News Posts matching #Battlefield V

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AMD Radeon RX 5700 XT Beats GeForce RTX 2070 in a Spectrum of Games

The 9.75 TFLOPs figure in the leaked specifications slide of the Radeon RX 5700 XT "Navi" graphics card from earlier today got many guessing if AMD is essentially putting RX Vega-level performance into a GPU that sips a fraction of its power. It turns out that AMD's claim of the RX 5700 XT being faster than the GeForce RTX 2070 wasn't just specific to the odd super-optimized game title, but a whole selection of games, many of which some with GameWorks varnish, some of which even support NVIDIA RTX.

AMD's [leaked] performance slide for the Radeon RX 5700 XT sees the card beat the RTX 2070 in "Assassin's Creed: Odyssey," "Battlefield V," "CoD: Black Ops 4," "Far Cry: New Dawn," "Metro Exodus," Tom Clancy's "The Division 2," "The Witcher 3," and Tom Clancy's "Ghost Recon: Wildlands." The card is also striking distance behind the RTX 2070 at "Shadow of the Tomb Raider," and Sid Meier's "Civilisation 6." All games in this slide are tested at 1440p resolution, with in-game settings maxed out (although we're waiting to read the Endnotes on whether "max out" in NVIDIA's context means turning on RTX on some of these games). The RX 5070 XT beats the RTX 2070 by as much as 22 percent in "Battlefield V," and 15 percent in "Metro Exodus," and is claimed to be within single-digit percentage ahead of the RTX 2070. There's another picture of the RX 5070 XT reference board in this slide, and unless we're mistaken, we spy two 8-pin PCIe power connectors. We'll learn more about this card in a few hours from now.

NVIDIA Extends DirectX Raytracing (DXR) Support to Many GeForce GTX GPUs

NVIDIA today announced that it is extending DXR (DirectX Raytracing) support to several GeForce GTX graphics models beyond its GeForce RTX series. These include the GTX 1660 Ti, GTX 1660, GTX 1080 Ti, GTX 1080, GTX 1070 Ti, GTX 1070, and GTX 1060 6 GB. The GTX 1060 3 GB and lower "Pascal" models don't support DXR, nor do older generations of NVIDIA GPUs. NVIDIA has implemented real-time raytracing on GPUs without specialized components such as RT cores or tensor cores, by essentially implementing the rendering path through shaders, in this case, CUDA cores. DXR support will be added through a new GeForce graphics driver later today.

The GPU's CUDA cores now have to calculate BVR, intersection, reflection, and refraction. The GTX 16-series chips have an edge over "Pascal" despite lacking RT cores, as the "Turing" CUDA cores support concurrent INT and FP execution, allowing more work to be done per clock. NVIDIA in a detailed presentation listed out the kinds of real-time ray-tracing effects available by the DXR API, namely reflections, shadows, advanced reflections and shadows, ambient occlusion, global illumination (unbaked), and combinations of these. The company put out detailed performance numbers for a selection of GTX 10-series and GTX 16-series GPUs, and compared them to RTX 20-series SKUs that have specialized hardware for DXR.
Update: Article updated with additional test data from NVIDIA.

Further Optimizations to NVIDIA RTX, DLSS For Battlefield V

DICE and NVIDIA have been hard at work on their partnership to bring RTX and DLSS to Battlefield V. It seems the tech is a constant work in progress, as this isn't the first time the companies have introduced optimizations to the games' handling of DLSS and RTX since its release. According to the patch notes from the latest update, the Trial by Fire Update #2, there have been further optimizations to RTX on Ultra - with increased ray trace counts to improve quality of reflections, which will definitely hit performance further.

Additionally, DLSS now supports rendering in borderless mode, and DLSS sharpness has also been improved. This likely means that NVIDIA's servers are still hard at work processing their "ground truth" image for the available scenarios in-game, further optimizing image quality. This is one of those rare technologies that will be improving with time, bringing the "fine wine" argument to (likely) its clearest scenario yet.

Electronic Arts Lets Go of 350 Employees Amidst Internal Restructuring

It would be a safe bet to admit that Electronic Arts (EA) has not had the best 12, or even 24, months as a publisher. While their sports division continues to thrive, it may well be the one business unit holding down the fort. Their use of the Star Wars license has been dubious at best when it comes to execution, with reports on cancelled games and Battlefront II (the new one) not meeting expectations. Battlefield V has also not lit the field on fire, unless you are playing the new Firestorm battle royal mode in a literal sense, and the less said about Anthem the better. Apex Legends was introduced to much fanfare at launch, but the recent battle pass has soured many on the future of this new IP.

Perhaps it was a matter of when, rather than if, that the company would find a personnel restructure to be in order, and today just happened to be the day. EA CEO Andrew Wilson helped put out a statement on their website, recognizing a challenging world ahead and that they are "making deliberate moves to better deliver on our commitments, refine our organization and meet the needs" of players. These moves and changes involve letting go of as many as 350 people (out of 9000 total, or around 4%) unfortunately, most of whom are on their publicity and marketing departments, while also toning down their presence in Japan and Russia. We here at TechPowerUp are always saddened to hear such news, and take solace in knowing that EA is helping the laid-off personnel find new employment opportunities.

NVIDIA Releases GeForce 419.67 WHQL Game Ready Drivers

After the oddity that was its GeForce 419.67 WHQL Creator Ready drivers, NVIDIA launched new GeForce drivers with the same 419.67 version number, but with "Game Ready" branding. It's now clear that Creator Ready is a fork of the GeForce software, released at a slightly lesser frequency, targeting creativity and productivity software that don't quite need Quadro feature-set or certifications. GeForce 419.67 WHQL Game Ready, on the other hand, add day-one optimization for "Battlefield V: Firestorm," a new update that brings the highly addictive Battle Royale gameplay mode to the Battlefield franchise. Optimization is also added or refined for "Anthem," "Shadow of the Tomb Raider," and "Sekiro: Shadows Die Twice." NVIDIA expanded the list of Adaptive Sync monitors that are now capable of G-Sync.

Among the bugs fixed are a performance drop noticed in DaVinci Resolve, overexposed brightness and color seen in "Far Cry: New Dawn" with HDR turned on; performance issues with "Total War: Warhammer 2" with AA turned on; artifacts seen in certain Adobe applications; screen corruption when switching display modes with HDR turned on in "Apex Legends," FOV reduction when recording with GeForce Experience; flickering noticed in "Star Citizen" followed by a CTD on "Turing" GPUs, abnormal time taken on GeForce GTX 980 responding to NVAPI calls; TITAN RTX overheating when enabling TCC mode via NVLink; and second monitor flickering with two monitors connected to an RTX 2070. Grab the driver from the link below.

DOWNLOAD: NVIDIA GeForce 419.67 WHQL Game Ready

The change-log follows.

NVIDIA to Enable DXR Ray Tracing on GTX (10- and 16-series) GPUs in April Drivers Update

NVIDIA had their customary GTC keynote ending mere minutes ago, and it was one of the longer keynotes clocking in at nearly three hours in length. There were some fascinating demos and features shown off, especially in the realm of robotics and machine learning, as well as new hardware as it pertains to AI and cars with the all-new Jetson Nano. It would be fair to say, however, that the vast majority of the keynote was targeting developers and researchers, as usually is the case at GTC. However, something came up in between which caught us by surprise, and no doubt is a pleasant update to most of us here on TechPowerUp.

Following AMD's claims on software-based real-time ray tracing in games, and Crytek's Neon Noir real-time ray tracing demo for both AMD and NVIDIA GPUs, it makes sense in hindsight that NVIDIA would allow rudimentary DXR ray tracing support to older hardware that do not support RT cores. In particular, an upcoming drivers update next month will allow DXR support for 10-series Pascal-microarchitecture graphics cards (GTX 1060 6 GB and higher), as well as the newly announced GTX 16-series Turing-microarchitecture GPUs (GTX 1660, GTX 1660 Ti). The announcement comes with a caveat letting people know to not expect RTX support (think lower number of ray traces, and possibly no secondary/tertiary effects), and this DXR mode will only be supported in Unity and Unreal game engines for now. More to come, with details past the break.

NVIDIA Updates RTX Game Bundle - Now Also Includes Metro Exodus

NVIDIA has updated their RTX game bundle, which offers users games whenever they purchase an elligible RTX graphics card. The bundle previously offered wither Anthem or Battlefield V, for gamers who purchased the RTX 2060 or 2070 graphics card; and both games for buyers of the RTX 2080 and RTX 2080 Ti. Now, gamers who purchase NVIDIA's highest-performacne graphics cards also get to take Metro Exodus home, and buyers of the RTX 2060 and RTX 2070 can now choose that game over the others.

NVIDIA Posts GeForce 419.17 WHQL Game Ready Drivers

NVIDIA today released GeForce 419.17 WHQL Game Ready drivers. These drivers introduce support for the new GeForce GTX 1660 Ti graphics card launched moments earlier. These are also the first "Game Ready" drivers that come with optimization for "Anthem" and DiRT Rally 2.0. The drivers also add NVIDIA SLI support for "Far Cry: New Dawn" and "Apex Legends." NVIDIA also fixed a short list of bugs. Improper decal rendering in "Doom" (2016) and "Doom Eternal" are fixed. "Battlefield V" artifacting when texture filtering is set to "high" in NVIDIA Control Panel. Dynamic Super Resolution not being available for monitors with 4K2K timings has been fixed. NVIDIA also fixed a critical security vulnerability affecting access to GPU performance counters. Find the drivers from the link below.
DOWNLOAD: NVIDIA GeForce 419.17 WHQL

The change-log follows.

AMD Releases Radeon Software Adrenalin 2019 Edition 19.2.2 Beta Drivers

AMD today made available the latest version of their Radeon software drivers, Adrenalin Edition 19.2.2, for supported graphics solutions. This brings with it support for the recently released Radeon VII graphics card, in addition to equally new and upcoming game titles including Metro Exodus, Far Cry New Dawn, the Civ VI: Gathering Storm expansion, and Crackdown 3. More pleasing to many users no doubt will be the large list of fixed issues, including a timely Alt + Tab shortcut on a DisplayPort monitor and plenty of bug fixes related to Radeon Wattman as it pertains to the Radeon VII. The drivers are up for download at the link below, hosted directly on TechPowerUp for your convenience, and the full change log is available past the break for those interested.

DOWNLOAD: AMD Radeon Software Adrenalin 19.2.2

NVIDIA DLSS and its Surprising Resolution Limitations

TechPowerUp readers today were greeted to our PC port analysis of Metro Exodus, which also contained a dedicated section on NVIDIA RTX and DLSS technologies. The former brings in real-time ray tracing support to an already graphically-intensive game, and the latter attempts to assuage the performance hit via NVIDIA's new proprietary alternative to more-traditional anti-aliasing. There was definitely a bump in performance from DLSS when enabled, however we also noted some head-scratching limitations on when and how it can even be enabled, depending on the in-game resolution and RTX GPU employed. We then set about testing DLSS on Battlefield V, which was also available from today, and it was then that we noticed a trend.

Take Metro Exodus first, with the relevant notes in the first image below. DLSS can only be turned on for a specific combination of RTX GPUs ranging from the RTX 2060 to the RTX 2080 Ti, but NVIDIA appear to be limiting users to a class-based system. Users with the RTX 2060, for example, can't even use DLSS at 4K and, more egregiously, owners of the RTX 2080 and 2080 Ti can not enjoy RTX and DLSS simultaneously at the most popular in-game resolution of 1920x1080, which would be useful to reach high FPS rates on 144 Hz monitors. Battlefield V has a similar, and yet even more divided system wherein the gaming flagship RTX 2080 Ti can not be used with RTX and DLSS at even 1440p, as seen in the second image below. This brought us back to Final Fantasy XV's own DLSS implementation last year, which was all or nothing at 4K resolution only. What could have prompted NVIDIA to carry this out? We speculate further past the break.

Battlefield V Gets NVIDIA DLSS Support

Battlefield V became the first AAA title to support NVIDIA Deep-learning Supersampling or DLSS, a new-generation image-quality enhancement feature exclusive to NVIDIA GeForce RTX 20-series graphics cards, since it requires tensor cores. The feature was introduced as part of its comprehensive Battlefield V Chapter 2: Lightning Strikes Update late Tuesday. To use it, DXR must be enabled in the game. In its release notes for the update, EA-DICE describes DLSS as a feature "which uses deep learning to improve game performance while maintaining visual quality." The developers also improved the way the deploy screen displays on ultrawide monitors on the PC, particularly with the "Rotterdam" map.

Update: We have posted an article, taking a closer look at the DLSS implementation in Battlefield V.

NVIDIA DLSS Technology Coming to Battlefield V Soon According to DICE Update Notes

In a case of "Oops, we didn't mean to", DICE's update notes for Battlefield V came out at least a day before they were supposed to. While DICE quickly took to social media to mention these update notes were not necessarily final, everyone was quick to notice that the PC-specific improvements section listed NVIDIA DLSS support being added on February 25. We were able to take a look at DLSS in action on Battlefield V at the NVIDIA suite during CES 2019, and it made a vast difference in overall performance and graphics alike, especially since we could now turn on NVIDIA RTX and not get a massive decrease in average framerate.

Jaqub Ajmal, a producer at DICE for the game soon tweeted to clarify that the company is still working on this implementation, and does not actually have a set date yet. It may well be that the actual update notes that go out tomorrow (still Feb 11 in North America at the time of posting) may well have something else instead. Regardless of whether this happens Feb 25 or not, we here at TechPowerUp will take a closer look at DLSS and in-game effects, so be on the lookout for that. In the meantime, let us know your thoughts on DLSS coming to game titles and your expectations for the future.

EA Stocks Dive 13% With Disappointing Battlefield V Sales, Mobile Revenue

EA stocks today have taken a dive of 12.83% (17% at the worst case scenario, with a slight rebound in the meantime), at the moment of writing, compared to their opening hours. The descent, which represents a dip towards a $80.61 valuation per share compared to the $92.52 at the opening market, followed the release of the company's Q3 FY19 Financial Results, caused by lower than expected sales from Battlefield V and lower than expected revenue from EA's mobile efforts. This is capitalism at its finest - the 7.3 million sales of Battlefield V (an impressive number by any metric) fell close to a cool million short of projected sales by this time, and that is enough for the market to correct their expectations.

EA's mobile business saw a YoY fall of 22%, which did little to assuage investors and provide a positive note for the underperforming Battlefield V. It's interesting to note how interesting the markets can be: on the surprise announcement of the new, Respawn-developed Apex Legends, there was no significant change in EA's stock valuation, despite this launch meaning a new, hopefully rich, revenue source for the publisher. Although considering TechPowerUp's overall sentiment regarding that games' launch (not representative of the entire community), it seems that EA won't be banking much on our users.

AMD Releases Radeon Software Adrenalin 2019 Edition 19.2.1

AMD today posted the latest version of Radeon Software Adrenalin 2019 Edition. Version 19.2.1 beta ships with optimization for "APEX Legends" and "The Division 2 private beta." It also improves performance of "Assassin's Creed: Odyssey" by up to 5 percent, when tested on a Radeon RX Vega 64 graphics card. The company also fixed a number of issues.

To begin with, a bug affecting "Battlefield V" in which character outlines remain on the screen after revive has been fixed. Radeon Settings not automatically installing when updating Radeon Software on machines with hybrid graphics has been fixed. Also fixed is a Radeon Settings application crash noticed when switching tabs too quickly with long game lists. Some displays experiencing a loss in video when maximizing to fullscreen any software with FreeSync enabled, also has been fixed. A white-screen bug affecting "Anthem" has been fixed. HDMI Underscan settings not restoring after reboot has been fixed. An inverted color bug with ReLive has been fixed.
DOWNLOAD: AMD Radeon Software Adrenalin 19.2.1 beta

The change-log follows.

ASUS GPU Tweak II Smears Ads Over Your Games

ASUS GPU Tweak II is a utility the company bundles with its graphics cards, which lets you overclock and monitor them. Among its many monitoring featuresis performance overlay mode, that adds an overlay to fullscreen 3D apps (in other words, games), which can be set to display parameters such as GPU temperatures, clock-speeds, frame-rates, etc. GPU Tweak II user "PurpleSquash640" on Reddit posted a screenshot of an ASUS banner ad overlaying their Battlefield V fullscreen.

This somewhat square banner is positioned at the right-center corner of the screen, with a handy "turn off this picture press ctrl+alt+F" text. When GPU Tweak II is closed (background process killed), the overlay disappears. The banner itself markets the company's latest RTX 20-series graphics cards. "PurpleSquash640" captioned this banner "wtf?" in their screenshot, and we can't disagree with that sentiment. This is the first among many questionable GPDR-teasing practices by ASUS in recent times, including unsolicited injection of files to Windows System32 folder by its latest motherboards.

Update 05/02: We have been informed that the "ad" doesn't appear by default, and is just a placeholder image for a different feature altogether. Apparently you can configure the GPU Tweak II OSD to display images (such as your clan logo). The app has a bundled placeholder image that looks like an ASUS banner ad.

AMD Releases Radeon Software Adrenalin 2019 Edition 19.1.1 Beta Drivers

AMD today released the Radeon Software Adrenalin 2019 Edition 19.1.1 beta drivers. This latest release brings performance improvements for Fortnite of up to 4% for the Radeon RX 580 at 1080p and up to 3% for the Radeon RX Vega 64 at 1080p compared to the previous 18.12.3 drivers. On top of this there are numerous fixes this time around including; Virtual Super Resolution not showing up on 1440p Ultra-Wide displays, system lag when using Alt-Tab during gameplay, performance metrics overlay feature not scaling correctly when changing resolution in-game just to name a few.

That said, AMD still has a few bugs to squash, as of right now Battlefield V players may still experience character outlines being stuck on screen after they are revived. Meanwhile uninstalling the Radeon Software may result in its failure to remove the Radeon settings. For full details, you can view the entire changelog after the break.
DOWNLOAD: AMD Radeon Software Adrenalin 19.1.1 Beta

Battlefield V Update: Tides of War, Chapter 1: Overture Was Delayed, Live Now

For Electronic Arts when it rains, it pours, as Battlefield V continues to experience a multitude of issues. The various controversies and problems that plagued the game leading up to its release were terrible enough. Now with numerous bugs such as audio issues to squash along with balancing of guns and gadgets, DICE remains unable to catch a break. They have now discovered yet another problem, this time resulting in the delay of their first Tides of War content update "Chapter 1: Overture." This particular update was to deliver the new Panzerstorm map, vehicle visual customization options, The Last Tiger War Story, and the practice range among other things. All this new content will still be released but when that is is currently unknown.

DICE expects the delay to be a short one, but no official date for the launch has been set.

Update (5th Dec, 10:00 UTC): The update is now live and distributing via Origin.

Update (5th Dec, 14:30 UTC): We have just posted a detailed performance review of this patch across all three RTX graphics cards, at three resolutions each. To summarize, the performance gains are big enough that the RTX 2080 Ti can comfortably handle 4K again, and RTX 2080 be capable of 4K with some riders.

DICE Prepares "Battlefield V" RTX/DXR Performance Patch: Up to 50% FPS Gains

EA-DICE and NVIDIA earned a lot of bad press last month, when performance numbers for "Battlefield V" with DirectX Raytracing (DXR) were finally out. Gamers were disappointed to see that DXR inflicts heavy performance penalties, with 4K UHD gameplay becoming out of bounds even for the $1,200 GeForce RTX 2080 Ti, and acceptable frame-rates only available on 1080p resolution. DICE has since been tirelessly working to rework its real-time raytracing implementation so performance is improved. Tomorrow (4th December), the studio will release a patch to "Battlefield V," a day ahead of its new Tides of War: Overture and new War Story slated for December 5th. This patch could be a game-changer for GeForce RTX users.

NVIDIA has been closely working with EA-DICE on this new patch, which NVIDIA claims improves the game's frame-rates with DXR enabled by "up to 50 percent." The patch enables RTX 2080 Ti users to smoothly play "Battlefield V" with DXR at 1440p resolution, with frame-rates over 60 fps, and DXR Reflections set to "Ultra." RTX 2080 (non-Ti) users should be able to play the game at 1440p with over 60 fps, if the DXR Reflections toggle is set at "Medium." RTX 2070 users can play the game at 1080p, with over 60 fps, and the toggle set to "Medium." NVIDIA states that it is continuing to work with DICE to improve DXR performance even further, which will take the shape of future game patches and driver updates.
A video presentation by NVIDIA follows.

NVIDIA Releases GeForce 417.22 WHQL Drivers

NVIDIA today released the latest version of GeForce software suite. Version 417.22 refines optimization for "Battlefield V," with specific game-ready tuning for Battlefield V Tides of War Chapter 1: Overture Update. The drivers also introduce fixes to a number of bugs, including display corruption noticed on some high refresh-rate monitors connected via DisplayPort, and a blank screen noticed on BenQ ZOWIE XL2730 monitors when the refresh-rate is set to 144 Hz. A game crash noticed on "Hellblade" with RTX 2080 Ti is also addressed. Also fixed are incorrect memory clock speed reporting, and incorrect application of RGB color formats in NVIDIA Control Panel.
DOWNLOAD: NVIDIA GeForce 417.22 WHQL

The change-log follows.

Not Just EVGA: For a Limited Time, If You Buy a GeForce RTX Graphics Card You'll Get Battlefield V

Yesterday EVGA announced that if you purchase a "qualifying EVGA GeForce RTX graphics card" you could get Battlefield V for free. This giveaway now has been extended to the rest of OEMs, so if you purchase a graphics card from the GeForce RTX 20 family, you'll get a digital code to download your free copy of Battlefield V. The global promotion is valid from November 20, 2018 through January 7, 2019 "or while supplies last" according to the terms and conditions. It's a good chance to enjoy this game with or without enabling the ray tracing effects that unfortunately halve performance.

EVGA Gives Away "Battlefield V" with GeForce RTX Graphics Cards

NVIDIA GeForce RTX delivers the ultimate PC gaming experience. Game with the unparalleled realism and performance of the new NVIDIA Turing GPU architecture and revolutionary RTX platform as you enter mankind's greatest conflict where no two victories are ever alike. This is a whole new way to experience games. Now, for a limited time, purchase a qualifying EVGA GeForce RTX graphics card and get Battlefield V. See more details and qualifying EVGA GeForce RTX graphics cards here.

AMD Releases Radeon Software Adrenalin Edition 18.11.2 Beta Drivers

AMD today made available the latest version of their Radeon software drivers, Adrenalin Edition 18.11.2, for supported graphics solutions. This brings with it support for the hotly anticipated Battlefield V game title, as well as some fixes to issues that users have been awaiting. Driver software notifications no longer list erroneously the current installed driver version and, more importantly, the annoying bug affecting some RX Vega users of elevated memory clocks even during system idle states has been resolved.

The driver also brings with it support for a Vulkan extension, VK_AMD_memory_overallocation_behavior, that "allows controlling whether explicit overallocation beyond the device memory heap sizes is allowed or not" as AMD puts it themselves. Things are not all rosy, however, with known issues including potential crashing of Assassin's Creed: Odyssey at some locations on Windows 7 systems and possible mouse lag with multi-display setups with at least one display enabled but powered off. This is disappointing considering an older driver update from September had seemingly fixed it too. The drivers are up for download at the link below, hosted directly on TechPowerUp for your convenience, and the change log is available past the break for those interested.

DOWNLOAD: AMD Radeon Software Adrenalin 18.11.2

Battlefield V with RTX Initial Tests: Performance Halved

Having survived an excruciatingly slow patch update, we are testing "Battlefield V" with DirectX Ray-tracing and NVIDIA RTX enabled, across the GeForce RTX 2070, RTX 2080, and RTX 2080 Ti, augmenting the RTX-on test data to our Battlefield V Performance Analysis article. We began testing with a GeForce RTX 2080 Ti graphics card with GeForce 416.94 WHQL drivers on Windows 10 1809. Our initial test results are shocking. With RTX enabled in the "ultra" setting, frame-rates dropped by close to 50% at 1080p.

These may look horrifying, given that at its highest setting, even an RTX 2080 Ti isn't able to manage 1080p 120 Hz. But all is not lost. DICE added granularity to RTX. You can toggle between off, low, medium, high, and ultra as "degrees" of RTX level of detail, under the "DXR ray-traced reflections quality" setting. We are currently working on 27 new data-points (each of the RTX 20-series graphics cards, at each level of RTX, and at each of the three resolutions we tested at).

Update: Our full performance analysis article is live now, including results for RTX 2070, 2080, 2080 Ti, each at RTX off/low/medium/high/ultra.

Battlefield V Gets NVIDIA RTX Support Through a Day-Zero Patch

EA-DICE producer for "Battlefield V," Jaqub Ajmal revealed that the studio has released a day-zero patch for the game, which enables the promised NVIDIA RTX technology. NVIDIA used Battlefield V as a tech-demonstrator in its launch event for RTX, an ambitious real-time ray-tracing technology, which works to improve realism by adding real-time ray-traced elements to rasterized scenes. For Battlefield V, this means more realistic reflections, optical effects, and detail for objects and character models.

To play Battlefield V with RTX enabled, you'll need an NVIDIA GeForce RTX (or Quadro RTX) graphics card with GeForce 416.94 WHQL, and Windows 10 October 2018 Update (version 1809). Microsoft resumed rolling out Windows 10 1809 update earlier this week. We are currently testing RTX support on Battlefield V, and will update our recent Battlefield V Performance Analysis article with additional RTX-on data-points.

NVIDIA Releases GeForce 416.94 Game Ready Drivers

NVIDIA today released the GeForce 416.94 WHQL "Game Ready" drivers. These come optimized for "Fallout 76," "Hitman 2," and "Battlefield V." NVIDIA re-listing Battlefied V, a game it already optimized for with v416.81 could mean the company may have improved performance for the game. NVIDIA confirmed that a game patch will drop "soon" through Origin, which will add NVIDIA RTX support, more so because Microsoft has resumed rolling out Windows 10 1809. The drivers also add 3D Vision profiles for "Hitman 2" and "Fallout 76." A minor bug that caused lagging on Windows desktop with GeForce GTX 780 has also been fixed. Grab the driver from the link below.
DOWNLOAD: NVIDIA GeForce 416.94 WHQL

The Change-log follows.
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