Monday, January 12th 2026

Many Game Devs Reject AI in Gaming

It appears as though the divide between game developers jumping head-first into generative AI and those who oppose it is growing yet again. While brands like EA, Ubisoft, and Xbox are leaning further into the tech, several smaller and indie studios have recently gone on the record to state their displeasure with generative AI and its use in games. In a recent turn Larian Studios, of Baldur's Gate fame, has announced that it will no longer be relying on generative AI for concept art or in-game assets for its upcoming Divinity game. The studio's CEO, however, clarified in a Reddit AMA that he still sees some potential use for AI in optimizing workflows and trying to "improve the speed with which we can try things out."

The development team that worked on Bandai Namco's Code Vein 2 also confirmed in an interview with PCGamesN that there would be no generative AI in Code Vein 2, citing cohesiveness as part of the justification for avoiding the tech. The game's producer, Keita Iizuka, also commented that the team is "creating a very original world" and because they "value art style" and the aesthetic of the game. This extends to publishers, too. In a recent interview with Kotaku, Tim Bender, CEO of Hooded Horse, the publisher behind games like Manor Lords and Endless Legend 2, has officially banned AI from the company as a policy. The CEO said "It is now written into our contracts if we're publishing the game, 'no f**king AI assets.'" Bender also touched on using generative AI in early development or to generate placeholder art, expressing concern that developers could easily fall into the same trap as Sandbox Interactive did with Clair Obscur: Expedition 33, which ultimately resulted in the game being stripped of its Indie Game Awards Game of the Year award.
Sources: Kotaku, PCGamesN, FRVR
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55 Comments on Many Game Devs Reject AI in Gaming

#51
R-T-B
OctopussHahaha does anyone remember Elder Scrolls Arena? That was vast endless generated world and it was nothing short of catastrophically bad :D
Yeah the tech for that had existed forever... It IS useful, situationally, but NOT FOR A WHOLE WORLD unless you want a soulless mess.
AGlezBIndies, having the least budget, usually from day jobs, are the ones that benefit the most from Gen-AI and punishing them for that is, like I said, a very 1st world thing to do.
Do what us old indies had to do and utilize a concept known as teamwork. Hell, you might even make a friend.
BeermotorGame developers have been using procedural generation (see SpeedTree) for environmental stuff going on 24 years now. Bethesda used procedural tools to make Oblivion, Skyrim, etc.
Now they're calling tools like that "Generative AI" despite them being around for decades. It's madness.
I know. That's not AI to me and it never was before when it was a pillar of building video games for literal decades. Don't get fooled fellow gamers: any attempt to call this "AI" is an attempt to muddy the waters and take credit for things it cannot even do. Call it out.
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#52
Aleksandar_038
R-T-BI know. That's not AI to me and it never was before when it was a pillar of building video games for literal decades. Don't get fooled fellow gamers: any attempt to call this "AI" is an attempt to muddy the waters and take credit for things it cannot even do. Call it out.
It is not just in games, it is everywhere. Literally everything is beimg renamed to AI, just to follow the trend.

Half AV programs now have "AI" branding on their tools, although literally nothing changed compared to previous version.

We used decade and half ago software to gather soil data from multiple sensors and create maps in order to prepare plan for soil treatments... Now it is called AI, with multiple "startups" trying to gather money based on their "brand new" AI solution ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚
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#53
R-T-B
Aleksandar_038It is not just in games, it is everywhere. Literally everything is beimg renamed to AI, just to follow the trend.

Half AV programs now have "AI" branding on their tools, although literally nothing changed compared to previous version.

We used decade and half ago software to gather soil data from multiple sensors and create maps in order to prepare plan for soil treatments... Now it is called AI, with multiple "startups" trying to gather money based on their "brand new" AI solution ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚
I know.
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#54
AusWolf
Aleksandar_038It is not just in games, it is everywhere. Literally everything is beimg renamed to AI, just to follow the trend.

Half AV programs now have "AI" branding on their tools, although literally nothing changed compared to previous version.

We used decade and half ago software to gather soil data from multiple sensors and create maps in order to prepare plan for soil treatments... Now it is called AI, with multiple "startups" trying to gather money based on their "brand new" AI solution ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚
This reminds me of the movie Idiocracy, where people get paid every time they say a certain brand name. It looks like someone gets paid every time they put AI on something, even if it's totally unrelated. I find it mind boggling how stupid the world has become recently.
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#55
AGlezB
AusWolfIt looks like someone gets paid every time they put AI on something, even if it's totally unrelated. I find it mind boggling how stupid the world has become recently.
Because they actually get paid for it. A few years ago The Wall Street Journal (IIRC) reported company stock prices rose when companies renamed themselves adding "AI" to the company name. Sorry I can't find the source because I don't remember when that was and adding "AI" to the searach terms returns a million results that have nothing to do with what I'm looking for. Maybe someone else here remembers it and can provide a link.

Also there is a podcast with Sam Altman when he says that he was happy the market was now more "sane" because some time before they had a meeting with companies and the next day the stock of those companies rose, just by having had a meeting with OpenAI. Again, I'd appreciate if someone can provide the link for the podcast. Found it:
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