Wednesday, June 10th 2026
Ubisoft Lays Off Hundreds of Staff Across Multiple Studios
It's no secret that Ubisoft has had a rough time of things of late, with the gaming giant announcing sweeping changes to its structure in early 2026, followed by layoffs a few short months ago. Now, it seems as though Ubisoft is conducting even more layoffs, with the layoffs this time resulting in several studio closures as well. According to Insider Gaming, insider sources at Ubisoft have confirmed that as many as 380 workers have been laid off.
The studios most affected were Ubisoft Winnipeg, where 65 employees were laid off, and the studio was closed, and Ubisoft Belgrade, which suffered the same fate after around 100 employees were laid off. 51 employees lost their jobs at Ubisoft Barcelona, and an undisclosed number of staff were laid off at Ubisoft San Francisco. Meanwhile, 120 employees were "ramped off," or removed, from Rainbow Six Siege at Ubisoft Montreal, with Ubisoft explaining in a statement that "it is normal practice to adjust team size and resource allocation based on evolving priorities and operational needs." Ubisoft announced the layoffs internally via a memo, which was leaked to the press ahead of schedule and before some of the staff had even learned of the redundancies. The original statement follows.
Source:
Insider Gaming
The studios most affected were Ubisoft Winnipeg, where 65 employees were laid off, and the studio was closed, and Ubisoft Belgrade, which suffered the same fate after around 100 employees were laid off. 51 employees lost their jobs at Ubisoft Barcelona, and an undisclosed number of staff were laid off at Ubisoft San Francisco. Meanwhile, 120 employees were "ramped off," or removed, from Rainbow Six Siege at Ubisoft Montreal, with Ubisoft explaining in a statement that "it is normal practice to adjust team size and resource allocation based on evolving priorities and operational needs." Ubisoft announced the layoffs internally via a memo, which was leaked to the press ahead of schedule and before some of the staff had even learned of the redundancies. The original statement follows.
Ubisoft via Insider GamingOver the past months. Ubisoft has been evolving its organization to simplify how it operates, reduce its cost base. and strengthen the company for the long term. These decisions also reflect adjustments to the level of activity following recent portfolio reviews.
As part of this effort, we have made the following announcements today regarding our teams and operations.
In production, difficult decisions were made to close our studios in Winnipeg and Belgrade, and we have initiated consultations regarding a proposed restructuring of our Barcelona studio with a refocus of activities on Rainbow Six subject to employee representative consultations.
Changes are also underway across the global Publishing organization, to adapt how teams are structured and deployed, while maintaining a strong presence in key markets.
Pending consultations, these decisions mean that up to 380 employees could be impacted.
These changes do not reflect the talent, commitment, or contributions of the people affected.
Local management teams are engaging directly with employees to provide information, answer questions, and ensure appropriate support throughout the process.

57 Comments on Ubisoft Lays Off Hundreds of Staff Across Multiple Studios
Now 16590 more to go...
And again, you need to check how hard a country makes it to give a raise. France, for example, is pretty bad on that aspect; a 100€ raise costs 442€ for the company. And by a 100€ raise, I mean actually ending up with an additional 100€ as usable income, because working for minimum wage comes with a few benefits that you will lose, negating that raise if it's too small. So the employer needs to be really comfortable with their operating income.
There are tons of stuff at play besides bad will from the employer. But in the Ubisoft case, the layoff happened because the company was on an over-hiring spree, and at some point, you end up with a team that's harder to manage but doesn't benefit from its size.
And one last thing, video games are very talent-focused. It's an industry that is very competitive by its nature. While things like crunches are a reality, talent turnover is also pretty bad, especially for a company that uses custom tools. I can assure you that people who makes a difference won't be kicked unless there's drama behind the scenes
They should fire all the leadership instead.
With that said, that is maybe the only game which I felt was made obsolete by the sequel.
I'm leaning toward skipping this game after this behavior.
I’ll wait to see what independent critics say about AC Black Flag, rather than relying on access journalism sources.
It's pretty obvious that Ubisoft expanded way too much, too fast, and they have had lots of failures so they are now being forced to downsize
what's crazy is that tencent gave Ubi $1.25 Billion and Ubi is STILL bleeding red, Yves Guillemot has made way too many bad calls, and he should be fired as CEO for the good of the company, but that will never happen
I know I know- a fairy tale.
If a few ex-Ubi devs were able to form a team and make a banger like Expedition 33, Ubisoft should have have been able to make multiple games of similar polish; even if not all of them would be guaranteed bangers. But the issue is that they got lazy and started focusing more on rehashes that are worse than the original games, as well as dumping all their investment into making one game that they need to have sell well to make a profit, instead of covering the range from big games to smaller, but fun "bite-sized" games that they could sell for less.
Their new course and partial ownership under Tencent is supposed to bring a return to some of their former agility and authenticity, with different studios and teams set to focus on reviving more IP and making games for their various series. It remains to be seen if said teams or studios will be agile enough to make good quality games ranging from fun single-players worth 20 USD alongside making a few big budget games actually worth 60 USD. Going by the rate of things, Ubisoft will probably continue to shed staff and studios for a couple more years, as they don't have anything worthwhile in development (having just cancelled several other in-development works).
1. A company will only sponsor your education if it benefits them.
2. Most professions, like nurses, are also on minimum wage, at least here. This is the core of my problem: there's no point in spending time and money learning anything if it doesn't get you anywhere outside of your working life. Some say you shouldn't work for extra money, but to fulfill your passion, but I honestly think that's bullshit. Talent, hard work and dedication should be valued and respected, not used and abused.
Believe me, it's not that I'm lacking interest in anything, far from it! There's many things I love doing outside of work, things that could earn me a living in any parallel universe, but not this one. It's about the fact that a change of career would cost me time and money that I don't have, while not giving me anything in return.
Anyway, rant over, back to Ubisoft. I hope these changes will benefit the company, but I doubt it. The fish usually smells from its head. As long as Ubisoft doesn't give up making slop, no layoff will make them profitable.
2. who would want to be a nurse then? in NYC, their salaries start at $100k and go to a quarter million. i guess you could consider that minimum wage in NYC, lol.
Social mobility is a lie.
I still think you're being far too pessimistic about opportunity and have simply made a personal decision to stay where you are because 'this is fine'. You justify that by saying there is no social ladder but honestly, there's a whole society of people proving you wrong. Choices made in the past do matter though, and yes, time is a factor too. Wait long enough and all opportunity has passed you by...
And sure, ascension might mean you won't have more than that minimum wage in the first years after your education or training or whatever. But you will have a skillset that is valued higher, and this can lead to seniority in said skillset, which in turn leads to better positions, leading roles, and better pay, plus, very important: more options to be the boss of your own work and time. That's value... like huge value too.
There's a point where you can justify laying down in the garden because you're really actually just thinking about solutions to the problems on your plate. Money is just money... time though, time is worth so much more. If you can escape the factory line, do it. Even if you make the same money, life's so much better.
I love cooking. I actively looked at what I'd have to do to become a chef. There are 3 levels of training, level 1 being a skilled potato peeler, and level 3 being what I'd classify as a true chef. Level 1 and 2 training costs £3k each, then level 3 costs £5.5k plus exams and uniform. That's £12k minimum. Time-wise, they're a year of full time study each, that's 3 years when I can't work because I can't see myself doing classes and assignments after an 8-hour shift. I'm just a regular human being with finite time and energy after all. So I'd have to save £12k plus 3 years worth of of rent, food and fuel. How? And even then, level 1 and 2 chefs start on minimum wage, level 3 is a bit higher, but still lower than what I'm currently on. Not to mention chefs tend to work a lot more and a lot harder than I do, especially in their early years. So what's the point?
You're telling me to be positive because the treasure is just across the river. I'm telling you to be realistic because the river is made of sulphuric acid and I don't have protective gear. And I'm far from being alone in this situation. Someone being happy with both their job and workplace is a rare treasure, not the norm.I can't afford that, so there's no point talking about skillsets and a possible far future.Normally I'd agree, but not at such a massive cost that I described above.
And no doubt Ubisoft acquired significant amount of excess with all the endless growth fantasies...
But you want to talk about mutual respect?
That ship took direct SUBROC hit blowing up to sky and turning mostly to radioactive fallout when all the executives and manager started jacking up their salaries, bonuses etc and of course about never having to cut those/pay back when their endless growth hallucinations didn't realize.
And where does this demand for more and more profits to stock markets and those not doing any of that work fit into "work harder as employee and you get more of the cake" ad line?
I'm not saying that my example is representative of Ubisoft, but the train of thought that starts with "layoffs = getting rid of lazy employees" is quite dangerous and untrue in many cases.
Why is it always the employee's fault when a company goes down anyway? What about the executives who made all the bad decisions that got the company into the pickle to begin with?Salaried employees don't get more of the cake as the cake gets bigger. They only get laid off when the cake gets smaller.
I just hope they can turn the ship around and make actually great games instead of a load if mid ones.