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ATI M84

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M84
Die Shot
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Die Shot
ATI's M84 GPU uses the TeraScale architecture and is made using a 55 nm production process at TSMC. With a die size of 67 mm² and a transistor count of 181 million it is a very small chip. M84 supports DirectX 10.1 (Feature Level 10_1). For GPU compute applications, OpenCL version N/A can be used. Unknown texture mapping units and Unknown ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).
Further reading: R600 Series Instruction Set Architecture

Graphics Processor

Released
Unknown
GPU Name
M84
Desktop Variant
RV620
Codename
Koopa
Architecture
TeraScale
Foundry
TSMC
Process Size
55 nm
Transistors
181 million
Density
2.7M / mm²
Die Size
67 mm²

Graphics Features

DirectX
10.1 (10_1)
OpenGL
3.3
OpenCL
N/A
Vulkan
N/A
Shader Model
4.1
WDDM
1.1
Compute
GFX3
DCE
3.0
UVD
1.0

Render Config

Pixel Shaders
Unknown
Vertex Shaders
Unknown
TMUs
Unknown
ROPs
Unknown
Vertex Cache
32 KB
Texture Cache
32 KB
Tex L1 Cache
32 KB per 4 SPs

All TeraScale GPUs

ATI GPU Architecture History

M84 GPU Notes

Desktop Variant: RV620
Codename: Koopa
Graphics/Compute: GFX3
Display Core Engine: 3.0
Unified Video Decoder: 1.0
May 17th, 2024 11:32 EDT change timezone

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