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AMD Pushes Back on NVIDIA and Arm's "Agentic CPU" Marketing

AMD's Madhu Rangarajan, corporate VP of Compute and Enterprise AI, says the company never set out to build its Zen 6 EPYC 9006 "Venice" chips around agentic AI, a not-so-subtle dig at NVIDIA and Arm, which both pitch their latest server CPUs as made for that exact job. Rangarajan still called EPYC 9006 the best CPU for agentic workloads during a media session covered by Tom's Hardware. Chief Zen architect Mike Clark said much the same in a separate talk, admitting AMD didn't see agentic computing coming, though he added that the company always expected the CPU to keep a role in AI software. Here's what Rangarajan said:
We think that the EPYC 9006 CPU is the best CPU for the agentic era, and spoiler alert, we didn't magically know four years ago that agentic was going to be a thing and purpose-built something for agentic. The reality is an agentic workflow is a diverse set of tasks… and in order to execute those tasks well, you need compute that is able to handle a diverse set of workloads with a full portfolio.

ASRock Rack Shows Early Xeon 7 "Diamond Rapids" Motherboard for Up to 4 TB of DDR5

ASRock Rack is promising up to 4 TB of DDR5 on a single socket with its DMRD16-2L+, one of the first motherboards built for Intel's upcoming Xeon 7 "Diamond Rapids" processors. The board was shown at the OCP Global Summit 2026 and has since been detailed by ServeTheHome. It has 16 DIMM slots in a one-DIMM-per-channel layout, matching the 16-channel memory setup Intel detailed at HOT CHIPS. Regular RDIMMs top out at 128 GB per module and 8000 MT/s, while MRDIMMs run at up to 12,800 MT/s, with taller 2U MRDIMMs reaching 256 GB each. Populate all 16 slots with those, and you hit 4 TB, along with a theoretical bandwidth of roughly 1.6 TB/s.

Expansion is unusual, with no standard PCIe slots and no OCP NIC 3.0 connector. All I/O goes through up to 16 MCIO x8 connectors, each rated for PCIe 6.0 or CXL 3.0, for 128 lanes in total. The rest is fairly basic: one PCIe 5.0 x4 M.2 slot, two Intel I350 Gigabit Ethernet ports, an ASPEED AST2700 BMC with a dedicated management port, and VGA output. ASRock Rack fits it all on a 12 x 13-inch EEB PCB, about the size of a large E-ATX board, so it could squeeze into some bigger workstation cases. Pricing and availability have not been shared yet, but that is hardly surprising, since Intel has the Xeon 7 family slated for a 2027 debut on the new LGA9324 socket. The board is aimed at servers, though anyone planning a high-memory workstation for local AI will probably keep an eye on it.

Intel Razor Lake-S Reportedly Due in 2028 on LGA-1954

Intel's Razor Lake desktop processors, the generation that follows Nova Lake-S, are currently slated for 2028, according to well-known Intel leaker Jaykihn. When asked on X whether Razor Lake-S was planned for 2027, Jaykihn replied "not currently," then followed up saying Razor Lake is a 2028 product for now. A leaked partner slide placed the first Nova Lake-S SKUs in Q1 2027 and indicated Intel plans to keep LGA-1954 for multiple generations, so Razor Lake-S should drop into the same boards roughly a year later. Apparently, Razor Lake will use new Griffin Cove P-cores, which Jaykihn previously called "an entire tock" rather than a refinement. The same core will reportedly also power Intel's next-generation Coral Rapids Xeon processors, though simultaneous multithreading (SMT) stays exclusive to Xeon.

Jaykihn says the client and server versions are separate architectures built around a similar core, comparing it to how Coyote Cove relates to Panther Cove. Earlier leaks pointed to Intel using TSMC's N2X node for some Razor Lake production, and the 12 Xe3P core iGPU SKU originally meant for Nova Lake-S was reportedly pushed to Razor Lake. HWiNFO also added support for Razor Lake-H, HX, and S in a recent beta. If the plan holds, Nova Lake-S buyers would get a proper CPU upgrade path without swapping motherboards, which is a welcome change after Intel went through three sockets in the last five years. Of course, timelines this far out can move, and Intel hasn't confirmed any of this, so it's reasonable to treat 2028 as a target for now.

PlayStation 6 Is on Track, but Sony Wants to Be Careful With How Much It Spends

Sony says work on its next-generation PlayStation, presumably the PS6, is still on schedule despite the ongoing memory crunch. During the company's Q2 FY2026 earnings call, CFO Lin Tao said development is "progressing as scheduled," adding that investment in the new platform will ramp up from next fiscal year, which begins in April 2027. On the memory front, Sony says it has offset rising memory prices on the PS5 through pricing, promotions and cost cuts, and has already agreed with suppliers on how much memory it needs for next year's projected hardware sales. Here's what Tao said about the next generation in her prepared remarks:
Although new PS5 unit sales are gradually declining as expected in this stage of the console life cycle, the PS platform continues to expand and grow in a stable manner. Looking ahead to next fiscal year, we aim to continue to enhance user engagement and further strengthen monetization through the release of strong titles and the expansion of our service. We also intend to make solid progress in preparing for the next generation platform.
Later, during the Q&A, she added:
For future growth, we have to attach great importance to our new platform. We have to make the necessary investments for that. But we have to support this soundness of our platform and try to think how rationally we can invest in our platform.

YouTube Sets Early 2027 Target for AV2 Streams on the Web

The Alliance for Open Media (AOMedia) shared an update on AV2 this week, and the clearest date in it comes from YouTube. Des Keane, Engineering Director at YouTube, confirmed the platform will begin streaming in AV2, which is the royalty-free successor to AV1 that AOMedia says offers roughly 30% better compression. In practice, that means either sharper video at the same bitrate or the same quality using less bandwidth, and the codec also adds support for multi-stream and multi-view video, higher frame rates, and improved HDR. Keane put it plainly: "YouTube AV2 streams will be available for Web as soon as early 2027."

Chrome is the other half. Jim Bankoski, VP of Engineering for Google Chrome, said AV2 playback has been demonstrated in the browser, though Google hasn't said which Chrome version will get it or whether it will be on by default. That demo dates back to CES 2026, where Google streamed AV2 videos from YouTube to a gaming laptop at 1080p and 24 FPS using a custom Chrome build with the reference decoder. Netflix and Prime Video are also exploring the format, but neither has shared a timeline. Meta wants to repeat its AV1 rollout with AV2, and Intel is working on SVT-AV2.

Getac Announces Next-Gen B360X and B360X Pro Rugged Notebooks

Getac Technology Corporation (Getac), a leading provider of rugged computing and mobile video solutions and a manufacturer with advanced in-house capabilities, today announced the launch of its next generation B360X and B360X Pro fully rugged notebooks.

Both new devices build on the proven heritage of Getac's popular B360 series, offering upgraded AI-powered processing, a larger 14-inch screen size, enhanced security, and comprehensive connectivity options, all in a compact and portable form factor. This makes them ideally suited to frontline professionals in industries such as public safety, utilities, manufacturing and defense, who need powerful yet versatile devices to accomplish complex tasks in a diverse range of field environments.

Xbox Helix Console Reportedly Headed for Holiday 2028 at $1,200 to $1,800

Microsoft's next-gen Xbox console could cost a lot more than anyone hoped. A new Fortune profile of Xbox CEO Asha Sharma says the Project Helix console has internally been projected to cost consumers between $1,200 and $1,800, unless Microsoft decides to subsidize it. For reference, the current Xbox Series X with a disc drive sells for $799.99, and that is after the recent price hikes. The report also says Sharma plans to release a next-gen handheld by the 2027 holiday season, followed by the console in time for the 2028 holidays. Apparently, Helix engineering deadlines have been moved up by at least several months, according to people familiar with the matter, which is putting extra pressure on development teams.

The handheld has also caused some friction inside Microsoft. Windows leaders reportedly wanted it to run a trimmed-down version of Windows Home, while Sharma's team wanted its own software for better gaming performance. It got heated enough that a senior Xbox executive reportedly threatened to scrap the handheld rather than ship the Windows build, though Xbox now seems to be steering the OS. Sharma, for her part, says the teams still work together, noting, "We can't build Helix on our own." Microsoft hasn't confirmed any pricing, and a subsidy could bring the final number down a bit. However, Fortune puts Xbox's profit margin at around 3%, which probably doesn't leave much room for one. Elsewhere, memory makers expect supply to get even tighter in 2027 and 2028, while rival Sony also struggles with rising costs, so a cheap next-gen console looks unlikely from either side.

AMD and Microsoft Bring FSR 4.1 to Xbox Series X|S, FSR Diamond Teased for Project Helix

AMD and Microsoft have confirmed that FSR Upscaling 4.1 is coming to the Xbox Series X and Series S. The news came in an AMD video presentation led by Jack Huynh, joined by Xbox CTO Scott Van Vliet and ASUS. The ROG Xbox Ally handhelds are getting it too, and it looks like they will be first in line, while the consoles are only listed as "coming soon." Neither company has shared a release date or a list of supported games. Both consoles use RDNA 2 graphics, the same architecture as the Radeon RX 6000 series, which AMD also announced FSR 4.1 for today, well ahead of the early 2027 target it set in May. Here's what Van Vliet said:
With FSR 4.1 coming to Xbox. Now, we've worked very closely with AMD to optimize this technology, giving developers another powerful tool for great performance and visual quality for players. Now, whether you're playing on an Xbox Ally handheld, as well as coming soon to Xbox Series X and Series S consoles. And this is just the beginning. Our teams are continuing to work together across hardware and software, and there's even more ahead with Project Helix, leveraging FSR Diamond to power what comes next.

Rumor: NVIDIA RTX 6060 May Be Years Away, and Possibly Slower Than the PS6

Anyone holding out for an affordable next-gen NVIDIA card might have a long wait. Hardware leaker Kepler_L2 claims on NeoGAF that the GeForce RTX 6060 will "launch much later," adding that, based on recent trends, he doubts it will even match the PlayStation 6. He was replying to a forum member who argued the PS6 would compete with the RTX 6060, in the same thread where he claimed the console's RAM and storage alone cost over $680. Kepler didn't give an actual date, and the 2029 figure going around seems to be an extrapolation. Both Kepler and kopite7kimi have placed NVIDIA's Rubin-based RTX 60 series in 2028, and the x60 cards usually trail the flagship by a few months. The RTX 5060 arrived under four months after the RTX 5090, while the RTX 4060 took over eight months to follow the RTX 4090.

With a flagship launch around mid-2028 or later, that could push the RTX 6060 into 2029. That said, the "much later" comment seems to be relative to the PS6, which is reportedly targeting late 2027, so the exact timing is still anyone's guess. Kepler didn't say why, but the ongoing memory shortage looks like the obvious suspect. NVIDIA reportedly postponed its RTX 50 SUPER refresh earlier this year to prioritize AI products that use the same GDDR7 memory, and the company recently admitted that RTX 5090 supply is tight. Of course, NVIDIA hasn't announced the RTX 60 series officially yet, so treat this as a rumor. Anyone looking to buy a new NVIDIA GPU should probably expect the current RTX 50 lineup to stick around for quite a while.

New Xbox Job Listing Hints at Physical Games Possibly Sticking Around

Microsoft has posted a job listing for an "Xbox Games Supply Strategist," and the role revolves entirely around physical games. The full-time, Redmond-based position went live on October 14 and was spotted by users on X a few days later. The new hire will join the Xbox Supply Chain team to coordinate the launch of physical Xbox games "across all platforms," along with global supply planning, inventory, and retail sales. Oddly enough, the listing never mentions discs. The timing is interesting regardless. Sony confirmed in July that it will stop producing discs for new PlayStation games from January 2028, and its lawyers have since argued that digital game ownership "is not plausible." On the other hand, Microsoft's signals have been more mixed.

Team Green's Disc-to-Digital program lets owners of supported Xbox One and Series X discs claim a digital license, which many read as groundwork for a discless Project Helix, yet Microsoft later asked Insiders whether its next-gen console should install games from physical discs. Xbox CEO Asha Sharma also told the BBC in August that she wants players to have a choice between physical and digital, without committing to anything for Helix. Still, a job listing isn't a confirmed hardware roadmap. "Across all platforms" could simply cover Xbox-published games that ship physically on PlayStation and Nintendo consoles, and it says nothing about a disc drive on Helix. It looks like boxed Xbox games will stick around a while longer in some form, but anyone hoping for a disc drive on Helix should wait for Microsoft to confirm it.

XCENA Showcases CXL Memory Innovations for AI Inference at OCP Global Summit 2026

XCENA, a fabless semiconductor company developing next-generation memory infrastructure for the AI era, demonstrated its CXL-based memory solutions for AI inference demonstrations at OCP Global Summit 2026, addressing AI inference's growing memory requirements and data-movement burden. The event was held Oct. 12-15 at the San Jose McEnery Convention Center. The demonstrations address two of the biggest constraints on AI inference: growing memory requirements and the cost of moving data.

XCENA showed two AI inference use cases built on MX1, its Compute Express Link (CXL)-based computational memory solution.

Physical Copies Made Up 51% of Marvel's Wolverine Sales in Europe, 35% Worldwide

New sales data shared by The Game Business suggests physical PS5 games still have plenty of buyers. According to Ampere Analysis, 35% of worldwide sales of Marvel's Wolverine in September came from boxed copies. Ampere estimates the game sold around 2.16 million copies in its launch month, which would put physical sales at roughly 756,000. Interestingly, Europe leaned even harder towards discs, with GSD data showing 51% of sales there coming from the boxed version. The split varies a lot by country, though. Two thirds of Wolverine's UK sales were digital, while in France more than two thirds were physical. Wolverine wasn't alone either, as over 45% of Silent Hill: Townfall sales were boxed, while The Blood of Dawnwalker on PS5 and Onimusha came in at 36% and 30%, respectively.

These numbers are interesting because Sony plans to stop producing discs for new PlayStation games from January 2028, and earlier data from Alinea Analytics pointed in a similar direction for Sony's biggest exclusives. Of course, these are estimates, and actual data available to Sony may be different. Moreover, these patterns can be affected heavily by factors such as pricing and availability. There have also been rumors that Sony could push its digital-only plans back, while Microsoft is asking Xbox Insiders whether its next console should support discs. For now, though, Sony's own messaging still points to a January 2028 cutoff.

Global 300mm Fab Equipment Spending to Reach $227 Billion in 2029 as Buildout Accelerates

Global 300 mm front-end fab equipment spending is projected to reach $149 billion in 2026, up 31% year-over-year, SEMI reported today in its latest 300 mm Fab Outlook. Investment is expected to continue growing at double-digit rates through 2029, reaching $227 billion. The stronger investment trajectory is accompanied by a sustained pipeline of new 300 mm fabs and production lines moving through construction and into operation. Excluding pure R&D fabs, SEMI projects 20 new 300 mm fabs or lines to begin construction worldwide in 2026 and 18 in 2027. In the United States, three are projected to begin construction in 2026 and four in 2027.
Ajit Manocha, SEMI President and CEO"Semiconductor demand is increasingly translating into physical manufacturing expansion across the global industry," "The latest outlook points to both stronger equipment investment and a substantial pipeline of fabs moving toward operation. This expansion will provide the manufacturing foundation needed to support AI, high-performance computing and a broad range of next-generation semiconductor applications."

GIGABYTE BIOS Update Points to New DDR4 Intel Processors Coming Next Year

GIGABYTE has released BIOS updates that prepare its entire Intel B760 and H610 motherboard lineup for upcoming LGA1700 processors, which the company says are "expected to launch in early 2027." As reported by Videocardz, the update covers DDR4 and DDR5 boards alike, so owners only need to flash the new firmware and drop in the new CPU once it arrives. GIGABYTE doesn't name the processors in its press release, and Intel has yet to announce anything new for the socket. However, the timing lines up what we've been reporting for months. Intel is said to be readying "Raptor Lake Next" chips for LGA1700 in 2027, based on the original Raptor Lake silicon.

That makes GIGABYTE's BIOS the closest thing to a confirmation of new DDR4-compatible Intel processors for 2027, and it comes before Intel has announced them. It looks like the firmware was rolling out quietly even before the press release. The B760 Gaming X AX, for example, received its F18 BIOS on September 29, with a changelog that lists a CPU microcode update and "preparation for upcoming processor support." GIGABYTE also claims to be the first vendor to cover every B760 and H610 model. The press release makes no mention of Z790, Z690, or B660 boards, and there's no word on whether those will follow.

AMD CEO Visits Samsung for HBM, Samsung Wants Foundry Orders in Return

AMD CEO Dr. Lisa Su reportedly visited Samsung on October 7th and spent about three hours with Samsung chip chief Jun Young-hyun in Seoul on Wednesday, and a Korean media report suggests the two sides want different things from each other. As relayed by @jukan05 on X, Samsung apparently wants AMD to place orders with Samsung Foundry in return for HBM and other memory, which AMD urgently needs. A senior semiconductor industry official quoted in the report said "AMD sees entrusting its foundry work to Samsung Electronics as too risky," and added that this gap is what brought about the talks. Neither company has confirmed any of it, so it is best treated as an industry report for now.

Su's public comments were far more diplomatic. Speaking to Reuters and other reporters in Seoul ahead of the meeting, she said AMD continues to explore opportunities with Samsung in both memory and foundry. Asked directly whether AMD would build chips at Samsung, she stopped short of confirming any plans. She was more direct about memory, urging suppliers to "build faster, as fast as possible" and noting that AMD is working with customers to trim their memory footprint.

AMD Shares Its Progress with Agentic PCs

AMD held a press briefing to share how its "Agentic PC" push is going, and it brought a fair number of figures along. Apparently, the company has shipped over half a million Agentic PCs across more than 50 designs, alongside tens of millions of AI PCs across more than 250 designs. Of course, the term "Agentic PC" is AMD's own. It covers any PC whose CPU, GPU, and NPU can run AI agents locally, and AMD says Ryzen AI Max+ systems with 64 GB of memory or more give the best experience. The Ryzen AI Max 400 series is pitched as the "next-gen Agentic PC" for 2026, and most of the briefing focused on its flagship, the Ryzen AI Max+ PRO 495 "Gorgon Halo" with 192 GB of memory.

Xbox Helix Will Be "a Great Console First" With Portable Play in Mind, Says CEO

Xbox CEO Asha Sharma has reportedly told staff that the next-generation "Project Helix" hardware will lead with a home console, with portable play apparently coming as part of the same lineup. The remarks come from an internal town hall, and Windows Central says it obtained and verified a transcript. Helix was already known to be a "family of devices" instead of a single box, but this is the clearest hint so far about what else is in that family. Here's what she said:
We are moving to a family of devices for Gen-10. There is not one device that fits all. We will certainly have a great console first, but we also know that many players will be on the go. There are some things that we are the best in the world to manufacture, and there are other things that we will partner on. So, we will be sharing more about that as our plans develop. The operating system is starting to look really good. We're very excited about this.

Kingpin Teases Upcoming ASUS Extreme OC Collaboration

After EVGA's abrupt exit from the GPU space, high-profile Vince Lucido, aka Kingpin, seemingly took a hiatus from the PC overclocking scene, aside from briefly working with PNY on a planned RTX 50-series launch before scrapping the project. Now, as per a recent video update on his YouTube channel, Lucido has found another hardware partner for his signature overclocking GPUs in ASUS.

In the update, Lucido confirms that he has "some really sick hardware from ASUS and Corsair to start with," and that he has had "numerous talks" with high-level management at ASUS, which are what ultimately persuaded him to get back into the overclocking industry. He has promised that whatever he has planned for PC overclocking will appear on the Overclock Kingpin YouTube channel, which has no published videos at the time of writing.

Take-Two Signs New Long-Term Xbox Publishing Deal Covering "All Xbox Devices"

Take-Two has signed a new long-term Xbox Publisher License Agreement with Microsoft, according to an 8-K filing with the SEC. Signed on September 28 and effective from September 17, it gives Take-Two the right to develop, publish, manufacture, market, advertise, distribute, and sell Xbox-compatible products for "all Xbox devices." It also replaces all of the company's existing Xbox publisher agreements. The filing doesn't mention Project Helix by name, but it's probably covered under the "all devices" wording. On the commercial side, Microsoft pays Take-Two the wholesale price and/or an agreed revenue share on digital sales, and charges fees and royalties on physical media.

Microsoft keeps the right to approve each game concept, the final build, and any packaging or marketing that carries its marks. The full agreement will be attached to Take-Two's 10-Q for the quarter ending September 30. Interestingly, Take-Two's 2020 deal mentioned the Xbox One and Xbox Series X platforms specifically, while "all Xbox devices" is much broader. It looks like this is meant to cover whatever Xbox ships next, which would fit with Xbox CEO Asha Sharma saying the team is working on a "great family of devices" for Helix. Take-Two doesn't explain the change, and it could also be routine housekeeping. The first Take-Two game under this updated deal is GTA 6, which is still scheduled for November 19 on PS5 and Xbox Series X|S.

AMD Shows Off Ray Tracing Tech That Slashes GPU Memory Use By 47x

AMD has detailed a new ray tracing technique called tetrahedral cages, and according to a blog post on the company's GPUOpen developer site, it can cut BVH memory use by roughly 47x while speeding up BVH updates by around 90x. AMD demoed the tech on a large scene with about 25,000 independently animated plants, running at 60+ FPS at 1080p on a Radeon RX 9070 XT. In a conventional setup, every uniquely animated object needs its own acceleration structure updated every frame, which gets expensive fast in dense scenes. AMD says the same demo would normally require up to 80 GB of GPU memory and over 300 ms per frame for BVH updates using standard methods. With tetrahedral cages, that dropped to about 1.7 GB of memory and roughly 3.3 ms per frame.

The trick is that instead of animating the dense mesh directly, AMD wraps it in a much simpler deformable cage. The dense geometry and its BVH stay static and reusable, and only the cage itself needs to be animated each frame, so update cost scales with the cage's complexity rather than the triangle count. The tradeoff is losing per-vertex animation control, which is why AMD is positioning it for grass, foliage, and other dense but not individually detailed objects. AMD says the technique can be combined with Microsoft's DirectX ray tracing too. Still, this is only a research showcase in its current state, and there's no word yet on when or if it might show up in games.

Microsoft Surveys Insiders About Physical Discs for Next-Gen Xbox Console

Microsoft is reportedly surveying gamers about the importance of physical disc media for its next-generation Xbox console. According to findings from Power Up Gaming, Microsoft is conducting this survey through the Xbox Insider Hub application, where a select group of Xbox Insiders are asked about their stance on various topics. Microsoft will later use this feedback to analyze and make decisions. One question asks whether the console should allow users to install games from physical discs, with response options including "Not Necessary," "Nice to Have," and "Must Have."

Considering that Microsoft recently launched its disc-to-digital program, an initiative to promote a digital-only future for Xbox consoles, the viability of physical media is now up for debate. With disc-to-digital, players can insert their game discs into the console to convert them into digital licenses. When the disc is scanned, Microsoft uses the unique key to create a digital license, which prevents the disc from being activated on third-party consoles and stops it from being rented, borrowed, or sold to others.

NVIDIA GeForce RTX 60-Series Reportedly Slips to 2028, Per New Leak

Kopite7Kimi, a leaker with a strong track record on NVIDIA hardware, says the company's next-generation GeForce RTX 60-series based on the Rubin architecture is a 2028 product. "Unfortunately, GR20x is a product from 2028. That means they have postponed again," the leaker posted on X. Their earlier estimate was the second half of 2027, so this is another "delay," if you can even call it that. NVIDIA hasn't said anything official about RTX 60-series timing, so treat it as a rumor for now.

Interestingly, this new leak seems to align with what prominent leaker Kepler_L2 claimed a few days ago: that Rubin gaming GPUs would only arrive in 2028. It also goes against leaker Moore's Law Is Dead, who said about a week ago that an NVIDIA source told them gaming Rubin was greenlit for the first half of 2027. Two leakers against one doesn't settle anything, and we don't know who is right yet, but the 2028 timing does seem more likely given the current industry conditions. Of course, these plans can change before 2028, as the memory supply situation is currently very volatile, and hardware roadmaps are changing almost on a weekly basis.

AMD Rumored To Have DLSS 5-Like Neural Rendering Coming With RDNA 5

AMD's next-gen RDNA 5 architecture might get its own neural rendering feature, something in the same ballpark as NVIDIA's DLSS 5. That's according to Kepler_L2, a well-known AMD leaker, though it's worth being clear that this is a single-source claim and should be treated as a rumor for now. Posting on the Anandtech forums, Kepler_L2 said AMD will have its own version of "Neural Lighting" comparable to DLSS 5 with its next-gen hardware. Asked whether this would be limited to RDNA 5, the leaker said it's probably going to be the case, since this kind of workload is apparently pretty heavy. That's about as far as the concrete part of the leak goes.

Kepler_L2 also shared thoughts on how AMD's approach should differ from NVIDIA's. He thinks the model should have direct access to raw game data like geometry and depth buffers instead of having to guess at scene details, plus splitting lighting and shading into separate models instead of one pipeline. It's worth stressing that this part is the leaker's own wishlist, and not a description of what AMD is actually building. AMD hasn't confirmed RDNA 5 by name yet, and launch estimates currently range from mid-2027 to early 2028 depending on who you ask. Therefore, even if this pans out, we're probably looking at something that's early in the development pipeline.

CDPR Wants The Witcher 3 Remastered to Feel Like a Modern Release

CD Projekt Red wants The Witcher 3: Wild Hunt Remastered, launching September 29 as a free update, to feel like a game built in 2026, instead of a decade-old title with a fresh coat of paint. Speaking to PC Gamer, executive producer Jakub Kutrzuba explained that this overhaul goes well beyond the visual and technical bump the game got with its 2022 next-gen update. The team apparently reworked everything they could without rebuilding the game from scratch. Here's what he told PC Gamer about how far the changes have come:
"With the remaster, it is even bigger and it's also quite heavy, maybe even heavier on the technical level. But what is more important is that we are touching these aspects of the game which weren't touched since we launched it. I'm talking about the animation. I'm talking about the gameplay. I'm talking about the quality of life, how you actually play the game. We wanted to make it [comparable] with any other game which is launching these days. It's so easy to get used to these new improvements that it's hard to go back."

First Certified Ultra96 HDMI 2.2 Cables Hit the Market From Silkland and ELECOM

Certified Ultra96 HDMI cables, required to unlock the full HDMI 2.2 specification, are now available for retail purchase. VideoCardz spotted Silkland taking orders for its new H96 series, which appears to be among the first certified Ultra96 cables available to consumers, offering up to 96 Gbps of bandwidth. ELECOM also revealed its own Ultra96 cables on September 8, advertised as the first certified products of their type in Japan, though those aren't expected to ship until mid-November. Silkland's cables, by comparison, opened for orders on September 14. Currently, there's nothing on the market that can actually use that bandwidth, so these cables are targeted towards future products.

HDMI 2.2 was finalized back in June 2025, and it enables some genuinely big jumps on paper, like uncompressed 8K at 60 Hz or 4K at 240 Hz with full 10-bit and 12-bit color. It also edges out DisplayPort 2.1's 80 Gbps ceiling. Actual HDMI 2.2 hardware, meaning GPUs, TVs, and monitors with the right silicon, isn't expected until 2027 at the earliest. Even then, AMD's upcoming RDNA 5 GPUs reportedly won't hit the full 96 Gbps tier, apparently topping out closer to 64 or 80 Gbps instead.
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