Thursday, March 26th 2026
Dusk Developer and New Blood CEO Level Harsh Criticisms Against DLSS 5 "At This Rate Why Make Game Art At All?"
DLSS 5 has been under fire almost since the moment NVIDIA revealed the technology. While some, including some game developers and studios, have seen the ML-based technology as a positive for game development, and while there are still questions surrounding the practical applications of DLSS 5, many have criticized both NVIDIA and DLSS 5 for "sloppifying" games and drastically altering the artist's intent. Recently, David Szymanski and Dave Oshry, the game developer behind Dusk and Iron Lung, and the CEO of game studio New Blood Interactive, respectively, spoke about DLSS 5 in an interview with PC Gamer, echoing many of the concerns of gamers and leveling harsh criticisms at NVIDIA for the way it has handled the response to the new tech.
Oshry, who later expanded on the interview in a post on Bluesky, opened his comments by asking "First of all, who asked for this!?" and going on to say that DLSS 5 deviates from the original idea behind DLSS 5, which was fundamentally a technology used to increase frame rates using an upscaled image without substantial detail loss. He criticizes NVIDIA for calling a generative AI product DLSS, stating that "they're hiding this Gen AI bullshit behind the DLSS moniker because they think we're stupid," encouraging gamers to push back against the tech and vote with their wallets, "just like we did with NFTs and crypto games." Oshry mentions that one of the common defenses for DLSS 5 is that its optional, but goes on to question where tech like DLSS 5 leads while criticizing NVIDIA for recent hardware trends: "You know what's not optional? Paying more for less—which is what we've been doing with NVIDIA for years now." He continues along this line further down, comparing the tech to the other NVIDIA tech that either flopped or was left by the wayside, like 3Dvision and PhysX, and more modern tech, like RTX and Path tracing, all of which had their merits, questioning the merits of DLSS 5. "This is fundamentally changing the way video games look based on artificial intelligence that's been trained on Instagram models and Epstein memes. Are you serious?" The game developer closes off by sarcastically asking "At this rate, why make game art at all? Why not just draw some shapes and colors and let AI generate what it thinks it should look like? After all, who cares, the only thing that matters is "realism" right?" Oshry's full statement follows.David Szymanski, for his part, echoes his colleague but adds criticism about DLSS 5's aesthetic, criticisms of artistic intent aside, saying that "the lighting and contrast that it adds (or removes in some parts) makes scenes look less realistic and believable and more like one of those alpha chad Breaking Bad YouTube shorts with the contrast and sharpening cranked up." He essentially questions the cost-benefit of DLSS 5, weighing the aesthetic against the industry-wide implications of increased AI adoption—i.e. more hardware scarcity and price increases. He also echoes what Oshry said about the trajectory of the tech and the possibility of DLSS 5 moving from an optional tech to something that is optional in name only, because game developers have leaned on the tech to develop the game: "You mean optional like upscaling? You mean optional like temporal AA. Optional like real-time GI? Optional like any number of optional features that anyone who has played a AAA game in the past half decade can tell you aren't really optional, because games are now built to lean on those technologies." He goes on to echo what many gamers online have said, stating that "what most gamers actually want are games that run at a consistent framerate and a sharp resolution, with consistent lighting and art design, on hardware that doesn't require us to remortgage our house, using technology that doesn't necessitate turning the world into a Mad Max wasteland." Szymanski says that those are the games he wants and the games he will continue to make. Szymanski's full statement follows.Comments like those made by Oshry and Szymanski exemplify a rift forming in the gaming industry that sees pro-AI developers and gamers and anti-AI developers and gamers stand in opposition to each other. While it has been shown that generative AI is being used across the gaming industry, many of those video game workers who do use generative AI seem to think that it has a negative effect on the gaming industry. While studios like Capcom and Bethesda partnered with NVIDIA on the DLSS 5 demos, and Square Enix and EA have leaned into generative AI in game production, a number of game studios have rejected the tech entirely.
Sources:
PC Gamer, New Blood on Bluesky
Oshry, who later expanded on the interview in a post on Bluesky, opened his comments by asking "First of all, who asked for this!?" and going on to say that DLSS 5 deviates from the original idea behind DLSS 5, which was fundamentally a technology used to increase frame rates using an upscaled image without substantial detail loss. He criticizes NVIDIA for calling a generative AI product DLSS, stating that "they're hiding this Gen AI bullshit behind the DLSS moniker because they think we're stupid," encouraging gamers to push back against the tech and vote with their wallets, "just like we did with NFTs and crypto games." Oshry mentions that one of the common defenses for DLSS 5 is that its optional, but goes on to question where tech like DLSS 5 leads while criticizing NVIDIA for recent hardware trends: "You know what's not optional? Paying more for less—which is what we've been doing with NVIDIA for years now." He continues along this line further down, comparing the tech to the other NVIDIA tech that either flopped or was left by the wayside, like 3Dvision and PhysX, and more modern tech, like RTX and Path tracing, all of which had their merits, questioning the merits of DLSS 5. "This is fundamentally changing the way video games look based on artificial intelligence that's been trained on Instagram models and Epstein memes. Are you serious?" The game developer closes off by sarcastically asking "At this rate, why make game art at all? Why not just draw some shapes and colors and let AI generate what it thinks it should look like? After all, who cares, the only thing that matters is "realism" right?" Oshry's full statement follows.David Szymanski, for his part, echoes his colleague but adds criticism about DLSS 5's aesthetic, criticisms of artistic intent aside, saying that "the lighting and contrast that it adds (or removes in some parts) makes scenes look less realistic and believable and more like one of those alpha chad Breaking Bad YouTube shorts with the contrast and sharpening cranked up." He essentially questions the cost-benefit of DLSS 5, weighing the aesthetic against the industry-wide implications of increased AI adoption—i.e. more hardware scarcity and price increases. He also echoes what Oshry said about the trajectory of the tech and the possibility of DLSS 5 moving from an optional tech to something that is optional in name only, because game developers have leaned on the tech to develop the game: "You mean optional like upscaling? You mean optional like temporal AA. Optional like real-time GI? Optional like any number of optional features that anyone who has played a AAA game in the past half decade can tell you aren't really optional, because games are now built to lean on those technologies." He goes on to echo what many gamers online have said, stating that "what most gamers actually want are games that run at a consistent framerate and a sharp resolution, with consistent lighting and art design, on hardware that doesn't require us to remortgage our house, using technology that doesn't necessitate turning the world into a Mad Max wasteland." Szymanski says that those are the games he wants and the games he will continue to make. Szymanski's full statement follows.Comments like those made by Oshry and Szymanski exemplify a rift forming in the gaming industry that sees pro-AI developers and gamers and anti-AI developers and gamers stand in opposition to each other. While it has been shown that generative AI is being used across the gaming industry, many of those video game workers who do use generative AI seem to think that it has a negative effect on the gaming industry. While studios like Capcom and Bethesda partnered with NVIDIA on the DLSS 5 demos, and Square Enix and EA have leaned into generative AI in game production, a number of game studios have rejected the tech entirely.





30 Comments on Dusk Developer and New Blood CEO Level Harsh Criticisms Against DLSS 5 "At This Rate Why Make Game Art At All?"
What we're getting:
Nvidia believes that by 2030, games will be created 100% by AI
AI already creates pixels and entire frames, before saying that 'games will be generated with AI'
theres no reason for people to be so melodramatic.
With game graphics getting worse year by year or not getting any better, and developers seeing that DLSS 5 can add that final touch for them, saving time and money, Nvidia wins. DLSS 5 becomes a necessity, and if AMD’s and Intel’s competing options are not as good as DLSS 5, Nvidia wins another 5+ years in which its solutions will look superior, just because of a feature that is coming in to fix a problem that Nvidia created in the first place.
The average consumer wouldn't care about art or whether AI is killing art. The average consumer will want photorealism, even the AI slop kind of photorealism in their games, and will even demand it. If the game doesn't support it, it will receive many negative reviews, and the company developing the game will have to deal with backlash online. Not to mention that if they fail to integrate the latest Nvidia features, they might lose access to future Nvidia hardware, and they might also not get any help from Nvidia at all. Good luck to them optimizing the game for Nvidia hardware without Nvidia's support.
This is making a mountain out of a mud pit then crying you got all dirty. Nobody is forcing you into the mud pit.
AAA games are the ones that mostly drive hardware sales and bring millions of gamers on board. And gamers buy hardware to play these AAA games, they don't buy expensive GPUs to play indie games.
You're ignoring reality just to make an argument. As for the 'stupid' part, I guess anyone who doesn't agree with you is stupid. But that's your problem, not mine.
Personally, I just want better FG so I may actually use it without artifacting and lower latency (at least sub-30ms total system latency). For DLSS, I just want better AA.
We all know what's already happened with some games requiring DLSS to run and the reduction in optimization it and FG have led to. It's not remotely far fetched to conclude DLSS 5 might be used as integral to creating a game's aesthetic and the impact that would have on the game's visual quality with it both off and on.
You have to use stuff like temporal AA or DLSS for the game not to look like a flickering epilepsy inducing mess. Making it mandatory in practice, not optional. But now you have a blurry mess instead.
An exception to this depressing trend is Kingdom Come Deliverance 2, which I can run on fairly high on 4K without AA at 75 FPS, and it looks crisp and beautiful.
Battlefield 6 is another almost exception to this trend, it looks fairly crisp, and runs well for the game it is, but there are some shimmering and ghosting around moving objects, especially players.
If I want to play photorealism, l would go to work. VivaLaDirt had a fun video on this.
The way it should work.