Friday, December 12th 2025
Clair Obscur: Expedition 33 Wins GOTY at The Game Awards 2025, Gets Big Patch with FSR 4 and More Content
Clair Obscur: Expedition 33, made by the independent French video game developer Sandfall Interactive, is the big winner at The Game Awards 2025 in Los Angeles, taking home the coveted "Game of the Year" award, as well as the "Best Game Direction" and "Best Narrative" awards. In case you missed it, Clair Obscur: Expedition 33 was nominated in a total of twelve categories. Launched in April, Clair Obscur: Expedition 33 got some of the best reviews and has sold over 5 million units worldwide.
To celebrate the win, Sandfall Interactive released the Thank You update trailer, as well as the new free game update, bringing new content with a new playable environment, new music tracks, new boss battles in the Endless Tower, new Luminas and Weapons, official Photo Mode, new localizations, new quality of life and performance improvements across all platforms, including certification for Steam Deck and ROG Xbox Ally handhelds, as well as the official AMD FSR 4 Redstone support.Here is the new trailer and you can check out the full Patch 1.5.0 release notes below.
Patch 1.5.0 Notes!
Content updates, fixes and changes in 1.5.0
New Content
~ The Expedition 33 Team
Sources:
Clair Obscur: Expedition 33 website, Clair Obscur: Expedition 33 Patch 1.5.0 notes on Steam, The Game Awards
To celebrate the win, Sandfall Interactive released the Thank You update trailer, as well as the new free game update, bringing new content with a new playable environment, new music tracks, new boss battles in the Endless Tower, new Luminas and Weapons, official Photo Mode, new localizations, new quality of life and performance improvements across all platforms, including certification for Steam Deck and ROG Xbox Ally handhelds, as well as the official AMD FSR 4 Redstone support.Here is the new trailer and you can check out the full Patch 1.5.0 release notes below.
Patch 1.5.0 Notes!
Content updates, fixes and changes in 1.5.0
New Content
- Verso's Drafts, a new playable environment, taking the characters of Expedition 33 to a brand-new location with new enemy encounters and surprises to discover
- Located on the World Map, next to Lumière - Accessible from Act III
- Esquie's Underwater ability is required!
- New text and UI game localizations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian, bringing the total number of supported languages to 19, with more to come!
- New costumes for each member of the Expedition, giving even more customization options for players throughout their adventure
- New boss battles for late-game players to overcome in the Endless Tower - They are variations of iconic bosses from the main game, designed to be even more challenging
- Added new Luminas and Weapons
- Added the "Old Key" quest item to the final area of the game - Previously obtainable only during the Prologue, this addition gives players a second chance to collect all journals within a single playthrough
- Added Photo Mode with plenty of settings and options for players to get creative with while capturing your favourite moments from the game, accessible at any time from the pause menu!
- Added Lumina Sets feature, allowing players to save up to 50 different lumina loadouts for adapting to plenty of different fighting tactics at any moment
- Added Abandon Battle option in the pause menu which can now be opened in battle
- Added HUD Scale setting, allowing players to adjust the size of in-game HUD elements from 80% to 120%
- Added FSR 4 support, including AMD temporal upscaling for sharper visuals and Frame Generation for smoother gameplay on compatible GPUs
- Added new filters for Pictos and Luminas and improved the UI
- Added input remapping for controller
- The game is now certified on Steam Deck and ROG Xbox Ally!
- Global improvement of text legibility
- Fixed multiple fog and lighting issues:
- Overly intense effects during the Flying Manor boss fight (which also impacted some cinematics)
- Overexposed areas in the Visages
- Overly dark areas in the Endless Tower
- Fixed FPS being capped at 30 on Steam Deck
- VSync can now be properly disabled in the settings when playing on Steam Deck
- Graphic settings are now adjusted for Steam Deck users
- Improved first-time setup flow:
- Controller input is now supported in installation wizards (no longer touchscreen-only)
- External controllers now switch seamlessly with the Steam Deck controls
- Fixed an issue where using Battle Retry after a cinematic or automatic trigger could spawn the player out of the world if the last save was created in a different location
- The playtime displayed on save files now accurately reflects total playtime, including time spent on Game Overs (Note: this fix does not retroactively update existing save files.)
- Fixed inventory behaviour so that sort order now persists after closing the game menu
- Fixed issue preventing Intel XeSS Frame Generation setting from being accessible on PC Game Pass
- Fixed an issue where the usage of particular diacritic marks (e.g. ^, ~, ', ') in Windows is blocked after launching the title
- Fixed Breaking Death always breaking all enemies when the character dies, it should only break the enemy that killed the character - As a result, it shouldn't work when the character kills themself anymore
- Characters' turn order during a First Strike, triggered by attacking an enemy on the map, now correctly respects characters' Speed
- Fixed Boucharo giving +150% Critical chance instead of +50% Critical chance
- Fixed some Luminas giving unintended hidden +10% damage:
- Sweet Kill
- Teamwork
- Dead Energy II
- First Strike and others
~ The Expedition 33 Team

33 Comments on Clair Obscur: Expedition 33 Wins GOTY at The Game Awards 2025, Gets Big Patch with FSR 4 and More Content
But damn that might be a great place for a replay.
This game, sorry to say it, but it so overrated, is beyond common sense and comprehension. I personally couldn't wait to finish it, to be done with it, but the ending was even worst than the entire weird game.. like w.t.f.
Btw, the Kojima's walking simulator how many awards did it get? :laugh::laugh::laugh:
The soulslike dodge in what is otherwise a pretty passive rpg battler for example. But if you take a step back, everything in this game is odd, and all the rules of what a game is supposed to be ordered like are broken.
Examples
- There is no linear progression; pictos are designed to escape that entirely and instead 'think in exponential increases'. Most games avoid that and carefully control linear scaling - especially RPGs.
- You need zero RPG progression to progress. A good dodger is just as effective in completing the game (and probably better at Simon...) than the number crunching player. But both can win. If you lack both qualities/preferences in your gaming, this game is not for you, but if you have either one... this game is a must play.
- Most RPGs litter the game with barely interesting fights. Claire Obscur gives you way fewer fights, but makes every single one meaningful or challenging. The game never feels grindy, where most RPGs do.
- The art direction and the design of the world and the enemies. The mimes, the misrepresentation of good and evil (and turning black/white points of view into many shades of gray), the way you have to approach the majority of the battles (adapt, rather than overcome). None of it is regular RPG fare, its more of a puzzle waiting to be put together. This also applies to the way the world is presented to you: you can enter tons of locations at any given time, and depending on your progress, you'll play a radically different challenge. What applies to winning combats in terms of strategy, also applies to how you approach the game world. You can literally get a level 20 super OP Picto right after you finish the prologue, for example. Or you fail that challenge and don't - but both players will finish the game.
- The absolutely excellent narrative, drenched in emotion and constantly playing with your own perspective on the characters in the game. There is a sense of wonder around and within the game. A creative journey, you could say. And like most things in art, it is not for everyone.
Time to pick it up again~
But chances are, if many people ended up enjoying a new game, from a new, absolutely unknown small studio, that didn't have a massive marketing budget, then that game is probably doing something right in the grand scheme of things.
Enjoying being the keyword, just because let's say a licence like pokémon is still selling like hot cakes doesn't mean that people are enjoying the current games. Same with the likes of CoD. At that point, Nostalgia and wishful thinking are powering those game sales.
All the direction, art direction, narrative, score, performance are absolutely deserved but as a game and RPG it isn't that unique.
IMO 2025 has been a great year for gaming, I greatly enjoyed Expedition 33, Stellar Blade and ARC Raiders
It's a great game but it should have not won best RPG. Best Debut Indie and Best Indie were also questionable, given the game's funding and size.
It works though. We can complain about the game's progression/pacing but the reality is, you as a player are given an incredibly amount of agency in how you play the game. The game isn't there to make your life hard like most RPGs give you stat checks every now and then. The game is there to make you experiment with what it has on offer, in quite the same way the expedition itself is an experiment, a journey with no set conclusion.
And the game goes really far in the exponential aspect of it - to the extent that you literally need it to succeed if you suck at dodging. See where this is going now?
Again, Oscars déjà vu with that Everything Everywhere All at Once movie abomination...
And... the dodge window can be tweaked by difficulty too, its not like we are looking at an immense skill curve here...
Dont mistake a thing that didnt click with you personally for something 'deranged' and 'unfit for purpose'. The world clearly disagrees with your perspective, ergo, its up to you to figure out what you have missed here ;) otherwise, its just your loss.
While the maelle nuke build is absolutely the best build, I find it unfun. Stendhal is an actual cheat that can absolutely be ignored without making the game too hard. It's a great skill for people who like nukes, but the damage output is insanely overkill. Especially with Maelle being able to reach her full potential in turn one.
Lastly, what you said about the game potentially being too hard and frustrating for some was a bit funny in the context of this year's TGA: the creators of Silksong said that they knew that they had no shot at winning GoY because E33 was more accessible than Silksong when it comes to difficulty.(Doesn't matter if the game broke several stores due to massive demand). I only speak for myself when I say that, but above-average challenge, while not feeling absolutely unfair, is what made me feel more engaged in combat in that game. My victories felt like they were earned.
www.thegamer.com/silksong-devs-not-attending-the-game-awards-clair-obscur-expedition-33-goty/?link_source=ta_first_comment&taid=692ac43ec0934a0001a9802f&utm_campaign=TrueAnthem-TG&utm_medium=Social-Distribution&utm_source=Facebook&fbclid=IwY2xjawOqWaFleHRuA2FlbQIxMABicmlkETFJYURhRkJWeHRSaHVyeTRxc3J0YwZhcHBfaWQQMjIyMDM5MTc4ODIwMDg5MgABHsU2AEBsK3H-0Gl5FhEUSqOYzZdXOw4tRzGOiQ7tL16ZaXTaqcMn_eEeC_g7_aem_sotY2yKFQIjqAOuUE135mwI feel like you just don't like stories that rely on alternate/simulated realities tbh. The story made perfect sense if you paid attention to it. The fact that you think that the painting was imagined by a psychopath tells me that you did not pay attention to the story. And you did not in fact got it.
The painted world became "bonkers" because two people fought (one who paints death, the other who paints life), and altered its nature, not because it was dreamed by a deranged mind, or a psychopath. The game tells you several times that the world as you experience it at the time of the events isn't in its normal state. That game is a bit like the first Metroid Prime in the sense that the whole story isn't just served on a platter to you; there are fragments that you will need to put together by exploring the world and doing side quests.
As for me, after everything is revealed is just
One of the reason they won, to me at least, is there is lack of any interesting games in 2025, and this one takes the cake of 'blowing people mind' with their ideas, there is right amount of good story, good music and gameplay that attract people to vote for this. Like I said earlier if they dump the QTE I would rate this game higher. This is my first turn-based strategy game, it kinda ruined the perspective of the genre a bit but I play a bit of Final Fantasy VI and VII, that fared much better being pure turn-based strategy games.