Saturday, January 10th 2026
Intel Core Ultra X9 388H "Panther Lake" iGPU Doubles AMD "Strix Point" Performance in Cyberpunk 2077
Intel's "Panther Lake" chips, built on the 18A node, debuted at CES 2026, featuring Arc B390 integrated graphics. This launch shows that Intel is now commited to delivering some of the best-in-class iGPU performance. Digital Foundry has reported impressive performance claims from Intel. In Cyberpunk 2077, at 1080p resolution with the game set to "Ultra" and with ray-traced shadows and reflections enabled, Intel's top-tier Core Ultra X9 388H SKU achieves 28 FPS. While this may not seem remarkable at first glance, under the same settings, AMD's "Strix Point" Ryzen AI 9 HX 370 with Radeon 890M graphics manages only 14 FPS. This suggests that the "Panther Lake" chip performs twice as fast in early game results. In Intel's own testing, the "Panther Lake" chip is 73% faster with upscaling technologies and 82% faster at native resolution compared to AMD's "Strix Point," indicating an average across multiple titles. This also means there are instances where the Arc B390 outputs 100% more frames compared to the Radeon 890M.
Regarding desktop GPU performance, Intel is now comparable to the AMD Radeon RX 6600 discrete GPU, which scored 27 FPS in the same Cyberpunk 2077 game settings. Intel is collaborating with developers to integrate its latest XeSS3 multi-frame generation upscaling technology into numerous titles from the start. Cyberpunk 2077 is supported from day one, resulting in about a 3x increase in frame rates compared to XeSS2. In comparison to NVIDIA, Intel also claims to surpass NVIDIA's DLSS with the RTX 4050, particularly since XeSS3 supports multi-frame generation, which the RTX 4050 does not.
Source:
Digital Foundry
Regarding desktop GPU performance, Intel is now comparable to the AMD Radeon RX 6600 discrete GPU, which scored 27 FPS in the same Cyberpunk 2077 game settings. Intel is collaborating with developers to integrate its latest XeSS3 multi-frame generation upscaling technology into numerous titles from the start. Cyberpunk 2077 is supported from day one, resulting in about a 3x increase in frame rates compared to XeSS2. In comparison to NVIDIA, Intel also claims to surpass NVIDIA's DLSS with the RTX 4050, particularly since XeSS3 supports multi-frame generation, which the RTX 4050 does not.




98 Comments on Intel Core Ultra X9 388H "Panther Lake" iGPU Doubles AMD "Strix Point" Performance in Cyberpunk 2077
This is the reason I brought it up. Somebody wheeling out the ol' "reading comprehension" trope should have enough general comprehension to be able to grasp this.
And having 2x frames because it can do 4x frame gen is really not that interesting. It means they have better software stack, not better hardware.
I'm glad Intel did well in iGPU department, and their tile design isn't as bad as I thought. I bought Meteor Lake MSI Claw A1M recently, despite being 3 years old now, it was very well done to be honest, the iGPU driver works well today, performance in game is great and there isn't any graphical glitches or performance problems like earlier reported, their combination P-cores, E-cores and LP E-cores works well in Windows 11, when I disable some of the cores it just didn't perform as well when I just leave it as it is, I assume their Thread Director works here. And with boost disabled it can play old or low power games or emulator at around 9-15W of power so it can be efficient as well.
So brave.There may or may not be any 8040S.
But there are 8050S and 8060S. Which are more powerful.
Ryzen AI Max+ may or may not be more expensive than X9 388H. But is more powerful. Both CPU and GPU wise.
New Xe3 iGPU is most powerful iGPU.
But only in its own league.
Between cheaper Strix Point and more powerful Strix Halo.
DDR5 can address each 32 bit part of channel separately as sub-channels.
But its only 128 bit wide memory access in total. (Strix Halo uses 256 bit and that is why it can not be put into AM5)
And its DDR5 thing not Panther Lake thing. Even 12th gen Alder Lake can do that.
www.intel.com/content/www/us/en/products/sku/245526/intel-core-ultra-x9-processor-388h-18m-cache-up-to-5-10-ghz/specifications.html
But to make it somehow even simpler (lol): if BF6 required FG to work then maybe you'd have a point. But guess what, it doesn't! If it "sucks" then just don't use it. It’s optional! No seriously, go into the game's settings and have a look, you will see it's a toggle you can flip. Poof! "the huge problem" is now solved.
Really, it's as daft as If I'd say that Epic preset is "a huge problem" in this game because it drags my framerate down and what can we do about it?
There, I tried. But I bet y'all still don't get it ;)
Then the price is also high, but that was kinda expected.
On the other hand I have to applaud Intel for the IGP, because they made a significant improvement there.
Of course we need to wait for official reviews, but from Notebookcheck.net article the improvement is very good. Now the question is the driver quality and price of Panther Lake systems.
The same movement was reinforced by the mainstreamification of 4K.
The reality is, almost no gamer is getting true 4K either, if its 1080p internal, you can rub your hands.
And in the meantime, the price gets inflated because look this is clearly better. Moar pixels! Moar latency! Moar moar moar! Similarly, RT has added latency to every frame, and for good reason is even ommitted entirely in games like BF6. The penny is dropping: its a gimmick after all... who woulda thunk it! But, other games are a 'cinematic experience' anyway, so this is fine, even if its still a straight regression from decades of established games. 'Innovation'. Who needs twitch gaming in anything but a shooter. We'll just auto regenerate your health anyway, and to make it all feel seamless, it takes 6-10 seconds to take something out of your inventory as it plays the animation for you opening your backpack. Such immersion, please hold E to use!
This is the reason UE5 relatively performs like horse manure and gaming graphics have stalled since 2010. This shit was done 10-15 years ago, but money must be made. Its also the reason indies take off now. The baseline of graphics, in every art style, is just available and easy to run. Only triple A that makes a point out of crippling your hardware to keep the commercial clusterfuck maximized is a problem now.
But! Soon! You can just run it all off THEIR servers and they'll handle that performance for you, and its exactly like you say; you won't notice the difference and the slop doesn't care if it gets played at 120 fps or 15, it needs zero real input anyway. Your gaming experience is primarily what items you can buy from whichever store in whatever phase of your progression in an already paid for product. Want some Prime with that, or a few coupons or a bunch of virtual currency to be spent on shit you never needed? Aren't you having fun!
I'm distancing myself from this as much as possible.Reading comprehension is really lost on you after all. Look at the article we're in.
This is 65 avg FPS with 2x frame gen
are you telling me you're going to play on cloud or competitively with half the FPS? 32? This will dip to 25 or lower. That's Fallout 4 vanilla on an underpowered console, an experience nobody including Bethesda thought was OK - I can mention a few dozen other shitshows to match this performance to drive the point home if you like, such as Ubisoft telling us PC needs 30 FPS for a 'cinematic experience'. That's the argumentation you're in bed with now. Enjoy. Even SP is a dreadful experience, these are averages - it'll feel like heavy Vsync on a console game. So, yea, 'required to work', but YMMV.
Fortunately AMD has announced cut down variants with 12 (Max+ 392) and 8 (Max+ 388) cores, so hopefully this'll translate into more reasonable prices.Hue. In the laptop space, yes, and to a non alarming extent, given Intel's continuous stronghold in that segment.
But outside of this niche, all facts and rumours point to Intel being already dead. Otherwise they wouldn't have needed to seal an IP partnership with nVidia.
(Still, if they release NVL-HX next year, they should give AMD a run for their money... before transitioning to nVidia's GPUs).RDNA 4 completely crushes any prior version when it comes to ray tracing.
Marketshare isn't a forecaster either, merely an indicator of how things have gone so far. Especially in tech, there's always a new product or competitor just around the corner. Don't sleep on iGPUs, even from Intel.
So far, despite lots of 'massive changes' to the GPU landscape... we can use a dGPU, and even IGPs, to get full backwards compatibility while also adding more and more capability for new graphics tech. It underlines the strength of the demand. No company in their right mind is going to kill legacy hard. Look at Nvidia; Physx out... physx in, as recently as Blackwell. People will not accept a straight up regression.
I don't think its a bad thing to get your GPU with your CPU chip, if the result is a solid experience. It will allow for really compact systems and that's really opening doors, with the Steam Deck and alternatives as an early example.
We cant talk about how Tesla's Autopilot causes accidents because you can choose not to use it?
This is the same as saying you cant critizise a game or other program because it happens to be free....
Im sorry man, you make no sense whatsoever, you're entire stance on this is odd.
And don't even get me started on the first image where they decided it was a good idea to show RT prowess by showing that all configurations are overwhelmed by the chosen settings.
Yes, there's something nice in what Intel's releasing, but I need a PHD in this shit and with the amount of tomfoolery going around everyone will interpret the information in a different way.
Sigh, since I'm not in the market for a new iGPU anyways guess I'll just wait for 3rd party numbers. Perhaps there's finally a worthy upgrade in cpu perf from my 12800H in my work laptop.
This is why not only RDNA 3* can only run the INT8 model, but also running it much slower (since it use the same resources as the shaders units). Same thing for RT.
Anyway, AMD took their damn time and is milking RDNA 3.5 as much as they could but Intel now being awaken is putting a end to that. I mean they still released RDNA 2 iGPU chips in 2026. I heard that Intel said that AMD was selling Old silicon and they aren't far from the truth.
i think iGPU on those parts is becoming more and more relevant. Not only those APU can run more and more game from the huge PC catalog, they can also be used in handhelds. I mean i got a AMD ryzen 7840U laptop to my niece and she is gaming all the time on it on Minecraft and Roblox and it do the job flawlessly.
I think it's great that Intel is competing on this front and making it a sales argument. That will just force AMD to stop milking old GPU uArch on the Mobile iGPU and everyone will benefits from it.
I still can't understand why so many people are upset when a contender take the lead in a sector. That is generally when each product evolve the fasted. If AMD didn't take the lead on the CPU side, Intel probably would still milk us with 4 core CPU.
Yes. You may spare some $ on that one computing chiplet, but overpay tenfold more for memory :/More ray tracing? Yes.
But the main difference is that ML part. AMD counterparts of the fancy features from DLSS set (ML Upscaling, ML denoising, ML frame gen, ML whatever) done using FP4 math.It may or may not be zero.
Or very close to zero.