Thursday, December 18th 2025

US Gaming Hardware Sales Reach 35-Year Low As Prices Soar

Ask any gamer, and you'll hear anecdotes of sky-high hardware prices, especially with the recent developments in the system memory market, but now we also have data to back up those conclusions, thanks to Matt Piscatella and Circana Retail Tracking Service. Piscatella, the Senior Director and Video Game Industry Thought Leader at Circana, recently posted a graph on Bluesky revealing the average monthly US video game hardware unit sales and sale price per unit in November of every year starting in 1995.

According to the data, gaming hardware sales are at the lowest they've been since November 1995, sitting at 1.6 million sales, down from 3.39 million units in November 2019. Meanwhile, the average price per unit is at an all-time high, with the price per unit coming in at $439, up from a mere $235 in November 2019. Compared to November 2024 alone, video game hardware spending declined by a whopping 27%, compared to a 1% increase in sales volume for gaming content and a 13% decline in video game accessory sales. The year-over-year sales reportedly still saw a 10% increase. It's worth noting that this data isn't necessarily representative of global sales or pricing trends, since only US sales were measured. At the same time, it seems as though subscriptions are paying off, with the data analyst claiming a 16% increase in subscription spending since November 2024. In general, it seems as though gamers are spending similar amounts of money on game content as they were just a year prior.
Source: Matt Piscatella on Bluesky
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37 Comments on US Gaming Hardware Sales Reach 35-Year Low As Prices Soar

#1
cvaldes
I expect it to get much, much worse over the next two years.

At some point game publishers will have to realize that they need to optimize new titles to run on older hardware because in a couple of years, almost everyone will be running on older gear.

The days of needing a $2000-3000+ RTX --90 series card to run a POS title like Borderlands is coming to an end.
Posted on Reply
#2
zenlessyank
5 - 7% performance improvement for $4k isn't very enticing.
Posted on Reply
#3
kondamin
cvaldesI expect it to get much, much worse over the next two years.

At some point game publishers will have to realize that they need to optimize new titles to run on older hardware because in a couple of years, almost everyone will be running on older gear.

The days of needing a $2000-3000+ RTX --90 series card to run a POS title like Borderlands is coming to an end.
They will make cloud gaming first titles for services like gforce now
Posted on Reply
#4
Dr. Dro
Truth be told, times are hard and console gamers haven't been impressed. I often see PS5 owners bemoan that despite being well over 5 years old, it's a console that hasn't had its big break yet, because there are no killer titles (exclusive system sellers) for it. Some go as far as claiming there are no exciting games for it as they had with the PS4. Microsoft dug the Xbox's grave and put half of it inside already, that leaves Nintendo. This data seems to predate the Switch 2 a little, but the Switch 2 also had a slow start, much for the same reason: no killer software available at launch. Mario Kart World wasn't exactly it.
zenlessyank5 - 7% performance improvement for $4k isn't very enticing.
This isn't talking about PC hardware, "gaming hardware" is business lingo for "consoles". But out of academic interest, what is your comparison point for 5% improvements?
kondaminThey will make cloud gaming first titles for services like gforce now
It will never work. There's no network infrastructure to pull such a thing off. With the size of people's backlogs, they simply won't replace their gear, console or PC.
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#5
sepheronx
I have a ps5. I got 2 of them (one was my buddies he gave me as he said it didn't work. Blew out dust and it worked lol). So far, aside from ASTRO bot, nothing for titles I give a damn about. Sony slop of the same old "third person open world" slop.

The consoles sit idle doing nothing. My kids don't even use it. They have Nintendo switches they all play on. Cause the first party titles on them are appealing.
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#6
_JP_
I will just quote this again, as I've did for the DX12 10y news piece, because...:
"The world economy isn't in a very happy state right now, and people in general wouldn't like to spend as much as US$ 1900 to get the most out of a $50 game title."

This is from Jul '08, but oddly fits 17 years later. The difference being recession back then vs. inflation, thus games cost $80, and market uncertainty with a volatile job market. But a 5090 will set you back that much.
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#7
Hecate91
The last image includes PC games, so I assume the stats include PC hardware.
A decline isn't surprising at all because upgrades just aren't worth the amount of performance uplifts for the cost, GPU's used to be a 30-50% or more performance jump per gen, now it's like 5-10%.
And a majority of AAA games just aren't worth $60-100 anymore, that is evident when some AAA studios are in financial trouble.
Also because many PC games are terribly unoptimized for the hardware most people have, many aren't going to buy new hardware that some games require to run smoothly, definitely not when RAM costs more than a GPU.
Game publishers will need to be forced to optimize their games before launching them, not just rushing a buggy title out that needs to run upscaling to achieve a decent frame rate.
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#8
Jtuck9
Dr. DroIt will never work. There's no network infrastructure to pull such a thing off. With the size of people's backlogs, they simply won't replace their gear, console or PC.
It makes too much sense (financial) not to try, surely?! Especially given the proclivity for stacks. I'm sure (in theory) there are only experiences a custom stack at scale could provide, both good and bad (optimization etc). Star Citizen usually springs to mind in regards with regards to their networking...

www.techpowerup.com/343313/next-gen-hbm-targets-embedded-gpu-cores

wccftech.com/video-games-industry-is-facing-a-fundamental-realignment-june-2025/

www.pcgamer.com/gaming-industry/epic-boss-tim-sweeney-says-unreal-engine-6-will-be-a-metaverse-joining-fortnite-and-other-unreal-games-including-an-upcoming-persistent-universe-in-development-with-disney/
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#9
Event Horizon
It's wild that unit sales resemble the 90s now.
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#10
Bwaze
Remember, these are sales numbers before the memory prices went ballistic, SSD prices started to rise, Nvidia announced cut in gaming HPU production (and inevitable price increase).
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#11
mb194dc
Event HorizonIt's wild that unit sales resemble the 90s now.
Existing home sales been around 4m this year, if you look back thats similar to the late 1970s.

In tech prices are soaring and generational improvements have slowed to a crawl. Software is actively going backwards, Windows 11, UE5 etc

This will be why nvidia are cutting production, not enough demand...
Posted on Reply
#12
napata
Hecate91The last image includes PC games, so I assume the stats include PC hardware.
A decline isn't surprising at all because upgrades just aren't worth the amount of performance uplifts for the cost, GPU's used to be a 30-50% or more performance jump per gen, now it's like 5-10%.
And a majority of AAA games just aren't worth $60-100 anymore, that is evident when some AAA studios are in financial trouble.
Also because many PC games are terribly unoptimized for the hardware most people have, many aren't going to buy new hardware that some games require to run smoothly, definitely not when RAM costs more than a GPU.
Game publishers will need to be forced to optimize their games before launching them, not just rushing a buggy title out that needs to run upscaling to achieve a decent frame rate.
It doesn't include PC hardware, only consoles. There's no real proper way to measure "PC hardware for video gaming" as theoretically any PC device can be used to play games.
BwazeRemember, these are sales numbers before the memory prices went ballistic, SSD prices started to rise, Nvidia announced cut in gaming HPU production (and inevitable price increase).
It's unlikely Sony or Nintendo are going to do another price increase. I think they'll just eat those costs so the memory situation shouldn't impact Sony or Nintendo too much. Different story for MS but they are hardly selling any consoles anyway.
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#13
Dirt Chip
The only sensible solution is obviously to AI games to lower the cost or at lest to keep it at the same level.
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#14
Vayra86
Jtuck9It makes too much sense (financial) not to try, surely?! Especially given the proclivity for stacks. I'm sure (in theory) there are only experiences a custom stack at scale could provide, both good and bad (optimization etc). Star Citizen usually springs to mind in regards with regards to their networking...

www.techpowerup.com/343313/next-gen-hbm-targets-embedded-gpu-cores

wccftech.com/video-games-industry-is-facing-a-fundamental-realignment-june-2025/

www.pcgamer.com/gaming-industry/epic-boss-tim-sweeney-says-unreal-engine-6-will-be-a-metaverse-joining-fortnite-and-other-unreal-games-including-an-upcoming-persistent-universe-in-development-with-disney/
Bwhahahahaha what kind of utter bullshit is all this? UE6 will be a metaverse? Where is meta's Metaverse while we're at it? Oh yeah... in the bin

It is absolutely not true people want connection all the time - it is what is pushed because it allows all those companies to closely monitor and direct how you spend money. And because companies have offered a few dozen titles with crossplay and a cloud service, they think they have 'networked gaming' now? Righto

This is some hilarious bullshit lol
A persistent universe in dev with Disney. So what? Do they really think I want Donald Duck quacking in my ear at any given time? I'm sure they're going to stream all of that too, right? Get ready for your super duper latency, stuttery world of advertisements! I'm sure people will be waiting in line.
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#15
Jtuck9
Vayra86Bwhahahahaha what kind of utter bullshit is all this? UE6 will be a metaverse? Where is meta's Metaverse while we're at it? Oh yeah... in the bin
Haha, yea. I think Meta are chasing that monopolistic dragon that was the success they found with Facebook, in various guises. And look at what they are doing in regards to the lack of moderation, slop etc to prop it up.
Vayra86This is some hilarious bullshit lol
A persistent universe in dev with Disney. So what? Do they really think I want Donald Duck quacking in my ear at any given time? I'm sure they're going to stream all of that too, right? Get ready for your super duper latency, stuttery world of advertisements! I'm sure people will be waiting in line.
I made a comment under this article about how my Nephew is obsessed with Youtube videos of Super Heroes driving monster trucks down oversized obstacle courses made in GTA online...

www.bloodinthemachine.com/p/there-has-to-be-a-way

I always think back to that comment the Netflix CEO made about his son happily watching Lawrence of Arabia on his smartphone. Shifting baselines, etc etc...
Posted on Reply
#16
Rover4444
Jtuck9It makes too much sense (financial) not to try, surely?! Especially given the proclivity for stacks. I'm sure (in theory) there are only experiences a custom stack at scale could provide, both good and bad (optimization etc). Star Citizen usually springs to mind in regards with regards to their networking...

www.techpowerup.com/343313/next-gen-hbm-targets-embedded-gpu-cores

wccftech.com/video-games-industry-is-facing-a-fundamental-realignment-june-2025/

www.pcgamer.com/gaming-industry/epic-boss-tim-sweeney-says-unreal-engine-6-will-be-a-metaverse-joining-fortnite-and-other-unreal-games-including-an-upcoming-persistent-universe-in-development-with-disney/
"cloud gaming has never been tried"

If NVIDIA isn't making GPUs for gaming they're not making them for GeForce NOW. I think most of the people who are interested in such a service have already signed up for it by now, and it's not like old GPUs and games have just disappeared, either.
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#17
TheGeekn°72
Gaming-aaS was already here with GeForce Now and Shadow (or whatever it's called), I suspect some are doing some sort of conspiracy to end Personal Computing ownership and this is increasingly looking like some kind of bullshit cyberpunk dystopia where corpos are actively trying to kill every form of ownership and lock everything behind a subscription, which is something that has already massively progressed unfortunately
Posted on Reply
#18
docnorth
Just copying my previous comment from 25 Nov 2025, on the article "Intel Nova Lake could get 144MB cache boost from bLLC".

Very interesting indeed, but with current RAM pricing who is going to build a new PC? Even with MB-CPU "only" upgrade who is going to buy the old combo? The situation for now looks worse than the GPU bubble. :kookoo:

PS To avoid unnecessary comments, it's a problem for all new builds, not only Intel.
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#19
capdauntless
All the people dumping parts from their anticipated builds on marketplace really signals a hard pause to enthusiest PC building. In other news, there are deals to be had on cpus on marketplace...
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#20
TumbleGeorge
Cloud, cloud, net based, net ...I remember that...goooogle stadia what was, something dead at launch.
cloud gaming has never been tried
:D
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#21
_roman_
I doubt many gamers watch prices.

A few will check paid offer price chart pages. I assume most just buy the in budget prebuild with crappy parts from certain brands. the purchase price is the only indicator and the fancy labels on it.

-- The Video game content field is insane. The hardware money spend field implies people should spend more there.
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#22
human_error
kondaminThey will make cloud gaming first titles for services like gforce now
Didn't work for Stadia, didn't work for OnLive, won't work for others (GeForce NOW, Amazon Luna, etc). Sure some people will do it, but the market demand just isn't there to sustain the platforms let alone make developers for large titles make a return on their development costs.
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#23
Zendou
human_errorDidn't work for Stadia, didn't work for OnLive, won't work for others (GeForce NOW, Amazon Luna, etc). Sure some people will do it, but the market demand just isn't there to sustain the platforms let alone make developers for large titles make a return on their development costs.
It failed even further back with the Sega channel back in 1994. It like video phone calls, sure you can do it, but most people don't and that tech has been around since the 80's.
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#24
Rover4444
TheGeekn°72Gaming-aaS was already here with GeForce Now and Shadow (or whatever it's called), I suspect some are doing some sort of conspiracy to end Personal Computing ownership and this is increasingly looking like some kind of bullshit cyberpunk dystopia where corpos are actively trying to kill every form of ownership and lock everything behind a subscription, which is something that has already massively progressed unfortunately
Fortunately they're probably going to fail. There's no REAL need to buy newer games or newer systems anymore, and there's plenty of other hobbies that can take up your time nowadays. It's much more likely people are going to pivot to watching streamers instead because if you're too broke to buy a $100 GPU, you're too broke to pay for a $100 yearly subscription.
docnorthJust copying my previous comment from 25 Nov 2025, on the article "Intel Nova Lake could get 144MB cache boost from bLLC".

Very interesting indeed, but with current RAM pricing who is going to build a new PC? Even with MB-CPU "only" upgrade who is going to buy the old combo? The situation for now looks worse than the GPU bubble. :kookoo:

PS To avoid unnecessary comments, it's a problem for all new builds, not only Intel.
I'm still mad Intel ditched rentable units. They're digging their own grave. GPU division is cool though, can't wait for it to be axed.
human_errorDidn't work for Stadia, didn't work for OnLive, won't work for others (GeForce NOW, Amazon Luna, etc). Sure some people will do it, but the market demand just isn't there to sustain the platforms let alone make developers for large titles make a return on their development costs.
Feel like the only reason it's sustainable for NVIDIA and Amazon is because one of them makes their own GPUs and the other is literally Amazon.
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#25
Dr. Dro
Rover4444Feel like the only reason it's sustainable for NVIDIA and Amazon is because one of them makes their own GPUs and the other is literally Amazon.
No, it's because Stadia was "its own console" and you had to purchase the games you could play on the platform. This made it expensive and inflexible.

GeForce Now basically runs the PC versions of games you own on Steam or other authorized platforms, giving the developer control whether they want their game playable on GFN or not. Also, Nvidia's heavily invested in marketing it, without overpromising. Helps there's a free tier too, even if it's an hour and has a queue... for casuals, it works. Low income "proud F2P" gacha players love it ;)
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