Wednesday, August 13th 2025
Intel to Deliver More APO Game Optimizations Next Quarter
Intel announced today that it will accelerate the CPU fine-tuning for games with its Application Optimization (APO) by introducing a new set of improvements scheduled for release next quarter. An engineer on the team confirmed the company is still committed to the project, saying "Intel is vested in keeping and growing APO capabilities through future programs." The update aims to expand game and application support, refine runtime scheduling, and improve consistency in performance across systems. APO does more behind the scenes than thread assignment. It continuously monitors application behavior and dynamically steers resources, from deciding which performance cores run which threads to adjusting an application's internal threading, all aimed at improving responsiveness and frame rates for supported titles. Several core mechanisms are proprietary and will remain internal as Intel scales APO and folds it into future programs.
Intel plans to deliver the update through regular channels and to evolve the optional Application Optimizer interface that reveals which titles are tuned and allows users to opt out on a per-application basis. The interface is available through the Microsoft Store and not from Intel's download center. Users can disable APO globally or selectively disable specific games if the results are not as expected. The current APO stack targets modern Intel Core desktop and mobile processors with six or more performance cores. It requires BIOS enablement of Intel Dynamic Tuning Technology, a recent BIOS revision, and Windows 11. Advanced Mode unlocks wider compatibility for other 12th-generation and newer processors when Intel DTT version 11405 or later is present. Intel cautioned that real-world responsiveness may vary based on system configuration and graphics hardware. The company said ecosystem partners and select testers will receive early builds as the team focuses on stability, wider title coverage, improved telemetry, and clearer user controls. However, no exact release date was provided beyond the next quarter, which is expected to arrive soon.
Sources:
via Uniko's Hardware, r/Intel
Intel plans to deliver the update through regular channels and to evolve the optional Application Optimizer interface that reveals which titles are tuned and allows users to opt out on a per-application basis. The interface is available through the Microsoft Store and not from Intel's download center. Users can disable APO globally or selectively disable specific games if the results are not as expected. The current APO stack targets modern Intel Core desktop and mobile processors with six or more performance cores. It requires BIOS enablement of Intel Dynamic Tuning Technology, a recent BIOS revision, and Windows 11. Advanced Mode unlocks wider compatibility for other 12th-generation and newer processors when Intel DTT version 11405 or later is present. Intel cautioned that real-world responsiveness may vary based on system configuration and graphics hardware. The company said ecosystem partners and select testers will receive early builds as the team focuses on stability, wider title coverage, improved telemetry, and clearer user controls. However, no exact release date was provided beyond the next quarter, which is expected to arrive soon.


36 Comments on Intel to Deliver More APO Game Optimizations Next Quarter
Poor Intel… how far you’ve fallen. And now the rumor mill is already hyping NEXT GEN! 52 CORES! Yeah, sure — 16P, 32E, 4LP.
32 E-cores on a desktop CPU. Why? (Besides marketing and benchmark padding, of course.)
Edit: I can already picture the PR releases — “THE ULTIMATE CPU” — plastered with Cinebench and Blender charts nobody outside of reviewers cares about.
Shouldn't this be "The engineer on the team..."Because it's super easy to release a new CPU with a new design and architecture. They should be pumping out new designs like monthly.
when they moved to e-core they cemented their blacklist for me, and all my customers, i'm never going to buy a mixed cpu as i'm not going to pay for useless silicon i will have to bios-disable on day 0. On desktop it's performance fat cores or nothing
Cinebench and blender charts are an amazing indication of how a CPU will perform when multitasking, which is something I and many people I assume do a lot. Again, if you don't care about it, there will be an i5 and an i3 version for you with less cores and for a lot cheaper. Enjoy your very cheap multicore CPU - unless youd rather stick to 6c chips for 300$ for another decade
Intel cannot scale P-cores as is, as they are very area bloated compared to AMD or other high end designs. Eventually, as is rumored, they may stop being a necessity.
People complaining about E-cores and games is more related to the system architecture than the cores themselves. Latency is more of an issue than the capabilities and depend on how they are placed on chip and what hoops they have to jump to get to L3 cache.
TPU benchmarked Raptor Lake with E-cores on or off:
www.techpowerup.com/review/rtx-4090-53-games-core-i9-13900k-e-cores-enabled-vs-disabled/2.html
The conclusion is the chips are 1% faster and the games that are slower are very old titles that are poorly threaded and may be running so fast to the point it does not matter (so TDT schedules some work to e-cores).
And yes the 9800X3D does smoke higher core count CPU's, 2x CCD CPU's are another issue, which Microsoft held back on fixing for years until Zen 5 so of course it isn't perfect with AMD CPU's either.
it would be really nice if microsoft optimised windows to a point that it shut down everything it didn't absolutely need instead of spamming every random core with some BS task making my system waste power while i'm reading TPU or watching some youtube.
I think this makes my point more clear.
The two P-core and the eight E-cores would be fighting for that 15W and get relieved when they boost to 55W sometimes. Blame the OEM of whoever makes that work laptop you're on for a shitty out-of-box configuration.