News Posts matching #Gaming

Return to Keyword Browsing

Corsair Announces Novablade Pro Wireless Hall Effect Leverless Fight Controller

Corsair, maker of award-winning gaming peripherals, today revealed their first fighting game-focused controller, the Novablade Pro Wireless Hall Effect Leverless Controller, featuring Corsair MGX Hyperdrive magnetic switches, Rapid Trigger and FlashTap SOCD technology.

"With gamers demanding faster, more responsive inputs, building a controller that utilizes our fastest, most responsive switches was an obvious play," said Tobias Brinkmann, Vice President and General Manager of Gaming Peripherals. "The Novablade Pro is a leap in input innovation, fusing MGX Hyperdrive magnetic switches with cutting-edge performance features like Rapid Trigger and FlashTap. For both fighting game professionals and aspiring players aiming for the top, chasing precise timing windows that last mere milliseconds are key - and Novablade Pro has the features they need for their pursuit of reliable frame perfection."

ASUS Republic of Gamers Unveils Rapture GT-BE19000AI AI Gaming Router

ASUS Republic of Gamers today announced the ROG Rapture GT-BE19000AI, the world's first AI router. Combining breakthrough intelligence, platform-level flexibility, and next-generation performance, it is the ideal solution in an era where gaming, streaming, and smart home devices demand more from networks. The GT-BE19000AI delivers intelligence, automation, and reliability.

Built-in neural processing unit
The ROG Rapture GT-BE19000AI is the first router equipped with a built-in AI core. The AI core is complemented with a quad-core CPU, 4 GB of DDR4, and 32 GB of onboard storage. Unlike conventional routers that rely solely on the CPU, the GT-BE19000AI offers an integrated system that provides dedicated compute resources for Docker apps and related workloads.

GOG Preservation Program Grows to 248 Games With 16 New Games Including Original Hitman

Since it launched in November 2024, GOG's game Preservation Program has earned the distribution platform and its parent company, CD Projekt Red, a not-insignificant amount of goodwill through its active development efforts to keep old games playable on modern PC hardware. This runs counter to recent trends in gaming that have resulted in popular games going offline while they still have active fan bases. The most recent wave of new arrivals in the GOG Preservation Program include some notable classics, like Tomb Raider GOTY, Tom Clancy's Splinter Cell, and Hitman: Codename 47 and brings the overall total to 248 games in the program.

The preservation efforts aren't simply archival packages, either. GOG has a development team working to somewhat technically modernize the games and to test and ensure stability by adding support for features like widescreen aspect ratios, fixing engine bugs and CPU usage issues, and adding features like frame rate limiters to eliminate physics errors. In total, GOG claims to have implemented 1292 improvements to the games in its Preservation Program. Many of these improvements also include quality of life fixes, like support for an array of modern controllers and improved keyboard and mouse support. All of the games added to the program are also DRM-free, and many have added support for cloud saves.

ViewSonic Showcases Range of Display Options to Elevate Productivity and Entertainment

ViewSonic Corp., a leading global provider of visual and edtech solutions, is celebrating the 2025 holiday season with a dynamic showcase of displays at the Pepcom Holiday Spectacular!, October 29th in New York City. The latest offerings from ViewSonic deliver powerful performance, sleek portability, and simplified connectivity, ideal for content creators, gamers, and remote working professionals.

This year's collection of displays features high-resolution desktop monitors, ultra-portable OLED displays, and projectors for work and entertainment needs. ViewSonic is debuting the VP3276T-4K, a 32-inch ColorPro monitor that is Pantone Validated and features a Thunderbolt 4 docking station. Also being demonstrated is the lightweight M1X projector that is part of the AtmosKIT Autoplay GO Bundle and festive decoration kit to create a showstopping holiday experience.

Battlefield Launches RedSec Free-to-Play Battle Royale Spin-Off With up to 100-Player Matches

jAs predicted by the early leaks and rumors surrounding the new game, EA has officially announced Battlefield RedSec as a free-to-play battle royale game "built on Battlefield's iconic DNA," with the new battle royale shooter launching on PC via Steam, Epic Games, and the EA App and on PS5 and Xbox Series X|S consoles. Players will face off in 100-player battle royale (in 25 teams of four or 50 teams of two), squad mode, and a mission-based elimination mode. The game is set in Fort Lyndon, a government testing facility in California that has become a war zone, and the biggest Battlefield map to date. As you might expect of an urban setting, the battlefield varies from tight interior spaces to wide open city streets, and much of the environment in RedSec is destructible.

Battlefield RedSec calls for, at minimum, an Intel Core i5-8400 or AMD Ryzen 5 2600, an AMD Radeon RX 5600 XT, NVIDIA GeForce RTX 2060, or Intel Arc A380, and 16 GB of RAM. As is increasingly the case with multiplayer games these days, RedSec also requires that players have TPM 2.0 and Secure Boot enabled, effectively locking out any potential gamers on Linux, including the Valve Steam Deck. RedSec also gives creators access to Portal, the updated Battlefield UGC and custom game creator, replete with all the vehicles and weapons from Battlefield RedSec.

OneXPlayer Officially Reveals Water-Cooled AMD Strix Halo-Powered OneXFly Apex Gaming Handheld

OneXPlayer has officially announced its latest gaming handheld, the OneXFly Apex, which puts the exciting AMD Ryzen AI Max+ 395 APU and Radeon 8060 graphics into a compact handheld form factor with some interesting cooling and power tricks. The new Windows gaming handheld from OneXPlayer is clearly aimed to combat recent announcements from the likes of GPD, replete with a detachable battery, just like GPD's Win 5. Unlike the Win 5, however, OneXPlayer also saw fit to equip the OneXFly Apex with a liquid cooling system to keep the AMD Ryzen AI Max+ 395 in check. OneXPlayer says that the powerful APU is capable of drawing as much as 120 W with this cooling solution, claiming that it is the first Windows gaming handheld to achieve this feat. The Apex will come with an 8-inch, 120 Hz IPS display with a maximum rated brightness of 500 nits and 100% coverage of the sRGB color space.

The watercooling solution is a detachable tower containing the radiator, pump, and reservior, much like the XMG Neo 17's Oasis system we reviewed prior. In handheld mode, without the water cooling tower, the OneXFly's APU is said to be capable of sustained 80 W TDP with up to 100 W supposedly also possible. This is all powered by an 85 Wh external battery in a similar piggyback configuration to GPD's Win 5 detachable battery. OneXPlayer showed off some comparative testing putting the device up against another handheld equipped with the AMD Ryzen Z2 Extreme, and the Strix Halo-powered device expectedly blew the smaller APU out of the water when it came to gaming tests. As is the case with other portable devices using the same APU, the OneXPlayer OneXFly Apex will be available with up to 128 GB of LPDDR5x-8000 memory and a 2 TB NVMe SSD (with another M.2 slot available for upgrades). While the device is clearly intended primarily as a gaming handheld, OneXPlayer is openly marketing the Apex as a do-it-all machine, especially considering the water cooling dock.

Corsair and CD Projekt RED Celebrate 10 Years of The Witcher 3: Wild Hunt with Limited Edition Keyboard, Mouse, and Mousepad

Corsair, maker of award-winning gaming peripherals, today revealed a collaboration with CD Projekt RED celebrating the 10th anniversary of The Witcher 3: Wild Hunt. The Corsair x The Witcher 3: Wild Hunt 10th Anniversary Collection commemorates a decade of killing monsters with a limited run of officially licensed gaming peripherals. Fans can relive their monster slaying adventures with a new set of gear, thoughtfully recrafted with iconic touches from the game.

"Fans worldwide have been spellbound by Geralt of Rivia's quest to find Ciri, and we're thrilled to help them complete their own quest to find the ideal gear to celebrate 10 years of this legendary game," said Tobias Brinkmann, Vice President and General Manager of Gaming Peripherals at Corsair. "We're proud to have the opportunity to work with CD Projekt RED to bring this collaboration to life and to let fans showcase their love for this iconic game with our high-performance peripherals featuring a captivating new design."

Halo: Campaign Evolved Lead Responds to Criticisms of AI Use

News recently broke in a Rolling Stones interview that Halo Studios had relied on AI in the development of Halo: Campaign Evolved, with the game director, Greg Hermann, commented about "how integrated AI is becoming" in the "tooling" of the studio's development pipeline. Following this and other comments that implied AI was being heavily used in the remake of Halo: Combat Evolved, fans started assuming that varying degrees of the creative workload involved in the development of Campaign Evolved was being handled by generative AI. This comes after EA and Krafton both announced an increase in their reliance on generative AI in both the game development process and overall corporate management processes.

More recently, however, an Xbox representative responded directly to Rolling Stones, clarifying that "There is no mandate to use generative AI in our game development, and that includes Halo: Campaign Evolved," contrary to the situation facing many EA workers, who have allegedly been facing pressure to use AI tools for over a year. This response echoed the game director's prior insistence that generative AI is being used merely as a tool by the developers to improve general workflows, and that game development "really is about that creative spark that comes from people." Mentions of generative AI in video games are only becoming more frequent, and many online discussions surrounding AI indicate that it is fuelling an erosion of trust in game studios and developers.

Microsoft Gaming Head Confirms First-Party Xbox Design for Next-Gen Console Launch

Recently, after ASUS launched the ROG Xbox Ally series and rumors popped up about Xbox potentially abandoning its long line of first-party console designs, Xbox president, Sarah Bond clarified that Microsoft is "100% looking at making things in the future," and commented that next-gen hardware is in development, although her words seem to have been carefully chosen, seemingly to avoid making any concrete proclamations about the next-gen gaming console before everything was finalized. In a recent interview with Famitsu, however, head of Microsoft Gaming, Phil Spencer, confirmed that the next-generation Xbox would be Xbox's in-house design.

In the interview, when asked about what comes after the Xbox Series X|S, Spencer responded that, while the ASUS ROG Ally would be the next Xbox hardware launch, the next first-party hardware launch out of Microsoft would be the next-gen Xbox. Not only does this confirm that the next-gen Xbox will still be an in-house design, but it suggests that there will be no first-party Xbox-branded handheld gaming PCs until at least 2027, when the next-gen Xbox is expected to launch. Conveniently, this doesn't discount any potential successors to the ASUS ROG Xbox Ally before that date. Previous rumors indicated that Microsoft was developing an in-house gaming handheld, only to later offload that engineering effort onto ASUS. While there has been no word on whether Xbox is planning another handheld console to align with the next-gen console launch, Sony looks to be developing both handheld and home console systems, each with its own APU co-developed by AMD.

Battlefield: RedSec Revealed As Free-To-Play BF6 Battle Royale Mode Coming on October 28

It has long been rumored that Battlefield 6 would be accompanied by a new battle royale game mode to replace the aging Firestorm, however there has been no official announcement of a PVP battle royale mode two weeks after the new shooter launched. New information from online data miners, however, now suggests that this radio silence may be intentional. According to @ModernWarzone on X, DICE and EA will launch the free-to-play Battlefield: RedSec battle royale game mode on October 28. The launch strategy here is rather curious, since EA apparently won't release any trailers or marketing material ahead of the launch, making it essentially a shadow drop alongside the Battlefield 6 Season 1 update.

Aside from the official name, which is getting heavily criticized online, the free-to-play battle royale game mode will closely follow the same formula as its predecessor. Previous supposed leaks from the same source indicated that Battlefield: RedSec would feature a highly destructible map with 100 players competing for first prize, and that matches would last "around 25 minutes." Of course, these rumors are from earlier this year, so they should be taken with a grain of salt. Internal Battlefield Labs update changelogs also leaked earlier this month, confirming that RedSec players will each have two slots for armor plates and that the battle royale game mode will feature both ground vehicles and helicopters for aerial combat, with the requisite countermeasures also available for players. Players will also be able to talk to one-another with proximity chat.

Electronic Arts Reveals Stability AI Partnership To "Expand Creative Possibilities" For Game Devs and Designers

Electronic Arts has just announced a partnership with Stability AI, the company most well known for its Stable Diffusion image generation model. EA says that the partnership will see EA and Stability AI work together to "co-develop transformative AI models, tools, and workflows" to empower creative teams in the game development process. The stated goal is to improve efficiency and give artists "more time to focus on what matters most," although one of the examples given in the statement is generating textures for use in games, so it stands to reason that EA games will soon feature a not-insignificant amount of AI-generated content. The partnership will start with the generation of PBR materials for texturing in-game models.

While Stability AI is known for its Stable Diffusion image generation model, it is also responsible for video, audio, and 3D generation tools, and the statement makes it clear that these 3D generation tools will be used in the development process. The announcement suggest that, for the time being, the AI systems being developed in the partnership will be used to generate individual assets and "pre-visualize entire 3D environments from a series of prompts." It remains to be seen how the gaming community will respond to EA's announcement, but there has been significant push-back from gamers in other cases where AI-generated content was spotted in games or their marketing.

Assassin's Creed Shadows Gets Official Switch 2 Port This Year Alongside More Free Story Content

Assassin's Creed Shadows has been out since March already, but now Ubisoft is bringing Naoe and Yasuke's story to the Nintendo Switch 2, with an all-new trailer revealing that the latest installment in the Assassin's Creed franchise will arrive for the Switch 2 on December 2, 2025. The trailer is accompanied by a fall roadmap and an official press release with more details about what to expect from both the Switch 2 version of the game and the rest of the game's content updates. Ubisoft confirmed in the announcement that Assassin's Creed Shadows on the Switch 2 will have all of the game's current title updates and free content at launch, with the exception of the Claws of Awaji update. The aforementioned update will arrive in an update in 2026.

[Editor's note: Our in-depth performance review of Assassin's Creed Shadows is now live]

Assassin's Creed Shadows will also feature cross save for those playing on multiple systems, and Ubisoft has implemented some tweaks to the game's UI for the Switch 2's touch screen. Ubisoft also announced Title Update 10 and 11, slated for October 28 and November 25, respectively. The most notable changes coming to the game with Title Update 10 are the parkour changes, which will unlock more freedom by removing parkour barriers and tweaking parkour moves to work in more scenarios. The November Title Update 11 will be the game's third free story drop, called "A Puzzlement," which will take "a more humorous, silly tone" that Ubisoft says is more reminiscent of Assassin's Creed Odyssey. It will also adapt one of each protagonist's moves for the other character. Naoe will learn a version of Yasuke's war kick and Yasuke will learn how to "stealthily dispatch enemies in a non-lethal way." Ubisoft also teased a special collaboration coming in November, but declined to provide further details.

YUNZII Intros RT75 PRO Dual-8K Rapid Trigger Gaming Keyboard

When it comes to gaming, speed is everything. The new YUNZII RT75 PRO redefines this standard—now equipped with Dual 8K polling rate in both wired and 2.4G modes. Designed for magnetic switch enthusiasts, this next-generation keyboard merges artistic aesthetics and pro-level gaming performance in stunning black and pink colorways. Let's dive into what makes the RT75 PRO a true game-changer.

Gaming Keyboard with Hall Effect Magnetic Switches
The YUNZII RT75 PRO delivers an 8K polling rate in both wired and 2.4G modes, achieving 0.1 ms wired and 1 ms wireless response for lightning-fast precision. Built with Hall Effect magnetic switches, this triple-mode keyboard (USB-C, 2.4G, Bluetooth) ensures unmatched responsiveness and reliability for competitive gaming.

Copilot for Gaming Screenshots Your Games, Uploads Them to MS, Enabled by Default

Microsoft is experimenting with integrating Copilot AI functionality across various platforms. However, this time the company is doing something that many users might not be aware of. The Gaming Copilot AI is being trained by default using users' screengrabs, performing OCR on the screenshots, and sending the extracted text back to Microsoft servers to train its large language models—all without users being informed of this process. A Resetera forum member, "RedbullCola," discovered this through network traffic analysis, noticing that the Gaming Copilot AI app was transmitting data to Microsoft servers without his knowledge. To make matters worse, this occurred while he was testing a game under an NDA. This situation raises multiple security concerns, as it could potentially breach the NDA agreement between the user and the game company, risking the leakage of text from the unreleased game.

We verified this ourselves and can confirm that the feature is indeed enabled by default. The only option you can opt-in for is model training on your voice chats, which is thankfully disabled by default. To check whether your setting for training text models from your screenshots is being used, go to Game Bar, open Gaming Copilot, head to Settings, and click on Privacy. There, you can uncheck the training slider to prevent your screen records from being sent to Microsoft for LLM training. For example, under the GDPR, using EU users' personal data to train AI requires a transparent notice. Automatically enabling screenshot collection for model training without an appropriate legal basis or explicit informed consent could breach the law, and invoke a lawsuit from EU's governing body.

Epomaker Launches the CarbonX and Click Lite Gaming Mice

With continuous support from its growing community, Epomaker has received valuable feedback and suggestions. Many community members have expressed a desire for mice that not only offer a visually striking design but also deliver exceptional performance. In response to this, Epomaker is proud to announce the launch of two new mice, designed and developed based on the input of its dedicated users.

The Epomaker CarbonX
Although Epomaker is not a traditional mouse brand, the CarbonX was designed from the outset to break the mold. Featuring an innovative aerospace-grade carbon fiber shell, this mouse combines a lightweight 50 g build with exceptional durability, efficient heat dissipation, and a comfortable user experience.
To achieve a more stable 8 kHz polling rate, the Epomaker CarbonX moves away from traditional, lower-cost sensors, opting for the high-performance PixArt PAW3950 sensor. Paired with Omron optical switches, the Epomaker CarbonX is designed to assist users in achieving peak performance in both gaming and daily use, with a lifespan of up to 1 million clicks. An 8 kHz polling rate is a rare feature found only in high-end gaming mice, providing an ultra-fast response speed that is several times that of most wireless mice.

Ubisoft Layoffs to Slash Jobs at Two Studios with Cost Cutting in Mind

It appears as though the gaming industry is continuing its brutal trend of studio closures and layoffs. This time, Ubisoft has announced a double-whammy of layoffs affecting two studios in a cost-cutting effort. The two affected studios are RedLynx and Massive, with affirmed job cuts at Massive and the proposed restructuring at RedLynx entering collective negotiations on October 30. The job cuts at Massive appear to be final, and the announcement doesn't clarify how many jobs will cut, but the stated justification is to focus on The Division franchise, the Snowdrop engine, and Ubisoft Connect. The RedLynx announcement, however, cites a renewed focus on "small screens," a reduction in costs, and stronger prioritization as justifications for the proposed job cuts, which would result in the "reduction of a maximum 60 positions." The shift would see RedLynx transition fully from a multiplatform studio to developing exclusively for small screens—presumably referring to smartphones and tablets.

Eligible staff at Massive will have the option of taking part in a "voluntary career transition program" that will give them "the opportunity to take their next career step on their own terms." The transition program also comes with an unspecified severance package, although the online response to the announcement was still bitter, with many netizens questioning the ambiguity of the statement on X and the studio's apparent reluctance to refer to the changes as layoffs. This news comes after Ubisoft earlier this month announced a consolidation of many of its IPs under a new subsidiary called Vantage Studios, which saw the Chinese gaming giant, Tencent, scoop up a 25% stake in some of Ubisoft's most recognizable AAA games.

Qwertykeys Releases $80 Sonic HE+ Hall Effect PCB Upgrade for Neo65 Mechanical Keyboard

The Qwertykeys Neo65 keyboard line-up, known for its premium build quality, customizability, and relatively affordable price, was recently updated with a Hall effect version in the Sonic He+, with Qwertykeys promising an upgrade module akin to the one offered by Wooting for the 60HE+ for Neo65 mechanical keyboard owners. That Sonic He+ PCB module has now become a reality, offering Neo65 owners a drop-in upgrade to turn their mechanical keyboard into an HE keyboard with 8,000 Hz polling. Unlike the Wooting 60HE+ module, the Sonic65 He+ module kit comes with just about everything you'll need to convert a mechanical Neo65 keyboard to its Hall effect sibling. That means the PCB and a carbon fiber plate, a new ribbon cable, mounting and assembly hardware, Owlab Nova Magnetic switches, stabilizers, case and plate foams, and even the frosted translucent keycaps with the cyberpunk green or purple legends.

It also includes accessories, like an upgraded keycap and switch puller, USB cable, and a tool to remove the PCB and plate assembly from the plate. The Sonic65 He+ module is available at $80, and users have a choice of white or green legends on the smoky keycaps. The Sonic65 He+ offers similar features to similar Hall effect gaming keyboards, including customizable actuation distance, Rapid Trigger, SOCD, Dynamic Keystroke, and macro creation via the proprietary NeoFlux web driver. The Hall effect sensors offer 0.01 mm sensitivity, and the Owlab Nova Magnetic switches included with the module have 3.5 mm of travel and a 50 gf bottom-out force, which is similar to the linear red mechanical switches that come with many old-school gaming keyboards. The switches also feature a closed-bottom design and a box stem, which should offer a cleaner sound profile and minimize stem wobble.

Ticktype DP104 Retro Full-Size Mechanical Keyboard Launches As First Product from OwLab Subsidiary

OwLab is known for its premium enthusiast DIY mechanical keyboards, like the $499 PT750, with sister company Qwertykeys bringing up the rear with midrange enthusiast DIY kits. Now, however, OwLab has announced a new sub-brand called Ticktype, which appears to fill the pre-built keyboard niche. While the new keyboard brand has only just been given a name, two keyboards that previously fell under the Qwertykeys brand, the Evo75 and Evo80, will now be sold under Ticktype. That said, Ticktype has also debuted the DP104, a new full-size wireless mechanical keyboard that takes inspiration from retro gaming—much like the QK65 MK3 we covered recently—and the custom mechanical keyboard scene, but with the benefits of a pre-built keyboard.

The Tick type DP104, aside from being a full-size mechanical keyboard with a proper num pad and an aluminium case, boasts a number of features that make it both fun to use and easy to mod for beginners just looking at their first mechanical keyboard. For starters, the DP104 has a quick-release ball-catch top case, meaning the top case releases by applying only a little pressure in the correct direction, allowing you full access to the keyboard's interior for stuff like modifications, cleaning, or changing out the gasket mounting system for something stiffer or with more give. The other neat feature is the colorful "interactive pixel display" located above the num pad. This small landscape display can be used for fun features, like the reactive fireworks mode, real-time typing mode, and an "audio reactive mode" that displays an equalizer that reacts to nearby sounds, or you can make it display keyboard status, like battery charge, OS mode, the time, and caps lock status. The DP104 also has a customizable RGB light bar and two volume control buttons just above the arrow keys.

Heart Electric: Colorful New Team-Based Shooter From Star Wars Battlefront Dev Gets October Playtest

Modoyo is a new game studio out of Stockholm, Sweden, and its first game is Heart Electric, a fast-paced elimination hero shooter that pits 16 players against one another in teams of four, with the added twist of the "Flux" maglev traversal mechanic that adds verticality to the map. Heart Electric is still under development, with Niklas Fegraeus—who served as design director on Star Wars: Battlefront II and lead designer on Battlefield V—at the helm as creative director, but it seems as though a release date might not be too far off. No launch date has been announced, but the game has a Steam Store page, and Modoyo recently opened applications for a play test scheduled for October 24-26.

Modoyo says that Heart Electric is being developed "with player feedback at its core," suggesting that the game will change significantly ahead of its launch based on community feedback after this play test. Currently, it features a colorful, cartoonish art style somewhat reminiscent of that of Paladins or Fortnite. There are four playable heroes currently announced, each with a unique design, and Modoyo has put a lot of emphasis on the importance of tactics, teamwork, and synergy, with mods, perks, mods, and different weapons serving those goals. The minimum system requirements call for a 4th-Gen Intel Core i5, 8 GB of RAM, and at minimum an NVIDIA GeForce GTX 1080 or AMD Radeon RX 6700 XT, although this is subject to change.

Crucial Launches DDR5 Pro OC 6400 CL32, Its Fastest Gaming Memory to Date

Crucial, a brand of Micron Technology, Inc., is deepening its commitment to gamers with the debut of Crucial DDR5 Pro Overclocking (OC) 6400 CL32 Gaming DRAM. Engineered for tech enthusiasts and offered in 32 GB kits or 16 GB single modules, this new memory delivers faster speeds, lower latency and a bold new design that looks as good as it performs. This launch cements Crucial's commitment to PC gamers with new 10-nanosecond/CL32-class latency and delivers on feedback related to aesthetics, now with a new elevated heat spreader design.

"Today's AAA games are more immersive, fast paced and demanding than ever. They push systems to their limits with real-time action, intense multitasking and ultra-high frame rates," said Dinesh Bahal, corporate vice president and general manager of Micron's Commercial Products Group. "Gamers need memory that can keep up. Crucial DDR5 Pro OC 6400 CL32 is designed for those who want to win on both performance and style. It helps players load games faster, react instantly and stay ahead of the competition. It's fast, reliable and looks incredible inside your rig."

[Editor's note: Our in-depth Crucial Pro OC DDR5-6400 32 GB CL32 Review is now live]

Microsoft Readies Windows-on-Arm for Gaming With AVX/AVX2 Support

With the release of the October 2025 cumulative update (KB5066835) for Windows 11 versions 24H2 and 25H2, Microsoft has expanded Prism emulation for Arm64 devices. This update enables Windows to emulate x86 vector instructions such as AVX and AVX2 on Arm PCs. As a result, many apps and games that previously couldn't run on Arm hardware can now at least launch. Intel's AVX is a set of SIMD instructions commonly used by media tools, game engines, and creative applications to speed up tasks like video encoding, physics, and effects. Arm-based chips like Snapdragon do not natively support Intel's proprietary AVX instructions, which often led to failures or poor performance in these programs. Prism's emulation translates AVX instructions, allowing these programs to run on Arm devices. However, because it is emulation, there is additional CPU overhead, and performance will vary significantly depending on the application.

Arm, on the other hand, offers the Scalable Vector Extension (SVE), which enhances vector processing capabilities in the Armv8-A architecture, with SVE2 being its successor in Armv9-A. Unlike traditional SIMD designs with fixed-size vectors, SVE supports flexible vector lengths from 128 to 2048 bits in 128-bit increments. This flexibility allows chip manufacturers to select the vector size that best suits their processors. The main advantage is that programs written for SVE can run on any SVE-compatible processor without recompilation, regardless of the processor's vector size.

Xbox Boss Confirms Future In-House Hardware Still Planned After ASUS ROG Xbox Ally Sparks Confusion

When news first broke about the ASUS Xbox Ally gaming handheld, there was a lot of talk about Xbox abandoning its first-party hardware in favor of similar partnerships. Recent rumors refuted these suppositions already, but now a more official statement has been made by Sarah Bond, president of Xbox, in an interview with Variety. The executive explained that the decision to partner with ASUS for the Xbox Ally because the two could innovate and "transform the experience" more quickly and more innovatively working together rather than separately.

Bond goes on to say that, while the ASUS ROG Xbox Ally is meant to be just one tool in the Xbox gaming arsenal and that Xbox has not wavered in its development of next-gen console hardware. "We are 100% looking at making things in the future... We have our next-gen hardware in development." She also emphasized Microsoft's partnership with AMD, which was only just announced in June 2025 and would see the two companies collaborate to combine "the power of Ryzen and Radeon for consoles, handhelds, PCs, and cloud." She goes on to comment that there's "more innovation to come," hinting that Xbox would lean further into its handheld development, which will seemingly materialize in both hardware and software. Currently, it is expected that the next-gen Xbox console will arrive in 2027.

Zotac Boards Powerful Mini PC Hype Train With NVIDIA RTX 5060 Ti-Powered ZBOX MAGNUS

In light of the recent flood of AI-ready mini PCs coming from the likes of Framework and GMKtec, Zotac has announced its own competitor, this time opting for a slightly different approach than the hyped AMD Ryzen AI Max+ 395 APU. Instead, the component company known for its mini PCs and discrete NVIDIA GPUs has equipped the Zbox Magnus (stylized as ZBOX MAGNUS) with an NVIDIA GeForce RTX 5070 Ti and up to a 20-core (8 performance, 12 efficiency cores) Intel Core Ultra 7 255HX CPU paired with dual memory slots for up to 96 GB of DDR5-6400 CSODIMM or DDR5-5600 SODIMM RAM—all in a mere 2.65-liter chassis. By default, however, the Magnus doesn't ship with RAM or storage, with a barebones variant currently listed on the company's Chinese site at a converted price of around $1,966 (13,9999 Yuan).

The product page lists the cooling solution as a heatsink and fan, but it's unclear whether there are separate heatsinks and fans for the CPU and GPU, raising questions about potential thermal throttling, given the tiny chassis. Zotac says that the Zbox Magnus is the first mini PC of its size to offer a desktop-class GeForce RTX 5060 Ti 16 GB GPU in a chassis that small, with the chassis measuring in at just 210 × 203 × 62.2 mm. That small chassis comes with the caveats that the Zbox Magnus needs a 330 W external AC-DC adapter, and that it features a soldered laptop-class CPU. Despite the small chassis, the Zbox Magnus has a decent selection of ports, with five USB Type-A ports, dual front USB Type-C ports, and dual Ethernet ports. It also comes with wall mount hardware and Wi-Fi antennae in the box.

Motion Twin Addresses Dead Cells 2 Demand: "We Are Driven by What We Want To Make"

Dead Cells has been one of the most talked-about indie games in the seven years since its launch, with fans clamoring for a sequel that seems to never be coming—despite plenty of other content having recently been added to the game. In a recent interview with PCGamesN, Motion Twin, the developer behind the smash-hit roguelite, has addressed the demand for a sequel to Dead Cells. The co-creative director and game designer at Motion Twin, Yannick Berthier, explained that Motion Twin is "a collective of individuals that are creative and want to create stuff," and that the company's unorthodox structure allows it to follow creativity instead of pursuing profits.

Berthier went on to say that part of the reason Motion Twin made Windblown instead of Dead Cells 2 is that the team wanted to create something in "a new universe, super bright, that could be co-op." He also supposed that the company's indie nature allows it to continue exploring things that the creative team want instead of appealing to shareholders or the internal pressures of a parent company. Windblown launched nearly a year ago, on October 24, and although it's still in Early Access on Steam, it's still notable that it has not yet surpassed Dead Cells when it comes to player counts, at least according to SteamDB. Despite this and the continued pressure from fans for the sequel to the beloved roguelite, Berthier says that Motion Twin doesn't regret pursuing Windblown instead of Dead Cells 2, going on to say that the eight-person, employee-owned studio "followed its heart." Windblown has changed greatly since its launch, with frequent updates mostly based on player feedback, but it still seems to be fighting a bit of an uphill battle to be able to compete with its predecessor. Currently, Windblown is only available in Early Access on Steam, and a full 1.0 launch date has not yet been announced.

Razer Launches Phantom White Collection Featuring Retro-Inspired White Finish

Razer, the leading global lifestyle brand for gamers, today expands its celebrated Phantom Collection with the debut of Phantom White - a sleek new translucent colorway in white that brings retro-futuristic vibes to modern gaming setups. First unveiled in June 2025, the Phantom Collection redefined gaming gear aesthetics through its all-translucent design, refined internal architecture, and immersive Razer Chroma RGB integration. Engineered to push the boundaries of gaming hardware design, every piece is crafted to be admired inside and out by fans who appreciate every detail of their battle station.

The Phantom White Collection continues that philosophy, blending retro gaming vibes with modern minimalism to deliver a fresh take on translucent gear. The lineup also extends into mobile gaming for the first time with the Razer Kishi V3 - Phantom White Edition, echoing the retro aesthetic while enabling gamers to revisit nostalgic titles on the go.
Return to Keyword Browsing
Nov 13th, 2026 23:22 CST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts