Tuesday, July 28th 2026

Double Fine Games Lays Off 25% of Staff After Xbox Split

Double Fine Productions was one of a handful of game studios that managed to regain their independence during the recent massive Xbox reset that saw a handful of studio closures, a massive number of layoffs, and additional collateral damage to studios not even under the Microsoft umbrella. The studio, which recently launched Kiln and previously developed the Psychonauts series, announced the layoffs in a post on Bluesky, noting that 23 staff members have been affected.

23 staff members represents roughly a quarter of Double Fine's staff, and the studio notes that the contraction is only necessary due to company financials. In a statement to Kotaku, Xbox said that "Double Fine fully returned to independent management earlier this week, with their IP, catalog, and runway for their next games. As they begin their next chapter as an independent studio, we look forward to seeing what they create next." It's currently unclear if Double Fine has any projects in the works, but it seems likely that there will be delays down the road if anything is in active development.
Today, Double Fine Productions let go of 23 members of our staff.

As a small, tightly-knit team, these actions are not taken lightly. Only the survival of our studio would ever make us take such a painful action. Our transition to becoming an independent company also means becoming a size that we can sustain.

The people we are losing were all important. They all made an impact on our games and culture, and they will be missed.

We are committed to supporting each affected person as best as we can, and we thank them for their hard work and commitment to the double creative spirit we cherish here at Double Fine.
Sources: Double Fine on Bluesky, Jason Schreier on Bluesky
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7 Comments on Double Fine Games Lays Off 25% of Staff After Xbox Split

#1
Frick
Fishfaced Nincompoop
I really hope we get a documentary down the road.
Posted on Reply
#2
friocasa
Now that they don't have the money from* daddy Phil, the first thing they do is what they probably should have done a long time ago, and probably still isn't the strictly necessary people, 69 currently, when on the first Psychonauts had 50-60, back when tools were way harder to use

Anyway, let's see if they make a game that people want to buy
Posted on Reply
#3
TheDeeGee
Whoever approved Kiln needs to be fired as well.
Posted on Reply
#5
Athena
I mean, 5 years without a AAA game is pretty bad, and now that the money train was derailed, they are cutting people... imagine that

If they don't have a solid hit soon, I don't see this company lasting much longer, or, tencent will invest in them...
Posted on Reply
#6
Bigshrimp
Sad to see so many people being laid off across the board. Companies have all of the power and none of the concern.
Posted on Reply
#7
Kinsa83
Considering there was an article on here about microsoft laying off almost entirely middle management roles this year. There was alot! (I want to trust my memory, but on vacation right now) I wonder how many of those people laid off from Double Fine were just go between people with xbox/microsoft and arent needed now. They obviously had a micromanagement style baked into how their business worked. I doubt any actual game making people were cut lose this time.
Posted on Reply
Nov 11th, 2026 07:08 CST change timezone

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