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PlayStation Continues PC Withdrawal by Ending PS Plus PC App

Earlier in 2026, it was reported that Sony would no longer be porting the majority of its games to PC, with those reports later being backed up by an official confirmation that narrative games would remain PlayStation exclusive. Now, Sony has announced that it will soon be ending development of the PlayStation Plus PC app, which previously allowed PlayStation Plus Premium subscribers to stream PlayStation Plus games from their PCs.

The announcement comes by way of the official PlayStation Blog, which confirms that the app will go offline on December 10, and Sony justifies the move by saying that "less than 0.4%" of PlayStation Plus Premium users actually used the PlayStation Plus app on PC. It also confirmed that it would be ending the PlayStation Plus cloud streaming app on PC at the same time. At the same time, it seems as though Sony is completing its transition away from PC ports, with the recent return of the "PlayStation Exclusive" badge on first-party games, as spotted by @realradec on X.

FromSoftware Delays The Duskbloods to 2027 for Final Balancing

FromSoftware has officially pushed The Duskbloods, its multiplayer action game made exclusively for the Nintendo Switch 2, out of 2026. In a post on the game's official X account, the studio said development is at the "final adjustment stage" and that the launch window now moves to 2027. There's no date or even a quarter attached to the new window, so it could land anywhere next year. FromSoftware also apologized to players who have been waiting for the game.

In a follow-up post, the studio said the August network test showed strong interest in the game's combat and strategic depth, and that the extra time will go toward final tweaks to game rules and balancing. That closed test ran from August 21 to 23 and got off to a rough start, as server issues forced FromSoftware to end the first session early. Interestingly, more players applied for it than for the Elden Ring Nightreign test, despite the game being tied to a single platform.

Nintendo Switch 2 Exclusives Already Booting on iPhone and PC, Days After First Jailbreak

Less than a week after the Switch 2's first jailbreak went public, Switch 2 exclusives are already showing up on hardware Nintendo doesn't make. Developer Will Faust posted footage of Mario Kart World running on an iPhone 18 Pro through a private fork of nxnative, a project that runs original Switch games natively on Apple Silicon. That came a day after his macOS demo, which had missing geometry and wrong colors, so many people called it fake. Faust says the iPhone build uses just under 6.5 GB of physical memory thanks to a swap-like, file-backed memory setup. Switch 2 support needed extra work on NVN2, the console's newer graphics API, and Faust has said he won't release the code.

On PC, developer Sheepish got Splatoon Raiders booting in a private build of the Eden emulator. It now reaches character select, though it lags quite a bit, has no VSync, and is missing plenty of features. Sheepish credited AI-assisted development and hinted at a public release later this week. Centro LEAKS also posted that DK Bananza is running on PC, though only an image was shared, and it's unclear who is behind it.

PS4 Exclusive Driveclub Now Runs Natively on PC Through New Recomp

Driveclub, Evolution Studios' 2014 PS4 racer, now runs natively on Windows through DriveClub Recomp, a fan project released on GitHub by OverkillLabs3. While PlayStation emulation has been progressing rapidly, this one doesn't use CPU emulation. The game's own x86-64 code runs directly on the PC's processor, while the PS4 system libraries are reimplemented and GPU commands are translated to Vulkan. The port supports resolutions from 720p to 8K, ultrawide displays, and an unlocked frame rate that doesn't speed up the game. It also replaces the original anti-aliasing with NVIDIA DLAA on RTX cards or AMD FSR 3.1 on any GPU, both at native resolution, and RTX owners can swap between the two in-game with F10.

The developer says the game holds about 60 FPS at 4K in its heaviest scenes on an RTX 5070 Ti paired with a Ryzen 7 5800X3D, and the v0.2.3 update pushed one 4K test race from roughly 62 to 71 FPS. It is still rough around the edges, however. Some reflections look too bright, shaders compile during the first few minutes, slower CPUs drop frames in busy scenes, and online features don't work. It has also only been tested on NVIDIA hardware so far. A second project, DCport by qnfn, takes a similar route with FSR 3.1 and FSR 4 support. Both need the player's own dump of version 1.28. It's in the same vein as how modders recently got Gran Turismo Sport running on PC. These recomps arrive a couple of months after a ShadPS4 patch let Driveclub run at up to 8K, quite the jump for a game that shipped at 1080p and 30 FPS.

Xbox Eyes Exclusivity for All Games From "Every Xbox-Developed Gaming Franchise Except Call of Duty"

Since Asha Sharma took over as Xbox CEO earlier in 2026, she has been gunning hard to grow the Xbox audience, and part of that strategy has been a return to Xbox-exclusive games, although it was assumed that these Xbox exclusive games would be relatively limited, but it seems as though that may not be the case, according to a new report by Windows Central. Per the report, a new Xbox Research user survey asked gamers how their gaming habits would change if it was announced that all future games from Xbox-owned studios, excluding Call of Duty, suddenly became console-exclusive to Xbox.
Imagine it was announced that all future title releases from every XBOX-developed gaming franchise except Call of Duty will be console-exclusive to XBOX. For Minecraft only, existing titles would no longer be available for purchase on PlayStation or Nintendo consoles, and would not receive any new content updates. However, there is no impact to any of the existing titles or content you already own. Nothing changes on PC in this announcement.

GTA 6 Cloud Streaming Reportedly Exclusive to Xbox

Microsoft has reportedly signed a deal that makes Xbox Cloud Gaming the only cloud service allowed to stream Grand Theft Auto 6 at launch, according to The Verge's Tom Warren, citing sources familiar with Microsoft's plans. The claim follows an internal town hall this week where Xbox CEO Asha Sharma apparently told staff that the company has something planned around GTA 6 that "no other platform holder is doing." Sharma doesn't seem to have described the deal herself, and neither Microsoft nor Rockstar has confirmed it officially yet. It's also unclear how long the exclusivity lasts, or whether streaming will require buying the game.

If it pans out, the deal would matter most to PC players. GTA 6 is set to release on November 19 for PlayStation 5 and Xbox Series X|S, and Rockstar hasn't announced a PC version. Xbox Cloud Gaming works on PCs, so it could be the only official way to play there at launch without owning a console. Rival services such as NVIDIA GeForce NOW and Sony's PlayStation Plus cloud streaming would presumably have to wait, though the report doesn't name them directly. Meanwhile, Microsoft is introducing monthly caps on cloud play in November, with Game Pass Ultimate limited to 15 hours, Premium to 10, and Essential to just 5. Extra hours can be bought, and a pay-as-you-go option for non-subscribers is expected the same month. Anyone hoping to finish GTA 6 over the cloud would probably burn through those hours fairly quickly.

StarCraft Revival Shooter "Won't Be Exclusive"—PlayStation 6 Launch Seems Likely

Blizzard recently revealed that it is working on a new open-world shooter as a continuation of the StarCraft series, and, given the recent push from Xbox for Xbox exclusives, the expectation was that the StarCraft would be an Xbox exclusive of some sort. However, new information has emerged that this may not be the case for the RTS-turned-shooter.

According to a Blizzard representative responding to Kotaku, the studio "can only say for now that StarCraft won't be exclusive," although the representative declined to provide more specifics. For the time being, it's safe to assume that StarCraft will launch on PC and Xbox, at least—given the close relationship between Xbox consoles and PC, and the "hybrid" branding surrounding the Xbox Helix—but it's unclear whether the game will also launch on PlayStation 5.

Physical Discs Still Drive a Big Chunk of Revenue for PlayStation's Top Exclusives

Data shared by analyst Rhys Elliott of Alinea Analytics suggests physical discs still account for a meaningful share of revenue for PlayStation's biggest exclusives, even as Sony winds down disc production starting in 2028. Marvel's Spider-Man 2 pulled in $1.2 billion overall, with 35% of that coming from discs. Ghost of Yotei sits close behind at nearly 40% of its $400 million in revenue coming from discs. Astro Bot, Stellar Blade, and Death Stranding 2 all land in a similar 32% to 47% range. Helldivers 2 is the clear outlier, with physical copies covering just 8.3% of its $235 million in revenue, but that's to be expected from a multiplayer game.

As the numbers suggest, Sony's big-name exclusives still have a sizeable audience that leans towards physical discs. Meanwhile, Sony seems to be getting more careful about its bets. Concord's cancellation reportedly cost over $300 million, and titles like Marathon, Saros, Marvel Tokon, and Lego Horizon Adventures all landed softer than hoped. Marvel's Wolverine, one of the studio's biggest remaining tentpoles, just settled at 78 on Metacritic after its review embargo lifted, matching last year's Days Gone Remaster and falling short of prestige expectations.

DLSS 5 Officially Goes Live September 3 With NBA 2K27, Exclusive to RTX 50-series "Blackwell" GPUs

NVIDIA has confirmed that DLSS 5 will officially launch on September 3 alongside NBA 2K27, and it will remain exclusive to GeForce RTX 50-series GPUs. When asked directly at a Gamescom technical briefing whether older cards would ever receive support, NVIDIA gave a flat answer: "It's RTX 50-series only." The model runs on Blackwell's fifth-generation Tensor cores, and there's no fallback path for RTX 40-series or anything older. That confirmation lines up with what modders had already found by digging through the leaked DLSS 5 DLL that surfaced through an early NBA 2K27 build last week, which contained executable code gated specifically to Blackwell hardware.

According to NVIDIA, DLSS 5 is its largest and most complex model to date, and the priority has been optimizing it specifically for RTX 50 hardware rather than stretching it across older Tensor core generations. However, that didn't stop modders from finding workarounds for RTX 40-series, 30-series, and even 20-series GPUs. After the DLSS 5 DLL leaked through an early NBA 2K27 build, a modder patched around the CUDA binaries and got Neural Rendering running on an RTX 4090, with performance dropping by roughly 36 to 39 percent in Control. That's still a significant hit, but nowhere near the collapse seen on RTX 30-series cards, which lack native FP8 support and saw frame rates fall off a cliff in the same tests. Given that the RTX 40-series already has native FP8 acceleration built in, official support for it seems like it could've been on the table, even as a lower-tier experience

MSI Announces Availability of Crosshair A16 HX MLG Edition Gaming Laptop

MSI today announced the global availability of the Crosshair A16 HX MLG Edition, a distinctive white gaming laptop created for players who want powerful performance, immersive visuals, and a bold design identity. The new edition introduces global gamers to LOONG:NIA, also known as MLG, a dragon-inspired original character whose story is built around courage, creativity, and the determination to overcome limits. Raised by the noble lineage of the Ancient Dragons, LOONG dreamed of becoming a Wingborne Watcher, a guardian who protects and guides dragonkind. Though born without wings, she used her talent in mechanical design to build her own, becoming a night-sky guardian who symbolizes self-made power and fearless ambition. Bringing this character narrative into the product experience, the Crosshair A16 HX MLG Edition combines MSI's gaming DNA with a pearl-like Stellar White finish, custom MLG design elements, and exclusive bundled accessories.

Top-tier Performance with 16-core CPU & Full-powered GPU
Built for high-performance gaming and next-generation AI experiences, the Crosshair A16 HX MLG Edition is powered by up to an AMD Ryzen 9 8940HX processor and up to an NVIDIA GeForce RTX 5070 Laptop GPU with 12 GB GDDR7 memory. MSI OverBoost Technology enables up to 190 W total CPU and GPU power output, while the Cooler Boost cooling system, with dual fans, five heat pipes, and a quad-exhaust heatsink design, helps maintain stable performance under heavy workloads.

Xbox To Follow PlayStation: Single-Player Exclusives and Cross-Platform Multiplayer Games

It has been known for a while that, as part of the new Xbox reset strategy under new CEO, Asha Sharma, Xbox would be leaning into Xbox exclusives more and more going forward, with it being understood that "Xbox exclusive" referred to both PC and Xbox Series consoles—given that the upcoming Helix console is a console-PC hybrid. Now, a new report out of Bloomberg claims that Microsoft will take Sony's approach to exclusives by releasing single-player titles, especially its AAA first-party and high-budget games, as Xbox exclusives. Meanwhile, multiplayer games will remain multi-platform, as many of Xbox's games have been for years. When Sony recently made a similar switch, it was widely criticized, even by former Sony execs, because the timed exclusives had little to no impact on console sales.

Allegedly, the goal of the strategy shift is to strengthen Xbox's platform sales, after the gaming giant's focus on Game Pass failed to deliver meaningful results. Reportedly, Game Pass subscriber numbers peaked around 30 million at the end of the 2026 financial year, which is 47 million behind the 77 million goal that was set in 2017 when the subscription was launched. The recent changes at Xbox and Microsoft have also led to mass layoffs, the loss of a number of studios, which will either be bought out or go independent, and cancelling a handful of unannounced games. It was also recently revealed that Xbox Game Pass contracts and negotiations with external studios had been placed on hold, although there's no clear indication whether those negotiations and contracts have since been resumed.

PlayStation Exec Says PC Game Ports Not Ruled Out, Insider Rumors Argue There Is No Ambiguity

There has been much commotion when it comes to console vs. PC game release strategies from both Sony's PlayStation and Microsoft Xbox Game Studios, with recent commentary by PlayStation CEO, Hideaki Nishino, to Famitsu magazine expanding on previous rumors of PlayStation all but moving away from PC ports for its single-player games. According to the Nishino, the release platforms of PlayStation games will be determined by the characteristics of the game, and games will only be released on PC if the platform can "maximize" the gaming experience of the game. He went on to explain that this effectively boils down to the same thing being repeated by prior rumors: live-service multiplayer games will release to PC, while single-player narrative experiences will be kept on PlayStation in order to deliver value on the platform, however, the CEO did not exclusively rule out PC ports.

Commentary by Bloomberg games journalist, Jason Schreier, on the ResetEra forums, however, argues that the line is much more black and white than that, with the reporter stating that two sources told him that a town hall meeting two weeks ago saw Hermen Hulst, CEO of Sony Interactive Entertainment, confirm that single-player narrative games will be PlayStation exclusive, with the console maker wanting to "keep their IP aligned to their own platform." The justification for the return to PS-exclusives was that first-party PlayStation games just haven't made enough money as PC ports to justify the work, which is much the same as what was hinted at in previous rumors, as well. As for multi-player games, Sony wants to reach as wide an audience as possible, since those games depend on having a large player-base, so having as many players as possible enhances the gameplay for all platforms.

HP Introduced the Limited Edition Scuderia Ferrari Laptop

Today, HP Inc. (NYSE: HPQ) introduced the HP Limited Edition Scuderia Ferrari AI PC ahead of the prestigious Monaco Grand Prix. The exclusive device blends Ferrari's legendary design and racing heritage with HP's commitment to cutting-edge innovation and engineering.

Rooted in the histories of two iconic brands, this collaboration brings together the pioneering legacy of Bill Hewlett and Dave Packard's Palo Alto garage and the daring automotive spirit of Maranello. Those origins gave rise to two global brands that revolutionized their industries and set new benchmarks for quality, performance, and design.

Xbox "Player Voice" Forum Sparks Outcry for Exclusives and Free Online Multiplayer

On May 18, Microsoft announced the Xbox Player Voice initiative, a new feedback hub where players could suggest features they wanted to see in the Xbox ecosystem and vote on suggestions provided by others—somewhat similar to a traditional forum or even a GitHub discussions page. Almost 10 days on from that launch, and the top-requested features have become overwhelmingly clear. Based on the top three upvoted topics on the board, players are desperate for basic console features. Specifically, Xbox players want exclusives, free online multiplayer access, and backwards compatibility, each of which has well over 15,000 upvotes in support.

The topic discussing Xbox exclusives has, at the time of writing, over 20,000 upvotes, putting it in the top spot on the forum. While Microsoft has yet to officially respond to the request for exclusives, the gaming giant's new CEO, Asha Sharma, has previously stated that the company was reconsidering its approach to exclusives and game publishing in general, as part of her "return to Xbox" plan. Given the PC-console hybrid direction Xbox Gaming has been going lately, which has been reinforced by what Xbox revealed about Project Helix, any Xbox exclusives will also be available on PC at launch. In the thread arguing for exclusives, players have commented that "without exclusive games, there is not enough value to buy an Xbox," with other gamers explicitly calling for console-only exclusives that would not be available on PC. Others argued that, in the current gaming market, missing out on a multi-platform launch could cost Xbox Gaming money instead. Others seem to be engaging in console war shenanigans, arguing that if Sony is removing PlayStation games from PC and Xbox, Xbox should remove its games from the PS5.

Insider Confirms Sony Ditching PC Ports: "You'll Be Seeing Fewer Single Player Games Arrive on PC."

We recently reported on news that Sony will all but stop releasing PC ports of its single-player games on PC, and while those previous reports were from Jason Schreier, a journalist previously shown to have reputable insider sources, another insider has corroborated these claims, adding additional context in the process. According to NateTheHate2 on X, Sony made the decision in 2025 to shift its release strategy, with the result of launching fewer first-party single-player games on PC. The leaker adds that this means there will be "fewer single-player games" on PC from Sony, implying both that Sony may still port single-player games to PC—only significantly fewer of them—and that this new policy may not apply to live-service and multiplayer games.

He also mentioned that there are still single-player PC ports in development at Sony, which may eventually launch, depending on how far they are in the development process, but that these ports are no longer a priority for the Japanese gaming giant. Addressing questions about the justification for the strategy shift, NateTheHate2 commented that, while there have been a few commercially successful PC ports, they haven't been a huge revenue driver for Sony. Looking at the Steam charts data for Insomniac Games, one of Sony's most notable first-party studios, the data lends credence to these comments. The best-performing PC port from the studio is Marvel's Spider-Man Remastered, which peaked at 66,436 players on Steam. Meanwhile, the next-best performer is Marvel's Spider-Man 2, which peaked at 28,189. Nixxes Software, the studio responsible for many Sony PC ports, has seen similar successes, with the likes of Ghost of Tsushima topping the charts at 77,154 peak concurrent players, ahead of the aforementioned Spider-Man Remastered, with Horizon Forbidden West and The Last of Us Part II Remastered bringing in peaks or 40,462 and 30,690 players, respectively.

Update May 18th: In a leaked internal memo seen by Jason Schreier of Bloomberg, PlayStation Studio Business CEO, Herman Hulst, apparently confirmed to staff that, starting with Ghost of Yōtei, all of the company's narrative-driven single-player games will be exclusive to PlayStation.

Sucker Punch Is Done With Ghost of Yōtei Legends, But the Game Isn't Going Away

Ghost of Yōtei Legends is the online co-op mode that launched as recently as March 2026, and despite that recent launch date, Sucker Punch revealed in a recent PlayStation Blog post that the Raids update, which recently introduced the multiplayer mode's final bosses, would be the game's final content update. According to the developer, Legends will remain online and playable, but no new content is planned for the game mode: "The Raid update was our last major planned update for Legends."

Given the recent slew of live service games that have been cancelled due to poor performance, it's worth mentioning that this doesn't seem to be the case with Ghost of Yōtei Legends. Sucker Punch lead designer, Darren Bridges explains that "It finishes the story of the Yōtei Six in that mode," going on to say that "we've loved to see players playing it, continue to play it and enjoy it," suggesting that players would still be able to play Legends following the final update, but that the game has officially been published in its entirety. Bridges dives deeper into the design and development of Legends and Ghost of Yōtei in an accompanying PlayStation Podcast interview.

Saros Estimated To Have Sold 300,000 Units in 2 Weeks With High Daily Active Players

When Saros launched in late April, it was very positively received, with both reviewers and players raving about the game's combat, movement, replayability, and engaging meta progression mechanics. Despite the strong showing in reviews, however, it seems as though the roguelike hasn't sold quite the numbers that Sony and Housemarque might have expected. Estimates by Alinea Analytics put sales figures for Saros at around 300,000 units and $22 million in revenue, underperforming its predecessor, Returnal—although that game launched at a different time, when PS5 games were more sparse.

In a way, it's almost to be expected that a third-person bullet hell roguelike might not sell with the same fervor as something like the recent Crimson Desert, which racked up over 5 million sales in its first month, or Resident Evil Requiem, which sold over 6 million copies in just over two weeks; Saros is in a much more niche genre than even the single-player horror of Resident Evil, it's a less well-established franchise, and it carries a premium $70 price tag. That said, the data also suggests that, even two weeks after launch, Saros still has a daily active player count over 100,000, echoing the strong replayability characteristics pointed out in early reviews. It's also worth noting that Saros may launch on PC at a later date, which would likely see a fresh wave of sales for the game. Alinea estimates that as much as $13 million of Returnal's revenue was earned on Steam, even though it launched on PC two years after the PS5 launch.

Insider Claims Xbox May Return to Console Exclusives, Following Sony's Similar Move

Earlier this year, it was revealed that Sony would be largely stepping away from porting its first-party games to PC, returning to console exclusives for its single-player games and only releasing multiplayer games across different platforms. Now, it seems as though Microsoft may be plotting or is at least considering a similar maneuver for its first-party Xbox Game Studios games. This is according to industry insider, Jez Cordon, on the Xbox Two Podcast. According to Corden, "there are very very very big discussions happening about the exclusivity stuff" internally at Microsoft. Corden goes on to explain that, despite Microsoft's recent moves away from platform exclusives, it recognizes the value in exclusive games—that is to say the value in keeping users largely locked into your gaming platform as opposed to being mostly a publishing and game development company.

Corden continues with a prediction that Microsoft will continue its shift away from Xbox gaming hardware—especially if it decides to move away from the platform approach and lean further into its game publishing business. Currently, the Xbox Helix is on the horizon, which is a hybrid game console that will run both PC and Xbox games, but that doesn't necessarily preclude Microsoft from launching exclusives; it just means that the exclusives would be PC and Xbox exclusives. This convergence of PC and Xbox has been echoed by other rumors that Microsoft may be combining Xbox and PC Game Pass subscriptions into one unified subscription service.

Steam Machine May Be To Blame for PlayStation PC Port Abandonment

Rumors recently popped up claiming that Sony would be moving away from PC ports of its major first-party game releases in 2026, especially single-player games. While those rumors have yet to be confirmed by Sony itself, Mike Ybarra, the former president of Blizzard Entertainment, has commented in a recent post on X that this may be the case, but he also points the finger at Valve's Steam Machine as partly to blame for this turn of events. He also adds that Sony sees the recent shake-up at Xbox as the "last nail in the coffin there," implying that Sony is making the right choice and that the shake-up will only embolden the Japanese gaming giant.

The former executive says that the incumbent console manufacturers "view Valve as a major new competitor" in the living room console space, adding that there will be third-party variants running SteamOS that will likely only compound this external pressure on Sony. He goes on to argue that Steam, and by extension the Steam Machine, has the biggest player base and biggest game library of all three living room console makers, and that "shipping good exclusive games matters." Ybarra also notes that Valve's independence, being a private company, allows it more freedom than Sony, who has to answer to shareholders and investors. For Sony's part, it's easy to see how cutting back on PC ports—effectively reducing the Steam Machine's library—could be an easy way to gain a competitive edge. As we discussed previously, it seems as though Sony's PC port business isn't a massive revenue driver in the first place, so it could be a low-risk way for Sony to protect its console ecosystem from incoming competition.

Nintendo Announces Pokémon Winds and Waves for 2027 Switch 2 Launch

Nintendo has officially announced Pokémon Winds and Pokémon Waves as the latest installment in its never-ending creature-capture series. The two new games will introduce Generation 10 Pokémon and be available exclusively for the Nintendo Switch 2 sometime in 2027. It will be the first Pokémon game exclusive to the Switch 2, and there's no word on whether it will launch for the original Switch or Switch OLED later down the line. An exact launch date was not revealed, although late 2027 seems likely based on previous launches.

The reveal trailer—which is not actual gameplay footage—shows a continuation of the 3D aesthetic, revealing the usual selection of biomes, including oceans, grasslands, rock outcroppings, dungeons, and forests. The trailer also gave us a glimpse at the three new starter Pokémon, Browt, the Grass type, Pombon, the Fire type, and Gecqua, the Water type. The trailer also teased underwater exploration, and what looks like an island resort or town sort of in the style of hut-over-water buildings typically found in calm tropical waters.

Sony Expected To Ditch PC Ports of Bread-and-Butter Single-Player Games

While Xbox seems to be completely behind the idea of multi-platform day-one game launches, Sony has had a number of hit single-player games come out on PS5 in recent years, only for them to mosey over to PC years later. Now, according to notable gaming journalist, Jason Schreier (via the Triple Click podcast), even these slow PC ports may take a back seat going forward. Schreier, who is notable for his frequent insider insights, says that Sony's strategy for PC seems to hinge on its live-service games, adding that "I think the sense I'm getting is that they're backing away from putting their exclusive console stuff like traditional single-player stuff on PC." This news comes in spite of recent comments from former Sony executives who clearly believe that there is money to be made from PC ports and Sony's own planned Cross-Buy feature that would go a long way to unify game libraries across PS5 and PC.

He goes on to say that he believes that major upcoming future single-player titles may not make it to PC at all. When asked about the upcoming Wolverine game, slated to launch on September 15, he said that he "wouldn't be surprised if it never came to PC, but even if it does, you have a strong idea of what that is, and that you need a PlayStation to play it, at least for the indefinite future." Schreier, commenting on the commercial success of the PC ports we have seen come out of Sony, said that "I'm not sure how super successful those PC releases were," implying that Sony may not miss out on a lot of profit as a result of ditching PC ports. He would later take to the ResetEra forum to comment that his statements in the podcast were not speculation, saying that "I mean, it's not speculation, but sometimes topics come up on the show before I'm quite ready to publish a story about them. More to come soon I'm sure." Schreiers implication that the commercial success of PC ports may have been limited does hold some water. Aside from some of Sony's biggest hits, it's easy to see how interest in a game would wane after it has already been on the market for over a year—as much as that may be self-inflicted on Sony's part. Additionally, he mentioned in the podcast that Sony, unlike Microsoft, has never made any commitment to cross-platform game releases.

Marvel's Wolverine Gets September PS5 Launch, No PC Release in Sight

Marvel's Wolverine has been on Sony's release roster for ages, with Sony having released a brutal trailer for the game as far back as September 2025. Insomniac Games, the Studio at the game's helm, just confirmed on X that Wolverine will launch on September 15, 2026, which is right in the middle of the previously promised "fall 2026" release window. Unfortunately, as expected, Marvel's Wolverine appears to be a console exclusive, at least at launch. There is no mention of a PC or Xbox launch date anywhere on the PlayStation Store or in the release date trailer.

Marvel's Wolverine will follow the titular character as he "searches for answers about his past," and the trailer reveals that players will revisit Logan's complex history as an anti-hero, fighting against and potentially alongside the likes of Sabretooth and Mystique, with scenes from the trailer teasing locations ranging from the American west to Japanese back alleys. The PlayStation Store page also confirms that Marvel's Wolverine will be single-player only and will feature offline play. Marvel's Spider-Man 2, another Marvel game developed by Insomniac for the PS5, initially launched on PS5 in October 2023, but only made it to PC in January 2025; if that game is any indication, it'll be a little over a year after launch before Marvel's Wolverine makes it to PC.

Ghost of Yotei Gets October 2 PS5 Exclusive Release Date with $249.99 Collector's Edition

Ghost of Yōtei's release date has finally been confirmed as October 2 of this year. Sony Entertainment today announced the October 2 release date, which is slated to be exclusive to the PlayStation 5 console for the time being, alongside new special editions of the upcoming action-adventure game. All pre-orders for Ghost of Yōtei, which start on May 2 at 10:00 AM, will include seven PSN avatars—representing Atsu and the Yōtei Six—and an in-game mask cosmetic. The base game will cost $69.99, while the $79.99 Digital Deluxe Edition will include the full digital base game, four cosmetic unlocks, and an early unlock for the Travelers Map. The Collector's Edition bundle will include an array of physical collectibles—a replica of Atsu's mask from the game, a sash, tsuba, art cards, zeni hajiki coin game and pouch, and a papercraft ginko tree—along with the same in-game items as included in the Digital Deluxe Edition. All of that comes at a whopping $249.99.

Sucker Punch also released a new trailer for Ghost of Yōtei, which reveals the villainous Yōtei Six and their brutal slaughter of Atsu's people, which serve as the motivation for her revenge story. It's unclear when Ghost of Yōtei will expand to PC and other console gaming platforms, but speculation suggests that 2027 is the earliest we will see a cross-platform launch for the Ghost of Tsushima sequel. Previous reports also indicated that there will be a Ghost of Tsushima expanded universe, with possible TV and movie spin-offs on the cards.

CHERRY Announces MX Northern Light Switch with Exclusive K5V2 + GP6 Bundle

CHERRY, the global leader in mechanical keyboard switch innovation, is proud to introduce the MX Northern Light, a special-edition, community-crafted linear switch delivering the smoothest typing experience CHERRY has ever engineered.

Developed by CHERRY's in-house team of switch enthusiasts, MX Northern Light is a love letter to the keyboard community. It blends the latest MX2A innovations with never-before-seen enhancements, including an ultra-polished top housing and a custom-engineered blue bottom, resulting in a switch that's as smooth as it is striking.

Rumors Of End to Xbox-Only Exclusives Swirl As More Game Studios Embrace Simultaneous Launch Strategy

It looks like the end of the console-exclusive era is marching ever forward. On the one hand, more game studios are embracing simultaneous launch strategies, as was recently emphasized by both Square Enix and Ubisoft adopting multi-platform simultaneous launches for Fantasian Neo Dimension and Assassin's Creed Shadows, respectively. The latest game to join this trend is Outer Worlds 2, which will launch on all platforms—Xbox Series S|X, Windows, PlayStation 5, and even Game Pass—simultaneously in late 2025. The surprising bit about the multi-platform launch of The Outer Worlds 2 is that Microsoft purchased Obsidian Entertainment, the studio behind The Outer Worlds, leading many to believe that future games in the franchise would be Xbox/Windows-first. While the original Outer Worlds was released after Microsoft bought Obsidian, the launch contract predates the acquisition, so it also had a simultaneous launch, regardless of Microsoft's ownership.

In addition to the swathe of new games embracing multiple simultaneous platform launches, Jez Cordon, executive editor at Windows Central and well-regarded source for gaming rumors, recently also sparked rumors with a post on X suggesting that no future games developed by Microsoft or its subsidiary studios will be permanent console exclusives. In a reply to a comment criticizing Microsoft for seemingly keeping some games on Xbox and others not, Cordon said "They don't. They're all coming to PlayStation over time."
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