Thursday, February 26th 2026

Devs of Windrose, Co-Op Pirate Survival Game, Asks Players for Patience: "Let Us Cook More"

Windrose, formerly Crosswind, is an upcoming PvE co-op pirate survival crafting game that recently made waves during the Steam Next Fest, attracting over 22,000 concurrent players during its demo period. The Discord server for the game also ballooned to well over 20,000 members, and the hype for the game's expected release date reveal was so intense that the development team felt the need to temper expectations when it released the Raging Seas trailer for IGN Fan Fest. In the announcement following the trailer release, the developer behind the game explained that the game's potential scope made it impossible to announce a realistic launch date at the time, adding that "the full EA version of the game could be several times bigger in content and scale than the demo. Like x10 islands, x10 points of interest, more ships, enemies, crafting and building, etc."

In short, the developer asked fans to "let us cook more," explaining that the priority needs to be delivering a quality experience and shipping the game "on time and in best condition possible." The message goes on to promise fans that a release date will be revealed as soon as the development team is confident that it can deliver on all of its goals without having to delay the game. Windrose combines crafting mechanics, adventures on the high seas, and Souls-like combat in an ambitious new project. The demo offered players access to three islands, a ship and crew, early quests and boarding, and a limited selection of weapons, enemies, and survival mechanics. Obviously, the game has a pretty vast scope, and it's being developed by an indie team, so it makes sense that the developers would ask players to be patient for the release date and other information.
The full message from the developer reads as follows:
Guys, I know many of you hoped for the release date reveal today, and we understand your passion -- trust me, we are so eager to lock in the date and announce it to you as well. But now is not the time to do it. In many ways the full EA version of the game could be several times bigger in content and scale than the demo. Like x10 islands, x10 points of interest, more ships, enemies, crafting and building, etc. This is a huge amount of content. We are working hard to polish it at least to the same level of quality you have seen in the demo PLUS we still hope to squeeze in some QoL requests we have heard in the last few weeks.

The process of building the game for you is a huge inspiration, your attention to Windrose is very humbling, but please, let us cook more. When we feel confident enough, we will announce the release date. I promise, we are not holding this information to tease your anticipation. We are holding if because we want to lock this in firmly and ship the game on time and in best condition possible.

Hope you'll understand and still enjoy the trailer.
Sources: SteamDB, Steam
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6 Comments on Devs of Windrose, Co-Op Pirate Survival Game, Asks Players for Patience: "Let Us Cook More"

#1
RejZoR
AngryJoeShow was pretty impressed with it, especially since it's coming from a small dev team and they made it more fun than Ubisoft's attempt to make a pirate game...
Posted on Reply
#2
Event Horizon
Sounds like a Pirate-themed Valheim that runs on UE5. Anyone here tried it?
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#3
Verpal
Event HorizonSounds like a Pirate-themed Valheim that runs on UE5. Anyone here tried it?
I absolute sunk into it, many obvious flaw and limit, none of the matter because it is really fun.

Anyway, those obvious stuff does require time in oven so do let them cook.

Best case scenario maybe this lit Ubisoft ass on fire and the Black Flag remake come out sooner and/or better?
Posted on Reply
#4
Vayra86
VerpalI absolute sunk into it, many obvious flaw and limit, none of the matter because it is really fun.

Anyway, those obvious stuff does require time in oven so do let them cook.

Best case scenario maybe this lit Ubisoft ass on fire and the Black Flag remake come out sooner and/or better?
How is the non co op part of it? Worth soloing?
Posted on Reply
#5
Verpal
Vayra86How is the non co op part of it? Worth soloing?
Wait the coop work? I thought that was work in process and didn't even try lol
Posted on Reply
#6
scottslayer
Not a big fan of the crafting or the gearing system.
Posted on Reply
Nov 14th, 2026 02:28 CST change timezone

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