Monday, December 29th 2025
Cyberpunk 2 Predicted To Launch in Late 2030 With $419 Million Budget
We've already seen signs that Cyberpunk 2's development is in full swing at CD Projekt Red, with the game studio earlier this year expanding its development team for the upcoming Unreal Engine 5-based game. Previously, no release date for the new game had been revealed, teased, or even proposed by the usual sources, but a Polish analytics firm, Noble Securities (via Strefa Inwestrów), has posited that Cyberpunk 2 would launch in 2030, specifically Q4, 2030, which would make the game a holiday release. The firm also predicts that the recently delayed final update for The Witcher 3 will land as early as May 2026 and the launch of The Witcher 4 in Q4 2027.
In addition to the launch dates, we also got a prediction for the budget of Cyberpunk 2, which the firm says will likely end up around the $419 million mark, which aligns with the reported ~$436 million budget of Cyberpunk 2027. A late launch lines up with the launch of Cyberpunk 2077, which launched in December, and it makes sense from a business point of view, since that is when gaming sales peak. Of course, being this far away from the projected launch date means that things are highly volatile—this being especially true in the current gaming landscape, where delays seem more common than ever.
Source:
Strefa Inwestrów
In addition to the launch dates, we also got a prediction for the budget of Cyberpunk 2, which the firm says will likely end up around the $419 million mark, which aligns with the reported ~$436 million budget of Cyberpunk 2027. A late launch lines up with the launch of Cyberpunk 2077, which launched in December, and it makes sense from a business point of view, since that is when gaming sales peak. Of course, being this far away from the projected launch date means that things are highly volatile—this being especially true in the current gaming landscape, where delays seem more common than ever.

31 Comments on Cyberpunk 2 Predicted To Launch in Late 2030 With $419 Million Budget
But we can hope by 2030 that game developers has learned to tame UE5 for better optimization. Oh and we can hope they have learned from there first game, not to release a hot pile of garbage full of bugs and crashes. While cyberpunk 2077 runs great now. It was another thing at launch.
While I enjoyed the game, I was aware of what it was. The good parts just somehow managed to balance out the bad. They've also put in a lot of effort into trying to correct things as best as they could. They've been lucky to still have a lot of talent managing to come through.
A Strike two would be a massive loss of confidence if their next game doesn't hooze with the same level ( or even more) of talent. They will have more eyes on them trying to sniff out the bullsh*t, compared to last time. The Ciri UE5 demo already had people pressing doubts at the level of interactivity with the NPCs.
That's the issue when one of the most hyped games in history also turns into a case study of how easy it is to ruin your brand perception
Probably, or most likely, an RTX 7080 with 32GB (24, considering the RAM craze?) of VRAM will be capable to run this with 75-85fps full details.
vgsales.fandom.com/wiki/List_of_highest-grossing_video_games
It is the "regular" customers who should be more conscious when buying new releases.
Also anyone preordering any game since ~2015 without thinking are responsible for is responsible for the badly optimized, half baked games.
If businesses not getting their money back for those crappy games, well they might be start making good ones, or go broke...It's just marketing - signaling: we spending a lot of money on this so it will be guud!