Tuesday, January 21st 2025
GTA 6 Could Bring New Era of $90+ Video Game Prices
The video game industry may be preparing for significant pricing transformation, with the prediction that Grand Theft Auto 6 (GTA 6) could set a new precedent for game pricing when it launches in the fall of 2025. According to a recent industry analysis by Epyllion Group CEO Matthew Ball, the current standard price point of $70 for premium games is becoming unsustainable given the escalating development costs of major AAA titles. Ball suggests that GTA 6, one of the most anticipated releases in gaming history, may need to retail for at least $91 to reflect its production value. The potential price increase could have ripple effects throughout the industry, with other developers and publishers likely to follow suit. Anticipated are price points between $80 and $100 for premium titles, with cascading effects on lower-priced games that could see increases of around $10 across different price tiers.
Michael Douse, Publishing Director at Larian Studios, has voiced support for price adjustments, noting that game prices have remained relatively stagnant despite inflation. "A good company raises salaries in line with inflation so that their staff don't die or something, but games prices haven't risen with inflation. This isn't the reason the industry is in the shit for now, but it is an uncomfortable truth. On the other hand, the responsibility for a game developer is to make sure that the game they show lives up to that promise, and that investment from the player," Douse stated on X. While development costs and employee salaries have risen with inflation, game prices have seen only minimal increases. Even multimillion-dollar productions maintain the $70 price point, a model the industry now views as unsustainable.
Sources:
IGN Germany, via HardwareLuxx
Michael Douse, Publishing Director at Larian Studios, has voiced support for price adjustments, noting that game prices have remained relatively stagnant despite inflation. "A good company raises salaries in line with inflation so that their staff don't die or something, but games prices haven't risen with inflation. This isn't the reason the industry is in the shit for now, but it is an uncomfortable truth. On the other hand, the responsibility for a game developer is to make sure that the game they show lives up to that promise, and that investment from the player," Douse stated on X. While development costs and employee salaries have risen with inflation, game prices have seen only minimal increases. Even multimillion-dollar productions maintain the $70 price point, a model the industry now views as unsustainable.

63 Comments on GTA 6 Could Bring New Era of $90+ Video Game Prices
But a big "meh" to GTA VI. I haven't cared about that series since IV.
My price point for getting games is $0-10 and has been that way for years. I've got hundreds of titles in my backlog. I play less than a dozen games per year, so I'm pretty much set up for life.
And AAA gaming is dead to me.
Making it difficult to play without paying (catch my drift), and would effectively enforce the 90 price tag and hopefully it gets gyped enough so everyone will want the 'supreme' of video games.
This is why I didn't get all the criticism against Cyberpunk 2077 that you can't do the same there. Of course you can't, of course the game mechanics won't allow you, because it's not GTA in the future, it was never meant to be played like that, which is more than fine by me.
The avg hourly wage was 12$ vs 30$ today in the US
For 90$ that means an optimized game with excellent graphics, many many hours of gameplay (at least >200h) and no MTX.
2) They should lower development costs by not spending an avarage of 4-7 years with the development of one single game. Development times just got ridicolous.
AAA is not dead so much as AAA more often than not gives you crap value. 10-15 hour single player run through. Mind numbing multi player. Carrot on stick treadmill grinding. I'll gladly pay for value but I think most people won't pay for shiny graphics, celebrity voice cast, tons of motion capture video, when paired with what most people would describe as boring stories & game play.
The AAA game industry is indeed bloated with excessive marketing. And also the license payments for some garbage brands/trademarks, often may be bigger than the developers payments itself. This is where publishers can insert their sweet margins. While the QA of the games often is the least priority.
The DRM/Anticheat is also the huge contributor, which does nothing, but destroys game performance, and may become a potential security danger, due to unknown vulnerabilities, and kernel level access. And this increases the game's final price, without any benefit to the end user.
I apologise for complains, but couldn't explain any better ATM.