News Posts matching "Battlefield V"

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DICE Committed to Large Maps in Battlefield V as Tweaking Continues Pre-launch

With the Battlefield V beta only recently ending, it didn't take long for players to start asking how large the maps will be in this installment of the franchise. With the community asking questions, DICE was quick to respond, with Lead Multiplayer Designer Valerian Noghin, Multiplayer Producer David Sirland, and Level Designer Jeff Gagné all responding on Twitter.

An image posted on Twitter by DICE shows the Breakthrough for Hamada map. Giving a rough idea of not only it's overall layout, but scale, thanks to the inserted image showing the player's perspective. Measuring in at 1500 m from the attacker's to the defender's main headquarters, it is certainly larger than the maps in the beta. Furthermore, David Sirland has stated that the majority of the map shown will be available in the game's Conquest mode. While the map is not final, it has been stated that any changes at this point will likely be minor.

DICE to Dial Back Ray-tracing Eye-candy in Battlefield V to Favor Performance

EA-DICE, in an interview with Tom's Hardware, put out some juicy under-the-hood details about the PC release of "Battlefield V." The most prominent of these would be that the commercial release of the game will slightly dial back on the ray-tracing eye-candy we saw at NVIDIA's GeForce RTX launch event demo. DICE is rather conservative about its implementation of ray-tracing, and seems to assure players that the lack of it won't make a tangible difference to the game's production design, and will certainly not affect gameplay (eg: you won't be at a competitive disadvantage just because a squeaky clean car in the middle of a warzone won't reflect an enemy sniper's glint accurately).

"What I think that we will do is take a pass on the levels and see if there is something that sticks out," said Christian Holmquist, technical director at DICE. "Because the materials are not tweaked for ray tracing, but sometimes they may show off something that's too strong or something that was not directly intended. But otherwise we won't change the levels-they'll be as they are. And then we might need to change some parameters in the ray tracing engine itself to maybe tone something down a little bit," he added. Throughout the game's levels and maps, DICE identified objects and elements that could hit framerates hard when ray-tracing is enabled, and "dialed-down" ray-tracing for those assets. For example, a wall located in some level (probably a glass mosaic wall), hit performance too hard, and the developers had to tone down its level of detail.

Battlefield V Details Shared by DICE, Including new "Firestorm" Battle Royal Mode

Two days before Battlefield V's open beta kicks off, including on PC via EA's Origin, DICE released a new informative video that finally provides more details about the game than what we knew from the time it was announced. In particular, the video confirms that Battlefield V will retain a single-player mode, unlike Call of Duty: Black Ops 4 which is also slated for a Q4 2018 release. This single-player mode will carry on the War Stories aspect we saw with Battlefield 1, with four stories planned for launch date and another slated to be made available later on.

The main highlight from the video, and something that should not surprise anyone, is a new battle royal mode called Firestorm that involves 16 teams of four players each for a total of 64 players per map session, playing to be the last team standing on what is claimed to be the largest Battlefield map ever created. This map is, in their own words, "a sandbox filled with destructible buildings, weaponry, and vehicles" and should interest gamers who like the battle royal concept but wanted something other than the PUBG and Fortnite (although you will note that many features are borrowed from these games as well). More details, along with the video itself, past the break.

EA Delays Battlefield V Release by a Full Month - Available on November 20th

Via a blog post on EA's website, Oskar Gabrielson, General Manager of DICE, made it known that Battlefield V would be facing a one month delay, moving its previously-announced October 19th release to November 20th. Gabrielson goes on to say that there are some core gameplay features - "gameplay tempo", "soldier visibility" and "player friction" that have been met with copious amounts of feedback, and that DICE wants to dive into these as it improves the game to "get it right".

Gabrielson ends his take with a promise to "(...) take the time to continue to make some final adjustments to core gameplay, and to ensure we really deliver on the potential of Tides of War", a live service which will replace the previous system of Premium Passes and expansion packs with an "evolving journey" - perhaps something in the like of Destiny's non-expansion content - read, events - updates. Battlefield V is one of the games that will launch with support for NVIDIA's RTX technology, by the way (in Alpha mode at GAMESCOM) - and the game was supposed to drop just a single day before NVIDIA's official September 20th launch for the RTX 2080 and 2080 Ti graphics cards.

NVIDIA Releases GeForce 399.07 WHQL Driver

NVIDIA debuted its R399 series of GeForce software, which could be its final sequence before GeForce RTX family of graphics cards are released to market, likely accompanied by a new series of GeForce software (likely R400 series?). Version 399.07 WHQL is "Game Ready" for "Battlefield V Open Beta," F1 2018, "Immortal: Unchained," Pro Evolution Soccer 2019, "Strange Brigade," and "Switchblade." The drivers also add SLI profiles for F1 2018 and "Immortal: Unchained."

GeForce 399.07 WHQL addresses a number of bugs, including blurry screen noticed on "Rainbow Six: Siege" with TAA dialed up to 100%; diagonal screen-tearing on notebooks with MSHybrid; incorrect OpenGL rendering context on GeForce GTX 1050 and GTX 1070; missing textures in "Doom" (2016) with the Vulkan renderer; random BSODs on Oculus VR software; stability issues with "LA Noire VR," and stuttering in some exotic configurations on "Call of Duty: Black Ops 4." A key bug with G-Sync stuttering on machines upgrading to Windows 10 1803 has also been fixed. Grab the driver from the link below.

DOWNLOAD: NVIDIA GeForce 399.07 WHQL Software

Games With NVIDIA RTX, Part 1: Battlefield V, Control

At NVIDIA's event at Koln, Germany, NVIDIA's Mark Smith took the lid of some of NVIDIA's game developing partners that are working on breinging RTX's improvements to gamers' systems. The presentation started with Christian Holmquist and Jonas Gammelholm, both with DICE, going through the graphical improvements enabled on Battlefield V through the usage of RTX.

Reflections of tank's muzzle flashes in character's eyes, reflected flames and smoke in water bodies, perfect ray tracing on reflective surfaces even with off-screen sources of lighting, static cube maps are replaced with actual transparent, reflective surfaces... And these effects are relevant even in gameplay; these aren't some screenshot-only, squinting-effort effects. You can immerse yourself in them even in the fast-paced combat of Battlefield V.

NVIDIA Announces Partnerships With Multiple Studios to Bring RTX Tech to Gamers

(Update 1: Added the full 21 games list for RTX support.)

NVIDIA CEO Jensen Huang at the company's Koln event announced partnerships with multiple games studios. This is part of NVIDIA's push to bring real time ray tracing and NVIDIA's RTX platforms' achievements to actual games that gamers can play. These encompass heavy hitters such as Battlefield V (DICE), Hitman 2 (IO Interactive), Shadow of the Tomb Raider (Crystal Dynamics), Metro Exodus (4A Games) and Control (Remedy Entertainment).

However, not all games are made equal, and NVIDIA knows there are significant gaming experiences coming from other, smaller studios. That's why partnerships have been established with the studios developing games such as We Happy Few (Compulsion Games), Atomic Heart (Mundfish), Assetto Corsa Competizione (Kunos Simulazioni), just to name a few. Of course, RTX's nature as a technology depends on NVIDIA's push for the initial implementation wave, and the company will be looking to bring developers up to speed with all needed programming skills, needs and difficulties inherent to the adoption of any new development framework. However, that DICE have already implemented an Alpha Version of NVIDIA's RTX technology into Battlefield V is surely a good sign.

AMD Beats NVIDIA's Performance in the Battlefield V Closed Alpha

A report via PCGamesN points to some... interesting performance positioning when it comes to NVIDIA and AMD offerings. Battlefield V is being developed by DICE in collaboration with NVIDIA, but it seems there's some sand in the gears of performance improvements as of now. I say this because according to the report, AMD's RX 580 8 GB graphics card (the only red GPU to be tested) bests NVIDIA's GTX 1060 6GB... by quite a considerable margin at that.

The performance difference across both 1080p and 1440p scenarios (with Ultra settings) ranges in the 30% mark, and as has been usually the case, AMD's offerings are bettering NVIDIA's when a change of render - to DX12 - is made - AMD's cards teeter between consistency or worsening performance under DX 12, but NVIDIA's GTX 1060 consistently delivers worse performance levels. Perhaps we're witnessing some bits of AMD's old collaboration efforts with DICE? Still, It's too early to cry wolf right now - performance will only likely improve between now and the October 19th release date.

EA Reveals Official PC System Requirements for Battlefield V Closed Alpha

With Battlefield V's Closed Alpha already in progress, EA has revealed the official system requirements for PC users. The company emphasized that the specifications only apply to the Closed Alpha and may vary in the final game. The minimum system requirements are more or less in line with the preliminary requirements we reported last month. According to the Battlefield V website, the minimum system requirements include a Core i5-6600K or AMD FX-8350 processor, 8 GB of memory along with a GeForce GTX 1050 / GTX 660 or a Radeon HD 7850 graphics cards. The recommended system requirements bump the processor up to a Core i7-4790 or Ryzen 3 1300X processor along with 12 GB or 16 GB of memory. In terms of graphics power, EA recommends a GeForce GTX 1060 or a Radeon RX 480. As expected, the game requires 50 GB of storage space and a 512 KBPS or faster connection to the internet.

Battlefield V System Requirements Revealed

EA has revealed the preliminary minimum system requirements for their upcoming Battlefield V game, which is set to launch in October 19 of this year. According to Battlefield V's Origin page, the game demands an Intel Core i5-6600K or AMD FX-6350 processor as a minimum along with 8 GB of memory. In terms of graphics power, EA is recommending a graphics card that's compatible with DirectX 11. That basically translates to a GeForce GTX 660 2 GB for NVIDIA owners and a Radeon HD 7850 2 GB for AMD owners. Battlefield V will work fine on Windows 7, 8.1, and 10 as long as they are 64-bit versions. Regarding storage, the game occupies around 50 GB of hard drive space. For fluid online gameplay, a 512 Kbps or higher broadband internet connection is highly recommended. The release of Battlefield V is still pretty far off, so these system requirements could change over time.

Battlefield V Revealed: 1942 Reimagined

EA-DICE released the first reveal trailer of "Battlefield V." The reveal shows a slice of what appears to be actual in-game footage. The game re-imagines events of WWII, after the series' excursion with WWI. It portrays a pitched battle somewhere in Europe with British troops fighting Nazis. There's also the depiction of female soldiers, hinting at the possibility of strong female characters, or even a female protagonist (as opposed to second-fiddle female NPCs in the likes of Battlefield 4 campaign). There are no technical details of the game, but it appears to leverage DirectX 12 API with even more features than Battlefield 1. Battlefield V is slated for release on October 19, 2018. It's open to pre-orders on Origin.
The official trailer follows after the break

Battlefield V to Be Revealed on May 23

A mysterious webpage has surfaced on EA's website with new details on the upcoming Battlefield V title. The teaser comes in form of a simple blue background with the date May 23, 2018 written across the middle accompanied by the Battlefield hashtag. The URL also carries the "never be the same" catchphrase. Earlier today, DICE design director Alan Kertz tweeted on his Twitter account that a game he's been working on will be revealed on the 23rd of this month. It's safe to bet that this game is Battlefield V. But, what do we know about the it so far? Although not confirmed yet, Battlefield V's setting will probably be the Second World War. It will have a single-player campaign and various multiplayer modes. It's also possible that EA might jump on the battle royale bandwagon.

EA Confirms Battlefield 5 Will Not Defect From Premium Single-Player Experiences

Games have become increasingly connected and social, with always-on features being both part of a permanent player engagement (and monetization) attempt. As a result, some publishers are already looking to not so slowly eliminate big budget, single-player premium experiences from their games. One need not look much further than one of the industry's behemoths, Call of Duty, which has been confirmed, in its latest Black Ops IV iteration which will launch this year, that single player content has been wholly cut- despite a three-year development window and Black Ops being one of the best storytelling experiences to Call of Duty in recent times.

EA, perhaps picking up on the momentum of backlash against the lack of single player content in the upcoming Black Ops IV, has confirmed the upcoming Battlefield 5 will not eschew a single player component, giving players the premium campaign experience we've come to know. The next Battlefield (which is expected to be set in World War II) will likely release around October of this year, sporting the usual campaign and multiplayer modes, with a chance of a battle royale mode as well.

Battlefield V Takes Players Back to World War II

If there's something that Battlefield 1 and Call of Duty: WWII have taught us, it's that nostalgia sells - and it sells a lot. The numbers don't lie. Battlefield 1 not only sold faster than Battlefield 4, but it also broke the 25 million players barrier not so long ago. Call of Duty: WWII didn't do too shabby either becoming the best-selling Call of Duty installment since Black Ops II. The ultimate goal for EA now is to keep the traction going and that's where Battlefield V comes in. Battlefield V, originally known internally as Battlefield 2, is the direct sequel to Battlefield 1, and as thus, the game's setting and story will take place in World War II. Hardcore Battlefield fans might recall that EA previously visited the World War II era in Battlefield 1942. However, the publisher has promised that Battlefield V won't a mere remaster but a completely new game from the ground up.

For better or worse, EA and loot boxes always seem to find themselves together in the same sentence. Anonymous sources have confirmed that Battlefield V will have loot boxes However, the loot boxes are limited to cosmetic items to customize your soldier just like in Battlefield 1 - so no worries there. EA has promised a playable "next Battlefield experience" this year at the E3 event in June. Battlefield V is expected to launch later this year.
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