Wednesday, May 25th 2022

ASUS Reveals 500 Hz ROG Swift Esports Monitor With E-TN Panel and G-Sync

Back in 2012, ASUS released the world's first ever 144 Hz monitor, and we've been chasing high refresh rates ever since. From the first 240 Hz NVIDIA G-SYNC display we released in 2017 to the first 360 Hz display in 2020, ROG is committed to pushing competitive gaming to new heights at every opportunity. Now, we're ecstatic to announce that we've done it again: introducing the ROG Swift 500 Hz, a groundbreaking new gaming monitor that refreshes 500 times per second, for the most fluid, fast-paced motion you'll find in modern Esports.

In competitive, intense firefights, every single millisecond counts. The ROG Swift 500 Hz draws frames more than eight times faster than typical 60 Hz displays in a single second, which means you have that much more time to get a leg up on your opponent in esports titles like Counter-Strike: Global Offensive, Valorant, Overwatch, and Rainbow Six Siege. With super low response times and unprecedented improvements in input lag, the ROG Swift 500 Hz is the new benchmark in Esports, offering the same competitive advantage that made its 360 Hz predecessor the official display at last year's DOTA 2 The International championship. The ROG Swift 500 Hz features a 24.1-inch Full HD (1920x1080) panel, allowing your GPU to push as many frames as possible. ROG was able to push refresh rates to the limit by using new Esports TN (E-TN) technology, which offers 60% better response times than standard TN panels, allowing us to reach a new milestone in speed and clarity.
The other half of the secret sauce comes from NVIDIA: with NVIDIA's Reflex Analyzer and G-SYNC built-in, gamers can tune their settings for the lowest possible input lag, without stuttering or tearing. You'll see every moment as it happens, without waiting for the screen to refresh—allowing you to make your move before your enemy even sees you coming. Plus, with overdrive values perfectly tuned for every portion of the variable refresh rate range, motion blur is kept at a minimum no matter what framerate you're getting.

Finally, we've also included an enhanced Vibrance mode, specifically tuned for esports, built into the monitor's firmware. This mode allows more light to travel through the LCD crystals, giving colors new levels of vibrancy and allowing you to pick out details and highlights that might give away an enemy's position.

Source: ASUS ROG
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82 Comments on ASUS Reveals 500 Hz ROG Swift Esports Monitor With E-TN Panel and G-Sync

#76
lexluthermiester
elghinnarisaSo, when you are asked to provide backup to your claims you do the normal. Act like a child and deflect because your unable to argue your points, probably because you have none.

You cannot even follow your own advice, to put up or put a cork on it. Truly, a show of character do you not think?

You made the accusation I made new accounts, prove it then. Its not allowed, you have nothing to lose. Or do you, if you are wrong? Consider that for a second. Because that, is not my account.

You always do this, you make claims and demand others to prove things to you. But when you are asked to do the same you go around in circles just shit-posting and complaining and blaming others.

So far you done nothing. I asked you to provide all these grandiose research you talk about. And still, not a single thing. Just accusations and complaints.
Perhaps I was unclear when I said the following...
lexluthermiesterYou want to debate your baseless arguments, tell it to a wall, because I don't care.
Hmmm...

Google is your friend! Have fun..
Posted on Reply
#77
AusWolf
elghinnarisaSo, when you are asked to provide backup to your claims you do the normal. Act like a child and deflect because your unable to argue your points, probably because you have none.

You cannot even follow your own advice, to put up or put a cork on it. Truly, a show of character do you not think?

You made the accusation I made new accounts, prove it then. Its not allowed, you have nothing to lose. Or do you, if you are wrong? Consider that for a second. Because that, is not my account.

You always do this, you make claims and demand others to prove things to you. But when you are asked to do the same you go around in circles just shit-posting and complaining and blaming others.

So far you done nothing. I asked you to provide all these grandiose research you talk about. And still, not a single thing. Just accusations and complaints.
You only need to read back a bit, mate. All the research he's talking about is there:
lexluthermiesterwww.masterclass.com/articles/persistence-of-vision-explained
www.exploratorium.edu/snacks/persistence-of-vision
en.wikipedia.org/wiki/Persistence_of_vision
www.ncbi.nlm.nih.gov/pmc/articles/PMC1084467/pdf/pnas01913-0065.pdf
www.ijirset.com/upload/2019/november/66_PERSISTENCE_IP.PDF

Read, learn. Or continue in ignorance, your choice..
Posted on Reply
#78
lexluthermiester
AusWolfYou only need to read back a bit, mate. All the research he's talking about is there:
There was a reason I posted those links in that order. The first was an introduction to the concept, the second was a practical experiment anyone can try out, wiki had a few good information sections and finally the science papers from two well respected sources. Anyone who fails to understand after reading through that information is lacking... something..
Posted on Reply
#79
chrcoluk
This is getting silly beyond words.

Even fans and owners of fast screens are commenting how stupid this is.

They had to slow down the footage 36x as well.

I suppose in 3 years we see the same thing but slowed down more showing a obsolete 500hz been jerky and modern 2000hz been smooth. :)

So the focus shifting from refresh rate and response time to quality looks like it wont be happening any time soon, another refresh rate race on now, and of course 500hz like 144hz is a non standard refresh rate not been a multiple of 24 or 30.

An example of the problem this refresh rate craze can cause is here in this reddit thread. Link is in code box to prevent massive embed.

https://old.reddit.com/r/Monitors/comments/lfqjvz/open_letter_to_lg_regarding_27gl850_and_its_issues/

Long thread so will summarise.

As we know manufacturers dont seem to have a problem now days of revisions that change features and fundamental metrics whilst keeping the same product model number.

Its been discovered the first gen LG27850 a 1440p 144hz panel, which also got heavily reviewed, doesnt actually have full DP 1.4 spec, it has the same bandwidth as DP 1.2 (alongside a bunch of feature changes, details in reddit link). To get around the bandwidth limitation, if the monitor is set to 144hz, it doesnt comply with VESA standards, LG took a shortcut by reducing the VBLANK and the problem eventually got noticed by this user. Out of curiosity I wanted to know if they at least complied on lower refresh rates, and struggled to find a way to get the info on nvidia drivers, but luckily on the create custom resolution screen, if you select automatic timings, it reports the EDID data, and I can confirm at 120hz and below the screen is actually compliant, so only an issue at 144hz, but it does show the corners been cut these companies are making to satisfy esport/FPS gamers.
Posted on Reply
#80
ir_cow
lexluthermiesterAlmost correct. The human eye can not perceive individual frames of animation past 80hz, but can not perceive a difference of framerate beyond about 300hz to 320hz.

This is because of a WELL documented and proven physical limitation known as "persistence of vision". This condition is why we all easily enjoyed CRT screens BITD without actually seeing the individual scan-lines. Even at 50hz PAL standard, the human eye can not perceive the scan-lines of the electron gun. And before anyone says "It's because of the phosphor glow effect.", no it isn't. High-speed camera's have already debunked that nonsense.

This is why 300hz, 480hz and 500hz panels are a waste. They can not help the human eye see faster even if the screen can display a higher framerate.
I wonder if the extra Hz even if you can't push the frames will give a clearer image. Kinda like 240Hz TVs, they are getting 60hz input, yet look extra smooth.
Posted on Reply
#81
lexluthermiester
ir_cowI wonder if the extra Hz even if you can't push the frames will give a clearer image.
There is that possibility. However, diminishing returns are a very a real thing. The faster the hz, the lesser the difference, the lesser the effect and the lesser human perspective can perceive it.
ir_cowKinda like 240Hz TVs, they are getting 60hz input, yet look extra smooth.
That has to do with an artificial blending effect the many TVs apply to an input image that is at a lower framerate than the screen default. It's a neat effect and looks nice but it's just a fancy form of frame doubling.
Posted on Reply
#82
Unregistered
lexluthermiesterNewer QDLED screens don't suffer from that problem so far. Of course they are brand new.
I believe you mean QD-OLED, naming scheme of Samsung is rubbish.
They do like any oled, they are organic, when part of the screen is pushed harder it will eventually die faster, but given that all pixels are blue they might age more evenly unlike wrgb.
OLEDs now are pretty good and with normal use burn in shouldn't be an issue unless you run a news channel 24/7.
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