: E-Day Multiplayer Beta Opens With NVIDIA DLSS, No More Room In Hell 2 and Hell Let Loose: Vietnam Launches With DLSS 4.5

Each week, new games and apps integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players.

Today, the Gears of War: E-Day Multiplayer Beta opens to all players, and No More Room In Hell 2 exits Early Access. Tomorrow, Hell Let Loose: Vietnam launches on Thursday. And a new 11-minute trailer signals that Phantom Blade Zero can now be pre-ordered ahead of its October 29th launch.
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