Tuesday, July 28th 2026
Double Fine Games Lays Off 25% of Staff After Xbox Split
Double Fine Productions was one of a handful of game studios that managed to regain their independence during the recent massive Xbox reset that saw a handful of studio closures, a massive number of layoffs, and additional collateral damage to studios not even under the Microsoft umbrella. The studio, which recently launched Kiln and previously developed the Psychonauts series, announced the layoffs in a post on Bluesky, noting that 23 staff members have been affected.
23 staff members represents roughly a quarter of Double Fine's staff, and the studio notes that the contraction is only necessary due to company financials. In a statement to Kotaku, Xbox said that "Double Fine fully returned to independent management earlier this week, with their IP, catalog, and runway for their next games. As they begin their next chapter as an independent studio, we look forward to seeing what they create next." It's currently unclear if Double Fine has any projects in the works, but it seems likely that there will be delays down the road if anything is in active development.
Sources:
Double Fine on Bluesky, Jason Schreier on Bluesky
23 staff members represents roughly a quarter of Double Fine's staff, and the studio notes that the contraction is only necessary due to company financials. In a statement to Kotaku, Xbox said that "Double Fine fully returned to independent management earlier this week, with their IP, catalog, and runway for their next games. As they begin their next chapter as an independent studio, we look forward to seeing what they create next." It's currently unclear if Double Fine has any projects in the works, but it seems likely that there will be delays down the road if anything is in active development.
Today, Double Fine Productions let go of 23 members of our staff.
As a small, tightly-knit team, these actions are not taken lightly. Only the survival of our studio would ever make us take such a painful action. Our transition to becoming an independent company also means becoming a size that we can sustain.
The people we are losing were all important. They all made an impact on our games and culture, and they will be missed.
We are committed to supporting each affected person as best as we can, and we thank them for their hard work and commitment to the double creative spirit we cherish here at Double Fine.


7 Comments on Double Fine Games Lays Off 25% of Staff After Xbox Split
Anyway, let's see if they make a game that people want to buy
www.techpowerup.com/349996/xbox-gamhttps://www.techpowerup.com/admin/news/edit/351178#e-studios-at-risk-of-closure-as-some-seek-buyout-deals
If they don't have a solid hit soon, I don't see this company lasting much longer, or, tencent will invest in them...