Monday, March 23rd 2026
Red Storm Had 10 Games in Development Before Ubisoft's Latest Layoffs
When news broke about Ubisoft's recent layoffs at Red Storm, which saw 105 people lose their jobs and resulted in the studio being relegated to a support studio for other development outfits and for Ubisoft's Snowdrop engine, it was unclear whether any games would be affected by the layoffs and transition. Now, it has been revealed by Insider Gaming that Red Storm was working on 10 games at the time, including five new games: the next Ghost Recon game (Project OVR internally), a turn-based tactics game reminiscent of XCOM, Tom Clancy's The Division 3, Beyond Good and Evil 2, and a new unannounced project that was very early in the development stages. It's unclear what the studio's role in these new games was, or what their future holds, but Ubisoft has not yet announced any game cancellations or even acknowledged the changes at Red Storm.
Red Storm's full game list is as follows:
Source:
Insider Gaming
Red Storm's full game list is as follows:
via Insider Gaming
- Beyond Good and Evil 2
- Brawlhalla
- Ghost Recon (Project OVR)
- Rainbow Six Siege seasonal content
- Rainbow Six's Slice & Dice
- Splinter Cell
- The Division 2 (audio work)
- The Division 3 conceptualization
- Watch Dogs Director's Cut (support development)
- Unannounced project in conceptualization

14 Comments on Red Storm Had 10 Games in Development Before Ubisoft's Latest Layoffs
Ubi used to be extremely bloated with an employee count far north of 20K until recently. They are now at ~17K which is still way too big for their measly revenue. Ubi made ~€1.9bn ($2.2bn) last year. For comparison's sake: EA has a headcount of ~14K devs and makes ~$7.5bn/y. Or Take 2: ~13K people at ~$5.6bn.
People moan about layoffs but the reality is that Ubi never should have become as bloated in the first place. It's kind of a miracle they have survived to this day with such HUGE costs for 20K+ people vs. their relatively measly income.
"
Quick Efficiency Metrics (Approximate, FY2025)
- Revenue per employee:
- EA: ~$503,000–$515,000 USD.
- Ubisoft: ~$110,000–$120,000 USD (much lower, reflecting its larger development-heavy workforce and recent performance issues).
- EA also shows stronger net income/profits historically compared to Ubisoft's more variable (and often loss-making) results in recent periods.
"Yea big bloat...time to take some gas-x and debloat...lol
Completely unfortunate for the individuals involved but I gotta think there's some MAJOR inefficiencies...
Idk, weird title, like one would do to make their resume look better....
There will be books about the games development. Has it overtaken Duke Nukem Forever in development time yet?
Looks like MBA managers made it to Ubisoft ... Congrats.
10 games and nothing finished makes sense. Not even finished in regards of ubisoft definition finished like avatar pandora, which was buggy as hell. epic game store giveaway games show very often how to finish a game in which state. it is a lack of skills on ubisoft side and not an issue with game development in the first place.
i wonder how different single person several times created free giveway games for epic games store. sometime it was three people.
Damn, and also, lmao, how incompetent are you if you drop this far.Good riddance, its long overdue. We're past several decades of ongoing enshittification in AAA gaming now. Market's all grown up, and there are various alternative segments that DO offer the content we want.