News Posts matching #NVIDIA RTX

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System Requirements for Call of Duty: Modern Warfare Released

The official system requirements for the Call of Duty: modern Warfare Beta have been outed, and these should remain pretty close to the final release version requirements. If you want to enjoy the game's implemented NVIDIA RTX features, you know you'll have to have an NVIDIA RTX graphics card - that part is pretty straightforward.

Luckily, the system requirements for non-RTX gameplay aren't too steep; this is a Call of Duty game we're talking about, after all. Even though these games usually offer more than adequate graphics, this is a twitch shooter; the better frame rates players can have, the better and more fluid the action is; and hence, an optimized game engine is key. For the minimum system requirements, a Core i5 2500K "or AMD equivalent" is required, paired with an NVIDIA GeForce 670 2 GB (jeez, they really went into their dust bin for this one) or, puzzlingly, a GTX 1650 4 GB; for the AMD camp, a Radeon HD 7950 is all that's necessary. The recommended specs call for an Intel Core i7 4770K "or AMD equivalent" paired with an NVIDIA GeForce GTX 970 4 GB / GTX 1660 6 GB or an AMD Radeon R9 390 / RX 580. The games' beta will be available for all players tomorrow, September 21st.

MAINGEAR Launches ELEMENT Gaming Notebook: 9th Gen Intel, NVIDIA RTX

MAINGEAR — an award-winning PC system integrator of custom gaming desktops, notebooks, and workstations — today launched the MAINGEAR ELEMENT, their new ultimate gaming notebook designed in collaboration with Intel. Custom engineered from the ground up, the ELEMENT features best-in-class hardware housed in a sleek machined magnesium alloy body, making it MAINGEAR's most professional notebook ever released.

The all-new ELEMENT fuses MAINGEAR's passion for design and performance into a truly modern gaming notebook with a thin, minimalist profile that doesn't compromise on raw power. The ELEMENT is optimized for the most demanding gamers and content creators, pairing a 9th Gen Intel i7-9750H processor and an NVIDIA GeForce RTX 2070 with Max-Q design GPU to hit peak performance in today's latest games. An ultra-smooth 144hz 15.6" IPS display with a narrow bezel delivers an incredibly immersive gaming experience. An RGB keyboard with individually-lit silent mechanical switches and a glass touchpad ensure users have precise control of the on-screen action. 32 GB of DDR4 memory and 2 TB of blazing-fast NVMe storage top off the ELEMENT's high-end specs.

AORUS Announces the All-New AORUS 17 Flagship Laptop

Top-of-the-line gaming brand AORUS, reveals itself at the 2019 GAMESCOM trade show in Germany Cologne, in which the spotlight shines at the all-new 17 inch flagship gaming laptop, the AORUS 17. AORUS takes the lead yet again through the co-op with world renowned switch manufacture OMRON to innovate and develop a set of unique mechanical switches that is tailored for the AORUS 17, not only does the keys offer exceptional durability, it also offers one of the best feeling keys that gamers can find on a laptop. The AORUS greatness continues through the combination of the brand new Intel 8-core CPU, NVIDIA RTX graphics chip with Ray Tracing technology and an exclusive WINDFORCE INFINITY cooling system, the AORUS 17 steadily sits on the high-end gaming thrown with these specs.

AORUS leads the industry again by working with world renowned mechanical switch manufacture, OMRON in order to create a unique set of mechanical keys for the AORUS laptop, with gamer oriented design details, including an optimal 2.5 mm key travel and an actuation point of 1.6 mm, giving gamers both the sensational touch and sound of a crisp blue switch, which gamers can now enjoy the qualities of a full mechanical keyboard right on their AORUS laptop. AORUS pursues further by redesigning the key caps to produce stunning backlit keys with unique "concentric" keycaps, letting the LED underneath the keycap shine though evenly, increasing the overall lighting intensity by 27%, in addition to the AORUS exclusive FUSION 2.0 keyboard customization software, gamers can truly create a unique personal style.

Minecraft to Get NVIDIA RTX Ray-tracing Support

Minecraft is the perfect gaming paradox. It's a stupidly-popular title, but with simple graphics that can run on practically any Windows machine, but supports the latest 3D graphics APIs such as DirectX 12. The title now adds another feather to its technical feature-set cap, with support for NVIDIA RTX real-time raytracing. RTX will now be used to render realistic light shafts using path-tracing, global illumination, shadows, ambient occlusion, and simple reflections. "Ray tracing sits at the center of what we think is next for Minecraft," said Saxs Persson, Franchise Creative Director of Minecraft at Microsoft. "RTX gives the Minecraft world a brand-new feel to it. In normal Minecraft, a block of gold just appears yellow, but with ray tracing turned on, you really get to see the specular highlight, you get to see the reflection, you can even see a mob reflected in it."

NVIDIA and Microsoft are yet to put out a release date on this feature update. It remains to be seen how hardcore crafters take this feature. Looking at images 1 and 2 (below), we can see that the added global illumination / bloom blurs out objects in the distance. This gives crafters the impression that the draw-distance is somehow affected. Crafters demand the highest possible draw-distance, with nothing blurring their view. We can't wait to try this out ourselves to see how RTX affects very-large crafting.
A video presentation by NVIDIA follows.

Assetto Corsa Competizione Dumps NVIDIA RTX

Assetto Corsa Competizione, the big AAA race simulator slated for a September release, will lack support for NVIDIA RTX real-time raytracing technology, not just at launch, but even the foreseeable future. The Italian game studio Kunos Simulazioni in response to a specific question on the Steam Community forums confirmed that the game will not receive NVIDIA RTX support.

"Our priority is to improve, optimize, and evolve all aspects of ACC. If after our long list of priorities the level of optimization of the title, and the maturity of the technology, permits a full blown implementation of RTX, we will gladly explore the possibility, but as of now there is no reason to steal development resources and time for a very low frame rate implementation," said the developer, in response to a question about NVIDIA RTX support at launch. This is significant, as Assetto Corsa Competizione was one of the posterboys of RTX, and featured in the very first list by NVIDIA, of RTX-ready games under development.

NVIDIA Announces Financial Results for Second Quarter Fiscal 2020

NVIDIA today reported revenue for the second quarter ended July 28, 2019, of $2.58 billion compared with $3.12 billion a year earlier and $2.22 billion in the previous quarter. GAAP earnings per diluted share for the quarter were $0.90, compared with $1.76 a year ago and $0.64 in the previous quarter. Non-GAAP earnings per diluted share were $1.24 compared with $1.94 a year earlier and $0.88 in the previous quarter.

"We achieved sequential growth across our platforms," said Jensen Huang, founder and CEO of NVIDIA. "Real-time ray tracing is the most important graphics innovation in a decade. Adoption has reached a tipping point, with NVIDIA RTX leading the way. "NVIDIA accelerated computing momentum continues to build as the industry races to enable the next frontier in artificial intelligence, conversational AI, as well as autonomous systems like self-driving vehicles and delivery robots," he said.

NVIDIA RTX 2060 Super and RTX 2070 Super Chips Come in Three Variants Each. Flashing Possible?

While working on GPU-Z support for NVIDIA's new GeForce RTX Super cards, I noticed something curious. Each of the RTX 2060 Super and RTX 2070 Super is listed with three independent device IDs in the driver: 1F06, 1F42, 1F47 for the former and 1E84, 1EC2, 1EC7 for the latter. GeForce RTX 2080 Super on the other hand, like nearly every other NVIDIA SKU, uses only a single device ID (1E81). The PCI device ID uniquely identifies every GPU model, so the OS and driver can figure out what kind of device it is, what driver to use, and how to talk to it. I reached out to NVIDIA, for clarification, and never heard back from them besides an "interesting, I'll check internally" comment.

With no official word, I took a closer look at the actual values and remembered our NVIDIA segregates Turing GPUs article, that was part of the launch coverage for the initial GeForce RTX unveil. In that article, we revealed that NVIDIA is creating two models for each GPU, that are identical in every regard, except for name and price. If board partners want to build a factory-overclocked card, they have to buy the -A variant of the GPU, because only that is allowed to be used with an out of the box overclock. Manual overclocking by the users works exactly the same on both units.

NVIDIA GeForce RTX 2080 Super Appears in FFXV Benchmark Database

Results of NVIDIA's upcoming GeForce RTX 2080 Super graphics cards have been revealed in Final Fantasy XV benchmark database, where the card is compared against other offerings at 2560 x 1440 resolution using high quality settings. The card scored 8736 points, while its predecessor, RTX 2080, scored 8071 points at same resolution and settings. This shows around 8 % improvement in favor of newer model, which is to be expected given the increase in memory speed going from 14 Gbps to 15.5 Gbps and CUDA core count which increased from 2944 cores to 3072. With this improvement, RTX 2080 Super is now only 105 points (about one percent) behind TITAN V graphics card in FFXV benchmark. If you wish to compare results for yourself, you can do so here.

NVIDIA RTX SUPER Lineup Detailed, Pricing Outed

NVIDIA has officially confirmed pricing and SKU availability for its refreshed Turing lineup featuring the SUPER graphics cards we've been talking about for ages now. Primed as a way to steal AMD's Navi release thunder, the new SUPER lineup means previously-released NVIDIA gppahics cards have now hit an EOL-status as soon as their souped-up, SUPER versions are available, come July 2nd.

The RTX 2060 and RTX 2080 Ti will live on, for now, as the cheapest and most powerful entries unto the world of hardware-based raytracing acceleration, respectively. The RTX 2070 and RTX 2080, however, will be superseded by the corresponding 2070 SUPER and 2080 SUPER offerings, with an additional RTX 2060 SUPER being offered so as to compete with AMD's RX 5700 ($399 for NVIDIA's new RTX 2060 SUPER vs $379 for the AMD RX 5700, which is sandwiched in the low-end by the RTX 2060 at $349).

NVIDIA RTX 2070 SUPER Pictured for the First Time

VideoCardz have managed to snag a photo of the upcoming NVIDIA RTX 2070 SUPER. Set in a new, Turing refresh series of graphics cards that will basically increase execution units and RT capabilities across the RTX 2000 series lineup, the RTX 2070 SUPER is based on the TU104 silicon, which powers the current RTX 2080 graphics card (revision TU104-410-A1). With 2560 shading units, 160 TMUs and 64 ROPs, 320 Tensor cores and 40 RT cores across 40 SMs, this card is meant to bring the battle to AMD's upcoming Navi graphics cards, keeping NVIDIA's momentum in the consumer market.

The card is basically an NVIDIA reference RTX 2070 with a green SUPER logo, with the additional differentiation of the black part of the cooler shroud now being silver-colored. According to leaked information, it's expected that NDAs will be lifted come the series launch on July 2nd.

Bitspower at COMPUTEX 2019: New CPU, GPU Blocks and Conceptual Products

Bitspower at COMPUTEX 2019 showcased new products and conceptual, advanced looks at products that are still being developed. The company showcased GPU waterblocks for both the NVIDIA RTX 20-series of graphics cards, as well as AMD's current top of the line Radeon VII. On the GPU waterblock side of things, they also showcased an in-development block with a rugged texture and design that carries Bitspower's logo, which would certainly look great on a vertically-mounted GPU.

8Pack Launches the New Supernova XL ft Intel's Ultra-exclusive i9-9990XE

Ian "8Pack" Parry is proud to announce his latest extreme machine, the Supernova XL. Built inside the CaseLabs STH10, the Supernova XL not only draws its inspiration from the very first 8Pack machine, but also gives one final moment in the sun to add to the already accomplished CaseLabs legacy. Standing at just under a metre the Supernova XL is a colossal machine, consisting of five custom acrylic pass through plates complete with mirrored internals. It's a showpiece to behold. The interior is also fitted with a light box, bathing the water-cooled components in a customisable light display.

Powering the Supernova XL you'll find one Intel's most exclusive processors, the i9-9990XE. Available in extremely limited quantities, through closed auction, this elusive processor is so exclusive it isn't even listed on the official Intel Ark database. The i9-9990XE is a 14 core processor, with a 4.0 GHz base clock pulling 255W TDP, it's capable of hitting a 5.0 GHz boost clock across all cores - straight out of the box. Cooled by a custom water-loop, with two dedicated radiators, the i9-9990XE is overclocked by 8Pack himself for a system that gives only world-class leading performance.

NVIDIA Studio Driver Available Now

NVIDIA Studio Drivers provide artists, creators and developers the best performance and reliability when working with creative applications. To achieve the highest level of reliability, Studio Drivers undergo extensive testing against multi-app creator workflows and multiple revisions of the top creative applications from Adobe to Autodesk and beyond. Available today, the newest NVIDIA Studio Driver provides optimal support for the latest releases of top creative apps, including Autodesk Maya 2019, 3ds Max 2020, Arnold 5.3.1.0, Blackmagic Design DaVinci Resolve 16, and Daz 3D Daz Studio.

NVIDIA RTX Logic Increases TPC Area by 22% Compared to Non-RTX Turing

Public perception on NVIDIA's new RTX series of graphics cards was sometimes marred by an impression of wrong resource allocation from NVIDIA. The argument went that NVIDIA had greatly increased chip area by adding RTX functionality (in both its Tensor ad RT cores) that could have been better used for increased performance gains in shader-based, non-raytracing workloads. While the merits of ray tracing oas it stands (in terms of uptake from developers) are certainly worthy of discussion, it seems that NVIDIA didn't dedicate that much more die area to their RTX functionality - at least not to the tone of public perception.

After analyzing full, high-res images of NVIDIA's TU106 and TU116 chips, reddit user @Qesa did some analysis on the TPC structure of NVIDIA's Turing chips, and arrived at the conclusion that the difference between NVIDIA's RTX-capable TU106 compared to their RTX-stripped TU116 amounts to a mere 1.95 mm² of additional logic per TPC - a 22% area increase. Of these, 1.25 mm² are reserved for the Tensor logic (which accelerates both DLSS and de-noising on ray-traced workloads), while only 0.7 mm² are being used for the RT cores.

EK Releases Aluminum Based Water Blocks for NVIDIA RTX Series Graphics Cards

EK Water Blocks, the market leader in PC custom liquid cooling, is announcing the expansion of their Fluid Gaming aluminum based custom loop liquid cooling line. With price and performance in mind, EK Fluid Gaming is an inexpensive ticket to the custom liquid cooling world. Following the release of copper blocks for NVIDIA GeForce RTX 2080 and 2080Ti cards, EK is now launching one aluminum water block that is cross-compatible with NVIDIA GeForce RTX 2080 and 2080Ti cards which use the reference PCB and layout.

The EK-AC GeForce RTX is a full-cover water block designed and developed in cooperation with NVIDIA and it fits several high-end NVIDIA GeForce RTX graphics cards. This water block directly cools the GPU, RAM as well as VRM (voltage regulation module) as water flows directly over these critical areas, thus allowing the graphics card to reach higher boost frequencies. The loud stock fan gets to be replaced by a slim-line minimalistic water block that will not only make your PC look better, but also make the graphics card perform better. Finally, you will be able to enjoy your favorite games in silence. This water block also comes with a sleek matte black backplate.

Shadow of the Tomb Raider RTX Patch Now Available: RTX and DLSS Enabled

A new patch has become available for Shadow of the Tomb Raider, which updated the game to the latest graphical technologies in the form of RTX and DLSS. The PC port of the game has been handed by developer Nixxes, which partnered with NVIDIA to work on adding ray-tracing enabled shadows to the game (there's a thematic coherence there if I've ever seen one).

NVIDIA to Enable DXR Ray Tracing on GTX (10- and 16-series) GPUs in April Drivers Update

NVIDIA had their customary GTC keynote ending mere minutes ago, and it was one of the longer keynotes clocking in at nearly three hours in length. There were some fascinating demos and features shown off, especially in the realm of robotics and machine learning, as well as new hardware as it pertains to AI and cars with the all-new Jetson Nano. It would be fair to say, however, that the vast majority of the keynote was targeting developers and researchers, as usually is the case at GTC. However, something came up in between which caught us by surprise, and no doubt is a pleasant update to most of us here on TechPowerUp.

Following AMD's claims on software-based real-time ray tracing in games, and Crytek's Neon Noir real-time ray tracing demo for both AMD and NVIDIA GPUs, it makes sense in hindsight that NVIDIA would allow rudimentary DXR ray tracing support to older hardware that do not support RT cores. In particular, an upcoming drivers update next month will allow DXR support for 10-series Pascal-microarchitecture graphics cards (GTX 1060 6 GB and higher), as well as the newly announced GTX 16-series Turing-microarchitecture GPUs (GTX 1660, GTX 1660 Ti). The announcement comes with a caveat letting people know to not expect RTX support (think lower number of ray traces, and possibly no secondary/tertiary effects), and this DXR mode will only be supported in Unity and Unreal game engines for now. More to come, with details past the break.

8Pack Launches The ORION X2 - A Dual System Featuring Three RTX TITANS for a Measly £32,999.99

The World's Most Powerful Dual System Computer, Featuring a Triple Stack of NVIDIA's Flagship TITAN RTX Graphics Cards and Three Custom Acrylic Water-cooling Loops.

A pioneer in innovation, system customisation and world-record breaking Overclocks. 8Pack has been creating revolutionary gaming systems for the last decade. Working directly with NVIDIA, Intel and ASUS ROG he's proud to present the Orion X2, a dual system configuration that not only features the most premium selection of enthusiast grade hardware, but offers something that's completely game changing in terms of raw performance.

NVIDIA DLSS and its Surprising Resolution Limitations

TechPowerUp readers today were greeted to our PC port analysis of Metro Exodus, which also contained a dedicated section on NVIDIA RTX and DLSS technologies. The former brings in real-time ray tracing support to an already graphically-intensive game, and the latter attempts to assuage the performance hit via NVIDIA's new proprietary alternative to more-traditional anti-aliasing. There was definitely a bump in performance from DLSS when enabled, however we also noted some head-scratching limitations on when and how it can even be enabled, depending on the in-game resolution and RTX GPU employed. We then set about testing DLSS on Battlefield V, which was also available from today, and it was then that we noticed a trend.

Take Metro Exodus first, with the relevant notes in the first image below. DLSS can only be turned on for a specific combination of RTX GPUs ranging from the RTX 2060 to the RTX 2080 Ti, but NVIDIA appear to be limiting users to a class-based system. Users with the RTX 2060, for example, can't even use DLSS at 4K and, more egregiously, owners of the RTX 2080 and 2080 Ti can not enjoy RTX and DLSS simultaneously at the most popular in-game resolution of 1920x1080, which would be useful to reach high FPS rates on 144 Hz monitors. Battlefield V has a similar, and yet even more divided system wherein the gaming flagship RTX 2080 Ti can not be used with RTX and DLSS at even 1440p, as seen in the second image below. This brought us back to Final Fantasy XV's own DLSS implementation last year, which was all or nothing at 4K resolution only. What could have prompted NVIDIA to carry this out? We speculate further past the break.

NVIDIA DLSS Technology Coming to Battlefield V Soon According to DICE Update Notes

In a case of "Oops, we didn't mean to", DICE's update notes for Battlefield V came out at least a day before they were supposed to. While DICE quickly took to social media to mention these update notes were not necessarily final, everyone was quick to notice that the PC-specific improvements section listed NVIDIA DLSS support being added on February 25. We were able to take a look at DLSS in action on Battlefield V at the NVIDIA suite during CES 2019, and it made a vast difference in overall performance and graphics alike, especially since we could now turn on NVIDIA RTX and not get a massive decrease in average framerate.

Jaqub Ajmal, a producer at DICE for the game soon tweeted to clarify that the company is still working on this implementation, and does not actually have a set date yet. It may well be that the actual update notes that go out tomorrow (still Feb 11 in North America at the time of posting) may well have something else instead. Regardless of whether this happens Feb 25 or not, we here at TechPowerUp will take a closer look at DLSS and in-game effects, so be on the lookout for that. In the meantime, let us know your thoughts on DLSS coming to game titles and your expectations for the future.

3DMark Adds NVIDIA DLSS Feature Performance Test to Port Royal

Did you see the NVIDIA keynote presentation at CES this year? For us, one of the highlights was the DLSS demo based on our 3DMark Port Royal ray tracing benchmark. Today, we're thrilled to announce that we've added this exciting new graphics technology to 3DMark in the form of a new NVIDIA DLSS feature test. This new test is available now in 3DMark Advanced and Professional Editions.

3DMark feature tests are specialized tests for specific technologies. The NVIDIA DLSS feature test helps you compare performance and image quality with and without DLSS processing. The test is based on the 3DMark Port Royal ray tracing benchmark. Like many games, Port Royal uses Temporal Anti-Aliasing. TAA is a popular, state-of-the-art technique, but it can result in blurring and the loss of fine detail. DLSS (Deep Learning Super Sampling) is an NVIDIA RTX technology that uses deep learning and AI to improve game performance while maintaining visual quality.

System Requirements for Metro: Exodus Outed; Denuvo Protection Included

The system requirements for 4A Games' Metro: Exodus, the studios' first open-world effort that comes with baked-in NVIDIA RTX support, have been outed. The minimum system requirements for 1080p gaming at 30 FPS uses the Low IQ settings, and should be achieved by an i5-4440 CPU, paired with a 2 GB VRAM graphics card (GeForce GTX 1050 or Radeon HD 7870) and 8 GB of RAM.

For the Extreme IQ settings, at 4K 60 FPS, though, you'll require, obviously, a beast of a system. An Intel Core i9-9900K is the CPU of choice here, paired with 16 GB of RAM and the top of the line NVIDIA RTX 2080 Ti. These requirements pressupose the absence of any RTX features, however, so prepare to see your maximum resolution with those features on coming down quickly as you scale the ray tracing capabilities. RTX-specific performance profiles will be released by 4A Games in the coming days.

EKWB: The past can be the future with EK Classic

EK , the leading premium liquid cooling gear manufacturer, announces the global launch of their new Classic Product Line. It includes an NVIDIA RTX 2000 series GPU block, CPU blocks for both the most popular AMD and Intel platforms, and a pump-reservoir combo unit. Whether you only care about cooling performance, or just prefer the clean and timeless design of EK, the Classic Line will fulfill all your needs.

For users who want to experience the core essence of liquid cooling, the EK CLassic Line of products will offer excellent value regarding performance that is accompanied with simple and minimalistic looks. While designing and engineering the portfolio of the Classic Lineup, the performance of the products was not compromised at any moment.

NVIDIA RTX in Action at CES 2019 Trailer for Upcoming Atomic Heart

While adoption of NVIDIA's RTX ray tracing technology has been slow, the potential for the technology is undeniable. Games like Battlefield V have shown us how some increased optimization work can bring interesting, improved visuals at even the lowest setting of the technology. More games will eventually come out with NVIDIA's RTX technology - Metro: Exodus being one of the most hyped, high-profile one, but one other gem was presented when NVIDIA announced their RTX series: Atomic Heart.

At CES 2019, developer Mundfish outed another trailer that shows off the ray tracing capabilities embedded in this China Miéville-esque game. An FPS game with USSR inspirations, NVIDIA's RTX will be used for accurate reflections and deeper shadows, much like in Remedy's also upcoming Control. The game is still ways, ways off, though - Jensen Huang does say this is what "next-generation gaming will look like"; and it's expected that the developer will only release a closed beta for the game come 4Q 2019. That's a lot of time between it being showcased as an NVIDIA RTX title and its actual release. Still, take a look at the video below for some more renditions of NVIDIA's RTX tech and what ray tracing can bring to the table.

HTC Vive Pro Eye: Hands On with Hardware and Software

The Vive Cosmos was not the only major announcement coming out of HTC's Vive business unit at CES this year. While that has massive mainstream appeal, the company was quick to let us know that it was still to early to comment further than what has already been covered in the aforelinked news post. Instead, they invited us to their suite to take a closer look at the Vive Pro Eye- one of the few things that really stood out for us at the trade show.

The Vive Pro Eye is, as the name would suggest, a new SKU with integrated eye tracking in the Vive Pro HMD. Working together with Tobii, the Vive Pro Eye allows for a more natural control mechanism within VR via eye controls, which in turn means a revamped menu navigation system is possible. This allows for increased accessibility to end users with disability, more optimization on VR performance, and detailed analysis of VR experiences for both the client and the businesses alike. Read past the break for a breakdown of our experience with the Vive Pro Eye, and the various demos on hand to showcase the feature.
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