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Control Resonant Skips GenAI—Future Remedy Games May Not

Control Resonant is slated to launch later this year, and with the gaming industry what it is in 2026, there were bound to be questions about the use of generative AI in the upcoming third-person shooter. In a Q&A session during a recent earnings call, Remedy CEO, Markus Mäki, confirmed that Control Resonant will not feature any content with generative AI: "I can say that, for example, Control Resonant does not use generative AI content at all." However, he goes on to explain that the exclusion of AI at Remedy may not last very long into the future. Mäki said that "making far-reaching promises about the future is pretty hard at this point," and that the company is following the development of generative AI tools to evaluate whether "there is anything that is really ethically in the right place, and is something that can add player value and that our teams want to use."

He also mentioned that there is "varied interest in different crafts at Remedy into investigating these AI tools," signalling that there is some internal interest in different departments. This somewhat echoes a recent survey of game industry workers, which found that as many as 81% of game industry workers use generative AI for brainstorming and 35% used it for prototyping. At the same time, only 7% of those game industry workers surveyed by the GDC Festival of Gaming thought that generative AI was having a positive impact on the game industry. A number of gaming giants have also recently thrown their weight behind AI tools in the name of efficiency or novelty, including Take-Two, whose CEO similarly said that GTA VI will feature no generative AI, but hinted that future games likely would include the controversial technology. Ubisoft, likewise, is exploring the possibility of AI teammates in games, while EA has announced a full-scale AI pivot. These announcements are in spite of the recent DRAM crisis resulting in unaffordable PC hardware, delayed product launches, and severe strain on the supply chain.

Sharkoon Releases SKILLER SGK55W Gaming Keyboard

The SKILLER SGK55W from Sharkoon takes gaming to a new level: Equipped with a rotary knob for volume control, this elegant 75 % layout is combined with a gasket-mount design for an especially smooth typing experience. In addition, the pre-lubed Sharkoon switches, robust PBT keycaps, and dynamic ARGB illumination all make this the ideal dual-mode keyboard for those thrilling gaming matches.

Pleasant Typing Experience
The SKILLER SGK55W impresses with a pleasant typing feel and a deep, subdued acoustic thanks to its gasket-mount design with a polycarbonate positioning plate as well as a silicone layering and a sound-insulating, double-layer foam damping.

Ayaneo Officially Launches Next 2, a Ryzen-Powered Windows Gaming Handheld

Ayaneo has officially launched Next 2, its newest Windows gaming handheld, following initial announcements and teasers from last year. The device succeeds the original Ayaneo Next, which was introduced in early 2022. It features a redesigned chassis with larger grips, and it is equipped with a 9.06-inch OLED display with a resolution of 2400 × 1504. The panel supports switchable refresh rates of 60 Hz, 120 Hz, 144 Hz, and 165 Hz, along with up to 1155 nits peak brightness, 5280 Hz PWM dimming, and full DCI-P3 color coverage.

On the hardware side, the handheld is available with AMD Ryzen AI Max+ 395 or Ryzen AI Max 385 processors. The Ryzen AI Max+ 395 is a 16-core, 32-thread processor based on AMD Zen 5 "Strix Halo" architecture, manufactured on TSMC 4 nm process, with boost clocks up to 5.1 GHz. Graphics are handled by the integrated Radeon 8060S GPU based on RDNA 3.5 with 40 compute units clocked up to 2.9 GHz. The chip also integrates an XDNA 2 NPU for up to 126 TOPS of AI performance.

Darmoshark Launches Flagship-Tier M9 Gaming Mouse for Gamers With Big Hands

Darmoshark has announced a new wireless gaming mouse designed specifically for users with big hands, with the mouse making its debut in a post on Bilibili. The Darmoshark M9 has a similar shape to the ever-popular Razer Viper V3 Pro, but it measures in at 136.5 × 68.1 × 43.5 mm, compared to the Viper V3 Pro's 127.1 × 63.9 × 39.9 mm. A few millimeters' difference may not seem like much, but it's a bigger difference across the board than the difference between the original Razer Viper Ultimate (126.8 × 57.6 × 37.8 mm) and the Viper Mini (118.3 mm × 53.5 × 38.3 mm), and the shape being what it is, it should provide a decent experience for users who would otherwise feel cramped on a standard-size gaming mouse. Darmoshark makes no hard claims, but it says that it "may well be the largest mouse to date."

[Editor's note: Our in-depth review of the Razer Viper V3 Pro is live]

The Darmoshark M9 doesn't skimp on the specs, either, featuring a PixArt PAW 3950 sensor, a Nordic 54L15 MCU, Omron Optical switches, and a 500 mAh battery, all at a claimed weight of 59 g—only 5 g heavier than the Viper V3 Pro and roughly the same weight as the Logitech G Pro X Superlight 2. This hardware means it will have 8 kHz polling as well as features like a 20 FPS mode and adjustable lift-off. Like the aforementioned mice, it has a solid shell and two programmable side buttons. It seems as though the increased shell size has made it necessary to move the hump slightly to the back for more palm support without affecting click height too much, and the scroll wheel has a rubberized coating. The mouse is already available in China for RMB 400, which converts to roughly $58, although it's likely the price will increase if and when it eventually gets a global release.

Wardogs: New 100-Player Tactical FPS Gets Trailer and Steam Page

Wardogs is a new massively multiplayer tactical FPS that has been in development at Bulkhead for a number of years. It puts players in all-out warfare in a massive 256 km² map with 99 other players split into three teams. On February 5, 2026, the game studio released a new gameplay trailer and a Steam Store page for the upcoming FPS, revealing some previously unknown details about the upcoming shooter. One of the major reveals is that Wardogs will use Easy Anti-Cheat, which may spell bad news for Linux gamers. EAC does have a Linux mode that developers can enable, and Team17, the publisher behind the game, is known for being Linux-friendly, but there is currently no guarantee that Wardogs will be playable on devices like the Valve Steam Deck, the upcoming Steam Machine, or any other Linux system out there. Minimum hardware requirements are fairly low, calling for an NVIDIA GeForce GTX 1660 or AMD Radeon RX 590, 16 GB of RAM, and either an Intel Core i5 8600 or AMD Ryzen 5 3500, meaning it will likely be reasonably playable on a iGPU if playing at lower resolution and quality settings.

Aside from the confirmation of EAC, the Wardogs Steam page denies that the game is a battle royale or an extraction shooter, instead emphasizing that it's a "new tactical take on the all-out-warfare FPS genre that rewards decision-making, communication, and teamwork," all within a modern militaristic setting and a fully player-driven sandbox with destructible environments and building mechanics. The game will feature realistic graphics, vehicular combat, and it will give players the freedom to approach the game as they see fit. The upgrade system depends on purchasing gear, weapons, and vehicles from a store, and each player starts with $10,000, but earnings persist from match to match. The game format itself revolves around controlling a 4 km² zone located randomly on the map—the more players a team has in the control zone, the more points they rack up. Wardogs is slated to launch in 2026, but the game studio will conduct limited playtests ahead of launch.

Square Enix Unveils New Titles and Trailers in Latest Nintendo Direct

During today's Nintendo Direct, SQUARE ENIX announced PARANORMASIGHT: The Mermaid's Curse, the second installment in the series, following the cult hit PARANORMASIGHT: The Seven Mysteries of Honjo, is coming to Nintendo Switch and other major platforms on Feb. 19. The company also revealed that FINAL FANTASY VII REBIRTH, the acclaimed sequel and second game in the FINAL FANTASY VII remake series, is coming to Nintendo Switch 2, Xbox Series X|S and Xbox on PC on June 3.

In addition to these exciting announcements, the Nintendo Direct also debuted a new trailer for the upcoming action-RPG The Adventures of Elliot: The Millennium Tales, which is coming to Nintendo Switch 2 and other platforms on June 18.

Intel Core Ultra G3 "Panther Lake" Handheld Gaming Chips to Come in Q2 of 2026

When Intel unveiled its "Panther Lake" Core Ultra Series 3 mobile processors built on the 18A node, the company announced that a separate version fine-tuned for handheld gaming consoles is in the works. Called Intel Core Ultra G3 "Panther Lake," the chip is now scheduled to arrive in the second quarter of 2026, according to Golden Pig Upgrade. The company plans to bring two SKUs to the masses, which will be called G3 and G3 Extreme, each carrying a 14-core CPU configuration consisting of two P-Cores, eight E-Cores, and four additional LPE-Cores. However, the real star of the show of this SoC will be the Arc integrated graphics, which will arrive with 12 Xe3 cores in the G3 Extreme, or 10 Xe3 cores in the regular G3.

For the G3 Extreme, the plan is to run the Arc B380 iGPU with 12 Xe3 cores at 2.3 GHz, which is just 200 MHz shy of the flagship Core Ultra X9 388H's Arc B390. Basically, G3 Extreme handhelds can expect similar gaming performance to what we observed in our review of the flagship SKU, just with two P-Cores less and a slightly lower GPU clock. For the regular G3, the CPU configuration retains its capability, but the GPU drops to a 10-Core Xe3 IP called Arc B360. This integrated graphics drops core counts and GPU boost frequency to 2.2 GHz, which will result in a significant reduction in both gaming performance and TDP. Intel still hasn't revealed plans about TDP configurations, so we have to wait a bit longer for that.

ZOTAC Gaming to Launch Alloy microATX PC Case in Select APAC Regions

ZOTAC GAMING, a global leader in PC gaming hardware, is launching the ZOTAC GAMING ALLOY microATX computer case in select Asia Pacific regions.

ALLOY is The Brand's first-ever Computer Case catered to DIY PC enthusiasts looking for a relatively compact microATX (mATX) form factor and optimized cooling performance. Designed to match the distinctly robust and elegant design language of current generation ZOTAC GAMING products, the ALLOY is made with today's flagship GPUs in mind, enabling enthusiasts to build high-end, high-performance gaming PCs with ease.

GXTrust Intros Officially Licensed Batman Gaming Peripherals Series

Calling all heroes - the GXTrust Batman gaming range has landed, bringing the iconic look and feel of Gotham's greatest protector to your gaming setup. In collaboration with Warner Bros. and DC, this high-performance gaming collection merges bold Batman aesthetics with powerful functionality, giving fans a chance to game in Dark Knight style. Featuring the Ruya Pro Gaming Chair, Carus Gaming Headset, Muta Wireless Controller, and XXL Mousepad, this striking line-up offers everything you need to level up your play, whether you're saving the city in VR or chasing your next high score.

The Ruya Pro Gaming Chair Batman Edition delivers serious comfort with a sleek black and yellow design and premium Batman logo that's unmistakably cool. Built for long gaming sessions and all-day comfort, it's engineered to support even the most intense marathons:
  • A height adjustable frame, 4D armrests and a tilt-lock mechanism to personalize your position
  • Built-in lumbar support, extra-thick molded seat cushion, and a removable headrest for maximum comfort and support
  • A combination of breathable fabric and PU leather that keeps things cool even during high-stakes matches
  • A durable aluminium star base and Class 4 gas lift tested up to 150 kg, built to endure game after game

Samsung 2026 OLED TVs and Monitors Are NVIDIA G-SYNC Compatible for Elite Gaming Performance

Samsung Electronics today announced that its 2026 OLED TV lineup and next-generation Odyssey gaming monitors are NVIDIA G-SYNC Compatible, delivering smoother gameplay to meet the needs of gamers and display enthusiasts alike

NVIDIA G-SYNC technology enables the display's refresh rate to synchronize with the NVIDIA GeForce GPU's frame rate, reducing screen tearing and stuttering for a more seamless visual experience. Models that are G-SYNC Compatible include the OLED S95H, S90H and S85H, as well as the new Odyssey G6 (G60H, G61SH) gaming monitors.

Sony Patents Buttonless Adaptive Controller With Customizable Layouts

Xbox made waves not too long ago with the hyper-customizable Adaptive Controller that features remappable physical buttons, 19 3.5 mm jacks for additional accessories, and switchable profiles for different games and use cases. With its latest patent, Sony looks to at least be considering going in a different direction with its adaptive controller design. A new patent, spotted by Insider Gaming, details a controller design with virtually no physical inputs, where players can configure their own layouts—no more arguments about offset vs in-line thumb sticks—and the layouts could potentially adapt to the user's needs.

The prospective controller's main objective would be to replace physical buttons with touch surfaces and optical sensors, which would be able to sense when the player interacts with the controller, but also when the player's hand, thumb, or finger approaches the controller. The controller would use user-defined profiles dictating the layout of the face buttons, D-Pad, and even virtual analog sticks—there is even mention of automatic user identity detection to access those profiles. Sony also explains that you could combine multiple control schemes on the same side of the controller and even adjust the size of each of the button groups to better suit different hand sizes, shapes, and levels of dexterity. Owing to the touch-sensitive control surfaces, the controller would also be able to recognize gestures like swipes, pinches, and slides. It's unclear whether this controller design will make it into a future PlayStation controller design, although given many gamers' aversion to non-tactile inputs in video games, interest is likely to be low aside from the obvious accessibility benefits.

Streamer's MSI RTX 4090 Gaming Trio Takes a Smoke Break as 12vHPWR Nearly Claims Another Victim

Even though the 12vHPWR connector problem was ostensibly somewhat corrected by the introduction of the 12v-2x6 revision to the standard, meltdowns of both connectors have continued, with the latest documented case coming by way of an X post by streamer @jessickyeah. The GPU in question was an MSI NVIDIA GeForce RTX 4090 Gaming Trio, and in the video, you can see the top-most right wire in the GPU power cable smoking and bubbling. The meltdown happened mid-game, and the excess heat generated by the unbalanced load seems to begin affecting the connector on the GPU as well. The outcome of the event was never made public, but it's safe to assume the GPU would have eventually been taken out of commission if the PC had not been turned off.

Judging by previous posts on the streamer's account, the RTX 4090 seems to have been in use since at least March 2025, confirming once again that just because a card-cable combo have been working just fine for extended periods, that doesn't mean that a meltdown isn't possible. Currently, NVIDIA's recommendation to avoid potential issues is to avoid third-party extension cables and ensure that GPU power cables are properly seated. Some cable, GPU, and PSU brands have started addressing the issues with the connector by adding indicators to ensure proper cable insertion or by actively monitoring the cable itself for abnormal power balance.

GOG Takes Flak for AI Art in Sale Banner

GOG recently announced its New Year sale, and fans immediately noticed something was off about the site banner advertising the event, with Liam Dawe from GamingOnLinux taking to Reddit to question whether or not the banner was AI-generated. The post generated a range of responses, mostly ranging from outrage to apathy, but a handful of redditors also pointed out that this wasn't the first time GOG used AI art in its marketing images, and that it had recently specifically mentioned proficiency with AI tools in a recent job listing for a developer to work on the Linux version of GOG Galaxy.

The topic of the AI-generated banner was also brought up on the GOG forum, where a GOG employee, who is involved in graphic design in the marketing department, commented at length on the post. The artist confirmed that the artwork is completely AI generated, although they deny that it was their work and decline to comment further on the company's internal AI use. However, they do expand on their personal opposition to AI at length, lamenting how ubiquitous it has become and how, around five years ago, "everything you'd see was something someone had spent time on...so it was worth being looked at," while this is not the case anymore. The full comment speaks to what appears to be an internal divide on the use of AI art, and this is a divide we observed in a recent State of the Gaming Industry survey as well, where many game industry workers admitted to using AI but most still thought it was harmful to gaming.

State of the Game Industry Survey: Game Workers United on Unionization, Divided on Gen AI

The 2026 State of the Game Industry survey report, conducted by the GDC Festival of Gaming, has revealed a number of interesting insights in to the current state of the game development landscape. The report showed that US game industry workers have a strong inclination towards unionization, with 82% of workers surveyed supporting unionization, while 13% were unsure, and only 5% opposed the idea. Up-and-coming talent, specifically those aged 18-24, were overwhelmingly in support of unionization, with zero respondents opposing the idea. This report comes shortly after unions representing Ubisoft workers in France called for a massive three-day international strike after the studio's ill-received cost-cutting measures and recent game cancellations.

On the topic of Generative AI, game workers were somewhat divided. 36% of industry workers reported using generative AI in their daily work, although it was far more common amongst those working at publishing companies (58%) than workers at development studios (30%). Despite moderate use of generative AI tools across various disciplines and workloads, like research and brainstorming (81%), email and code assistance (47%), and prototyping (35%), most professionals in the gaming industry think that generative AI is having a negative impact on the industry. 64% of visual and technical artists, 63% of game and narrative designers, and 59% of programmers think share their negative outlooks on the impact of generative AI on the industry, while only 7% of surveyed workers generative AI is having a positive impact on gaming.

iBuyPower Introduces AMD's Ryzen 7 9850X3D Desktop Processor to its High-Performance Custom and Prebuilt Gaming PCs

iBUYPOWER, a leading system integrator of gaming and content creation PCs, announced today that AMD's latest flagship gaming CPU, the AMD Ryzen 7 9850X3D, is now available as an option when purchasing a custom PC through iBUYPOWER's custom configurator, or through its recently launched PC Lab service on iBUYPOWER.com. Each computer built with the 9850X3D will also be backed by iBUYPOWER's extensive three-year labor and two-year parts warranty for additional peace of mind.

By boosting clock speed to up to 5.6 GHz for faster single-threaded performance and responsiveness, AMD's Ryzen 7 9850X3D CPU is the new king of PC gaming processors that is backed by unrivaled longevity thanks to the CPU being designed for AMD's Socket AM5 platform. Built on 2nd Gen AMD 3D V-Cache technology, the 9850X3D has been re-engineered to give direct cooler access to the processor cores, and is fully enabled for overclocking out of the box. This enables accelerated performance for everyday productivity tasks and even higher gaming performance.

Open Gaming Collective Forms to Enhance Linux Gaming

Linux gamers may have a reason to celebrate. A new collaborative initiative, the Open Gaming Collective (OGC), is being launched to enhance support for Linux-based gaming. The OGC aims to establish a unified set of software components that will become the standard across various Linux distributions within the gaming community. Founded by ASUS's Linux division, Universal Blue / Bazzite, ChimeraOS, Nobara, Playtron, Fyra Labs, PikaOS, and ShadowBlip, the OGC team is focused on a universal goal of bringing Linux gamers a better experience. The basic concept involves all members contributing software updates across the stack and standardizing certain areas to improve game and device compatibility. The newest collective aims to make gaming on Linux much smoother, similar to what Valve did with its SteamOS and Proton compatibility layer.
Shared Technical Pillars
OGC focuses on the foundational layers of the Linux gaming stack. We host shared components, agreed upon by the members, for all to use, with an "Upstream First" philosophy. Some of the projects we have in mind:
  • The OGC Kernel—a shared gaming-focused kernel
  • A downstream fork of Gamescope that expands hardware support to more devices

Ninjutso Teases Sora V3 Gaming Mouse Coming February 2026

The Ninjutso Sora V2 is one of the lightest full-size solid-shell wireless gaming mice on the market, coming in at just 39 g, and despite the V2 only just recently having received an updated 8K update, Ninjutso is already teasing a Sora V3 for early February. This is according to a new post on the brand's X page. Not much else has been revealed about the mouse, but we can infer some likely specs and changes based on the available information. Based on the recent update to the Sora V2, we can at least expect the Sora V3 to weigh no more than 39 g and feature 8 kHz polling, at least a PixArt 3395 sensor, if not the 3950, and Omron Optical switches for the main clicks.

Along with an early sneak peek at the mouse's design, Ninjutso commented "Best claw grip mouse of 2026?" This suggests that the Sora V3 will have some minor changes to the shell, even though the shell looks nearly identical to the V2 in the teaser image. When Ninjutso announced the Sora V2, one of the major changes was that the V2 mouse was shorter than its predecessor and had a somewhat taller hump. Judging from the image of the V3, it appears as though Ninjutso is leaning into this design trend once more, because the hump looks to have grown somewhat again. It also appears as though the front edge of the mouse, along with the left and right click buttons, has been lowered slightly compared to the V2. The side buttons on the Sora V3 also look slightly more pronounced than those of the V2, which would make them easier to find and trigger in tense gaming sessions.

Epomaker Reveals Carbonis Gaming Mouse With PAW 3950 Sensor, LCD, and Online Driver

Epomaker is no stranger to carbon fiber gaming mice, having previously launched the CarbonX gaming mouse, which used a lattice frame shell to reduce weight. The latest carbon fiber mouse from Epomaker is the Carbonis, and although it hasn't been fully revealed just yet, Epomaker has made early bird reservations available, charging prospective buyers a $1 non-refundable fee in exchange for a reservation and $15 discount when the mouse eventually launches later in January. No pricing is available just yet, but if it falls under around $70-80, it might be a competitive affordable alternative to flagship gaming mice, depending on the execution.

What we do know from the existing product page for the Carbonis mouse is that it will have a solid carbon fiber shell, and it will be a right-handed ergo shape, somewhat reminiscent of the Razer DeathAdder V4 Pro we reviewed prior. It will also be powered by the PixArt PAW 3950 sensor and the Nordic N54L MCU, and it will have an 8 kHz polling rate. It will also feature an online driver, instead of a Windows-only driver that needs to be installed. It will also have a small LCD on the top, likely used to display polling rate, battery level, and DPI settings, similarly to the Chilkey Glacier L W. Weight figures have not yet been announced, but it would be surprising to see a "lightweight" carbon fiber mouse launch at much over 60 g at most. The Carbonis will be available in a purple gradient colorway and a black colorway with the raw forged carbon fiber pattern visible on the surface. Both colorways have a gold scroll wheel, and no switches or encoder specs have been revealed.

Redragon Launches 61 g Gaming Mouse with Magnetic Dock and Two Mechanical Keyboards

Redragon is known for its budget gaming peripherals, and it has recently announced three more additions to the line-up, this time catering to both gamers and productivity users, with two num pad-toting mechanical keyboards and a wireless gaming mouse. Starting with the latter, the Ebony M998 STD is a tri-mode wireless gaming mouse with a mild ergonomic shape and powered by the PixArt PAW 3311 sensor, which means 24,000 DPI, up to 300 IPS speed, and 35 G acceleration tracking capabilities and 1 kHz polling. It weighs in at 61 g, and is powered by a 400 mAh battery. Redragon says it should last 34 hours on a single charge, but does not cite test conditions or connectivity mode, so your mileage may vary. Probably the most interesting part of the Ebony M998 STD is its magnetic charging dock, which charges the mouse with pogo pins, not wireless charging, and doubles as the 2.4 GHz receiver. While it's not using a flagship-tier sensor, it also does not command flagship prices, coming in at only $29.99 from Redragon directly. The mouse can also be customized on Windows with proprietary software, and it supports on-board macros and rebinding. Redragon also doesn't specify which switches are being used in the Ebony mouse.

Stop Killing Games Movement Nears 1.3 Million Verified Signatures

If you're even remotely into gaming, you've heard of the Stop Killing Games movement, which aims to petition the EU government to create laws that legally prevent publishers from prematurely ending support for video games, or at least compel them to find a way to leave games in a playable state when official support ends. Moritz Katzner, a volunteer for the project, recently posted an update to the official subreddit for the EU petition confirming that over 1.2 million signatures of the roughly 1.45 million signatures registered have been verified, effectively meaning that the representatives of the Stop Killing Games movement will be able to meet with the EU Commission in order to potentially get laws drafted and passed in order to avoid the destruction of video games. The SKG team plans to release a video update closer to the meeting with the EU Commission explaining what the next steps are and what the strategy is.

Xbox To Redouble PS5 Game Launch and Port Efforts in 2026

Microsoft's Xbox has been on a rampage against exclusive game releases after gobbling up what feels like half the game studios in existence in recent years. Still, in a recent interview with GamesRadar, Xbox Game Studios head, Craig Duncan, has said that the gaming giant has been somewhat inconsistent when it comes to launching games for the Sony PlayStation 5. Duncan said that, going forward, "we're going to try and be more consistent with what we do," adding that Xbox Game Studios and its developers want the games they make to be played by as many players as possible: "If you're on the Fable team you just want as many people who love Fable to appreciate the great work the team's doing."

He goes on to explain, however, that each game and platform is different, and, ultimately, "wherever our games show up we want them to show up and be the nest that they can be for that platform," continuing that there may be situations where a team cannot take on the extra workload of launching a game simultaneously on Xbox, PC, and PlayStation 5. In situations like those, he says, it's sometimes better to port it later. He also drives home the point that some games have unique launch strategies, where they'll launch on PC before they even make it to Xbox's first-party console hardware, or vice versa. It's safe to say that Xbox will be sticking to its recent tirade against platform-exclusive games as far as possible. Meanwhile, Sony is reportedly investigating a "Cross-Buy" feature, which would allow gamers to add PlayStation games to their PC game library when they're purchased on console.

Highguard Off to Rough Start with 'Mostly Negative' Review Rating Despite High Player Counts

Highguard, the debut free-to-play PvP "raid shooter" from Wildlight Entertainment, recently surprise launched across Steam, Xbox, and PlayStation, after much hype, owing to the new studio's veteran leadership. However, that hype was seemingly misplaced, as, despite peaking at over 95,000 concurrent players little over an hour after launch, Highguard has already earned itself a "Mostly Negative" review rating on Steam. According to SteamDB, 78.2%, or 8,383 players left negative reviews on Steam, with only 2,333 of the 10,716 total reviews praising the game. So far, the studio behind the game has not made any comments about initial performance or player sentiment, but it looks like it might be another case similar to that of Splitgate: Arena Reloaded, which is now effectively on life support, despite its predecessor's loyal player-base and a very recent launch.

Most of the criticism of the game seems to be centered around a lack of direction—the developers seemingly trying too hard to appeal to everyone instead of making a focused experience—poor map and interaction design, discordant pacing and mechanics, and lackluster performance. Some players also took issue with the fact that it was essentially a 3v3 shooter with a sizeable map and tedious mining and looting that don't seem to fit in with the game's stated goal of fast-paced gunplay. Many of these sentiments were echoed by players on r/PS5 on Reddit, where players also expressed frustration about the game's poor image quality, or "fuzziness" and with what seems like a never-ending flood of MOBAs and shooters.

2026 PlayStation State of Play Planned for Early February

Sony looks to be planning a State of Play event in February 2026, according to notable insider, NateTheHate2 on X. The leaker goes on to say in a reply that the State of Play is scheduled for the first half of February, specifically the 12th, although he didn't expand on what he expects to launch or show up at the event. The confirmation of the State of Play has expectedly led to a lot of speculation over what may be announced. For one, many are expecting word on that Horizon MMO that was previously leaked.

The list of 2026 launches that Sony has officially acknowledged is also quite large, including Marvel's Wolverine, Dune: Awakening, Onimusha: Way of the Sword, and Saros, which is currently already available for pre-order—just to name a few. It's likely that there will be some additional gameplay or showcase of these games, as well as the upcoming Marvel Tōkon: Fighting Souls 4v4 fighting game. It has also been previously leaked that Rockstar is working on a next-gen Red Dead Redemption 2, and there has been no shortage of speculation about that revisit potentially showing up at the February State of Play.

Remedy Narrows Down 'Control Resonant' Launch to Q2 2026

Control Resonant was previously revealed as the sequel to the acclaimed Control narrative action game. While a 2026 launch was previously confirmed, with Remedy and Annapurna co-financing and co-producing the game, an exact release window was not announced. However, as spotted by Insider Gaming, in late 2025 investor filings, Remedy revealed that Control Resonant will launch "at the end of Q2'26," suggesting a release date around May or June. It will launch simultaneously on Xbox Series X|S, PlayStation 5, PC via Steam and Epic Games, and macOS via Steam and the App Store.

Remedy also predicts impressive sales for Control in 2026, with the game studio projecting around 1.8 million copies in 2026 and 2.2 million copies in the following year. Remedy also reported that Resonant's predecessor, Control, has sold 5 million copies since its launch in 2019. The next installment in the franchise branches off the main story, following Dylan Faden, brother of Control's protagonist, Jesse, after he is deployed by the Federal Bureau of Control to a supernatural crisis in Manhattan to fend off a reality-warping cosmic entity that threatens the fabric of reality. Resonant was specifically designed so that newcomers to the franchise can hop in without having to play through the first game, and it will feature an evolution of the storytelling, combat, and exploration of the first game.

Abxylute N6 and N9C Switch 2 Controllers Boast Retro Looks, Hall Effect Sticks, and On-Board Macros

Abxylute is known for its mobile gaming controllers, with models often featuring TMR joysticks and triggers, and the company's latest projects, which are yet to launch, bring its designs and tech to the Nintendo Switch 2. The N9C is a retro-themed game controller based on the design and layout of the Nintendo GameCube. It features a wired USB-C connection that plugs into the bottom of the Switch 2, and it has traditional capacitive joysticks and mechanical micro switches for the face buttons, Alps tactile switches for the shoulders, and mechanical micro switches for the triggers. There are also two customizable rear buttons on the back of each controller side, and it has a 9-axis gyro input. Interestingly, the N9C has a built-in stand and BLE, although it has no built-in battery. That's because the BLE is designed to be used exclusively for customization and reprogramming. It also features on-board macros and customizable vibration and mapping for the rear and face buttons.

The N6 is a more modern take on a Switch 2 controller. It also connects to the Switch 2 via the same bottom USB-C port, but this time the focus seems to be on comfort and customizability rather than the retro looks of the N9C. The N6's grip design is reminiscent of the Steam Deck, although Abxylute has opted for a more traditional Xbox-style layout, with the offset joysticks. While the N6 is also fully customizable, it only features one rear button per side instead of the dual rear buttons of the N9C. The N6, however, uses Hall effect sticks, which are resistant to drift, and the joysticks have an anti-friction ring around the joysticks to avoid sticky movements. The ABXY face buttons on the N6 are silicone rubber domes, which are likely to feel somewhat softer than the Alps switches in the N9C, and the D-pad uses tactile switches. The triggers, meanwhile are digital triggers. The N6 has a solid tray back panel, but Abxylute has designed the back panel so that it redirects the sound from the Switch 2's down-firing speakers directly towards the user's face. Anxylute claims the audio chamber delivers "10% stronger bass," than the stock Switch 2 configuration. Both the Anxylute N9C and the N6 are launching on Kickstarter "soon," and pricing is not yet available for either controller. You can follow along on the shared Prelaunch page if you're interested.
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