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Googlebook Update Frees Up RAM From On-Device AI

Google has started rolling out the November update for Googlebook, and the biggest change is how much memory the platform's on-device AI takes up. On the Acer Googlebook 14, ASUS Googlebook 14, and Lenovo Googlebook 15, Google's release notes say it has improved memory usage for on-device AI to make multitasking more stable on 16 GB devices. Apparently, this comes down to updated memory management in the NPU driver, which reportedly frees up between 3 GB and 6 GB of system RAM and lets the OS claw back memory when Chrome needs more of it. The Help Center notes don't put a number on it, though, and the 3 GB to 6 GB figure comes from Google's announcement on Reddit.

The update, build CL3B.260622.286.R2, carries the November 1 security patch and around 30 fixes in total. Among them are keyboard and trackpad input dropping out on convertibles, black screens with DRM-protected video on external monitors, external USB microphones not working, Zoom crashes with background effects, and bootloops when an update gets interrupted. HP and Dell owners also get a fix for Bluetooth audio lip-sync issues, and the Linux Terminal gets several reliability fixes. All three models getting the memory fix ship with 16 GB of RAM. Freeing up to 6 GB on those machines is a big deal, since that's over a third of the total memory. The update is rolling out gradually, and owners can check for it under Settings > System > Software updates > System update.

NVIDIA Marks 20 Years of the GeForce 8800 GTX With a Free Path-Traced Steam Demo

NVIDIA is celebrating 20 years of the GeForce 8800 GTX, which hit store shelves on November 8, 2006, with a free tech demo on Steam. Called GeForce 8800 GTX - 20 Years of a Legend, it was created by Unreal Engine artist Dylan Browne, the developer of Through The Ages, with support from NVIDIA. The semi-interactive demo puts players in a 2006-era PC gaming room, where they can unbox the 8800 GTX, inspect it up close, and install it in an era-accurate PC tower, with GeForce easter eggs scattered around. The scene is rendered with path tracing, DLSS 4.5 Ray Reconstruction, Dynamic Multi Frame Generation, and RTX Mega Geometry. It is available now on Steam and is coming soon to GeForce NOW for Ultimate members.

Naturally, the 8800 GTX itself can't run any of this, which is quite ironic, to say the least. Steam lists an RTX 4070 as the bare minimum and recommends an RTX 5080, alongside 32 GB of system RAM and 30 GB of storage. That RAM figure alone is over 40 times the 8800 GTX's 768 MB of video memory. The recommended RTX 5080 is far from cheap right now either, with TechSpot's October survey putting its lowest US price at around $2,200. So a demo built around the thrill of unboxing a new GPU in 2006 wants one of the priciest gaming cards of 2026 to look its best.

Need for Speed Underground 2 Gets a Free Browser Port With Multiplayer Free Roam

A fan project called Underground 2 Revived lets you play Need for Speed: Underground 2 in a web browser, complete with online free roam. It was released in late October and runs in Chrome and Firefox using WebAssembly and WebGPU, so you just open the website and play. The project page lists up to 120 FPS in widescreen, controller support, and the ability to race friends, and it's free to play. Several reports suggest thousands of players are now roaming Bayview at the same time, and clips of crowded streets seem to be what pushed the project into the spotlight.

The developer, who goes by th0mk, says they played the game with their brother about 20 years ago and wanted to play together again. The dev also jokes that although the game works "surprisingly well," it also got a bit out of hand. Of course, this is an unofficial fan project, and the site says it has no affiliation with EA. There has been no comment from the publisher yet, so we don't know how they will react. Either way, a 2004 racer running in a browser tab with that many players online is quite interesting, to say the least. If you want to roam the streets of Underground 2 once again, it is probably wise to jump in sooner rather than later, just in case.

Digital Extremes's Fantasy ARPG "Soulframe" Launches Into Free Open Alpha in November

Digital Extremes, the game studio behind Warframe, has been working on its latest game, Soulframe—an open-world, co-op fantasy action RPG with a strong focus on melee combat—for a number of years, with ongoing invite-only alpha testing having been live since 2023. Although it looked like the game was preparing to launch in some capacity over a year ago, Digital Extremes has waited until November 9 to launch the full-scale open alpha test of Soulframe. This means that the game will no longer require an invitation to play.

Digital Extremes announced the Opem Preludes along with the reveal of the upcoming Verse of the Veilands update, which introduces rideable wolf companions, which players can raise from pups, alongside new weapons and pacts, bosses, and the Veilands, described as a new "environmental world progression system." Soulframe features crafting, weapon progression, story-driven quests, and highly customizable combat and skills.

Arc Raiders Launches to 6-Month High After Free Weekend, PvE-Only Test, and Frozen Trail Update

Arc Raiders's Embark Studios has been busy lately, first dropping the Frozen Trail update and kicking off a free weekend, updating its anti-cheat systems, and then starting testing for the PvE game mode that is slated to run from October 13 to 20. Apparently, all of these changes have had an impact on player count, as Arc Raiders just recorded its highest daily active user count in six months, according to data from Alinea Analytics.

The analytics firm estimates that on the launch date of the Frozen Trail update, which was the same day as the start of the free weekend, Arc Raiders saw a sizeable bump in daily active users, from around 599,000 to 944,000, with that climbing to as high as 1.6 million DAUs by October 12, when the free weekend ended. Almost unexpectedly, however, the extraction shooter's highest daily active user count was on October 14, the day after the start of the test period for the new PvE game mode, suggesting that this may have been a strong driver for gamers who have previously picked up the game only to drop it again later.

PS5 Jailbreak App "Overdrive" Allegedly Offers Free Games and DLC

A new app called Overdrive is making the rounds on X, and apparently it is a free game store for jailbroken PS5 consoles. Insider Gaming reports that a clip was posted on October 11 by Edigax on X, showing an app that works like the PlayStation Store but offers games and DLC at no cost. The listings show download size and a review score instead of prices, with titles like Battlefield 6 and Forza Horizon 5 reportedly in the library. We don't know who made Overdrive, where the files come from, or whether it works as smoothly as the video suggests, so take this with a pinch of salt. Initial accounts have been mixed, with one Redditor describing the app as "very poorly made."

It isn't the only such app. Orbit Store, an open-source beta from developer saawant12, offers a similar storefront with 147 games linked from Archive.org, though its developer says Orbit doesn't host any files itself. Both arrive shortly after Relapse, a public jailbreak for PS5 and PS5 Pro consoles on firmware 7.00 through 13.60. The homebrew scene has been busy since, with PS2 discs now loading and Halo 2 reportedly hitting 30 FPS via an Xbox emulator. Sony has been actively pushing back against the jailbreak, releasing firmware 14.00 that sits outside Relapse's range, and the October 1 update (14.10) added more security fixes. With no official downgrade path, updating currently means losing the jailbreak.

Arc Raiders Jumps to Six-Month High Player Count With 2.0 Update and Free Weekend

Embark Studios has put in a decent amount of work maintaining and developing Arc Raiders in recent months, with the company recently announcing an upcoming co-op mode slated to launch into testing on October 13 while it continues to iterate on its anti-cheat processes and detection methods. In the meantime, however, Arc Raiders Frozen Trail, referred to as the game's "biggest update since launch," alongside a free weekend that will run until October 12.

The combination of the new update, which introduces a slew of new content to the game and makes a host of tweaks and changes to gameplay, and the free weekend has seemingly pushed Arc Raiders to a six-month player count high on Steam. Per data from SteamDB, Arc Raiders tipped the scales at 131,388 peak concurrent players on Steam within the first 24 hours of the update and free weekend going live. Some of the major updates in Frozen Trail include a new map, new weather conditions, new enemies and weapons, a revamped skill tree, a grappling hook and other new navigation and traversal tools, and a new customizable base called The Outpost, replete with the Research Bench and hundreds of furniture designs for gamers to craft.

Halo: Combat Evolved Gets a Free Browser Port With Split-Screen Co-Op

Developer Mitchell Hynes has released a free, unofficial browser port of the original Xbox version of Halo: Combat Evolved, and it looks like the full campaign is playable. Hynes announced it on X, listing working split-screen co-op and multiplayer for up to 128 players, though he flagged the latter as untested. His post also promises "no Gearbox Master Chief," which seems to reference the Gearbox-made 2003 PC port. Hynes also warned that the port doesn't run well on iOS or Android, so PC is the recommended platform. The game reportedly saw nearly 20,000 plays in its first five hours across 115 countries, averaging 94 FPS.

Early reports say the campaign works well, although one tester had less luck with the 128-player mode. The original Xbox release topped out at 16 players in competitive multiplayer, so 128 is a big jump. The port builds on the recent decompilation of the original Xbox game. If you want to go the official route, Halo: Campaign Evolved launched on July 28 for Xbox Series X|S, PC, and PS5, but it is a campaign-only remake without the original's competitive multiplayer. I would wait for more testing before getting excited about 128-player matches, but it looks like a great time to jump into the campaign while it's still up.

CDPR Says The Witcher 3 Remastered Took Lessons from Cyberpunk 2077 2.0 Update

The Witcher 3: Wild Hunt Remastered just dropped to significant fanfare and a massive boost in the game's peak concurrent player count. It was previously revealed that CD Projekt Red wanted The Witcher 3: Wild Hunt Remastered to be comparable to "any other game which is launching these days," which suggested combat and gameplay overhauls for the 11-year-old game. In a new interview with VGC, Fool's Theory's Karolina Kuzia-Rokosz and CD Projekt Red's Paweł Sasko detailed some of the inspiration and challenges involved with updating the ARPG for modern audiences. Sasko explains that CDPR decided to address the combat and gameplay aspects of The Witcher 3, because the story and characters still held up, but the aging combat stood out as common complaints from gamers and journalists, alike.
Together with some of the old members of The Witcher team, we looked into how The Witcher 3 plays out, the common complaints from our players, and which areas hadn't aged that well. The story is still relevant, you can play it, and it's beautiful, and the characters are fun, but when you look at the gameplay side, it was obvious that this was almost the weakest side. And when you look at the opinions of the journalists and the players, everyone's kind of saying the same thing, which is that gameplay is the weakest part of The Witcher 3.

Modder Brings Path Tracing And Frame Generation to Grand Theft Auto 2 via RTX Remix

Modder gebdag has released GTA2 RTX Remix, a mod that brings full path tracing and dynamic time-of-day lighting to Grand Theft Auto 2, the 1999 top-down classic. NVIDIA's Jacob Freeman shared a clip of the mod on X, showing a day-night cycle that looks quite well-done. Apparently, the biggest hurdle in the process was technical, as GTA 2 ran on DirectDraw and an early version of Direct3D, neither of which RTX Remix supports natively. To get around this, the modder built a custom Direct3D 9 wrapper using two DLLs that translate the game's legacy rendering calls into something RTX Remix can actually read. The result reportedly adds real-time path-traced lighting, so explosions, car fires, and neon signs now cast their own glow, and the day-night cycle shifts lighting as it passes.

The mod also unlocks widescreen 16:9 support (the original was locked to 4:3) and adds frame generation for up to 60 FPS, well above what the original release could hit. GTA2 RTX Remix is open source on GitHub and was reportedly tested on version 9.6 of the game, the free release Rockstar distributed in 2004. It needs 64-bit Windows 10 or 11 alongside the RTX Remix runtime. It's certainly a niche release given how old the base game is, but it's another one in the chain of RTX Remix mods breathing new life into titles most people wrote off years ago. Similar projects already exist for Max Payne, Morrowind, and Need for Speed Carbon, and modders keep finding new ways to push the tool's limits.

Quake Champions Ditches Free-To-Play Model As Id Software Ends Development

It was announced in July that Xbox would be laying off swathes of its staff at studios like id Software, notably leaving id Software's VFX team with "one single artist with no lead or producer," and it now seems as though the fallout for Microsoft's mass layoffs have continued. As detailed in a Steam update, id Software has confirmed that Quake Champions Point Release 1.31 will be its last planned content update, and the game will officially be transitioning to a paid game, instead of the free-to-play model it was previously sold under.
The changes are summarized as follows:
Quake Champions has moved to a paid ownership model available on Steam. Now, anyone who has Quake Champions in their Steam library can select any of the Champions, weapon skins, and cosmetic options without additional in-game purchases. As part of this update, the Microsoft Store version has been retired, and the game is now available only through Steam. Player skill stats will continue to reflect gameplay progress, so you can keep focusing on your Champion progression and enjoying the cosmetic features included with the game.

F2P Creature Collector RPG "Aniimo" Launches to 127,000+ Players but Mixed Reviews

As covered in TechPowerUp's most recent This Week in Gaming, Pawprint Studios has officially released Aniimo, a new, free-to-play open-world creature collector RPG—the latest creature collector in a wave started by the wildly popular Palworld, and it seems as though the game's reception is somewhat mixed.

While Aniimo has seen over 127,000 peak concurrent players in its first 12 hours since launch on Steam, peaking at 127,914, according to SteamDB, and dipping slightly to 124,466 at the time of writing, players have seemingly not had a universally positive experience, with the game earning a Mixed review rating on Steam from just 58% of its 1,648 reviews being positive.

Linux Kernel 7.4 Gets HDMI Upgrade With FreeSync, VRR, and Auto Low-Latency

HDMI 2.1 has long been a goalpost for many players in the Linux world, including Valve and AMD, who were both previously working on an open-source implementation of HDMI 2.1 drivers for the Linux kernel, despite roadblocks from the HDMI forum. Now, that appears to be a reality, with the Linux kernel mailing list citing patches that will likely be merged into the upstream kernel driver stack in Linux kernel 7.4

According to the merge request, HDMI 2.1 FRL will be landing in Linux with support for AMD FreeSync, VRR, and Auto Low-Latency Mode, all of which should be very useful for both desktop gamers and for couch gamers on machines like the Valve Steam Machine or its many SteamOS-touting alternatives. Linux kernel 7.4 is slated to land in October 2026, although an exact release date has yet to be determined. Valve also previously declared the work for HDMI 2.1 to be complete for the Steam Machine, although it seemingly has yet to implement the new driver in SteamOS, since the Steam Machine product page still cites HDMI 2.0.

Crimson Desert Enhanced: Free Upgrade With Story Enhancements and More

Gamescom 2026 has been a smorgasbord of new games, DLC's, and other updates for gamers, and now Pearl Abyss's Crimson Desert joins Worms: Galactic Tactics, The Witcher 3, and Afterworld with a new Enhanced Update that dropped at Gamescom, with reworks coming to address much of the game's weaknesses—the story. Crimson Desert Enhanced launched at Gamescom as a free update to the base game, and those who do not yet own the game, with the Mac App Store being the only platform where the updated version is not available at the time of writing.

Crimson Desert Enhanced, which is officially titled patch 2.00.00, introduces new cut-scenes to the game, expanding on the narrative, which Pearl Abyss says "improved the main story and quests," and the narrative flow of the main story, and "added knowledge, items, memory fragments, dialog lines, and conversations to strengthen the narrative of bosses." Additionally, the update improves the skill leaning system by adding Abyss Link as a new resource shared among all playable characters, meaning when one playable character learns a new skill, it allows other playable characters to benefit from that progress.

Indie Hit "Ball x Pit" Gets Final Free Content Update

Ball x Pit is one of those indie games that kind of came out of nowhere in 2025, racking up peak player counts of over 35,000 players on Steam and an Overwhelmingly Positive review rating from over 23,000 reviews on the platform. Now, though, it seems as though the developer of the game, Kenny Sun and Friends, may be taking a step back, signing off with its final free content update, The Naturalist Update.

According to the game's Steam update notes, the Naturalist will add two new unlockable characters, 11 new balls, and five new passive abilities to the bullet hell roguelite. The game studio has previewed the new content in a teaser available below, and the update is scheduled to land on August 6 on macOS, PC, PlayStation, Nintendo Switch and Switch 2, and Xbox Series consoles. It will be a free update on all platforms.

Open Printer Previewed As Open-Source, DRM-Free Printer

The OpenTools Open Printer is a new open-source hardware project that spawned in response to expensive, predatory designs from traditional printer manufacturers. The philosophy behind it is that it is a "repairable, compact, and robust printer designed to last," and according to an announcement and preview video by CrowdSupply, it seems as though the Open Printer will be launching on the crowdfunding platform soon. It uses off-the-shelf parts to make repairs easy, and it prints on paper up to A3 in size, but can also accommodate a paper roll that is as wide as an A3 sheet's short edge 297 mm.

The Open Printer will use refillable ink cartridges, and it will be able to print on a variety of paper formats, including paper rolls. It features no DRM and is built on open-source firmware, and the makers have published both the firmware source files and the electronic and mechanical design files under the Creative Commons BY-NC-SA 4.0 license, meaning users are allowed to freely use and adapt the printer's design files as well as build projects based on it, as long as they share their projects under the same license and don't use the resources for commercial purposes. All parts that are not off-the-shelf will be able to be 3D printed, which again plays into the repairability aspect, since if something breaks, it is easy to replace.

Marathon Season 2 To Start With Free Week and Plenty of New Content

Following recent updates centered around the Marathon co-op gameplay and new player experience, with new features coming to PvE and PvP, Bungie has just announced season two of its latest extraction shooter, kicking off on June 2 at the same time as an open play week. Between June 2 and June 9, Marathon will be free—although console players will need their respective platform subscription services needed for online multiplayer access. Along with a bunch of new content coming in season two, Bungie has promised a handful of gameplay and quality-of-life improvements that should make the game more approachable and accessible. The update will add a new privacy mode that hides on-screen usernames and adds a matchmaking timer offset; introduce CPU performance improvements and frame generation, with further optimization coming in the future; increase Vault space to allow holding up to 512 grid spaces; allow batch selection of items in the Vault; speed up weapon upgrades with a new weapon filter that allows players to only show compatible upgrades by clicking an empty weapon slot; and add a new cursor speed setting on both console and PC.

In terms of content, Marathon Season 2 will add a new zone, the Dire Marsh, where "the Anomaly blocks your path, long sight lines are obscured in the dark, and you'll want to be careful where you shine your flashlight—you never know what's lurking in the shadows." Additionally, there will be a new Runner shell for players to enjoy. Sentinel, as it's called, is a new shell with a focus on support and area defense, with an automated laser as a primary ability in addition to a proximity-triggered snare mine, and prey tracker, a short-range motion tracking system that highlights moving enemies around players on a radar system. With the season two update, there will be a wipe, which means "all the assets in your Vault and personalized Armory access will be wiped, and your shells will be reset to factory standards," in an effort to put everyone back at the same level. Non-seasonal progression, cosmetics, and achievements will be retained, however. There are also a two new weapons coming to Marathon in Season 2—the KKV-9SD compact SMG, with a fire rate of 1200 rounds per minute, and the D54 Battle Pistol, built for quick handling and close-quarters encounters—and there are new chip and mod rarities that seek to encourage build diversity and experimentation. The Cradle is a new seasonal progression system that will allow players to upgrade various aspects of their Runner shells throughout the season, improving traits like dexterity, strength, endurance, and more. Season two will also see the return of Duos queues for Perimeter, Dire Marsh, Night Marsh, and Outpost. The Marathon Season 2 trailer follows.

Capcom Releases Free Resident Evil Requiem Mini Game DLC: Leon Must Die Forever

Right on schedule, as teased by Capcom in late April, the promised Resident Evil Requiem combat minigame DLC has officially arrived on PC, PlayStation 5, and Xbox series X|S. Leon Must Die Forever—whose name must be a reference to the flood of endless, bullet hell roguelites, like Death Must Die, that have recently popped up on Steam—features fast-paced combat, as players step into Leon's shoes once again to take on hordes of undead to clear stages and take on the final boss. The minigame takes on a distinctly roguelite structure, with both permadeath and player upgrades in the form of enhancer abilities that are unlocked as you progress.

As alluded to previously, the minigame will unlock once players complete the main story quest, and it will rely on a high degree of replayability. Players will be able to select from a number of difficulty modes, and players will have a time limit to clear the levels and make it through the boss encounter. The update and the accompanying minigame are both free, and the update also adds fixes to gameplay bugs and implements Adaptive Triggers, vibration feedback, and motion sensing for the DualSense Wireless controller on Steam.

Noctua Publishes Free 3D Models for Mechanical Engineering and Rendering Projects

To call Noctua popular in PC building enthusiast circles would be an understatement, but the company may have just scored even more points among its fans by publishing free 3D models of all its fans. According to the post on X announcing the 3D models, Noctua intends for makers, designers, and engineers to use these models for "mechanical design, renderings, or animations," and the actual license on the Noctua page states that the models "may not be used, in whole or in part, for the manufacture, reproduction, or commercialization of the products they represent or any substantially similar products." At the time of writing, a number of fans are not available on the 3D downloads site, but a substantial number are available as STEP files, which makes them almost universally compatible with CAD software.

Aside from using the models themselves as visual references, the CAD files should make it significantly easier for case designers to accurately design mounting points and plan cooling routes using Noctua fans. From poking around in the CAD models, it's notable that Noctua has published the products with separate bodies, which is useful if you want to, for instance, print a missing rubber corner for noise damping. Noctua notes that certain geometry, like the fan blade curvature, has been adjusted to protect the company's IP and to avoid users doing airflow simulation with the 3D models. Publishing 3D models for end-user use is becoming more and more popular, with companies like Keychron and ZSA doing the same for their keyboards. Cooler Master also famously has several case series for which it has released 3D models for users to design and print their own accessories.

Epic Games Store Employees: People Only Came for Free Games, Then Returned to Steam

Epic Games launched its Epic Games Store in 2018 to challenge the dominance of Valve's Steam platform in the PC gaming space. Known for its promotions and free games, the storefront has attracted a large gamer base that quickly adopted the platform. However, two former Epic Games employees claim that the Epic Games Store saw only an initial spike in active users during the free game promotions, with gamers eventually returning to Steam. Many gamers find switching between multiple storefronts to be a cumbersome experience. While free game deals are an excellent way to attract customers initially, the Epic Games Store needs to make further improvements to retain those gamers.

Meanwhile, Valve's Steam platform continues to break records for concurrent gamers. Just a few weeks ago, the platform reached 42,318,602 players on Sunday, March 22 of this year. This set a new record, surpassing the previous impressive 42 million concurrent players on January 11 earlier this year. At the time of writing, Valve's Steam platform has 37,053,591 active players, indicating that a large majority keep returning, with no signs of slowing down.

ARC Team and Krafton Kill PUBG: Blindspot Mere Months After Launch

PUBG: Blindspot launched at the beginning of February as a new 5v5 top-down shooter from the same studio and publisher as the original PUBG, but now, less than two months after the launch of the game, the developer, ARC Team, has announced that the new free-to-play tactical shooter will be shutting down on March 30, 2026. ARC Team says that, although the developers had tried to explore ways to improve the game based on player feedback, the studio is "no longer able to sustainably provide the level of experience we set out to deliver through Early Access."

PUBG: Blindspot has a fairly acceptable 72% positive rating on Steam, but player counts are rather low, with an all-time peak of just 3,251 concurrent players and a 24-hour peak of just 236 at the time of writing. PUBG: Blindspot is already delisted from Steam, and players will no longer be able to access the game. This is only one of a number of recent game closures, with other notable additions including Highguard and a number of other games that were in development, like those that recently got caught up in the Ubisoft reshuffle. Further, Riot recently laid off a number of staff from its 2XKO fighting game due to sustainability reasons, all of which seem to suggest that game studios are fighting for revenue more than ever and are unable to make it work long-term if their games aren't immediately successful.

S.T.A.L.K.E.R. 2: Cost of Hope Expansion Launching Summer 2026

S.T.A.L.K.E.R. 2: Cost of Hope, the first major expansion for S.T.A.L.K.E.R. 2: Heart of Chornobyl, is coming to Xbox Series X/S, Xbox Cloud Gaming, PC, and PlayStation 5 in Summer 2026. Step into a fresh expedition across the Zone - a massive nonlinear expansion packed with dozens of hours of gameplay. Expect haunting stories, twisted characters, and that same heavy atmosphere of decay... with just a flicker of hope breaking through.

It's time to step into a new chapter of a well-known conflict. Duty, one of the oldest factions, sees the Zone as a threat that must be contained and destroyed. On the other side, Freedom believes it's a gift - something to explore and harness for the greater good. For a time, this tension was held together by a fragile peace. But deals like that rarely last. In Cost of Hope, players once again take on the role of Skif, the protagonist of the core game, as he navigates events unfolding alongside Heart of Chornobyl. After installing the DLC, a signal on the PDA will trigger the new storyline as the game unfolds. As always, your choices shape what happens next - and the consequences could affect not just the Zone, but far beyond it.

Starfield PS5 Officially Revealed for 2026 Alongside Sizeable Free Update and Paid Story DLC

The PS5 release of Starfield has long been rumored for 2026, but it was unclear when exactly the game would launch for Sony's gaming platform, but Bethesda has now confirmed that Starfield will launch on the PS5 in April 2026. Specifically, the launch is slated for an April 7 release. Starfield's PlayStation 5 release will coincide with the launch of a free game content update and a new story DLC, all of which was detailed in a recent developer deep-dive on the Bethesda Softworks YouTube channel.

Bethesda says that the Free Lanes update was heavily guided by player feedback, and that it will be the biggest update since the game's launch. Free Lanes will add a new vehicle and spacesuit, as well as new weapons to find and POIs for players to explore and interact with. It also adds a cruise mode to speed up interplanetary travel and allow players to interact with their crew and ship on longer trips. There are also a new material to enhance weapons and ships, and an expansion to the progression system to give players more to do in space and on the planets they encounter. Enemies have also received an update to make enemy encounters more challenging and varied.

Wildlight Reveals First Highguard Content Update Since Layoffs

Wildlight Entertainment, the studio behind ailing free-to-play raid shooter, Highguard, has had a rough time since the game's launch and middling reception, with mass layoffs casting doubt on the game's future, despite the studio's assurances that there is content planned for the future. In a recent post to X, Wildlight announced that it will soon be releasing the first content update for the game since the aforementioned layoffs. The update, which is slated to launch the same week as the announcement, will almost certainly include bug fixes and changes to the game, but Wildlight has highlighted two important new pieces of content coming to the game.

The first bit of content is a new base, Cloudreach, which is an airship base with an airship docked high above the ground and the Anchor Stone target inside the airship itself. Players will face off in and around the airship, where gameplay will range from long-ranged sniper engagements to close-quarters combat in tight corridors. The update also introduces the Lockpick, a new Raid tool that fires darts at doors and windows to open them, temporarily disable them, and give control to your team. The Lockpick will use a new ammo type, Darts, and the tool itself can be equipped in the start loadout menu or found in red chests.

Digital Extremes Completes Warframe on Android Closed Beta Recruitment

It's been known for a while that Digital Extremes is working on an Android version of its free-to-play shooter, Warframe, with recruitment into the closed beta program having been ongoing since late November. Now, however, Digital Extremes has officially announced that the last wave of invitations for participants in the Warframe Android closed beta have been sent. According to the announcement, the closed beta will run until "early January 2026," although an exact end date has not yet been announced. There is no NDA required to take part in the closed beta, and DE encourages players to share content of their gameplay during the closed beta, suggesting that the development of the Android version of the game may be quite far along. Currently, DE has not published a full list of compatible devices, but it has confirmed that common flagships, like the Samsung Galaxy S22 and newer and Google Pixel 7 and newer, as well as mid-rangers, like the Samsung Galaxy A54 and newer, have all been tested to work by the development team, which means users with similar hardware specifications should be able to play the closed beta.

All progress achieved during the close beta will be lost when the closed beta ends, although Digital Extremes previously clarified that Warframe on mobile—both Android and iOS—will feature cross-platform saves and progression when the game eventually fully launches on the mobile platforms, but players taking part in the closed beta will start from the beginning of the game, and they will not carry over their progress. The closed beta will also omit cross-platform play, which means any multiplayer games will be played with other Android players exclusively. When Warframe initially received cross-platform progression support for consoles and PC, players could choose to merge or link their accounts, but both solutions seemed messy and likely created a fair bit of extra work for Warframe's support and development team. Critically, it should also be noted that the Android version of Warframe will feature all the same content as the PC and console versions, similarly to the Nintendo Switch version of the game.
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