Thursday, March 26th 2026

The Expanse: Osiris Reborn Gets New Gameplay Trailer, Closed Beta in April

Soon, fans of The Expanse: Osiris Reborn will be able to don the armor of a Pinkwater mercenary and experience part of the game themselves. Starting April 22, the closed beta will be available on Steam, Xbox Series X|S, and PlayStation 5 to everyone who purchases the Collector's Edition or Miller's Pack on the website. The closed beta will give players a feel for the game's combat, movement in the zero-g environment, and dealing with life and death on a remote space station. Additionally, Owlcat Games revealed that the game will launch in Spring 2027 on PC (via Steam, Epic Games Store, and GOG) and on Xbox Series X|S and PlayStation 5, with a Day 1 launch on Xbox Game Pass. Fans can wishlist the game now.

The Expanse: Osiris Reborn is a story-driven action RPG set in The Expanse universe with focus on companions, player choices, and dynamic third-person combat. As a Pinkwater Security mercenary who survives a catastrophic incident on Eros, players have to build a team to fight back against Protogen and their experiments. Though the game is set in the same universe as the books and show, it focuses on its own story and characters.
The beta will allow players to explore a remote space station belonging to their employer Pinkwater Security in the wake of escaping from the catastrophic events on Eros known from the books and TV series. Along with exploring this new environment, they will be able to interact with its inhabitants and experiment with dialogue options and choices. Once the masterminds behind the attack on Eros catch up to them, they will also experience the combat and upgrade mechanics first hand.

Owlcat aims at incorporation valuable player feedback from the beta into the final game.
The beta launches on April 22nd on Steam, Xbox Series X|S, and PlayStation 5. It will be available for founders who purchased The Collector's Edition or Miller's Pack, and will run until the game's launch in Spring 2027. Founder's Packs can be purchased on the official website. Since the beta is a work in progress, performance may vary and won't reflect the final quality of the game. On consoles, playing on Xbox Series X or PlayStation 5 is recommended.

The Expanse: Osiris Reborn will launch Spring 2027 on PC (via Steam, Epic Games Store, and GOG), and on Xbox Series X|S and PlayStation 5. Fans can wishlist the game now.

Source: Owlcat Games
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14 Comments on The Expanse: Osiris Reborn Gets New Gameplay Trailer, Closed Beta in April

#1
sam_86314
This looks interesting, I'll be keeping an eye on it.

Bonus points for releasing on GOG.

I gotta give Owlcat's other games a try.
Posted on Reply
#2
Sp33d Junki3
been waiting for this. Need another mass effect style game.
Posted on Reply
#3
Sithaer
Sp33d Junki3been waiting for this. Need another mass effect style game.
Same, Mass Effect trilogy is in my all time fav top 3 games so this is something I'm quite interested in. 'Hopefully the story and the whole world's lore will be decent cause thats the part that keeps me going back to ME every few years to replay it..'
Posted on Reply
#4
silentbogo
While it looks alright, it still makes me skeptical.
The Expanse universe makes it perfect for a big-ass action-RPG, but there are already many red flags.
I'll try to stay away from politics and my personal view on Owlcat games. Just some cold observations:
1) They are trying wa-a-a-a-a-ay too hard to be the next Mass Effect, so they copied pretty much the entire game mechanics, both combat and "role playing". There is one issue though - as much as we want remember it being awesome and revolutionary - it still sucks and it's very dated.
2) Too much hype for too little to show, and there's just one more year to go to their self-imposed release date.
3) It's developed by a relatively new russian studio, which only dabbled in "modern" take on cRPGs. Not a single action-RPG under their belt (except few action-adjacent contract jobs for third-parties), and not a single game of that magnitude. And to be frank, I don't see them delivering, because they are not Saber with their decades of experience, nor are they Mundfish with strong marketing, over the top cinematic trailers, and big gazprom money,
Scratch that one. Apparently they were propped by GEM Capital in the past as well, hence the rapid growth from 30 to 450+ people
.
4) AFAIK it's self-published, which is a gigantic, ginormous, galaxy-sized red flag. It's a friggin' Expanse universe, freshly burnt into our retinas by our TV screens, and with a huge fanbase... and not a single big publisher in the midst of creative crisis wanted to touch it with a 6-foot pole. And I'm absolutely sure khm-khm... the Alcon/Amazon drama had nothing to do with it.
Posted on Reply
#5
AusWolf
A year long beta test? Wow!
silentbogoWhile it looks alright, it still makes me skeptical.
The Expanse universe makes it perfect for a big-ass action-RPG, but there are already many red flags.
I'll try to stay away from politics and my personal view on Owlcat games. Just some cold observations:
1) They are trying wa-a-a-a-a-ay too hard to be the next Mass Effect, so they copied pretty much the entire game mechanics, both combat and "role playing". There is one issue though - as much as we want remember it being awesome and revolutionary - it still sucks and it's very dated.
I disagree. I'm happy to play Mass Effect any time up to this day. Good games age. Excellent games don't.
silentbogo2) Too much hype for too little to show, and there's just one more year to go to their self-imposed release date.
Maybe that's why the long beta?
silentbogo3) It's developed by a relatively new russian studio, which only dabbled in "modern" take on cRPGs. Not a single action-RPG under their belt (except few action-adjacent contract jobs for third-parties), and not a single game of that magnitude. And to be frank, I don't see them delivering, because they are not Saber with their decades of experience, nor are they Mundfish with strong marketing, over the top cinematic trailers, and big gazprom money,
Scratch that one. Apparently they were propped by GEM Capital in the past as well, hence the rapid growth from 30 to 450+ people
.
So what if they're Russian? Space Marine 2 was made by a Russian team and ended up being great.
silentbogo4) AFAIK it's self-published, which is a gigantic, ginormous, galaxy-sized red flag. It's a friggin' Expanse universe, freshly burnt into our retinas by our TV screens, and with a huge fanbase... and not a single big publisher in the midst of creative crisis wanted to touch it with a 6-foot pole. And I'm absolutely sure khm-khm... the Alcon/Amazon drama had nothing to do with it.
Maybe that's a good thing. The TV series took a massive downhill turn as soon as Amazon put their hands on it.
Posted on Reply
#6
silentbogo
AusWolfMaybe that's why the long beta?
Tabula Rasa had a 2 year long beta. Look how far they've gotten. Maybe a different genre, but also a big-ass Sci-fi universe with lots of hype, but the exact same set of issues. BTW, by the time beta launched, they already had a working game and half the worlds done.
Also, first let's see the beta, cause it may not get here in a month, or maybe it'll be in a perpetual "early access".
AusWolfSo what if they're Russian? Space Marine 2 was made by a Russian team and ended up being great.
Space Marine 2 was made by Saber , and as I said - they are definitely not Saber.
Also it took 4 years to make that game with a modest budget, and the period between the first gameplay trailer and release was longer than these guys want to spent developing the entire thing, beta test and all.
AusWolfMaybe that's a good thing. The TV series took a massive downhill turn as soon as Amazon put their hands on it.
In this case it's the opposite - Amazon had to drop the deal and delist half the series because Alcon got too hungry for $$$. Imagine: Amazon/MGM think that Alcon got greedy....
AusWolfI disagree. I'm happy to play Mass Effect any time up to this day. Good games age. Excellent games don't.
I also like replaying Mass Effect, but that's nostalgia in action. There are tons of improvements the industry made to third-person shooters, and there are many ways to make dialogue system better, but at least according to this trailer they've made the exact copy of ME1. Same interface, same hotkey superpowers, same cover mechanics, and almost identical dialogue screen(but somehow uglier).
Posted on Reply
#7
AusWolf
silentbogoTabula Rasa had a 2 year long beta. Look how far they've gotten. Maybe a different genre, but also a big-ass Sci-fi universe with lots of hype, but the exact same set of issues. BTW, by the time beta launched, they already had a working game and half the worlds done.
Also, first let's see the beta, cause it may not get here in a month, or maybe it'll be in a perpetual "early access".

Space Marine 2 was made by Saber , and as I said - they are definitely not Saber.
Also it took 4 years to make that game with a modest budget, and the period between the first gameplay trailer and release was longer than these guys want to spent developing the entire thing, beta test and all.
Still, let me leave it in my "we shall see" box and reserve judgement until the final product is complete. There's no need to be all doom and gloom as long as no one is forcing you to pre-order.
silentbogoIn this case it's the opposite - Amazon had to drop the deal and delist half the series because Alcon got too hungry for $$$. Imagine: Amazon/MGM think that Alcon got greedy....
Maybe that's what we're being told, but the drop in storytelling quality can be felt when Amazon took over, and as far as I know, it could be seen in the decline of viewing numbers as well. Amazon turned the interesting space mystery into a pointlessly dragged-out family drama / forest walking show with a mild sci-fi aftertaste. As far as I'm concerned, Amazon have only themselves to blame for the series' untimely end.
silentbogoI also like replaying Mass Effect, but that's nostalgia in action. There are tons of improvements the industry made to third-person shooters, and there are many ways to make dialogue system better, but at least according to this trailer they've made the exact copy of ME1. Same interface, same hotkey superpowers, same cover mechanics, and almost identical dialogue screen(but somehow uglier).
What improvements? The gameplay mechanics of Mass Effect still seem mighty fine to me.

Or maybe it's just me. I don't need a game to be overly complicated. Sometimes, less is more.
Posted on Reply
#8
Vayra86
AusWolfSo what if they're Russian? Space Marine 2 was made by a Russian team and ended up being great.
Eh...what? SM2 is 30 minutes of fun and repetitive bullshit afterwards... if that constitutes good quality gaming in your mind, well damn son the bar is low.
Its a fucking snoozefest. You're looking at all of 5 different animations for 30 hours straight... not my definition of 'fun'.
silentbogoWhile it looks alright, it still makes me skeptical.
The Expanse universe makes it perfect for a big-ass action-RPG, but there are already many red flags.
I'll try to stay away from politics and my personal view on Owlcat games. Just some cold observations:
1) They are trying wa-a-a-a-a-ay too hard to be the next Mass Effect, so they copied pretty much the entire game mechanics, both combat and "role playing". There is one issue though - as much as we want remember it being awesome and revolutionary - it still sucks and it's very dated.
2) Too much hype for too little to show, and there's just one more year to go to their self-imposed release date.
3) It's developed by a relatively new russian studio, which only dabbled in "modern" take on cRPGs. Not a single action-RPG under their belt (except few action-adjacent contract jobs for third-parties), and not a single game of that magnitude. And to be frank, I don't see them delivering, because they are not Saber with their decades of experience, nor are they Mundfish with strong marketing, over the top cinematic trailers, and big gazprom money,
Scratch that one. Apparently they were propped by GEM Capital in the past as well, hence the rapid growth from 30 to 450+ people
.
4) AFAIK it's self-published, which is a gigantic, ginormous, galaxy-sized red flag. It's a friggin' Expanse universe, freshly burnt into our retinas by our TV screens, and with a huge fanbase... and not a single big publisher in the midst of creative crisis wanted to touch it with a 6-foot pole. And I'm absolutely sure khm-khm... the Alcon/Amazon drama had nothing to do with it.
Also skeptical. At the same time new team is new potential and if there are good conceptual things going on, it can be magical.
silentbogoI also like replaying Mass Effect, but that's nostalgia in action. There are tons of improvements the industry made to third-person shooters, and there are many ways to make dialogue system better, but at least according to this trailer they've made the exact copy of ME1. Same interface, same hotkey superpowers, same cover mechanics, and almost identical dialogue screen(but somehow uglier).
ME worked because the universe crafted around and inside the game is just Star Wars level great. Immersion 12/10. You feel like Luke MassWalker and the Force is with you, without there even being a force. It all just clicks, and that's 95% world building and maybe 5% game play I think. Even the quest system; nothing about it ever feels like 'oh, I'm going on another gameplay cycle here', its one naturally evolving string of events, one climax after another (which I think is also a big reason #3 was in many minds such a letdown, its almost impossible to top 1/2.. personally I think the endings were quite fine).
Posted on Reply
#9
AusWolf
Vayra86Eh...what? SM2 is 30 minutes of fun and repetitive bullshit afterwards... if that constitutes good quality gaming in your mind, well damn son the bar is low.
Its a fucking snoozefest. You're looking at all of 5 different animations for 30 hours straight... not my definition of 'fun'.
I'm curious what your definition of fun is. As for me, I like a wide variety of games. Please excuse me if that includes switching my mind off in some unadulterated carnage for the god emperor every now and then. Life has way too many problems for us to be serious all the time, imo.

I never thought I'd be harshly judged for liking a game, but hey ho, welcome to 2026, I guess. :confused:
Posted on Reply
#10
L'Eliminateur
The problem with owlcat is that they release very very very broken games: look at their past history with pathfinder games, they still post pages-long patches year/s after the game launch(look at wrath of the righteous).

As a general rule of thumb you can't touch an owlcat game until at least a year has passed or the game is "frozen"(all DLCs released, all patched) which could mean 2+ years unless you want to experience broken quest, mechanics, bugs, etc

Rogue trader has also not been universally received with mixed reviews.
Posted on Reply
#11
Vayra86
AusWolfI'm curious what your definition of fun is. As for me, I like a wide variety of games. Please excuse me if that includes switching my mind off in some unadulterated carnage for the god emperor every now and then. Life has way too many problems for us to be serious all the time, imo.

I never thought I'd be harshly judged for liking a game, but hey ho, welcome to 2026, I guess. :confused:
Well at least some depth, but what struck me most about SM2 is the godawfully slow animations... the console-infused camera movement and control scheme didn't work for me either. Sorry bout the judgmental tone
L'EliminateurThe problem with owlcat is that they release very very very broken games: look at their past history with pathfinder games, they still post pages-long patches year/s after the game launch(look at wrath of the righteous).

As a general rule of thumb you can't touch an owlcat game until at least a year has passed or the game is "frozen"(all DLCs released, all patched) which could mean 2+ years unless you want to experience broken quest, mechanics, bugs, etc

Rogue trader has also not been universally received with mixed reviews.
Yeah and beyond being broken in the sense of bugs... there's usually one or more mechanically exploitable things in there as well, overlooked class/skill combinations that just propel you to game breaking godhood... Rogue Trader for example is full of them, you can just run a party where nobody else gets a turn ever, or fire a heavy bolter with 60 rounds worth of special gunnery skill in a single turn on an unlimited number of targets. Its fun, but balanced? Not even remotely... even though every cRPG does seem to imply there is some intricately balanced system going on.
Posted on Reply
#12
AusWolf
Vayra86Well at least some depth, but what struck me most about SM2 is the godawfully slow animations... the console-infused camera movement and control scheme didn't work for me either. Sorry bout the judgmental tone
Is it made with consoles in mind, with cross-play multilpayer? Yes. Is it slow? Definitely. But it's f*king fun once you switch off your brain and let yourself live in the moment for a while. If you don't like that idea, that's fine. But don't mind if I do. :)

Edit: Comparing SM2 to ME is like comparing a juicy Lucy burger to fine dining. Both are awesome in their own way, but the comparison is irrelevant.
Posted on Reply
#13
L'Eliminateur
Vayra86Well at least some depth, but what struck me most about SM2 is the godawfully slow animations... the console-infused camera movement and control scheme didn't work for me either. Sorry bout the judgmental tone


Yeah and beyond being broken in the sense of bugs... there's usually one or more mechanically exploitable things in there as well, overlooked class/skill combinations that just propel you to game breaking godhood... Rogue Trader for example is full of them, you can just run a party where nobody else gets a turn ever, or fire a heavy bolter with 60 rounds worth of special gunnery skill in a single turn on an unlimited number of targets. Its fun, but balanced? Not even remotely... even though every cRPG does seem to imply there is some intricately balanced system going on.
The balance problem when they don't think about every "broken" combo does not bother me much in singleplayer/coop games(i don't recall if rogue trader is mp/coop), it's your choice to not use them(more SP than coop but you can coop with people that are not minmaxing d*cks too), what bothers me is quest-breaking bugs, or lack of basic QoL functionality (for example, not implementing quick travel in the base cites, forcing you to take minutes long walk every time you enter the city for example, they fixed some of that in WOTR but took them years)
Posted on Reply
#14
FierceRed
Needs more
  • Belter patwah
  • Proto-molecule horror
  • Faction drama
  • Performance fixes, even the trailer is #StutterStruggle (lol owlcat)
I'd better be in this closed beta. Only two old men twin brothers beating themselves senseless to various health bars is more anticipated.

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