Wednesday, August 26th 2026

1047 Games Pulls Plug on Empulse and Splitgate Servers, Moving to Peer-to-Peer Hosting

It's no secret that 1047 Games has had a rough time of it lately, with the launch of both Splitgate: Arena Reloaded and its most recent movement shooter, Empulse, marred by low player turn-out. Apparently, things haven't improved, according to a new post on social media from 1047 Games itself revealing that the studio will soon end development on both Empulse and Splitgate: Arena Reloaded.

The studio explains that "neither game is generating enough revenue to support the ongoing cost of dedicated servers," and says that it has "continued covering those costs because we wanted to give both games every opportunity to grow, but we have reached the point where that is no longer sustainable." This news comes after the studio laid off a number of staff following the launch of Empulse. On the bright side, this doesn't necessarily mean players of Empulse or Splitgate: Arena Reloaded will be locked out of their games.
As per the announcement, on September 3, both Splitgate: Arena Reloaded and Empulse will be moving to peer-to-peer hosting with built-in server browsers, allowing players to host their own matches and continue to play the games if they like. 1047 Games will also update Empulse with one more map and lower the game's price in all regions, with the game no longer receiving updates after that final map is added.
1047 Games notes that this isn't the end of the studio, either, and that it will be changing its focus from shooters to something "very different." Although the announcement does not specify what the next game is that the studio will launch, the studio says that "we love making games" and that it will carry lessons it's learned over the years into its next game.
Source: 1047 Games on X
Add your own comment

5 Comments on 1047 Games Pulls Plug on Empulse and Splitgate Servers, Moving to Peer-to-Peer Hosting

#1
FreedomEclipse
~Technological Technocrat~
At least they left the game open for the hundred or so players that do enjoy it to carry on enjoying it.

Hopefully their next game does a lot better.
Posted on Reply
#2
Dragam1337
Truth is that there are simply way too many games being released these days for all of them to be succesful.

I'd be curious to see how many of the thousands of games released on steam every year actually makes a profit. 5% ?
Posted on Reply
#3
Space Lynx
Astronaut
Dragam1337Truth is that there are simply way too many games being released these days for all of them to be succesful.

I'd be curious to see how many of the thousands of games released on steam every year actually makes a profit. 5% ?
yep, you nailed it. it's saturation. I honestly was kind of interested in both the original Splitgate and this one, I did play the original for about an hr and had fun. I just don't have time anymore. I have multiple part time jobs, books I want to read, and talking to friends, hanging out here on TPU, etc.

Splitgate was fun, I just don't have time for everything. so, when I do find time for a game, I tend to picka single player title, so i can pause as needed etc
Posted on Reply
#4
Athena
I mean, what did they expect, it never should have been released the way it was, it was pretty obvious that they pushed it out the door to attempt to pay some bills, but it was in terrible shape at launch, and that's why they had to pull the plug... heck, nobody should buy this for the current price of $20 either, there are far better games out there to spend your $ on
Posted on Reply
#5
woll3
Space Lynxit's saturation.
Saturated with mid and bad unfortunately, empulse just didnt know what it was or wanted to be.
Posted on Reply
Nov 11th, 2026 07:07 CST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts