Wednesday, June 4th 2008
Crysis Warhead Game Revealed
Two days ago, Crytek published information that it will no longer patch Crysis for "a good reason". Apparantly the good reason is now believed to be called Crysis Warhead, the second game in the Crysis trilogy. If you try to visit Crytek's home page, a teaser image of Crysis Warhead will appear before the actual page, dropping a hint at what's imminent. No other details, such as platforms or a release date, have been unveiled. It's only an image at the moment, but more information will follow sooner or later.
Source:
Shacknews
176 Comments on Crysis Warhead Game Revealed
I'd at least like to see better optimization for ATI cards - but we all know that prob ain't gonna happen, especially if nVidia is backing this like they did the last one. There's no reason why an ATI system that can handle everything else with ease should have to struggle through Crysis, while lower end nVidia based systems can outperform upper-end ATI systems.
It reminded me of when Doom3 was released. At least that was resolved.
www.fileplanet.com/158486/150000/fileinfo/ToCA-Race-Driver-3-Demo
STALKER had a beta AFAIK.
Anyway MOST implies MOST GAMES, not ALL. If you didn't caught the irony of me linking a demo to the ONE game he mentioned as an example I feel sorry for you. ;)
I'm sure I'm not the only one who FELT the game ran fine until they enabled the console fps viewer and found that it was in the 20's. Turn off the motion blur and THEN you start to feel it chug. I played with a combination of medium and high at around 25-30fps for most parts.
However, when the ice started and during the final boss battle I actually had to change resolution to make it run properly... that is poor optimisation.
Also, there ARE lots of bugs. The enemy AI is strange. They will stand getting shot if you use the silencer, yet one shot unsilenced seems to tell them your exxact location. They also clearly have amazing sight as they can hit you while you are crouched in dense undergrowth. Also, the thing someone mentioned earlier about driving a vehicle cloaked.. the bad guys don't wonder why there is a driver-less truck heading towards them.
One other that springs to mind are the physics errors. I admit the physics are great but I'm sure I'm not the only one who has died from breaking wooden boxes or from getting trapped in between two light weight objects. Also, I bet I'm not the only one who has seen floating objects (particularly the chickens or crabs) or heard that continuous clattering when objects fail to settle down after an explosion and simply get "stuck" somewhere, rattling permanently.
hell, if you're cloaked an go bumping around their building and knocking stuff over, they don't get too paranoid about it - one or two might go check it out, but not usually.
I guess them KPA are just used to dealing with poltergeists!
Stalker was free with G80 and R600 (Asus 2900, this I remember) purchase from newegg. And, Stalker is free with the purchase of Asus Maximus Formula. I do believe there are few other free offers but I don't recall the other peripherals.
Assassin's Creed, GTA IV are Ubisoft titles, nuff said :p
As for Gears of War, Epic didn't release a demo for the xbox360 so it was no surprise we didn't see it for the PC.
As for halo I found this which is interesting. I honestly didn't know MS did this until just now. :p They dated this back 2003?? Is this the same game as just released on the PC? Anyone willing to give it a try to confirm if this is the same Halo as the one released recently for the PC?
The bugs mentioned already were not very common for me. In fact when I bought the game a month or so after release I had been hearing those things and went trying them. What was my surprise when they shot me when driving towards them while cloaked and killed me. The silencer thing never happened, whenever I shot them they try to find cover or go prone AND surrounding foes start looking around trying to find me. When not using the silencer it's dificult for them to find me too, unless I'm close.
The AI may not be perfect but it's more advanced and ambitious than any other game that I can think off. Hmm STALKER is on par or better, but these two really stand out of the rest.
Also about the AI reacting strange. What is strange really? Think of it. It's the future, nanotechnology is really advanced as well as other scientific areas. You are in a frozen tropical setting infested by an alien invasion that seems to have control over natural forces. You are there for hours maybe days without having a rest hearing strange sounds and stories from the guys that have gone deeper in the jungle and suddenly a car appears with no driver or one of your companions falls to the floor dead without you knowing what happened. How would you react? Seriously.
IDK - perhaps I just found the game to easy buy sticking to the stealth methods I learned playing Thief years ago. I'm sure if I went DukeNukem style it would've been a little more difficult.
STALKER, though, did have great AI - it was just a very buggy game with a buggy game engine.
My point is that any innovation comes with more complexity and this more bugs. Developers have X time and Y money to make their games, that will have Z features (graphics, AI, story, game lenght) and P polish level:
X*Y = Z*P
And you can't break that law. If X*Y is the same for all developers, and it is more or less, either Z or P will have to be neglected a bit in favour of the other. Both Crysis and STALKER fattened Z too much maybe, but IMO were two of the only three shooters that brought out something new lately. The third is Bioshock.
Thief . . . wasn't really buggy, per se . . . at least, in so far as the game coding itself, it was near flawless - only one patch which address some very minor bugs, and added additional support for EAX and joysticks and gamepads. Even the sequel (The Metal Age) only had one official patch, and that addressed similar issues to the patch for Thief I - but . . . the dark engine . . . that was one glitchy, kooky, interesting game engine :laugh: System Shock and the Thief series had many similar "peculiar" chracteristics that revolved around the game engine - from being able to stack items to "climb" to unaccessible places (and the game devs knew this one, leaving numerous crates laying around, and interesting stuff to find).
They were brilliant games, though, and Looking Glass Studios is still sadly missed :respect:
About Thief, it was not buggy by todays standards, no. Not even close, but in my memory I have that one as one with more bugs than the average. Mostly cliping issues, nthing special really. Was one that I played a lot, as well as Duke 3D and that's maybe why I found more bugs on those than on others anyway. Well Tomb Raider came to mind right now, and this was both buggy and innovative too.
I have thought about the red dot/flashlight thing* and although you are right in that, it has made me think that all the complaints have to do with the expectations everybody had.
I don't usually bet, but I would bet that you wouldn't expect, that you didn't actually thought the same in COD4, did you? Your gun has laser and they don't react to it, they don't react to anything TBH and although there are 100 more frindly soldiers around you, every enemy shoots at you, but you don't care, because it's what you were expecting from a game like that.
In the end it's the very same that happened (and still happens) with the physics in first games that used them. There were millions of complaints about the physics not being realistic. Not in how they played, but the fact that some objects were affected and others didn't. Common sense should dictate that something is better than anything, but there were comments like "they shouldn't have implemented them if most things weren't going to be affeted by them anyway".
There's a saying in spanish that says more or less this: "It never rains to please everyone"
*They do react to flashlights, but I guess you are talking about the distance from where they respond, yeah that issue reminds me of Metal Gear :laugh:
Anyway tell me ONE, only ONE game where those things you mention don't happen or where something "intelligent" happens. Halo... Please don't make me laugh.
In Crysis when they are looking for you they spread and cover as much area as they can, while covering each others flanks. If they spotted you and disapeared they go there and move in range. And they do many more things.
Sometimes I think I played some kind of improved version of Crysis or something, as it runs better than what many others say and do thing that other's game doesn't seem to do.