Monday, December 29th 2025

Cyberpunk 2 Predicted To Launch in Late 2030 With $419 Million Budget

We've already seen signs that Cyberpunk 2's development is in full swing at CD Projekt Red, with the game studio earlier this year expanding its development team for the upcoming Unreal Engine 5-based game. Previously, no release date for the new game had been revealed, teased, or even proposed by the usual sources, but a Polish analytics firm, Noble Securities (via Strefa Inwestrów), has posited that Cyberpunk 2 would launch in 2030, specifically Q4, 2030, which would make the game a holiday release. The firm also predicts that the recently delayed final update for The Witcher 3 will land as early as May 2026 and the launch of The Witcher 4 in Q4 2027.

In addition to the launch dates, we also got a prediction for the budget of Cyberpunk 2, which the firm says will likely end up around the $419 million mark, which aligns with the reported ~$436 million budget of Cyberpunk 2027. A late launch lines up with the launch of Cyberpunk 2077, which launched in December, and it makes sense from a business point of view, since that is when gaming sales peak. Of course, being this far away from the projected launch date means that things are highly volatile—this being especially true in the current gaming landscape, where delays seem more common than ever.
Source: Strefa Inwestrów
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31 Comments on Cyberpunk 2 Predicted To Launch in Late 2030 With $419 Million Budget

#1
Tomgang
So 2030. Well its not just around the corner then. CP2077 2 will be using unreal engine 5 and we all know what hot garbage UE5 is when it comes hog system ressources. Making most game on ue5 run like crap.

But we can hope by 2030 that game developers has learned to tame UE5 for better optimization. Oh and we can hope they have learned from there first game, not to release a hot pile of garbage full of bugs and crashes. While cyberpunk 2077 runs great now. It was another thing at launch.
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#2
ZoneDymo
cant wait for tons more lies while consumers happily buy it in masses.
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#3
dyonoctis
ZoneDymocant wait for tons more lies while consumers happily buy it in masses.
Seesh, might as well just say that you can't wait for CDPR to go under since the company obviously didn't learn from the fiasco of the first game. They aren't Ubisoft (yet, and hopefully never)
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#4
ZoneDymo
dyonoctisSeesh, might as well just say that you can't wait for CDPR to go under since the company obviously didn't learn from the fiasco of the first game. They aren't Ubisoft (yet, and hopefully never)
They had ample oppertunity to showed they learned, I have yet to see it.
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#5
TheinsanegamerN
dyonoctisSeesh, might as well just say that you can't wait for CDPR to go under since the company obviously didn't learn from the fiasco of the first game. They aren't Ubisoft (yet, and hopefully never)
That's a hell of an extrapolation. They're not Ubisoft, but the development arm of CDRP has developed a nasty habit of overpromising and underdelivering.
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#6
dyonoctis
ZoneDymoThey had ample oppertunity to showed they learned, I have yet to see it.
They’ve been honest about what to expect from phantom liberty. The OG cyberpunk suffered from executives that where drunk on success, added features mid interview with a journalist without consulting the team about wether or not it would be possible to do.
TheinsanegamerNThat's a hell of an extrapolation. They're not Ubisoft, but the development arm of CDRP has developed a nasty habit of overpromising and underdelivering.
I’m assuming that you are counting the visual downgrade of TW3 as well? Because what happened with CP2077, with the fake gameplay preview, wasn't a thing in their previous games iirc. That was an order of magnitude worse than slightly downgraded visuals
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#7
Frick
Fishfaced Nincompoop
dyonoctisSeesh, might as well just say that you can't wait for CDPR to go under since the company obviously didn't learn from the fiasco of the first game. They aren't Ubisoft (yet, and hopefully never)
CP2077 is now their "main source of revenue" and has sold 35 million copies, far from a fiasco.
dyonoctisI’m assuming that you are counting the visual downgrade of TW3 as well? Because what happened with CP2077, with the fake gameplay preview was a thing in their previous games iirc. That was an order of magnitude worse than slightly downgraded visuals
Games not looking as good as their trailers has been a complaint since the 90's, so I don't really hold that against them.
ZoneDymoThey had ample oppertunity to showed they learned, I have yet to see it.
Honestly? I blame this on Gamers. If the Gamers didn't buy every shitty thing sold to them things would have been better, but no, the hype train goes on and the Gamers just swallow it entirely. Withouy Gamers the AAA industry wouldn't exist as it now does.
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#8
vigor
They recently started doing Witcher 4 and already talking about Cyberpunk 2? What's next week Cyberpunk 3 in 2050?
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#9
jesdals
2030 seems like a good choise considering the Memory / SSD appocalypse wonder if the game uses DDR5 sticks and SSDs as currency in the underworld :D
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#10
dyonoctis
FrickCP2077 is now their "main source of revenue" and has sold 35 million copies, far from a fiasco.
They've managed to turn it into a commercial success, but vanilla turned the studio from the darling of the industry to "another one of them". YouTube was full of "CP2077 water doesn't have physics when a ten-year-old game does" videos, which were trendy for a while. There were also all the comments from past employees about how the work culture became toxic when that game became the focus. They've put Sony in a bad position where they had to refund the game and pull it from the store, something that never happened before.

While I enjoyed the game, I was aware of what it was. The good parts just somehow managed to balance out the bad. They've also put in a lot of effort into trying to correct things as best as they could. They've been lucky to still have a lot of talent managing to come through.

A Strike two would be a massive loss of confidence if their next game doesn't hooze with the same level ( or even more) of talent. They will have more eyes on them trying to sniff out the bullsh*t, compared to last time. The Ciri UE5 demo already had people pressing doubts at the level of interactivity with the NPCs.

That's the issue when one of the most hyped games in history also turns into a case study of how easy it is to ruin your brand perception
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#11
MentalAcetylide
vigorThey recently started doing Witcher 4 and already talking about Cyberpunk 2? What's next week Cyberpunk 3 in 2050?
That seems to be the new method being adopted: make a large window of production in order to provide a longer period of hype & increased anticipation. Its one hell of a tall order & risky to make a game over such a long period of time; especially when you consider they still can't publish a game without major game-breaking bugs.
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#12
Tokenn
ZoneDymoThey had ample oppertunity to showed they learned, I have yet to see it.
The splendid success of the Phantom Liberty Expansion is solid evidence that they learned from their mistakes. They have also been very transparent about the changes made to their various corporate and work processes to avoid problems in future. It's time to forget the 2020 launch fiasco.
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#13
mechtech
wow that's a ludicrous budget!!
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#14
oobymach
$420 million = 20 million game development and 400 million advertising budget.
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#15
Prima.Vera
That would be right on time for the release on the new generation of Video Cards from nGreedia and AMD.
Probably, or most likely, an RTX 7080 with 32GB (24, considering the RAM craze?) of VRAM will be capable to run this with 75-85fps full details.
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#16
lexluthermiester
Who's butt did those folks pull all this nonsense out of? 2030? $420 million? Someone is was doing something "420" when they came up with that..
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#17
Unregistered
Nice! My local Ai/LLM in the shed should be able to play it just fine when it comes out.
#18
Macro Device
lexluthermiesterWho's butt did those folks pull those all this nonsense out of? 2030? $420 million? Someone is was doing something "420" when they came up with that..
Your grammar did even more 420 than them. Yet I'd still not bet on it launching that soon and that cheap, I'd expect north of 700 million and around 2032.
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#19
Prima.Vera
Macro DeviceI'd expect north of 700 million and around 2032.
How much did CP2077 made so far? 750 million? I guess the target is 1:2. However, compared to GTA V's 10 billion $, CP2077's is running rookie numbers.
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#20
nguyen
Prima.VeraHow much did CP2077 made so far? 750 million? I guess the target is 1:2. However, compared to GTA V's 10 billion $, CP2077's is running rookie numbers.
That is like saying someone making 100mil a year is a rookie vs Elon Musk LMAO.
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#21
lexluthermiester
Macro DeviceYour grammar did even more 420 than them.
No, that's my lackluster proof reading.
Macro DeviceYet I'd still not bet on it launching that soon and that cheap, I'd expect north of 700 million and around 2032.
Everyone has a theory...
Prima.VeraHowever, compared to GTA V's 10 billion $, CP2077's is running rookie numbers.
GTAV is the exception, not the rule.
Prima.VeraHow much did CP2077 made so far? 750 million?
That is an exceptional performance by anyone's standards.
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#22
Macro Device
lexluthermiesterEveryone has a theory...
...until they get hit in the mouth" © Mike Tyson
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#23
Prima.Vera
nguyenThat is like saying someone making 100mil a year is a rookie vs Elon Musk LMAO.
Lacking the wisdom but especially the intelligence to understand, or acknowledge, that wasn't at all an attack, or a "make fun of them" attempt, says something about other people too, don't you think? ;)
lexluthermiesterGTAV is the exception, not the rule.
Youl'd be surprised ;)
vgsales.fandom.com/wiki/List_of_highest-grossing_video_games
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#24
csendesmark
TomgangSo 2030. Well its not just around the corner then. CP2077 2 will be using unreal engine 5 and we all know what hot garbage UE5 is when it comes hog system ressources. Making most game on ue5 run like crap.

But we can hope by 2030 that game developers has learned to tame UE5 for better optimization. Oh and we can hope they have learned from there first game, not to release a hot pile of garbage full of bugs and crashes. While cyberpunk 2077 runs great now. It was another thing at launch.
26 is about to begin, the year of the RAMpocalypse, every major engine which are not optimized well, will get the treatment.
ZoneDymocant wait for tons more lies while consumers happily buy it in masses.
They started low with the original release, but they good and actually finish the game. I bought it when it became 3 years old with V2.0. It was great.
It is the "regular" customers who should be more conscious when buying new releases.
Also anyone preordering any game since ~2015 without thinking are responsible for is responsible for the badly optimized, half baked games.
If businesses not getting their money back for those crappy games, well they might be start making good ones, or go broke...
lexluthermiesterWho's butt did those folks pull all this nonsense out of? 2030? $420 million? Someone is was doing something "420" when they came up with that..
It's just marketing - signaling: we spending a lot of money on this so it will be guud!
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#25
u2knetwork
hope they add the damn 3rd person mode this time, because character creation in this game is really pointless considering you barely see your character.
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