Monday, May 18th 2020

Unreal Engine 5 Demo to Require RTX 2070 SUPER GPU at Minimum for Smooth Gameplay

Epic Games has just recently unveiled its Unreal Engine version 5, which was demonstrated on next-generation PlayStation 5 console. Showing off some impressive details, Epic Games has managed to use all of the power available to them from the new hardware in the PS5 console. Rocking a custom APU from AMD, the PS5 console has 10.28 TeraFLOPs of computing power, which is paired with a fast NVMe SSD. Such a combination allows for the impressive demo we have seen just a few days ago.

However, if you wonder what equivalent PC hardware would you need to run the demo on, World Today News has concluded that you would need at least to have NVIDIA GeForce RTX 2070 SUPER graphics card to run a demo if you could. The RTX 2070S GPU has 9 TeraFLOPs of computing power, and the demonstration would "run pretty good" on that GPU. By the time first Unreal Engine 5 based games come out, next-generation graphics cards should already be available and you wouldn't need to worry if you are getting an upgrade. For the people owning RTX 2070S and faster, they should be good to go for when games based on Unreal Engine 5 hit the market.
Unreal Engine 5 Unreal Engine 5 Unreal Engine 5 Unreal Engine 5
Source: TweakTown
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63 Comments on Unreal Engine 5 Demo to Require RTX 2070 SUPER GPU at Minimum for Smooth Gameplay

#51
Makaveli
ARFBy the time it is launched in 2021, there should be two new generations of graphics cards released, namely Navi 2X and Navi 3X.
And we don't know yet how the Radeon RX 5600 / RX 5700 XT compares to RTX 2070 S in it.
Also you won't be seeing games that look this good on the new consoles at the start. As it is with every generation and they will get better at programming on the console. So think 2-3 years into the consoles lifespan. The RTX 2070 S will be old news by then.
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#52
Decryptor009
ZoneDymoidk what hte conversation is about, but regarding Crysis's performance you should watch digital foundry revisit of it:

TLDR, the performance of Crysis is not that great even today because of the time and techdevelopment at time of release, it was believed single core speeds would continue to go up rather then getting more focus on multicore solutions.
So in simpler terms, an unoptimised game that runs like ass on modern systems.
It don't matter how it is sliced, it is still that simple statement.
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#53
Jinxed
The demo runs only at 1440p @ 30 fps on the PS5. Epic devs mentioned that in an interview for Digital Foundry. So no, it's not going to run well on PS5/Xbox Series X (RDNA/RDNA2). It might run quite well on the RTX 20 series due to the presence of full mesh shader support (RTX 20 series have full hardware support for the upcoming DX12 Ultimate spec). And it will definitely run well on the next gen Ampere GPUs (whatever the name of those cards is).
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#54
Decryptor009
JinxedThe demo runs only at 1440p @ 30 fps on the PS5. Epic devs mentioned that in an interview for Digital Foundry. So no, it's not going to run well on PS5/Xbox Series X (RDNA/RDNA2). It might run quite well on the RTX 20 series due to the presence of full mesh shader support (RTX 20 series have full hardware support for the upcoming DX12 Ultimate spec). And it will definitely run well on the next gen Ampere GPUs (whatever the name of those cards is).
PS5 does have quite a slower GPU vs XBOX SX, how much of an improvement the X has over PS5 remains to be seen though.
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#55
Jinxed
Decryptor009PS5 does have quite a slower GPU vs XBOX SX, how much of an improvement the X has over PS5 remains to be seen though.
Agreed, but it's not going to multiply the peformance, which would be required to run it at 60 FPS, or quadruple, for 60FPS @ 4k. Xbox Series X might be 10, 20 or even 30% better, but is that enough? No. And remember this Unreal Engine demo doesn't even use raytracing. With raytracing the perf is going to be even worse. I suggest to have a look at the AMD raytracing demo they released recently - you can see the reflections in the computer console mirrors are very low quality, the demo is low FPS as well. So I expect the AMD raytracing implementation to perform poorly (at least in it's first gen in RDNA2).
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#56
Minus Infinity
I expect 3070 will be a lot faster than 2080 Super so would make a good upgrade from 1070 LOL. Still I expect RDNA2 to be very good, will be a good year for gaming in 2021 with Zen 3 and Intel 14nm++++++++++++++++++++.
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#57
AsRock
TPU addict
They just told me not to bother buying their game ?, got it. Then again unreal engine imo kinda sucks for the most part.
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#58
bug
AsRockThey just told me not to bother buying their game ?, got it. Then again unreal engine imo kinda sucks for the most part.
Finally, someone who gets it. Oh wait... there's no game atm. And Unreal Engine sucks so badly, it's only used like everywhere :wtf:
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#59
InVasMani
Quite a lot to look forward to in the tech world right now.
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#60
AsRock
TPU addict
bugFinally, someone who gets it. Oh wait... there's no game atm. And Unreal Engine sucks so badly, it's only used like everywhere :wtf:
Well i guess i should not say it sucks really, just that i have moved on from the more simplistic for the most part. Gameplay always seems not of my liking any more and the only times i enjoyed a game made upon the unreal engine was UT and Bioshock although hated the engine back then too just that the story had you engaged all the time.
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#61
ARF
MxPhenom 216Run circles around a PC because of an SSD? Wouldn't that be highly dependent on how the SSD is used in regards to loading game assets?
Yeah, pretty much.
Windows Central Gaming deleted their tweet after they got confirmation that the demo can't run on Xbox Series X because it doesnt have Ultra Fast Speed SSD like on PlayStation 5

In interview with Geoff Keighley:
EpicGames will downscale the demo so it can run on other platforms
www.google.com/search?q=In+interview+with+Geoff+Keighley%3A+EpicGames+will+downscale+the+demo+so+it+can+run+on+other+platforms&oq=In+interview+with+Geoff+Keighley%3A+EpicGames+will+downscale+the+demo+so+it+can+run+on+other+platforms&aqs=chrome..69i57&sourceid=chrome&ie=UTF-8

Epic CEO Tim Sweeney says the PS5 is so impressive it’s ‘going to help drive future PCs’
www.theverge.com/21256299/epic-ceo-tim-sweeney-sony-ps5-ssd-impressive-pc-gaming-future-next-gen
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#62
MxPhenom 216
ASIC Engineer
ARFYeah, pretty much.

www.google.com/search?q=In+interview+with+Geoff+Keighley%3A+EpicGames+will+downscale+the+demo+so+it+can+run+on+other+platforms&oq=In+interview+with+Geoff+Keighley%3A+EpicGames+will+downscale+the+demo+so+it+can+run+on+other+platforms&aqs=chrome..69i57&sourceid=chrome&ie=UTF-8

Epic CEO Tim Sweeney says the PS5 is so impressive it’s ‘going to help drive future PCs’
www.theverge.com/21256299/epic-ceo-tim-sweeney-sony-ps5-ssd-impressive-pc-gaming-future-next-gen
I remember back when RAGE came out and the "megatextures" update made it so that textures were streamed by storage in real time as you played. If you had the game on mechanical the texture pop in and fps drops were all over the place. Moving to and SSD fixed most of those. But not all games do this for every texture or game asset.

Usually game textures and assets are typically loaded into RAM and/or cache before its needed by the processor.
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#63
Xaled
Calmmoah yes, which is why the demo was sponsored by sony and ran on a PS5 with AMD arch hardware.
Yes this is another point, "Hey look! Even an RTX 2070 can achieve performance similar to PS5"
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