Thursday, December 18th 2025

US Gaming Hardware Sales Reach 35-Year Low As Prices Soar

Ask any gamer, and you'll hear anecdotes of sky-high hardware prices, especially with the recent developments in the system memory market, but now we also have data to back up those conclusions, thanks to Matt Piscatella and Circana Retail Tracking Service. Piscatella, the Senior Director and Video Game Industry Thought Leader at Circana, recently posted a graph on Bluesky revealing the average monthly US video game hardware unit sales and sale price per unit in November of every year starting in 1995.

According to the data, gaming hardware sales are at the lowest they've been since November 1995, sitting at 1.6 million sales, down from 3.39 million units in November 2019. Meanwhile, the average price per unit is at an all-time high, with the price per unit coming in at $439, up from a mere $235 in November 2019. Compared to November 2024 alone, video game hardware spending declined by a whopping 27%, compared to a 1% increase in sales volume for gaming content and a 13% decline in video game accessory sales. The year-over-year sales reportedly still saw a 10% increase. It's worth noting that this data isn't necessarily representative of global sales or pricing trends, since only US sales were measured. At the same time, it seems as though subscriptions are paying off, with the data analyst claiming a 16% increase in subscription spending since November 2024. In general, it seems as though gamers are spending similar amounts of money on game content as they were just a year prior.
Source: Matt Piscatella on Bluesky
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37 Comments on US Gaming Hardware Sales Reach 35-Year Low As Prices Soar

#26
Visible Noise
Hecate91The last image includes PC games, so I assume the stats include PC hardware.
Oh, now I understand, you only look at the pictures. You don’t actually comprehend the content.
docnorthJust copying my previous comment from 25 Nov 2025, on the article "Intel Nova Lake could get 144MB cache boost from bLLC".

Very interesting indeed, but with current RAM pricing who is going to build a new PC? Even with MB-CPU "only" upgrade who is going to buy the old combo? The situation for now looks worse than the GPU bubble. :kookoo:

PS To avoid unnecessary comments, it's a problem for all new builds, not only Intel.
Is this what you got from the article?
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#27
Craptacular
Dr. DroThis data seems to predate the Switch 2 a little, but the Switch 2 also had a slow start, much for the same reason: no killer software available at launch. Mario Kart World wasn't exactly it.
Slow start? It is only the fastest selling console in history! ROFL!
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#28
Dr. Dro
CraptacularSlow start? It is only the fastest selling console in history! ROFL!
And absolutely no one could have predicted that, could they? But the biggest game on the NS2 is what... Mario Kart World?
Posted on Reply
#29
Hecate91
With current RAM pricing things aren't looking good for the PC gaming market, it looks like its going to be worse than the GPU crypto craze, as SSD's and even HDD's are getting price hikes.
The only options we're going to have is look for used deals, find cheap SODIMMs and use RAM adapters, or have access to a store selling bundle deals.
IDC expects OEM sales are going to be down by at least 4.9% in the OEM market, it can't be good for the DIY market either as no one has reason to buy parts or build a PC unless they already have RAM or managed to buy RAM before prices skyrocketed.
wccftech.com/you-might-need-to-say-goodbye-to-affordable-pcs/
Posted on Reply
#30
freeagent
The only ones who aren't feeling this at all are the enthusiasts that other users mocked.. they have plenty of memory.
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#31
Hecate91
I bet the ones who mocked that 64GB was overkill are kicking themselves for not buying more memory.
I think 16GB or 32GB is enough, but I definitely regret not buying an extra kit, or a spare SSD since prices on those are being driven up.
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#32
Craptacular
Dr. DroAnd absolutely no one could have predicted that, could they? But the biggest game on the NS2 is what... Mario Kart World?
If you are being sarcastic then why would you say Switch 2 got off to a slow start? If you are being serious that no one could have predicted the NS2 could have been a huge hit, well, that is hysterical considering the success of the Nintendo Switch.

Mario Kart World has already sold over 10 million units, DK Bananza is over 3.5 million. Cyberpunk 2077 is selling very well on the NS 2.

What is your point about Mario kart world being the biggest game on the NS2? Mario Kart 8 is the best-selling title on the Nintendo Switch, same on the Wii U I believe. In fact Mario kart has always been a top five best-selling game on Nintendo hardware, at least in terms of first party titles are concerned.
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#33
Dr. Dro
CraptacularIf you are being sarcastic then why would you say Switch 2 got off to a slow start? If you are being serious that no one could have predicted the NS2 could have been a huge hit, well, that is hysterical considering the success of the Nintendo Switch.

Mario Kart World has already sold over 10 million units, DK Bananza is over 3.5 million. Cyberpunk 2077 is selling very well on the NS 2.

What is your point about Mario kart world being the biggest game on the NS2? Mario Kart 8 is the best-selling title on the Nintendo Switch, same on the Wii U I believe. In fact Mario kart has always been a top five best-selling game on Nintendo hardware, at least in terms of first party titles are concerned.
It's a pack-in game. Of course it sold. That's the same as saying "Super Mario World sold millions of copies", of course it did.

But have you noticed the pattern? You're primarily talking about first party Nintendo exclusives. If anything it's been a recurrent topic in the news how hard it's been to secure a NS2 devkit and go most games are still being made with the NS1 in mind.

It's a slow start, not that it hasn't sold well. The same goes for the PS5. There just haven't been any revolutionary games thats offer a never before seen experience.
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#34
Rover4444
Hecate91I bet the ones who mocked that 64GB was overkill are kicking themselves for not buying more memory.
I think 16GB or 32GB is enough, but I definitely regret not buying an extra kit, or a spare SSD since prices on those are being driven up.
I'm mad I didn't get another 96GB kit when they were still $200. I thought things would improve enough in a few months that I could get a faster 128GB kit for $300. Now I'm locked into using RPC for larger AI models, this sucks.
Posted on Reply
#35
Craptacular
Dr. DroIt's a pack-in game. Of course it sold. That's the same as saying "Super Mario World sold millions of copies", of course it did.
You do know you can buy the non-pack-in version of NS2, so if people bought the pack-in version it was because they chose to. So, you are saying if it wasn't a pack-in game it wouldn't have sold as well? What do you think the sales would have been?
Dr. DroBut have you noticed the pattern? You're primarily talking about first party Nintendo exclusives. If anything it's been a recurrent topic in the news how hard it's been to secure a NS2 devkit and go most games are still being made with the NS1 in mind.
I'm only talking about first party Nintendo games because those are the ones that I can find sales figures for because Nintendo on their website only shows first party games sales in their IR reports. They don't include third party sales data because they don't have permission from the Publishers of those games.

It has been said to be hard to get a NS2 dev kit, but that hasn't been really confirmed by 3rd party Publishers. Of course, most games are still being made with NS1 in mind! That is how the console market works! Do you think Publishers just immediately drop a console that has sold over 155 million units and immediately go and exclusively develop for the new console? No! Look at PS2 and PS3, a lot of developers made their games with PS2 in mind even though the game also released on the PS3. Same thing when the PS2 came out, the PSX/PSone was still a primary consideration for Publishers as it was the best-selling console of all time at that point.
Dr. DroIt's a slow start, not that it hasn't sold well. The same goes for the PS5. There just haven't been any revolutionary games thats offer a never before seen experience.
You haven't provided a single shred of evidence that it is a slow start. It is the fastest selling console of all time.

The Switch 2 already has over 50 games released for it. A slow start would be N64 where it took basically 3 months to have three games released in NA.

So, unless a game is revolutionary then the console would be on a slow start no matter how old it is?

DK Bananza would probably be the closest to an experience you have never seen before. Not many games are Voxel based where nearly the entire terrain is destroyable.
Posted on Reply
#36
Dr. Dro
So, uh... am I supposed to be impressed with a 50-game library? Most of them being first party? I think you haven't really understood what I meant by "slow start".
Posted on Reply
#37
Rover4444
Dr. DroSo, uh... am I supposed to be impressed with a 50-game library? Most of them being first party? I think you haven't really understood what I meant by "slow start".
50 first-party exclusives? HUGE! Already better than the PS5, W Nintendo
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