Tuesday, January 21st 2025

GTA 6 Could Bring New Era of $90+ Video Game Prices

The video game industry may be preparing for significant pricing transformation, with the prediction that Grand Theft Auto 6 (GTA 6) could set a new precedent for game pricing when it launches in the fall of 2025. According to a recent industry analysis by Epyllion Group CEO Matthew Ball, the current standard price point of $70 for premium games is becoming unsustainable given the escalating development costs of major AAA titles. Ball suggests that GTA 6, one of the most anticipated releases in gaming history, may need to retail for at least $91 to reflect its production value. The potential price increase could have ripple effects throughout the industry, with other developers and publishers likely to follow suit. Anticipated are price points between $80 and $100 for premium titles, with cascading effects on lower-priced games that could see increases of around $10 across different price tiers.

Michael Douse, Publishing Director at Larian Studios, has voiced support for price adjustments, noting that game prices have remained relatively stagnant despite inflation. "A good company raises salaries in line with inflation so that their staff don't die or something, but games prices haven't risen with inflation. This isn't the reason the industry is in the shit for now, but it is an uncomfortable truth. On the other hand, the responsibility for a game developer is to make sure that the game they show lives up to that promise, and that investment from the player," Douse stated on X. While development costs and employee salaries have risen with inflation, game prices have seen only minimal increases. Even multimillion-dollar productions maintain the $70 price point, a model the industry now views as unsustainable.
Sources: IGN Germany, via HardwareLuxx
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63 Comments on GTA 6 Could Bring New Era of $90+ Video Game Prices

#26
Chane
colossusrageblackThere were already SNES games in the 90s that were $90. I'm more amazed that video games didn't go up significantly in price starting in the Dreamcast/PS2/XBOX era. Especially now with as long as it takes to make a game. During 8bit and 16bit games era, there were games getting pumped out in months. And they still charged $50 for them.
In the 90s... I can't remember a game being more than $49.99 unless they came with an accessory like the N64 expansion pack, in San Diego at least. I remember when games went up to 59.99 people were super pissed. What game do you remember on SNES that was 90$? (not attacking you, just generally interested)
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#27
Kapone33
You don't have to wait for GTA6. Games are regularly over $90 Canadian in a World where the most you would pay for a PC Game was $59.99. In fact PC Games used to be cheaper than their console variants, You can thank MS for that as a brand new MSFS with everything is over $200. To make it worse it looks like $129 is the bar if you want everything in a Game.
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#28
Gmr_Chick
The ONLY game I'd pay upwards of $90 for is Metroid Prime 4 - super stoked for it! And unlike Dread, which was kinda disappointing (even more so due to the fact that we had to wait 19 years for a Fusion sequel), the Prime games have NEVER disappointed. All 3 of them were masterpieces in their own right. I'm confident 4 won't buck that trend.

But a big "meh" to GTA VI. I haven't cared about that series since IV.
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#29
QuietBob
They could price it at $1,000 for all I care.

My price point for getting games is $0-10 and has been that way for years. I've got hundreds of titles in my backlog. I play less than a dozen games per year, so I'm pretty much set up for life.

And AAA gaming is dead to me.
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#30
AusWolf
I've been saying it for a while and I'll say it now: AAA gaming is dead. Do yourselves a favour and look into a decent indie title for the fraction of a price that will run great on your PC, and give you lots more fun.
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#31
AsRock
TPU addict
MrDweezilGTA has a crazy enough fanbase they could probably pull it off, but I'm not sure who else could. I'm practically never buying games at launch anyway, so I don't know how much of a difference it would make to me.
Maybe they will f it up again like with RDR2 and have a discount within a month of release, either way waiting it out as it might be more trash.
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#32
hero1
There are enough people invested in this franchise that they could ask $100+ for the game and the people will pay it. If the game is well made and doesn't disappoint then why not. Nonetheless, we've seen enough AAA titles not deliver the promised goods, so I say, not for me, but maybe yes for others.
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#33
theouto
AusWolfI've been saying it for a while and I'll say it now: AAA gaming is dead. Do yourselves a favour and look into a decent indie title for the fraction of a price that will run great on your PC, and give you lots more fun.
Yes, go play factorio right this instant! It's twice as fun if you are doing anything related to engineering.
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#34
Kaleid
It'll only happen if people purchase games for this price. Just don't. let the game be patched for a while, let the prices go down
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#35
Chaitanya
It better come with a physical copy and some collectibles for that asking price. Else I can easily see looking towards high seas.
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#36
tpuuser256
I feel like GTA 6 will be online only, like diablo 4
Making it difficult to play without paying (catch my drift), and would effectively enforce the 90 price tag and hopefully it gets gyped enough so everyone will want the 'supreme' of video games.
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#37
Kapone33
I have been a Gamer all my life and I will never play a GTA Game. To each their own but for me what we need is a sequel to Sleeping Dogs.
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#38
AusWolf
kapone32I have been a Gamer all my life and I will never play a GTA Game. To each their own but for me what we need is a sequel to Sleeping Dogs.
Personally, I never got the appeal of a car stealing thug life feel in a video game. If I wanted that, I'd just google Birmingham news, it's full of it and it's free. With life-like graphics, too. But yeah, each to their own.
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#39
Kapone33
AusWolfPersonally, I never got the appeal of a car stealing thug life feel in a video game. If I wanted that, I'd just google Birmingham news, it's full of it and it's free. But yeah, each to their own.
The stereotyping of Communities is one of the reasons for me. Games are supposed to be about fun. If I want serious violence I just play TWWH3 or Orcs Must Die. I don't even have the Blood pack for TWWH. Not because I don't like it but because it is Fantasy. Like that scene in Game of Thrones where the Queen's Dragon mows down a row of troops with fire. Well that was me in TWWH with some pesky Archers that did not see my Dragon flying through the Woods.
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#40
JohH
That's fine. I'll pass personally. But if they can make $90 work for them then more power/money to them.
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#41
AusWolf
kapone32The stereotyping of Communities is one of the reasons for me. Games are supposed to be about fun. If I want serious violence I just play TWWH3 or Orcs Must Die. I don't even have the Blood pack for TWWH. Not because I don't like it but because it is Fantasy. Like that scene in Game of Thrones where the Queen's Dragon mows down a row of troops with fire. Well that was me in TWWH with some pesky Archers that did not see my Dragon flying through the Woods.
If I want violence, I'll play Doom '16 or W40k Space Marine 2. But a lot of people play GTA for violence without a reason which I don't get. Stealing cars and wreaking havoc in a city centre. What's the point? Do people really fantasize about messed up shit like that, really?

This is why I didn't get all the criticism against Cyberpunk 2077 that you can't do the same there. Of course you can't, of course the game mechanics won't allow you, because it's not GTA in the future, it was never meant to be played like that, which is more than fine by me.
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#42
friocasa
ChaneIn the 90s... I can't remember a game being more than $49.99 unless they came with an accessory like the N64 expansion pack, in San Diego at least. I remember when games went up to 59.99 people were super pissed. What game do you remember on SNES that was 90$? (not attacking you, just generally interested)
50$ in 1995, adjusted for inflation, is 104$ in 2024

The avg hourly wage was 12$ vs 30$ today in the US
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#43
boidsonly
Not only will folks pay $100 for this, they'll pay that for early access and then review bomb it for being broken upon release. We gamers are a sick bunch.
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#44
Melvis
New Era? Pfft been over $100 -$150 here for yrs!
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#45
80-watt Hamster
ChaneIn the 90s... I can't remember a game being more than $49.99 unless they came with an accessory like the N64 expansion pack, in San Diego at least. I remember when games went up to 59.99 people were super pissed. What game do you remember on SNES that was 90$? (not attacking you, just generally interested)
I don't remember $90, either (maybe in Canada or Australia?), but do remember the top-flight Squaresoft titles (Final Fantasy, Chrono Trigger) went for USD70.
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#46
Gucky
If opinion is simple, it it delivers content for the money, then it is worth it.
For 90$ that means an optimized game with excellent graphics, many many hours of gameplay (at least >200h) and no MTX.
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#47
colossusrageblack
ChaneIn the 90s... I can't remember a game being more than $49.99 unless they came with an accessory like the N64 expansion pack, in San Diego at least. I remember when games went up to 59.99 people were super pissed. What game do you remember on SNES that was 90$? (not attacking you, just generally interested)
SNES had Chrono Trigger for $79.99, Super Street Fighter II was $69.99; Sega Genesis had Phantasy Star IV for $99.99; N64 Conker's Bad Fury Day was $79.99. I personally remember going to Walmart on Christmas eve to pick out a video game, I wanted WWF WrestleMania Arcade for SNES and they had it priced for $90, my parents said absolutely not. I don't know why the price was that high, but everything I could find now says it was $59.99. Maybe my region was higher for some reason.
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#48
k0vasz
1) I'm not sure whether there are other IPs which could pull a base price of $90. And even for GTA6, it needs to be REALLY good on day1, too. Games can easily flop nowadays
2) They should lower development costs by not spending an avarage of 4-7 years with the development of one single game. Development times just got ridicolous.
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#49
dirtyferret
AusWolfI've been saying it for a while and I'll say it now: AAA gaming is dead.
I wouldn't say they are dead as much as the vast majority of them suck. BG3 was a AAA game (huge budget and developer grew to a AAA workforce) that was worth it because it gave me on a personal level hours upon hours of play through. Civ 5 is another AAA game that gave me hundreds (and hundreds) of hours of play. Diablo series, MMO's like WoW & FFXIV can be well into the hundreds of dollars when you look into the base game, expansions, monthly subs (for MMOs) and if the person enjoys them than there is value in the cost.

AAA is not dead so much as AAA more often than not gives you crap value. 10-15 hour single player run through. Mind numbing multi player. Carrot on stick treadmill grinding. I'll gladly pay for value but I think most people won't pay for shiny graphics, celebrity voice cast, tons of motion capture video, when paired with what most people would describe as boring stories & game play.
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#50
Random_User
HakkerOh you missed the biggest reason why games are so expensive to make. The insanely bloated marketing budget. Games for years have had steady development costs of 150 million as a max. However in that same time marketing campaigning costs have risen upwards to 600% It's not uncommon to have marketing budget that's 5x the development costs. That wasn't happening when triple A games were still good. Those games literally sold themselves. Not to mention their money increase by tenfold with their micro transactions and gambling mechanics in those same paid games.

I pay for indie games because the dare to push the market Triple A games are just milking it with very few decent titles between them.
The problem is, that MTX (and DRM/Anticheat) itself adds huge overhead and complexity to already diffucult game development. This wasn't a problem, when the games were big complete. Now, the games have the base part, which is completely barebones, and infinite amount of required DLCs, which often make the game's overall price that is counted in hundreds of bucks.

The AAA game industry is indeed bloated with excessive marketing. And also the license payments for some garbage brands/trademarks, often may be bigger than the developers payments itself. This is where publishers can insert their sweet margins. While the QA of the games often is the least priority.

The DRM/Anticheat is also the huge contributor, which does nothing, but destroys game performance, and may become a potential security danger, due to unknown vulnerabilities, and kernel level access. And this increases the game's final price, without any benefit to the end user.

I apologise for complains, but couldn't explain any better ATM.

AusWolfIf I want violence, I'll play Doom '16 or W40k Space Marine 2. But a lot of people play GTA for violence without a reason which I don't get. Stealing cars and wreaking havoc in a city centre. What's the point? Do people really fantasize about messed up shit like that, really?

This is why I didn't get all the criticism against Cyberpunk 2077 that you can't do the same there. Of course you can't, of course the game mechanics won't allow you, because it's not GTA in the future, it was never meant to be played like that, which is more than fine by me.
Exatly! At least in SM2 the violence is a"necessity", as player acts as defender. And can even have a chance to protect the IG NPCs. There's no other way to save the "people", but to repel the countless hordes.
Cyberpunk is the game, that also doesn't have much of diplomacy. This game is not the same kind as KOTOR, or FO series, where there was a chance to solve the conflict peacefully.
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