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Palworld x Ultrakill Collab To Launch in Mid-December

Aside from having to fight Nintendo in an ongoing legal battle, Pocketpair, the developer of Palworld, is seemingly forging ahead with its ambitious plans. The game studio recently shipped its Tides of Terraria collaboration update and announced its upcoming cozy game, Palfarm, and now it is moving onto the next collaboration, this time with indie hit Ultrakill. The Ultrakill collaboration was previously announced, but now Pocketpair has officially announced the launch date for the collaboration, which is slated to launch on December 17.

In the Palworld Ultrakill collaboration, at least on Palworld's side, players will get access to some of the iconic Ultrakill robots and weapons from the hyper-violent shooter. A brief teaser at the end of the Home Sweet Home trailer that revealed the crossover release date also teased the full 1.0 release for Palworld, confirming that Palworld will launch out of Early Access in 2026.

All MSI Claws Now Support Microsoft Xbox Full Screen Experience

MSI is excited to announce that all its gaming handhelds, MSI Claws, now support Microsoft Xbox Full Screen Experience, providing a console-like interface for an intuitive gaming experience. Users can download and activate the Xbox Full Screen Experience through Microsoft's system and Xbox updates on all MSI handheld devices. The Xbox Full Screen Experience offers an immersive handheld gaming experience and numerous enhancements, including:

Unified Game Library: All games from various platforms, including Xbox Game Pass, Steam, Battle.net, Epic Games, and other game launchers, are now consolidated into a single, easily accessible location. Users no longer need to switch between multiple platforms to launch their favorite games.

Valve Will Set Steam Machine Price Like a Regular Gaming PC

Valve has revealed that its upcoming Steam Machine will carry price tags comparable to standard gaming PCs, explicitly avoiding the loss-leader strategy that console manufacturers have long employed to expand software and service sales. According to company engineers, the device will be priced in line with current PC hardware economics rather than following the subsidized approach that has defined the console market for decades. This decision positions the Steam Machine as a direct rival to conventional desktop computers rather than a budget alternative to PlayStation or Xbox consoles.

The company's rationale centers on engineering sophistication and tight system integration that Valve claims would be difficult to replicate with off-the-shelf components. The hardware package combines a semi-custom AMD Zen 4 processor with 6C/12T running at 4.8 GHz, paired with semi-custom RDNA 3 graphics architecture with 28 CUs running at 2.45 GHz, housed in a space-saving enclosure engineered for near-silent operation. Some features like Wireless and Bluetooth performance has been extra optimized to seamlessly support multiple controllers. These hardware choices are Valve's premium design philosophy focused on delivering a polished, integrated experience rather than simply competing on raw specifications.

Xbox Full Screen Experience Comes to Every Windows PC

After expanding the Xbox Full Screen Experience (FSE) to third-party handhelds, Microsoft is now offering regular Windows PCs the opportunity to play games using Xbox FSE. With the release of Windows 11 Insider Preview Build 26220.7271 (KB5070307) to the Dev and Beta channels, Xbox FSE can now be accessed on laptops, desktops, and tablets that aren't traditional handhelds like the ASUS ROG Xbox Ally. Users with KB5070307 and the Xbox app installed can navigate to Game Bar > Settings or press Win + F11 to toggle Xbox FSE. This feature can take over the screen at startup, hiding the desktop and minimizing background tasks, creating a console-like experience on your desktop.

The interface is designed to be minimalistic, with game tiles filling the entire display. Navigation is controlled by a game controller, and typical Windows elements are hidden to keep the focus on the game. Microsoft states that this mode also pauses maintenance activities and mutes notifications to ensure consistent frame delivery, whether you're on a bus, sofa, or in front of a TV. Task View and Game Bar provide a way to return to the desktop if needed, so you can manage your regular PC tasks alongside gaming.

Signs Point to Prince of Persia: Sands of Time Remake in 2026

Ubisoft first announced that it would be remaking Prince of Persia: The Sands of Time back in 2020, but the game has faced a troubled development cycle, with multiple delays since the reveal trailer and announcement—this includes when Ubisoft transferred the game from its studios in India to Ubisoft Montreal. Now, thanks to a recent Ubisoft earnings call, it seems as though the remake will launch as soon as Q4 2026. This timeline checks out, since four to five years in development makes sense for a AAA game franchise from a big studio.

The remake's supposed launch date was revealed by Ubisoft shortly after leaks claimed that the remake of Assassin's Creed Black Flag would launch around March 2026. Obviously, an official product roadmap from an investor briefing is far more trustworthy than a supposed leak, but it's important to also remember that Ubisoft originally planned to launch the Prince of Persia remake as soon as 2021, so it's anyone's guess whether it will actually materialize next year, even if the development timeline does make sense. Ubisoft also tipped an "unannounced title" that will also launch alongside the Sands of Time reboot.

Assassin's Creed Black Flag Remake Imminent

It's not news that Assassin's Creed Black Flag—one of the most beloved entries into the Assassin's Creed franchise—is getting a remake. Now, however, it seems as though we have a release date. According to reporting by Insider Gaming, the Assassin's Creed remake may launch as soon as March 31, 2026. This is in spite of Ubisoft's potentially rocky future, with a delayed earnings call earlier resulting in speculation that the game studio had been bought out, but had also started fully committing to a future with generative AI in games.

Ubisoft has not commented on the existence of the remake, but prior rumors suggested that it would be a remake in the more traditional sense, going so far as to suggest that the new game would rework game mechanics and transform the game by introducing more RPG gameplay elements. One of the things that made Black Flag such a rousing success was the way it handled sailing and exploration and the sheer wealth of content on offer. Meanwhile, many Assassin's Creed games that have launched since then have received criticism for their pacing and for feeling bloated.

Avalanche Studios Confirms Liverpool Studio Closure with 31 Devs Axed

Following a prior announcement from Avalanche Studios that the company was considering layoffs and shuttering its Liverpool studio, Avalanche has done just that. In an announcement on the studio's website, it recently announced that it has closed its Liverpool studio, explaining that the closure has resulted in 31 layoffs. Avalanche says that the studio's priority is to "continue supporting Avalanchers through this transition and to carry on making great games for our player communities."

The announcement comes shortly after Avalanche's upcoming game, Contraband, was cancelled earlier this year. The layoffs and studio closure were justified by executives as a way to ensure the long-term success of the company. The future of Avalanche's Stockholm studio is unclear as well, since that location was also mentioned in the original layoff announcement, but the company was seemingly only going to conduct layoffs at that branch and not close the whole thing.

PUBG Dev Launches Roguelike with Gen-AI World

PlayerUnknown Productions, a new game studio started by Brendan Greene, the mind behind PUBG, has launched its first game in Steam Early Access. While Greene is best known as one of the grandfathers of the battle royale genre, the new game, Prologue: Go Wayback! flips the script entirely, promising an open-world, single-player, survival roguelike. The biggest differentiating feature of Prologue: Go Wayback! is its AI-generated open world and exploration. While Go Wayback is a single-player game, there is no fixed narrative—your only objectives are to survive the elements and reach the weather tower.

Every time you jump into a run of Go Wayback, a new world measuring 64 km² is generated, featuring dynamic weather, a day-night cycle, and a unique map. The open beta also features a custom game creator, with configurable game modes and settings and a map editor that allows players to sketch out various geographic features for the machine learning model to base its world on. PlayerUnknown Productions's machine learning model is supposedly trained on freely available open-source data. It seems as though the game studio is trying to find a way to integrate AI into gaming to enable new experiences without some of the common pitfalls of generative AI, especially when it comes to copyright.

Mafia: The Old Country Free Update to Add Slew of New Content

Just three months after launch, Mafia: The Old Country is receiving a massive free content update, according to a recent 2K news post. The Free Ride update is confirmed to launch on November 20 and will introduce new game modes, weapons, car and horse racing, and new cosmetics. Along with the new vehicles and racing, you will also be able to drive in first-person with the update. It also adds challenges, which include assassination missions, combat challenges, and new secrets to uncover. At launch, there will be a total of nine combat challenges—five standoffs and four assassinations—each with their own rewards. There is also a new photo mode, and the Free Ride update will also add Classic difficulty for hardcore fans of the franchise. Classic difficulty will make enemies tougher and make it more difficult for players to recover after battle, and in Classic difficulty, when you reload, unused bullets are lost.

The titular new game mode, Free Ride, drops players into the game's version of 1900s Sicily and tasks them with exploring and taking on challenges as you explore. These challenges will be unlocked as you play the game's main campaign, and players will be able to switch between the campaign and Free Ride mode from the pause menu. There are also a number of secrets to uncover throughout the game's world in the Free Ride mode, and following the clues may lead you down a rabbit hole to a reward. Aside from the new game modes and content, Free Ride also adds 16 new outfits, three new hats, four new knives, three guns, three charms, and two new cars, all of which will be available both in the campaign and Free Ride mode.

Redragon Announces Impact M908 SE MMO Gaming Mouse with 18 Macro Buttons

Redragon has just announced its latest MMO-oriented gaming mouse, the Impact M908 SE, which has a symmetrical ergonomic design with a pinky rest, RGB lighting, and 12 programmable side buttons. With the main clicks, additional customizable top buttons, and the scroll click, the M908 features a total of 18 buttons. The M908 SE doesn't feature any wireless connectivity and uses an optical SG8960 sensor and Huano switches on the main buttons—although Redragon doesn't specify which model. The sensor is capable of up to 24,000 DPI and tracking up to 80 G acceleration, and the polling rate tops out at 1,000 Hz. The mouse is designed as an MMO mouse, and, as such, it focuses more on ergonomics and customization, rather than chasing light weight, like modern FPS mice. Instead, the M908 has an adjustable weight system with 8 small 2.4 g weights—theoretically, this allows you to tune the weight and center of gravity of the mouse.

In terms of ergonomics, the Redragon Impact M908 SE appears to be similar to the Razer Naga, although the Naga weighs significantly less than the 165 g Redragon contender. That weight is presumably with all of the weights installed, meaning it could be reduced by around 20 g. That's still quite heavy for a gaming mouse, but it isn't meant as an FPS mouse, so this may not be a concern. Redragon provides a custom software solution for programming the mouse on Windows, although there is no customization on macOS or Linux. Fortunately, the M908 SE does include onboard memory, so once you've customized the buttons and any macros, those will be saved to the mouse and can be used on other operating systems. The Redragon M908 is available from Redragon directly for $32.99.

CEO of GTA VI Publisher Wants AI NPCs for "More Natural" Conversations

In the latest of the AI takeover of the video games industry, Strauss Zelnick, CEO of Take-Two Interactive, the publisher of the GTA franchise, made some remarks in a CNBC interview that seem to suggest Take-Two may also soon start embracing AI in games. Speaking on the possibilities of the future of AI in video games, Zelnick says that one of the applications Take-Two is currently exploring is using AI to improve efficiency in the development pipeline, going on to emphasize that those efficiencies are "taking away mundane tasks, so people can focus on more interesting and creative tasks," and not necessarily reducing employment. Expanding further, Zelnick suggests that AI could be used in the creative process, providing the example of streamlining voice acting by training an AI model on a voice actor's lines and using the AI to generate NPC dialogue instead of scripting every interaction. He explains that if characters were to be trained on scripts recorded by voice actors, they could interact more naturally.

The idea of training an AI on the voices of paid actors is not new in gaming. Recently, Embark Studios explained how it used a similar model to create more versatile, interesting drop and marker callouts in both Arc Raiders and The Finals. This approach has been criticized for potentially putting voice actors' jobs at risk. When asked about a potential future in which AI could be used to create a game by someone with no technical knowledge, Zelnick explained that, while AI may be able to visually approximate a video game, creating a game is more complicated, specifically referring to the creative and technical talent, marketing, and the bigger picture that would prevent a fully AI-generated game from being realistically attainable—at least in the foreseeable future. Zelnick's comments come shortly after EA signed an agreement with Perplexity AI to integrate AI into workflows throughout the game studio—despite these systems allegedly wreaking havoc on employee efficiency—and Krafton announced a pivot to being an AI-first company.

The Game Awards 2025 Nominees Announced, Minor Controversy Ensues

The Game Awards has officially announced the full line-up for the 2025 event, and it looks as though the judges have had a rough time of it, thanks to just how many hotly anticipated games launched in 2025—and matching the hype, no less—alongside some underdogs that surprised fans of various genres. The Game Awards 2025 will once again be hosted by Geoff Keighley on December 11, 2025 at 17:30 PST (01:30 UTC). Some of the stand-out nominees include Clair Obscur: Expedition 33, Hades II, and Hollow Knight Silksong, all of which garnered massive amounts of attention at and since launch, although there are also a handful of interesting nominees, like the fresh new fighter from the creators of League of Legends, 2XKO, which has hardly left beta. The Game of the Year nominees for 2025 are Clair Obscur: Expedition 33, Death Stranding 2: On the Beach, Donkey Kong Bananza, Kingdom Come: Deliverance, Hades II, and Hollow Knight: Silksong.

While The Game Awards is primarily an awards show, it's not uncommon to see developers and publishers show off their upcoming games. Previously, we saw trailers for games like The Witcher IV, The Outer Worlds 2, and Borderlands 4 release during The Game Awards events. The Game Awards nominees announcement has not been without drama, either. The awards show came under fire online in a handful of posts on social media because of the nomination of Clair Obscur: Expedition 33 as an indie game when, in reality, it had a significantly higher budget and many more artists and developers working on it than many of its competitors.

Keychron Launches 3 New Aluminium TMR Gaming Keyboards with 8K Polling

Keychron has just expanded its line-up of analog gaming keyboards, launching three new all-aluminium Q HE series gaming keyboards with 8K polling and new TMR sensors. The new Q HE 8K series keyboards will kick off with the launch of the Keychron Q6 HE 8K, a full-size all aluminium gaming keyboard, and the Q3 HE 8K, which adopts a TKL layout, instead. The Q3 HE 8K ($229.99) and Q6 HE 8K ($239.99) will both be available on Keychron's site starting November 18, 2025, while the Keychron Q1 HE 8K, with a 75% layout, will be available from December 11. All of the new TMR keyboards are available in black and white with purple accent keys on the enter and escape keys. As the name suggests, the new Keychron Q HE 8K keyboards feature 8 kHz polling rate, but that comes at the cost of wireless connectivity. The new Q HE 8K keyboards use USB Type-C connections exclusively, although the connection mode switch typically found on Keychron keyboards has been replaced by a hardware profile selection switch.

The Keychron Q HE 8K keyboards have similar designs to previous Keychron Q HE keyboards, with the same aluminium switch plate and double-shot PBT keycaps in OSA profile. However, Keychron has swapped out the Gateron Double-Rail Magnetic switches found in its previous Hall effect and TMR keyboards with the Keychron Ultra-Fast Magnetic Lime switches, which are a lightweight (26-40 gf) linear switches with a standard orientation, making the Q HE 8K keyboards compatible with most other magnetic switches currently available. The new Q HE 8K series keyboards are powered by QMK firmware and are configurable and customizable through Keychron Launcher, a web app that is very similar to something like VIA but with a few additional features, like easy firmware updates.

Keychron Launches M2 Mini 8K: 50 g Gaming Mouse With PAW 3950 Sensor

Keychron has silently expanded its range of lightweight gaming mice with the new M2 Mini 8K. The new M2 Mini 8K features many of the same features as the M2 8K but in a more compact design ideal for users with smaller hands looking for a somewhat more affordable gaming mouse with top-tier hardware and a moderately asymmetrical ergonomic design. The Keychron M2 Mini 8K is available for $59.99 from the Keychron online store. The updated version of the Keychron M2 Mini 8K updates the polling rate from 1 kHz to 8 kHz and upgrades the sensor of the existing M2 Mini from the PixArt PAW 3395 to the PAW 3950 for reduce input latency and improved tracking features.

The sensor upgrade also means that the Keychron M2 Mini 8K is capable of up to 30,000 DPI sensitivity and tracking at up to 750 IPS and 50 G acceleration, even on glass, as long as it's thicker than 4 mm. The Keychron M2 Mini 8K has the same tri-mode wireless connectivity—Bluetooth 5.3, 2.4 GHz, and wired, with 8 kHz polling available over 2.4 GHz and USB-C connections—powered by a 600 mAh battery that Keychron estimates will deliver 140 hours of use when connected via Bluetooth. The Keychron M2 Mini 8K weighs in at just 50 g and has PTFE feet. The main click switches are Keychron's typical Huano Transparent Blue Shell Pink Dot switches, which are rated for 80 million clicks. The M2 Mini 8K measures in at just 177 × 64 mm and 38 mm tall, compared to the regular M2's 121.5 × 66.7 × 40.60 mm. The regular M2 8K also weighs 55 g, so the weight difference is almost negligible.

Retro Games and Plaion Replai Announce The Spectrum Collector's Edition

Plaion Replai, in partnership with Retro Games Limited, have revealed The Spectrum Collector's Edition, a stunning all-white homage to one of the most important milestones in British technological history - the one-millionth ZX Spectrum. Available exclusively for pre-order from today at www.plaionreplai.com, this strictly limited, premium Collector's Edition is priced at £199.99 and will not be sold anywhere else. Once the allocation is gone, it's gone forever.

Launching 26th June 2026, this Collector's Edition marks Retro Games Limited's most ambitious celebration of Spectrum heritage to date. The one-millionth ZX Spectrum, produced in 1983, represents far more than a numerical achievement. It symbolized the moment the UK firmly established itself as a global center of creativity, coding, and digital innovation. As the first British home computer to surpass one million sales, the Spectrum ignited the nation's 'bedroom coder' movement, nurturing future industry pioneers and giving millions of young people their first taste of programming, digital art, and game creation.

Backbone Launches Pro Xbox Edition Mobile Controller

Backbone has launched the Backbone Pro Xbox Edition, a next-generation controller redesigned from the ground up for gaming across phones, PCs, tablets, smart TVs, and even VR headsets. The Pro model features dual connection modes: a low-latency USB-C wired mode for handheld play and a Bluetooth Low Energy wireless mode offering up to 40 hours of battery life. Weighing just 199 g, it comes with full-size ALPS thumbsticks, Hall Effect triggers, two rear buttons, and laser-etched grips for better control and comfort. The controller works with the Backbone App, which brings together Xbox Cloud Gaming, Xbox Remote Play, Apple Arcade, Steam Link, PlayStation Remote Play, and other controller-compatible titles. The new FlowState feature lets players switch between devices (phone, PC, and TV) without re-pairing.

Compared to the Backbone One, released earlier this year, the Pro adds wireless connectivity, customizable inputs, and a more ergonomic design. Backbone says the Pro controller design went through over 9,000 part iterations and 30 user research studies, using a 3D camera system to track hand movements and analyze thousands of hours of gameplay to fine-tune comfort and control. Each unit includes one month of Xbox Game Pass Ultimate, giving instant access to cloud titles like Forza Horizon 5 and Minecraft. The Backbone Pro Xbox Edition is available now for $179.99 USD from Backbone.com, Xbox.com, and Amazon, with Best Buy availability in the US starting November 30.

Sony Announces PlayStation 27-inch Gaming Monitor With DualSense Charging Hook

Since the launch of the PlayStation 5 console, we've seen that players enjoy having the flexibility to choose where they play PS5 games - whether it's in their living room on their big screen TV, in other areas of the home, or outside of the home remotely with PlayStation Portal remote player. In keeping up with these trends, we are pleased to introduce another option for players with our new 27" Gaming Monitor with DualSense Charging Hook - coming to the U.S. and Japan.

The new PlayStation gaming monitor pairs nicely with our recently announced Pulse Elevate wireless speakers, which features lifelike desktop audio and seamless voice chat. Both products were designed with the PS5 desktop gaming experience in mind, offering a high-quality visual and audio desktop experience for those who want the option of playing in personal spaces.

Corsair Expands Cross-Brand Partnership with Call of Duty: Black Ops 7

Corsair (NASDAQ:CRSR), a leading global developer and manufacturer of high-performance gear and technology for gamers, content creators, and PC enthusiasts, today debuted the next chapter in its exclusive multi-year, cross-brand partnership with the critically acclaimed Call of Duty franchise. The collaboration continues with the debut of a full lineup of Black Ops 7 themed products across the Corsair family of brands, including SCUF Gaming, Elgato, and ORIGIN PC.

This ongoing partnership spans multiple product categories, from award-winning controllers and gaming peripherals, to custom PCs, keyboards, streaming gear, and accessories, bringing together two of the world's best known gaming brands to deliver peak performance and style for Call of Duty players everywhere.

ASUS ROG Pelta Now Available as White Edition

Republic of Gamers (ROG) today announced the availability of the ROG Pelta White. The new ROG Pelta Gaming Headset is a versatile tri-mode headset designed for all gamers. Weighing just 309 g, the headset features a brand-new oval ear cup design - with intuitive controls on the ear cup for easy adjustments while gaming - and a three-stage adjustable, elastic fabric headband with breathable fabric to reduce pressure, making it ideal for long gaming sessions.

The headset can be connected via Bluetooth, 2.4 GHz RF with ultra-low latency and ROG SpeedNova wireless technology, as well as via a wired USB-C connection. The headset is also compatible with multiple platforms, including PCs, Macs, Nintendo Switch, PlayStation 4 & 5 and mobile devices. It features 50 mm ROG Titanium-Plated Diaphragm Drivers for rich, detailed sound across a wide frequency range of 20 Hz-20 kHz and a 10 mm super-wideband boom microphone for clear, detailed voice communication. With up to 60 hours of battery life (with RGB lighting disabled) in 2.4 GHz mode and a quick 15-minute charge for up to 3 hours of use, gamers don't have to worry about battery life even during competitive gaming sessions.

Ayaneo Nears Launch of Next 2 Handheld Featuring Ryzen AI Max+ 395 APU

Ayaneo appears to be nearing the launch of its long-awaited Next 2 Windows handheld, the true successor to the original Ayaneo Next. The company has revealed new details confirming that the device will be powered by AMD's Ryzen AI Max+ 395 APU, featuring 16 cores and 32 threads built on the Zen 5 architecture, with 64 MB of L3 cache and boost clocks of up to 5.1 GHz. The integrated Radeon 8060S GPU features 40 compute units running at up to 2.9 GHz, capable of offering discrete-class performance in a handheld form factor.

The Next 2 will also feature Ayaneo's latest custom hardware design, including a dual-fan cooling system, high-capacity battery, and at least an 8-inch display, judging from the released pictures. The controls combine a floating 8-way D-pad, Hall effect triggers, and dual intelligent touchpads, with customizable rear buttons and dynamic Chroma lighting.

Wooting Launches 60HE v2 Gaming Keyboard Pre-Orders, Reveals First Batch Shipment Date

As previously revealed, Wooting has officially launched the founder's campaign (read: pre-order campaign) for the Wooting 60HE v2. Pricing has remained at the predicted $179.99 starting price, with the most expensive version coming in at $239.99, and the keyboard maker has also confirmed the actual start of shipping date for the 60HE v2 as December 4. Previously, only the plastic case's shipment date was confirmed, but it seems as though Wooting is confident that it will have enough interest to be able to start delivering the first batch within a month of launching the pre-order campaign.

One of the biggest changes to the 60HE v2 is the optional split space layout, and Wooting has put up a tracker on the pre-order page showing the share of split space and traditional pre-orders. At the time of writing, Wooting 60HE v2 buyers are leaning heavily towards the traditional layout rather than split spaces, with split spaces only occupying 20% of the pre-orders, while the remaining 80% of the 60HE v2 pre-orders feature the traditional space bar. This isn't entirely unsurprising, since split space bars are generally limited to enthusiast and ergonomic keyboards, which are by far a minority, and mostly separate from the gaming keyboard market altogether. Pre-built 60HE v2 keyboards will also ship with the new closed-bottom Lekker Tikken Medium switches pre-installed by default, although these can be swapped out if buyers have their own switches.

Arc Raiders Roadmap Reveals Ambitious Content Plans for 2025

Following the strong launch of Arc Raiders, the new battle royale from Embark Studios, the developer behind The Finals, the studio has announced its 2025 content roadmap for Arc Raiders. Despite there only being little more than two months left in the year, it looks like Embark has a lot planned. According to the blog post revealing the roadmap, aside from the usual "bug fixes, balance tweaks, and QOL features," there will be two major updates, one in November and another in December. These updates are called North Line and Cold Snap, respectively, and both updates will introduce new quests, but that's about where the similarities end.

Where North Line adds a new map, two new Arc enemies, new in-game items (presumably weapons and other utilities), and a community unlock event, Cold Snap will introduce the "snowfall" map condition—just in time for winter—as well as the Flickering Flames event, a new raider deck (read: battle pass) and start the expedition departure window. Based on a previous blog post by Embark, it seems as though the December update will land right around December 14, since that's the expected end of the first expedition project. The roadmap also mentions new cosmetics, feats, and trials as ongoing work for an upcoming update, so there appears to be a wealth of content planned, perhaps in an attempt to forestall the player desertion that seems to plague all but a few multiplayer shooters.

Attack Shark Unveils the R11 ULTRA Carbon Fiber Flagship Gaming Mouse

Gaming is no longer just a contest of reflexes and performance. It has evolved into a fusion of technology, vision, and design. Embodying this philosophy, ATTACK SHARK, a gaming peripheral brand specializing in affordable, high-performance mechanical keyboards, gaming mice, and accessories, has recently introduced the R11 ULTRA, its latest flagship carbon fiber gaming mouse. This launch marks a major leap forward in combining advanced material science with top-tier engineering, setting a new benchmark for precision, durability, and responsiveness in professional gaming gear.

The R11 ULTRA's most striking innovation lies in its material: forged dry carbon fiber. Inspired by the full-carbon body of Formula 1 race cars, this material offers an exceptional balance of lightness and strength. With a tensile strength exceeding 3,500 MPa--several times that of steel--dry carbon fiber allows the R11 ULTRA to achieve extreme lightweight construction without compromising structural rigidity. Crafted through a complex multi-stage process that demands artisan-level precision, each shell of the mouse embodies engineering mastery and material artistry.

Heart Machine Workers Suffer Another Round of Layoffs Ahead of Next Game Launch

Heart Machine revealed earlier this month that it was laying off a significant number of staff and "winding down" the development of its most recent early access game, Hyper Light Breaker. This was shortly after the studio announced its upcoming stylized side-scroller action horror game, Possessor(s). Now, however, it seems as though a number of developers and staff who worked on Possessor(s) are also getting the boot, less than two weeks before the game's November 11 launch. The layoffs weren't announced by the studio itself, but rather in a series of posts on Bluesky by the affected workers. One post read: "My time at Heart Machine has sadly come to a rather abrupt end," suggesting an immediate end to their six-year stint at the studio. This is the third round of layoffs at Heart Machine in the last year, with the first coming in November 2024, shortly ahead of the launch of Hyper Light Breaker.

At the time of writing, it's unclear just how many workers were laid off, but it appears as though the layoffs will affect multiple roles in different departments. One worker who worked on PR and community and management, commented in a video that "by the time Possessor(s) comes out on November 11, I don't know that anyone who worked on it will even be at the company anymore." She also mentions that the layoffs would be effective immediately, echoing the sentiments of other posts and suggesting that some staff members have been retained until the game launches. This was confirmed by a producer who was laid off, who says that her time a Heart Machine "will come to an end after Possessor(s) ships," adding that she is too busy "literally shipping the game to start actively looking for work."

Corsair Announces Novablade Pro Wireless Hall Effect Leverless Fight Controller

Corsair, maker of award-winning gaming peripherals, today revealed their first fighting game-focused controller, the Novablade Pro Wireless Hall Effect Leverless Controller, featuring Corsair MGX Hyperdrive magnetic switches, Rapid Trigger and FlashTap SOCD technology.

"With gamers demanding faster, more responsive inputs, building a controller that utilizes our fastest, most responsive switches was an obvious play," said Tobias Brinkmann, Vice President and General Manager of Gaming Peripherals. "The Novablade Pro is a leap in input innovation, fusing MGX Hyperdrive magnetic switches with cutting-edge performance features like Rapid Trigger and FlashTap. For both fighting game professionals and aspiring players aiming for the top, chasing precise timing windows that last mere milliseconds are key - and Novablade Pro has the features they need for their pursuit of reliable frame perfection."
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