Saturday, March 21st 2026
Sony Says PlayStation Will Get Frame Generation "At Some Point"
Sony recently introduced Upgraded PSSR—aka PSSR 2.0—on its PlayStation 5 Pro consoles with the launch of Resident Evil, finally unlocking the additional AI chops of the PS5 Pro's APU. If recent comments by Sony's Mark Cerny to Digital Foundry are anything to go by, PlayStation's console hardware will be following a similar trajectory to gaming PCs when it comes to these ML and AI-based features. Specifically, it seems as though frame generation will be one of the next advancements to make its way to the PlayStation platform, although it seems as though gamers will need to wait a little longer for that to be implemented—if it is implemented during this console generation at all.
Addressing a question regarding FSR Frame Generation on PlayStation, Cerny commented that "FSR Frame Generation is also based on co-developed technology...and an equivalent frame generation library should be seen at some point on PlayStation platforms." He goes on to say that frame generation will not be making it to Sony's consoles in 2026, stating that "we have no more releases planned for this year." Given that the next-generation PlayStation hardware is slated to arrive somewhere between 2027 and 2028, it almost seems likely that Sony will announce FSR Frame Generation at the same time as the PlayStation 6 with a cut-back version available for the PS5, although it's potentially possible for Sony to update the current PS5 Pro with FSR Frame Generation, since FSR Redstone was developed in partnership with Sony, to begin with. There have already been modders who have run FSR 4 Redstone Frame Generation on RDNA 3, as well, so it may be possible for the PS5's RDNA 2 APU, as well, although at the cost of a higher performance penalty.
Source:
Mark Cerny via Digital Fountry
Addressing a question regarding FSR Frame Generation on PlayStation, Cerny commented that "FSR Frame Generation is also based on co-developed technology...and an equivalent frame generation library should be seen at some point on PlayStation platforms." He goes on to say that frame generation will not be making it to Sony's consoles in 2026, stating that "we have no more releases planned for this year." Given that the next-generation PlayStation hardware is slated to arrive somewhere between 2027 and 2028, it almost seems likely that Sony will announce FSR Frame Generation at the same time as the PlayStation 6 with a cut-back version available for the PS5, although it's potentially possible for Sony to update the current PS5 Pro with FSR Frame Generation, since FSR Redstone was developed in partnership with Sony, to begin with. There have already been modders who have run FSR 4 Redstone Frame Generation on RDNA 3, as well, so it may be possible for the PS5's RDNA 2 APU, as well, although at the cost of a higher performance penalty.


27 Comments on Sony Says PlayStation Will Get Frame Generation "At Some Point"
Going from 60to 120 is far less useful than going from 30 to 60, but FG doesnt work well at low base frame rates. It doesnt even work well at high, with the artefacts, but even worse at low.
60 -> 120 FPS might not be that necessary but hey, if you have a 120Hz screen, you might as well enjoy the extra smoothness, as long as you can ignore the trade-offs (I bet many PS5 players wouldn't feel them that much). The TPU community in general apparently can't stand the trade-offs of FG, but the emulation community seems to have a more positive view of it, I see many people recommending LSFG to bypass 60 FPS locks on emulators (that's a similar use case to PS4 games stuck at 60FPS on PS5).
30 -> 60 FPS is a stretch indeed, it would be the best use case theoretically, but in practice is not that useful.
top tier marketing at work here boys. I'll try presenting my plans to management next time in the company I work at, telling them 'its not ready' without a follow up saying 'the new planned date is X'. That'll really work out well, I think management team will give me a raise then and there.
It's not all bad news though. With the current level of hardware, truly spectacular games can be made.
But ...
Game publishers will do (or at least pretend doing) some optimizations.
No one will bother to do optimizations for PCs of similar performance.
Personally I don't really find issues with x2 FG even with a keyboard+mouse as long as the base FPS is around 60 and its a singleplayer game. That and I'm not really sensitive to that so called latency and x2 feels perfectly playable to me in the games where I've tried it and to me it feels better to have it enabled on my 200Hz monitor with a 120 FPS cap via RTSS.
For example Borderlands 4 is totally fine and it does not affect my gameplay and aim whatsoever and its the same in Cyberpunk so I can actually play with path tracing on top and the game looks great and plays well.
Maybe ultrawide support as well, don't even need to fix the game field of view, let users have a sidebar on unsupported games for example and give developers the choice to support a wider fov.
Consoles appeal to a totally different market to PCs: not everyone wants to build a PC or work with steam and optiscaler to play their vidya, and cheating is far rarer on consoles then PC, even today with all our absurd kernel level lockdowns.
Sorry but if you've never experienced that in person on your own monitor then you can't properly judge it. 'I would bet money that if I were to sit some of you down infront of my PC and play those games where I'm using x2 FG most of you couldn't even tell the difference in a blind test..'
Nvidia FG actually does work in the right games even if most ppl hate it around here.
As for consoles and 30 FPS yeah that I can agree that scaling from 30 FPS could be an issue but who knows maybe they will make it work differently than how it is on PC + using a controller should also help mitigating the latency related problems.
i wonder if anyone ever made a 20kHz Video Sequence of a freesync enabled 40Hz display vs those double 60hz fake 120hz television sets and compare picture by picture. i think only 5 seconds * 20k Frames/second = 100k in totalFrames should be enough to judge the technology.
the core task what tech outlets should do. is there a visible difference, quality, etc between 40hz freesync vs 120hz, doubled 60hz no freesync sony paystation amd mode fabulous 2.