Wednesday, August 27th 2008

Futuremark's Shattered Horizon Game to Use NVIDIA PhysX Technology

NVIDIA and Futuremark's same studio will join their latest technologies in Shattered Horizon, the upcoming first-person shooter game which was officially unveiled last week at the Leipzig Games Convention in Germany. Shattered Horizon, a multiplayer first-person shooter developed by Futuremark Games Studio, will fully utilize NVIDIA's PhysX technology it was announced today. This leads us to believe that when released the game will feature a lot of goodies like totally destructive space environment, stunning lighting effects and zero gravity physics. “We are excited to be working with Futuremark on their first original game,” said Roy Taylor, NVIDIA vice president of content relations. “By utilizing the advanced features that NVIDIA PhysX technology provides, Shattered Horizon will deliver a compelling, visual, and highly interactive experience to gamers.” For more information on Shattered Horizon, please visit this page, a 130MB HD .wmv game trailer is also available for download here.

Source: Futuremark
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16 Comments on Futuremark's Shattered Horizon Game to Use NVIDIA PhysX Technology

#1
chron
This is great news. I'm really looking forward to seeing how this game will perform on an overclocked 8800gt setup.
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#2
jbunch07
Looks like a great game.
I just hope ill be able to play it ok with an ATi card.?
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#3
blobster21
oh man, more boxes, debris, meteorits and crates ! they're forcing cuda and physx whenever/wherever they can...
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#4
candle_86
course they are, it makes a game more realistic
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#5
Octavean
Starting to seem a lot like “Cellfactor” and Cellfactor: Revolution” IMO.

If you can turn off the PhysX effects then it may play well on non-PhysX systems but I’m guessing you are really going to want an nVidia 8 series card or above for this one. A legacy Ageia PhysX card may suffice as well.

I’m thinking I might want to run one video card for graphics and a second just for PhysX. So that new Intel Nehalem LG1366 and X58 based system I build should have two PCIe X16 slots.
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#6
newtekie1
Semi-Retired Folder
candle_86 said:
course they are, it makes a game more realistic
and more fun
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#7
Unregistered
25 games with PhysX coming b4 Christmas, and about 30 next year a Nvidia Officer said. Will be interesting .
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#8
Octavean
When they said they were going to put some money and resources into PhysX nVidia really wasn’t kidding then.
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#9
DarkMatter
To be fair, Ageia already claimed they had 25 titles long before they were bought. I suppose it was true, and that means developers paid to license the API (I supose this too, they pay to license Havok) so I don't think Nvidia had to put a lot of money. Ageia PhysX IS a good physics API, be it part of Nvidia or not, be it hardware accelerated or not.
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#10
Darkrealms
I can't help but think this is just another push to get ATI to fold and start allowing PhysX on their cards.

I'm glad to see a physics engine being adopted by developers (Ageia had some but was never really adopted). That will help all parties work on integrating a form of physics into their architectures.
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#11
DarkMatter
Ok, I could finally watch the trailer and looks the story has a good start point that could make it a good game.

:roll: I was shocked when the video started and they spoke in Spanish. I thought: "wtf has malware linked us to the spanish trailer? is the developer spanish or what?"

If all those meteors are affected by phyxs, they produce havok when they crash on the floor and you can shot/destroy/deviate them, I'm going to love the game. Imagine that the player and enemies can only walk on some kind of safe pathways/platforms where the meteors are deviated by some kind of artificial magnetic field (let's say you can walk everywhere but it's not safe at all, unless you constantly look up and dodge the rocks), but you can shoot them back to make them kill enemies, vehicles, buildings, etc. :rockout:
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#12
Darkrealms
DarkMatter said:
Ok, I could finally watch the trailer and looks the story has a good start point that could make it a good game.

:roll: I was shocked when the video started and they spoke in Spanish. I thought: "wtf has malware linked us to the spanish trailer? is the developer spanish or what?"

If all those meteors are affected by phyxs, they produce havok when they crash on the floor and you can shot/destroy/deviate them, I'm going to love the game. Imagine that the player and enemies can only walk on some kind of safe pathways/platforms where the meteors are deviated by some kind of artificial magnetic field (let's say you can walk everywhere but it's not safe at all, unless you constantly look up and dodge the rocks), but you can shoot them back to make them kill enemies, vehicles, buildings, etc. :rockout:
LoL, I had to go back and watch it again. When you said it started in spanish, I went WTF! that was japanese. Right after the japanese (when I tuned out) it went to spanish.
Good points on being able to redirect meteors and killing others with them. Just think, you could do that with everything else in the environment too : )
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#13
DarkMatter
Lol that's right, japanese comes first. I didn't pay attention to it the first time, I think I even had my headphones off. :o

Anyway the translation to spanish is rather crappy. :roll: The worst thing is the headline "Luna mundial de desastres". It is almost inintelligible. It literally means something like "world moon of disasters" or even worse "disarter's world moon". Probably was meant to say "world disaster on the moon" or somethng like that. And the guy speaks as if he was reading the lesson at school or something. :D
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#15
OnBoard
Kewl trailer. Was hoping for PhysX games to pop-up in near future, glad I got a motherboard with two 16x PCI-E slots. Can stick a passive 8500GT/9400GT there if needed in the future.
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#16
Solaris17
Creator Solaris Utility DVD
w1zz are you gonna put the trailer up on tpu?
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