Thursday, March 26th 2026

Dusk Developer and New Blood CEO Level Harsh Criticisms Against DLSS 5 "At This Rate Why Make Game Art At All?"

DLSS 5 has been under fire almost since the moment NVIDIA revealed the technology. While some, including some game developers and studios, have seen the ML-based technology as a positive for game development, and while there are still questions surrounding the practical applications of DLSS 5, many have criticized both NVIDIA and DLSS 5 for "sloppifying" games and drastically altering the artist's intent. Recently, David Szymanski and Dave Oshry, the game developer behind Dusk and Iron Lung, and the CEO of game studio New Blood Interactive, respectively, spoke about DLSS 5 in an interview with PC Gamer, echoing many of the concerns of gamers and leveling harsh criticisms at NVIDIA for the way it has handled the response to the new tech.

Oshry, who later expanded on the interview in a post on Bluesky, opened his comments by asking "First of all, who asked for this!?" and going on to say that DLSS 5 deviates from the original idea behind DLSS 5, which was fundamentally a technology used to increase frame rates using an upscaled image without substantial detail loss. He criticizes NVIDIA for calling a generative AI product DLSS, stating that "they're hiding this Gen AI bullshit behind the DLSS moniker because they think we're stupid," encouraging gamers to push back against the tech and vote with their wallets, "just like we did with NFTs and crypto games." Oshry mentions that one of the common defenses for DLSS 5 is that its optional, but goes on to question where tech like DLSS 5 leads while criticizing NVIDIA for recent hardware trends: "You know what's not optional? Paying more for less—which is what we've been doing with NVIDIA for years now." He continues along this line further down, comparing the tech to the other NVIDIA tech that either flopped or was left by the wayside, like 3Dvision and PhysX, and more modern tech, like RTX and Path tracing, all of which had their merits, questioning the merits of DLSS 5. "This is fundamentally changing the way video games look based on artificial intelligence that's been trained on Instagram models and Epstein memes. Are you serious?" The game developer closes off by sarcastically asking "At this rate, why make game art at all? Why not just draw some shapes and colors and let AI generate what it thinks it should look like? After all, who cares, the only thing that matters is "realism" right?" Oshry's full statement follows.
David Szymanski, for his part, echoes his colleague but adds criticism about DLSS 5's aesthetic, criticisms of artistic intent aside, saying that "the lighting and contrast that it adds (or removes in some parts) makes scenes look less realistic and believable and more like one of those alpha chad Breaking Bad YouTube shorts with the contrast and sharpening cranked up." He essentially questions the cost-benefit of DLSS 5, weighing the aesthetic against the industry-wide implications of increased AI adoption—i.e. more hardware scarcity and price increases. He also echoes what Oshry said about the trajectory of the tech and the possibility of DLSS 5 moving from an optional tech to something that is optional in name only, because game developers have leaned on the tech to develop the game: "You mean optional like upscaling? You mean optional like temporal AA. Optional like real-time GI? Optional like any number of optional features that anyone who has played a AAA game in the past half decade can tell you aren't really optional, because games are now built to lean on those technologies." He goes on to echo what many gamers online have said, stating that "what most gamers actually want are games that run at a consistent framerate and a sharp resolution, with consistent lighting and art design, on hardware that doesn't require us to remortgage our house, using technology that doesn't necessitate turning the world into a Mad Max wasteland." Szymanski says that those are the games he wants and the games he will continue to make. Szymanski's full statement follows.
Comments like those made by Oshry and Szymanski exemplify a rift forming in the gaming industry that sees pro-AI developers and gamers and anti-AI developers and gamers stand in opposition to each other. While it has been shown that generative AI is being used across the gaming industry, many of those video game workers who do use generative AI seem to think that it has a negative effect on the gaming industry. While studios like Capcom and Bethesda partnered with NVIDIA on the DLSS 5 demos, and Square Enix and EA have leaned into generative AI in game production, a number of game studios have rejected the tech entirely.
Sources: PC Gamer, New Blood on Bluesky
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30 Comments on Dusk Developer and New Blood CEO Level Harsh Criticisms Against DLSS 5 "At This Rate Why Make Game Art At All?"

#1
Bigshrimp
AI is going to destroy this planet. It consumes so much water, electricity, and land. Taking all of the jobs and replacing everyone with robots. Sounds pretty dystopian to me. Mad Max is a great analogy for what is happening to the world we are living in.
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#2
oxrufiioxo
BigshrimpAI is going to destroy this planet. It consumes so much water, electricity, and land. Taking all of the jobs and replacing everyone with robots. Sounds pretty dystopian to me. Mad Max is a great analogy for what is happening to the world we are living in.
Or Terminator....
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#4
TheinsanegamerN
Why is this an issue? Just....dont use DLSS 5 in your game? Nothing is stopping you from making art, these tools are not mandatory. Hell dont use DLSS at ALL, thats an option, then people cant even force DLSS 5 on when playing.

theres no reason for people to be so melodramatic.
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#5
cucol
Nothing to see here, one more idiot saying stupid things
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#6
john_
"At This Rate Why Make Game Art At All?"
And this is what Nvidia hopes will happen. People, especially art designers, will start asking this question. They will stop trying too hard when creating new art and start using more AI instead, because in the end DLSS 5 will make their art look like AI slop anyway. So game graphics start going backwards.
With game graphics getting worse year by year or not getting any better, and developers seeing that DLSS 5 can add that final touch for them, saving time and money, Nvidia wins. DLSS 5 becomes a necessity, and if AMD’s and Intel’s competing options are not as good as DLSS 5, Nvidia wins another 5+ years in which its solutions will look superior, just because of a feature that is coming in to fix a problem that Nvidia created in the first place.
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#7
Bigshrimp
john_And this is what Nvidia hopes will happen. People, especially art designers, will start asking this question. They will stop trying too hard when creating new art and start using more AI instead, because in the end DLSS 5 will make their art look like AI slop anyway. So game graphics start going backwards.
With game graphics getting worse year by year or not getting any better, and developers seeing that DLSS 5 can add that final touch for them, saving time and money, Nvidia wins. DLSS 5 becomes a necessity, and if AMD’s and Intel’s competing options are not as good as DLSS 5, Nvidia wins another 5+ years in which its solutions will look superior, just because of a feature that is coming in to fix a problem that Nvidia created in the first place.
100% correct. They have been doing that forever. They create a technology that is closed source and then push everyone to use it so that they are locked in. Once locked in, they are forced to buy Nvidia products just to use that feature, until a competitor creates something similiar to Nvidia's proprietary technology. They are just trying to keep their monopoly at any cost.
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#8
john_
TheinsanegamerNWhy is this an issue? Just....dont use DLSS 5 in your game? Nothing is stopping you from making art, these tools are not mandatory. Hell dont use DLSS at ALL, thats an option, then people cant even force DLSS 5 on when playing.

theres no reason for people to be so melodramatic.
Do you think companies have the option not to integrate DLSS into their games? Might I remind you that all hell broke loose because bad AMD force developers to delay implementing DLSS into Starfield? Might I remind you that Hardware Unboxed was threatened by Nvidia because they were not pushing Nvidia features hard enough in their reviews? For the last 2+ years, HUB has been pushing DLSS more than Nvidia themselves.

The average consumer wouldn't care about art or whether AI is killing art. The average consumer will want photorealism, even the AI slop kind of photorealism in their games, and will even demand it. If the game doesn't support it, it will receive many negative reviews, and the company developing the game will have to deal with backlash online. Not to mention that if they fail to integrate the latest Nvidia features, they might lose access to future Nvidia hardware, and they might also not get any help from Nvidia at all. Good luck to them optimizing the game for Nvidia hardware without Nvidia's support.
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#9
Dahita
john_Do you think companies have the option not to integrate DLSS into their games? Might I remind you that all hell broke loose because bad AMD force developers to delay implementing DLSS into Starfield? Might I remind you that Hardware Unboxed was threatened by Nvidia because they were not pushing Nvidia features hard enough in their reviews? For the last 2+ years, HUB has been pushing DLSS more than Nvidia themselves.

The average consumer wouldn't care about art or whether AI is killing art. The average consumer will want photorealism, even the AI slop kind of photorealism in their games, and will even demand it. If the game doesn't support it, it will receive many negative reviews, and the company developing the game will have to deal with backlash online. Not to mention that if they fail to integrate the latest Nvidia features, they might lose access to future Nvidia hardware, and they might also not get any help from Nvidia at all. Good luck to them optimizing the game for Nvidia hardware without Nvidia's support.
TheinsanegamerN is right. Don't like it? don't use it. End of story. This social-media cry-baby bandwagon-jumping effect needs to stop.
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#10
TheinsanegamerN
john_Do you think companies have the option not to integrate DLSS into their games? -Snip
Yes. What an incredibly stupid thing to say. MOST games do not use DLSS. Step outside the AAA space, most indies and smaller studio games do not integrate upscaling.

This is making a mountain out of a mud pit then crying you got all dirty. Nobody is forcing you into the mud pit.
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#11
Onasi
I agree that as was presented DLSS 5 looks like utter shit, it’s easy enough to see if you have eyes and even a modicum of taste. But the stance taken by DUSK guys here is weird - nobody holds a gun to your head forcing you to implement this in your game, right? And players themselves can opt out of it in the games that will use it - and I actually have doubts it will catch on due to computational coat for little benefit. Like, one can use the aspects of DLSS they find useful and just reject anything else. Same with other tech - I personally find that RT, no matter how technologically impressive, simply looks like ass in most implementations, certain exceptions aside. That’s the point, you can curate your experience. And, as @TheinsanegamerN mentioned, most AAA slop is, well, already slop. Adding an AI filter on top just makes it more slop. I don’t think that any truly artistic game, which are made by indie teams anyway, would even think about implementing DLSS 5. But people act like this will become the absolute ironclad standard of the entire medium because… reasons?
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#12
Event Horizon
He's saying what many are thinking. Down with the slop.
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#13
Grimling
If you are working in the game industry, especially in the "Art" segment, better look for a new job now...
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#14
john_
TheinsanegamerNYes. What an incredibly stupid thing to say. MOST games do not use DLSS. Step outside the AAA space, most indies and smaller studio games do not integrate upscaling.

This is making a mountain out of a mud pit then crying you got all dirty. Nobody is forcing you into the mud pit.
Most indie games can run on iGPUs. They don't need DLSS because they don't require compute power from the GPU. Also, indie developers probably don't have the time to integrate such features. If they integrate one upscaler, they will probably have to integrate the other two as well, if they don't want negative reviews. And probably they don't get any support from Nvidia to integrate DLSS anyway, so why bother?
AAA games are the ones that mostly drive hardware sales and bring millions of gamers on board. And gamers buy hardware to play these AAA games, they don't buy expensive GPUs to play indie games.
You're ignoring reality just to make an argument. As for the 'stupid' part, I guess anyone who doesn't agree with you is stupid. But that's your problem, not mine.
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#15
Cheeseball
Not a Potato
The guy is right about DLSS 5 though. Just by NVIDIA's trailers on the tech, its not just taking data from the game and trying to re-create frames ahead of them being displayed anymore (for frame generation), its now generating frames and images and overlaying what it guesses could be "better"-looking textures and facial features on top with all the fuzzies that make visual AI slop. They're trying to go beyond making it an anti-aliasing and upscaler/downscaler(DLAA) replacement, which is NOT what were expecting for the next generation of DLSS.

Personally, I just want better FG so I may actually use it without artifacting and lower latency (at least sub-30ms total system latency). For DLSS, I just want better AA.
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#16
Ware
Cpt.JankOshry, who later expanded on the interview in a post on Bluesky
It should have stayed on Bluesky, where it belongs.
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#17
Visible Noise
Angry rants on Bluesky. Where’s the news here?
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#18
Steevo
The sooner AI goes broke the better for us all, in the mean time it will generate fundamental religious furor and harm those cause in its hallucinations.
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#19
mechtech
TheGeekn°72What we want:
Ya an android would be nice to shovel the snow and cut the grass and fix my rusted old vehicle.
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#20
evernessince
TheinsanegamerNYes. What an incredibly stupid thing to say. MOST games do not use DLSS. Step outside the AAA space, most indies and smaller studio games do not integrate upscaling.

This is making a mountain out of a mud pit then crying you got all dirty. Nobody is forcing you into the mud pit.
That most indie games don't integrate DLSS is irrelevant. The AAA and AA games that do integrate it move millions of copies and drive GPU sales. People are not buying RTX 5070s to play RPG maker games or MiSide so your argument in entirely disingenuous.

We all know what's already happened with some games requiring DLSS to run and the reduction in optimization it and FG have led to. It's not remotely far fetched to conclude DLSS 5 might be used as integral to creating a game's aesthetic and the impact that would have on the game's visual quality with it both off and on.
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#21
noenmoen
TheinsanegamerNWhy is this an issue? Just....dont use DLSS 5 in your game? Nothing is stopping you from making art, these tools are not mandatory. Hell dont use DLSS at ALL, thats an option, then people cant even force DLSS 5 on when playing.

theres no reason for people to be so melodramatic.
This covers it very nicely:
You mean optional like temporal AA. Optional like real-time GI? Optional like any number of optional features that anyone who has played a AAA game in the past half decade can tell you aren't really optional, because games are now built to lean on those technologies."
When all the large gaming studios are pushing the graphics so far that it is no longer feasible to run their games without using trickery that causes sever temporal and to a lesser extent non-temporal noise, like coarse checkerboard rendering.
You have to use stuff like temporal AA or DLSS for the game not to look like a flickering epilepsy inducing mess. Making it mandatory in practice, not optional. But now you have a blurry mess instead.

An exception to this depressing trend is Kingdom Come Deliverance 2, which I can run on fairly high on 4K without AA at 75 FPS, and it looks crisp and beautiful.

Battlefield 6 is another almost exception to this trend, it looks fairly crisp, and runs well for the game it is, but there are some shimmering and ghosting around moving objects, especially players.
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#22
watzupken
I agree with the developer here. To me, DLSS 5 appears to be deviating from the original intent of delivering good performance without compromising on image quality. One should also consider the hardware they used for the DLSS 5 demo. I think people also need to take a step back and consider what defines a good game. Is it photorealistic image that makes a game great? Never once did I ever complain that CS2 or CS Go graphic as being poor even though there were a lot better graphics during the CS Go days. To me, it's about blasting away with friends and having fun. I don't lament that Hades and Hades 2 are in 2D with drawing like graphics. I've sunk few hundred hours in these 2 games. I think more importantly, game needs to be fun with good performance. If one is looking for photorealism in a virtual world, I suggest maybe leaving the desk for awhile and go for a walk or jog outdoors. Out there, everything is real and healthier for our body.
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#23
cinemaware
All these non-entities should be actually grateful to Nvidia for their chance at social media clout harvesting opportunity. The self-delusion of this one, who apparently knows better what DLSS is or intends to be, better than its makers, plus seems to speak for absolutely everyone, is off the charts though.
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#24
Ihnako
Where was DLSS 5 back in the days of C64 / Amiga500 / PS1 and and and.... games where fun not "photorealism".
If I want to play photorealism, l would go to work. VivaLaDirt had a fun video on this.
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#25
Vayra86
GrimlingIf you are working in the game industry, especially in the "Art" segment, better look for a new job now...
Or make something worth its salt, disproving the value of AI in games :)

The way it should work.
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