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The Elder Scrolls VI: Sentinel Is Official, Release Date Still Nowhere in Sight

The Elder Scrolls VI finally has its full name. Bethesda Game Studios revealed it as The Elder Scrolls VI: Sentinel at the end of a video celebrating the studio's 40th anniversary, with Todd Howard walking through Bethesda's history first. The short teaser that followed has no gameplay, just a stretch of desert, an Elder Scroll rising out of the sand, and the new logo. It also carries a line of lore text credited to Yazar, Moth Priest to High Queen Iradne of Hammerfell, dated 4E 206. Skyrim takes place in 4E 201, so it looks like Sentinel is set roughly five years later, in the Redguard homeland of Hammerfell. Sentinel itself is one of Hammerfell's major cities, sitting on the Iliac Bay. Both the name and the setting match what The Verge's Tom Warren reported last week.

It seems the name is all fans are getting for now. In a follow-up post on X, Bethesda said development is still ongoing and that it will be "some time" before the studio has anything else to show, adding that it's happy to have the name and location out in the open at last. There's still no word on a release date, launch window, or platforms. The game was first teased at E3 2018, and Bethesda said in July that it remains the studio's primary development focus, although reports suggested the Xbox layoffs could cause delays. Bloomberg's Jason Schreier has also claimed on Bluesky that the game was at least two years out, so anyone hoping for a 2027 launch should probably temper their expectations.

Fedora 45 Gets Official Launch Date After Bugs Caused Delays

Fedora Linux 45 has been under development for some time, with the distribution having been delayed twice, the latest delay due to blocker bugs resulting in a no-go decision by the development team as recently as last week. Now, following a recent developer meeting, Fedora 45 has officially been given the stamp of approval for a November 3 release date, according to the public meeting minutes.

Fedora 45 is a fairly tame update, coming from Fedora 44, although there are a number of notable updates to the included software and configuration, including an update to Gnome 51, support for new Qualcomm Snapdragon X Series laptops, and the implementation of the new DRM Panic front-end. The KDE versions of Fedora will now also fully adopt the KDE Plasma Login Manager, and they will feature a unified KDE out-of-the-box experience. For a full run-down of new features and changes in Fedora 45, check the Fedora 45 beta changelogs. Following the launch of Fedora 45, we will likely see Fedora spins and Fedora-based distros, like Bazzite and Nobara Linux also release a major version update to match.

New DLSS 5 Mod Borrows a VR Trick for Better Ultrawide Performance

A new DLSS 5 mod borrows a trick from VR headsets to make Neural Rendering less punishing on ultrawide monitors. FoveatedDLSS5, a ReShade add-on built by maximedgoulet, keeps neural rendering at full resolution in the middle of the screen and steps it down toward the edges, where peripheral vision picks up less detail. In a Reddit post, the modder says The Witcher 3 went from 49 FPS to about 80 FPS on an RTX 4090 at 7680x2160 with 2x multipass, a gain of over 60%.

With default settings on a 7680x2160 panel, Neural Rendering ends up processing about 71% of the original pixels. Smaller screens gain less, however. At 4K, the defaults leave 93% of the pixels, and at 3440x1440 the mod turns itself off, so 16:9 and 21:9 users should shrink the center zone. It's also a pre-release tested in one game, and it only works when neural rendering runs after upscaling, which rules out pairing it with the Neural Upstream trick. Videocardz points out a similar project, CheekyFoveatedDLSS, that has been out since early September and adds eye-tracked foveation for VR headsets.

Epic Games Makes Fortnite x One Piece Official, Mini-Season Starts November 1

After plenty of rumors, Epic Games has finally made it official: One Piece is coming to Fortnite. The official Fortnite account on X posted three straw hat emojis on October 24, along with a short teaser showing the Going Merry, the Straw Hat Pirates' first ship, sailing out of the fog before a joint Fortnite and One Piece logo appears. The collaboration is tied to Treasure Hunters, a pirate-themed mini-season that kicks off on November 1 and closes out Chapter 7 before Chapter 8 arrives. The same account also posted "The greatest adventure of all! 11.1" that day to tease the start date.

It looks like that's about all Epic has shared so far. There's no word on which characters will show up as skins, what's coming to the Item Shop, or whether the content goes live on day one or later in the season. People were quick to point out that the ship in the teaser looks like the anime version, not the one from Netflix's live-action series, so the collab will probably lean on the anime, though Epic hasn't said so. Treasure Hunters also looks set to bring Pirate Miku and Kasane Teto, based on teasers from their official accounts. Of course, this isn't the first time the Straw Hats have touched Fortnite. Netflix and Enthusiast Gaming put out a One Piece Creative map back in 2023 to promote the live-action show, though it had no skins. Players can expect more details as November 1 gets closer.

AMD Readies Official Ryzen Overclocking Driver for Linux

AMD is reportedly working on official Ryzen overclocking controls for Linux. Per Phoronix, AMD engineer Shyam Sundar S K has posted a three-patch series for a new driver called AOD, short for AMD Overclocking Driver, to the platform-driver-x86 mailing list. It is a WMI driver that talks to the same firmware interface Ryzen Master uses on Windows, with all of its controls exposed through sysfs. For now, that covers PPT, TDC, and EDC limits along with their supported ranges, a platform-level SMT toggle, and a read-only memory clock readout. Notably, Ryzen Master itself isn't coming to Linux with this. AMD seems to be following the same approach it took with its amdgpu graphics driver, handling the kernel side and leaving the GUI to third-party tools such as CoreCtrl and to desktop environments.

There are a few catches, however. Power limit changes are stored in firmware and only kick in after a reboot. AMD's existing HSMP interface works the other way around, applying limits instantly but losing them on restart. The PPT, TDC, and EDC attributes are also write-only, since the firmware doesn't report the currently active values. The SMT switch, meanwhile, behaves more like a BIOS option than the kernel's nosmt boot parameter. Apparently, the firmware supports many more commands than the initial patches wire up, so more controls could arrive later. The patches are still under review, and there is no word yet on which kernel release will pick them up, so a proper Linux app for this is probably still a while away.

NVIDIA's Faster DLSS 5 Model Gets Extracted From NBA 2K27, Modders Report Up to 90% Gains

NVIDIA shipped its faster DLSS 5 Neural Rendering model with NBA 2K27 on October 16, and it didn't take modders long to pull it out and test it elsewhere. Renan Maniero on X extracted the new 310.9.16.0 build of the DLL. That lets people inject it into games that don't officially support DLSS 5 through tools like RenoDX and OptiScaler. The new DLL also keeps the older model around as Preset A, with the new one sitting under Preset B, so comparing the two is as simple as switching presets. Gaming Optimized on X did exactly that, and found the new model running up to 90% faster than the old one in The Witcher 3. The channel points out that the gain varies from game to game, so 90% looks like the best case rather than the norm.

That roughly aligns with NVIDIA's own claims. The company says the October update shrinks the model by 24% to roughly 118 million parameters, cuts VRAM use at 4K by 20%, and runs the neural rendering workload up to 2x faster than the September version. NVIDIA also quoted up to 40% higher frame rates in NBA 2K27 specifically. Officially, DLSS 5 is still limited to RTX 50-series GPUs and GeForce NOW. NVIDIA plans to bring it to the RTX 40-series, though there's no date yet, and there's no word on RTX 30 or RTX 20 support. Modders, apparently, aren't waiting, since the OptiScaler README notes a modified runtime that gets it running on RTX 20-series cards as well.

Official NVIDIA Marketplace Seemingly Removes GeForce RTX 5090

NVIDIA's official marketplace, where gamers across the United States, Europe, Australia, and Asia could purchase GeForce RTX cards through NVIDIA's official channels, is showing more signs that the GeForce RTX 5090 might indeed be nearing its end of life. There are officially no more GeForce RTX 5090 graphics cards on the NVIDIA Marketplace, which suggests that previous rumors of this GPU being phased out might be accurate. NVIDIA has reportedly stopped allocating GB202 silicon to the GeForce RTX 5090, as this will remain exclusive to the 96 GB RTX PRO 6000. While this theory seemed plausible a week ago, NVIDIA's official withdrawal from the marketplace might confirm that this decision is indefinite, and enthusiasts may no longer be able to get a brand new GeForce RTX 5090 from any source.

At the same time, the PC Games Hardware website issued their own report suggesting that NVIDIA is indeed no longer allocating new GB202 processors for the RTX 5090, according to their OEM and ODM sources. NVIDIA's add-in card partners can continue manufacturing these cards, but only as long as their GB202 stock lasts. Once the GB202 supply runs out, NVIDIA will reportedly not send any more GB202 kits with GDDR7 memory for RTX 5090 graphics cards. This also applies to the GeForce RTX 5090 D and RTX 5090 D V2 SKUs that were previously designed for the Chinese market, meaning that everyone is facing a cut-off in their GeForce RTX 5090 supply.

Mass Layoffs at Titanfall Veteran Studio "Gravity Well" Ahead of First Game Launch

Gravity Well Studio, a young indie game studio founded and headed up by several Apex Legends and Titanfall veterans, has just announced that it has had to lay off a majority of its staff, totaling over 40 workers, according to a recent LinkedIn post by the game studio. The studio executives explain in the post that the layoffs were necessary because Gravity Well lost its funding and has not managed to secure a new partner.

The studio notes that Gravity Well will continue to "fight for survival," but adds that the future is uncertain. Gravity Well calls itself an "independent AAA game development studio," and the layoffs come before the studio has even managed to launch its first game, which has been in development for six years but has yet to be revealed publicly—aside from two concept images shared on the studio's site.

Framework Desktop with Ryzen AI Max+ Pro 495 Gets Official Pre-Order Date

After teasing the AMD Ryzen AI Max+ Pro 495 upgrade to the Framework Destkop mini PC, Framework has officially announced that pre-orders for the SFF desktop will start on Wednesday, 30 September. The announcement came in a post on the OEM's official X account, where it also confirmed that, as is typical with its Framework Laptop upgrades, the rest of the motherboard and case will remain the same, for backwards compatibility purposes.

Currently, it is unclear how much the new AMD Ryzen AI Max+ Pro 495-powered mini PC will cost, but it'd be a safe bet to assume it will be more expensive than the current-generation Ryzen AI Max+ 395 model, especially on the high-end version, topping out at 192 GB of LPDDR5X-8533 memory where the 395 version tops out at 128 GB.

Activision To Take Over Halo Franchise After Halo Studios Layoffs Become Official

Mere hours after it was leaked that Xbox would be continuing its recent slew of layoffs, Xbox Wire published an internal email, officially confirming those layoffs and providing a glimpse into the future of the Xbox game development landscape. As a result of the layoffs, which will see 268 employees out of work, there also will be changes to several studios at Xbox, including Activision, Bethesda, King, Playground, and Turn 10.

It seems as though all of the layoffs this time around came out of the Halo Studios team, and Microsoft has left Activision in charge of the next Halo game as a result. Xbox says that a small team at Halo Studios will remain in order to support Activision in the franchise's development. Meanwhile, Ninja Theory, which was previously in negotiations on deals to exit Xbox's ownership, will officially close down instead of being bought. The Hellblade/Senua franchise will seemingly be developed by another studio at Xbox, following the closure of Ninja Theory. Xbox claims that two separate buyout deals had fallen through. For the time being, it seems as though Blizzard has escaped its anticipated layoffs.

Awekeys Officially Reveals Shine-Through Metal Keycaps For Mechanical Keyboards

Following the recent launch of its low-profile metal keycaps, Awekeys has officially announced a new shine-through variant of its metal keycaps for full-height MX-style switches. The Awekeys RGB keycaps are not yet available for purchase, but Awekeys has revealed the design, layout options, colors, kits, and eventual pricing for the keycaps. The Awekeys RGB shine-through metal keycaps will soon be available on Kickstarter in three different kit options: $169 for the 83-key base kit, $199 for the 98-key kit, and $229 for the full-size 116-key kit. The quoted MSRPs will increase to a claimed $269, $319, and $369, respectively, after the end of the Kickstarter campaign.

[Editor's note: Our hands-on review of a previous set of Awekeys metal keycaps is available]

The keycaps, like the company's other designs, will use a recycled alloy called cupronickel, and they will be available in six different colors in both brushed and satin finishes. The available colors include gold, copper, silver, titanium black, obsidian black, and a special glow-in-the-dark neon variant. Some of these colors and finishes will likely cost extra when they launch, and there will likely be specific combinations of colors and finishes, rather than both finishes being available in all colors—this was the case with the low-profile keycaps and Awekeys's other metal keycap products. The Awekeys RGB keycaps seem to follow OEM profile, rather than Cherry, and they will be compatible with both ISO and ANSI keyboard layouts.

Diablo 5 Officially Revealed at BlizzCon 2026, Arrives Spring 2029

Blizzard has officially announced Diablo 5 at BlizzCon 2026, confirming a Spring 2029 release window for the next mainline entry in its action RPG series. The reveal came during the event's opening ceremony alongside a cinematic marking Diablo's 30th anniversary. According to game director Joe Shely, the story picks up a century after Diablo 4, and this time Sanctuary has already fallen. Diablo has won, and it looks like players will be dealing with the aftermath rather than trying to stop it from happening. That's certainly a departure from how past entries have opened.

Diablo 5 is set to be the first mainline game built around a post-apocalyptic Sanctuary from the start, and a follow-up panel added that it will launch with the Demon Hunter and Monk returning, plus a new class called the Plague Knight. Blizzard hasn't said much about gameplay beyond that, so it's hard to say yet how the survival premise will actually play out mechanically. Diablo 4 isn't going anywhere in the meantime. Blizzard says it will keep supporting the game until Diablo 5 arrives, with an Amazon class pack planned for 2027. Three years is a long runway before launch, though BlizzCon teasers like this one usually mean at least a few updates trickle out along the way.

NVIDIA Confirms DLSS 5 for GeForce RTX 40-Series is Coming

NVIDIA has officially confirmed that the company is working to bring DLSS 5 neural rendering to the previous-generation GeForce RTX 40-Series "Ada Lovelace." Previously, it was believed that DLSS 5 technology would be exclusive to the latest GeForce RTX 50-Series "Blackwell" and future models, without looking back. As NVIDIA continues to focus on hardware-software cooptimization, we now have official confirmation that the GeForce RTX 40-Series will also receive a DLSS 5 port. However, the launch of DLSS 5 on the GeForce RTX 40-Series is secondary, as NVIDIA is still preparing and optimizing performance for the GeForce RTX 50-Series to ensure that the model won't significantly impact the final game performance, despite reportedly being very compute-heavy.
NVIDIADLSS 5 is our most computationally demanding model to date. Since we initially announced it in March, we've achieved a 5X performance gain and there's more to come. Our current focus is on optimizing performance for the GeForce RTX 50 Series with model updates expected later this fall. Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series.

DLSS 5 Officially Goes Live September 3 With NBA 2K27, Exclusive to RTX 50-series "Blackwell" GPUs

NVIDIA has confirmed that DLSS 5 will officially launch on September 3 alongside NBA 2K27, and it will remain exclusive to GeForce RTX 50-series GPUs. When asked directly at a Gamescom technical briefing whether older cards would ever receive support, NVIDIA gave a flat answer: "It's RTX 50-series only." The model runs on Blackwell's fifth-generation Tensor cores, and there's no fallback path for RTX 40-series or anything older. That confirmation lines up with what modders had already found by digging through the leaked DLSS 5 DLL that surfaced through an early NBA 2K27 build last week, which contained executable code gated specifically to Blackwell hardware.

According to NVIDIA, DLSS 5 is its largest and most complex model to date, and the priority has been optimizing it specifically for RTX 50 hardware rather than stretching it across older Tensor core generations. However, that didn't stop modders from finding workarounds for RTX 40-series, 30-series, and even 20-series GPUs. After the DLSS 5 DLL leaked through an early NBA 2K27 build, a modder patched around the CUDA binaries and got Neural Rendering running on an RTX 4090, with performance dropping by roughly 36 to 39 percent in Control. That's still a significant hit, but nowhere near the collapse seen on RTX 30-series cards, which lack native FP8 support and saw frame rates fall off a cliff in the same tests. Given that the RTX 40-series already has native FP8 acceleration built in, official support for it seems like it could've been on the table, even as a lower-tier experience
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