Wednesday, April 8th 2026
The First Berserker: Khazan Loses Support Development Team Over Poor Commercial Performance
Nexon subsidiary, Neople, launched The First Berserker: Khazan on 27 March, 2025, and despite the game's impressive critical reception, it seems as though the ARPG never quite managed to reach the commercial heights expected by Nexon. According to a recent report by Korean news outlet, Yonhap News, the development team that was responsible for supporting The First Berserker: Khazan has been reassigned by Neople, due to the game's poor commercial performance. The development company says the project is in "completion stage" and the reallocation of workers is in the name of efficiency. The workers previously responsible for the ARPG will be working on other projects that require additional human resources.
According to SteamDB, The First Berserker: Khazan peaked at 32,929 concurrent players on Steam around the game's initial launch, but that number quickly fell to around 2,000 daily concurrent players, dipping to as little as 1,013 concurrent daily players more recently. Despite the low player counts, The First Berserker: Khazan still has a "Very Positive" 90% rating on Steam, and it generally scored well with critics, with a 78 Metacritic score and a user score of 7.9 on the same site.
Source:
Yonhap News
According to SteamDB, The First Berserker: Khazan peaked at 32,929 concurrent players on Steam around the game's initial launch, but that number quickly fell to around 2,000 daily concurrent players, dipping to as little as 1,013 concurrent daily players more recently. Despite the low player counts, The First Berserker: Khazan still has a "Very Positive" 90% rating on Steam, and it generally scored well with critics, with a 78 Metacritic score and a user score of 7.9 on the same site.


10 Comments on The First Berserker: Khazan Loses Support Development Team Over Poor Commercial Performance
This is why luck is also a big factor.of succes
The game looks great, It plays great, Story is great/well written but maybe it was lacking in content to keep players hooked?
There are like 1000 games a month releasing on Steam, ain't no one got time for that in their life.
I've played a little bit of the demo for benchmarking porpouses and I really really enjoyed the game and the level of polish the game have.
But like many already replied, it's just too many games, MOST (not all) of the kids these days focus on Live service games, and many old school gamers are the ones that continue to buy games, but AAA is very lacking recently and AA games like this don't have the necessary marketing to penetrate the market and sell the quantity that it should and needs.
Also, I have a backlog of more than 300 games, I don't even buy more than 1 or 2 games per year, and I'm giving prefference even to DLC or small games that I know that I finish quick to get rid of the backlog, I don't accept all the games being offered everywhere and even so, given I'm a very low subscriber count content creator, I still have more games to play than what I can actually finish. (36 Male here with 2 kids and a job). So it's hard for me to get a sale at the moment.
Its only healthy studios die off and supply and demand balance each other out, really. There being too much content benefits no one, in the end, and its also clear that really great games still get the attention they deserve. There's just no real place for all the B-movie class spin off junk that doesn't excel in much.
I still plan to buy it.