Monday, March 23rd 2026

Red Storm Had 10 Games in Development Before Ubisoft's Latest Layoffs

When news broke about Ubisoft's recent layoffs at Red Storm, which saw 105 people lose their jobs and resulted in the studio being relegated to a support studio for other development outfits and for Ubisoft's Snowdrop engine, it was unclear whether any games would be affected by the layoffs and transition. Now, it has been revealed by Insider Gaming that Red Storm was working on 10 games at the time, including five new games: the next Ghost Recon game (Project OVR internally), a turn-based tactics game reminiscent of XCOM, Tom Clancy's The Division 3, Beyond Good and Evil 2, and a new unannounced project that was very early in the development stages. It's unclear what the studio's role in these new games was, or what their future holds, but Ubisoft has not yet announced any game cancellations or even acknowledged the changes at Red Storm.

Red Storm's full game list is as follows:
via Insider Gaming
  • Beyond Good and Evil 2
  • Brawlhalla
  • Ghost Recon (Project OVR)
  • Rainbow Six Siege seasonal content
  • Rainbow Six's Slice & Dice
  • Splinter Cell
  • The Division 2 (audio work)
  • The Division 3 conceptualization
  • Watch Dogs Director's Cut (support development)
  • Unannounced project in conceptualization
Source: Insider Gaming
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14 Comments on Red Storm Had 10 Games in Development Before Ubisoft's Latest Layoffs

#1
Chaitanya
Things really look dire at Ubisoft.
Posted on Reply
#2
windwhirl
Isn't that a lot of games under development at the same time for a single studio? Plus it doesn't seem like they were small games, but rather relatively big ones..
Posted on Reply
#3
nguyen
Well hopefully Sandfall Interactive studio can take in some talented developers to make the next Clair Obsure game
Posted on Reply
#4
RogueSix
windwhirlIsn't that a lot of games under development at the same time for a single studio? Plus it doesn't seem like they were small games, but rather relatively big ones..
Yes, and they were certainly only serving a support role as well on most of those games. Ubi have always spread their projects across many of their studios as one can easily see in any credits roll of their games. That is one thing they are going to fix with the new Creative House approach. Development will be more focused and centralized around fewer business units.

Ubi used to be extremely bloated with an employee count far north of 20K until recently. They are now at ~17K which is still way too big for their measly revenue. Ubi made ~€1.9bn ($2.2bn) last year. For comparison's sake: EA has a headcount of ~14K devs and makes ~$7.5bn/y. Or Take 2: ~13K people at ~$5.6bn.

People moan about layoffs but the reality is that Ubi never should have become as bloated in the first place. It's kind of a miracle they have survived to this day with such HUGE costs for 20K+ people vs. their relatively measly income.
Posted on Reply
#5
Bigshrimp
I have a feeling that AAA studios in general are starting to collapse. A lot of layoffs means you are shedding talent that you may need now or in the future. Ubisoft has had a whole lot of stinkers lately and the market is reflecting that fact. Sad that people are losing their jobs due to bad choices from the big cheese at the top.
Posted on Reply
#6
Philaphlous
RogueSixYes, and they were certainly only serving a support role as well on most of those games. Ubi have always spread their projects across many of their studios as one can easily see in any credits roll of their games. That is one thing they are going to fix with the new Creative House approach. Development will be more focused and centralized around fewer business units.

Ubi used to be extremely bloated with an employee count far north of 20K until recently. They are now at ~17K which is still way too big for their measly revenue. Ubi made ~€1.9bn ($2.2bn) last year. For comparison's sake: EA has a headcount of ~14K devs and makes ~$7.5bn/y. Or Take 2: ~13K people at ~$5.6bn.

People moan about layoffs but the reality is that Ubi never should have become as bloated in the first place. It's kind of a miracle they have survived to this day with such HUGE costs for 20K+ people vs. their relatively measly income.
I like the analysis

"

Quick Efficiency Metrics (Approximate, FY2025)

  • Revenue per employee:
    • EA: ~$503,000–$515,000 USD.
    • Ubisoft: ~$110,000–$120,000 USD (much lower, reflecting its larger development-heavy workforce and recent performance issues).
  • EA also shows stronger net income/profits historically compared to Ubisoft's more variable (and often loss-making) results in recent periods.
"

Yea big bloat...time to take some gas-x and debloat...lol
Completely unfortunate for the individuals involved but I gotta think there's some MAJOR inefficiencies...
Posted on Reply
#7
AGlezB
windwhirlIsn't that a lot of games under development at the same time for a single studio? Plus it doesn't seem like they were small games, but rather relatively big ones..
That list came verbally from Tom Henderson in a podcast and I could not find any other mentions of Red Storm working on BYE2 so take the whole list with a grain of salt.
Posted on Reply
#8
AsRock
TPU addict
They only in this shit because of them self's so let them burn as they just seem to want some one buy the company again.
Posted on Reply
#9
ZoneDymo
So doing some audio for an old game now counts as "having games in development"?

Idk, weird title, like one would do to make their resume look better....
Posted on Reply
#10
PLAfiller
They've been dangling Beyond Good and Evil 2 as a carrot for years now (like nine years)! Dropped a bombshell of a trailer in 2017 and then let it rot. This title will never see the light of day...
Posted on Reply
#11
Rexter
PLAfillerThey've been dangling Beyond Good and Evil 2 as a carrot for years now (like nine years)! Dropped a bombshell of a trailer in 2017 and then let it rot. This title will never see the light of day...
I was worried for a second by this news but they were a support studio to BGAE2. With that said, I agree and it would have been a blast of game had it released like, ten years ago. I was very impressed about the few technical showcase videos thay made, which I think is still impressive to this day.
There will be books about the games development. Has it overtaken Duke Nukem Forever in development time yet?
Posted on Reply
#12
LittleBro
They laid off a studio that wad been working on few actually meaningful games.

Looks like MBA managers made it to Ubisoft ... Congrats.
Posted on Reply
#13
_roman_
the quadtrupple AAAA game sells for a console or was it the switch for only 14€ a few hours ago. lot#s of money to be made a bit later with AAAA ubisolft games. Note: i assume that skull and bones pirate ship games belongs to ubisoft.

10 games and nothing finished makes sense. Not even finished in regards of ubisoft definition finished like avatar pandora, which was buggy as hell. epic game store giveaway games show very often how to finish a game in which state. it is a lack of skills on ubisoft side and not an issue with game development in the first place.

i wonder how different single person several times created free giveway games for epic games store. sometime it was three people.
Posted on Reply
#14
Vayra86
PhilaphlousI like the analysis

"

Quick Efficiency Metrics (Approximate, FY2025)

  • Revenue per employee:
    • EA: ~$503,000–$515,000 USD.
    • Ubisoft: ~$110,000–$120,000 USD (much lower, reflecting its larger development-heavy workforce and recent performance issues).
  • EA also shows stronger net income/profits historically compared to Ubisoft's more variable (and often loss-making) results in recent periods.
"

Yea big bloat...time to take some gas-x and debloat...lol
Completely unfortunate for the individuals involved but I gotta think there's some MAJOR inefficiencies...
110k per employee is probably just enough to pay the bills, if people don't leave the lights on after closing down too much.

Damn, and also, lmao, how incompetent are you if you drop this far.
BigshrimpI have a feeling that AAA studios in general are starting to collapse. A lot of layoffs means you are shedding talent that you may need now or in the future. Ubisoft has had a whole lot of stinkers lately and the market is reflecting that fact. Sad that people are losing their jobs due to bad choices from the big cheese at the top.
Good riddance, its long overdue. We're past several decades of ongoing enshittification in AAA gaming now. Market's all grown up, and there are various alternative segments that DO offer the content we want.
Posted on Reply
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