Monday, August 24th 2026

Valve Celebrates 30 Years of Revolutionizing PC Gaming

On August 24, 1996, Gabe Newell and Mike Harrington officially founded Valve, forever changing the world of PC gaming. The company made a massive debut in 1998 with Half-Life, stepping into the realm of legendary PC game franchises. Later on, Valve started creating a variety of games like Dota, Counter-Strike, Artifact, Team Fortress, Left 4 Dead, Portal, and many more, all of which became staple releases and gained a worldwide following.

In 2003, the company officially entered the game distribution arena by launching Steam, now regarded as the leading PC gaming client software and the top destination for games, deals, promotions, and launches. With hundreds of millions of players across the globe, the Steam platform has become the largest PC gaming community on the planet. At its peak, Steam has achieved more than 40 million concurrent gamers online, meaning that at one point, 40 million enthusiasts were playing their favorite games, all purchased, downloaded, and managed through Steam.
Valve has also made significant progress over the years with its hardware launches. Initially, Valve introduced the concept of the Steam Machine as the ultimate gaming box, with partners designing hardware to support SteamOS. This was back in 2015 when the hardware was relatively weak, and support from partners was lackluster, leading to its discontinuation in 2018. However, it was not completely abandoned. In 2021, Valve brought its hardware design in-house and launched the Steam Deck handheld console. This year, they updated their hardware portfolio with the Steam Machine, Steam Deck, and the upcoming Steam Frame. More releases and updates are planned, the hardware is selling well, and Steam continues to experience massive growth. For 30 years, Valve has achieved amazing results, and we can't wait to see what the coming years will bring.
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65 Comments on Valve Celebrates 30 Years of Revolutionizing PC Gaming

#51
AusWolf
konataVTthanks, was jsut wondering. suppose the repositories for steam go down, how would you download your game? that is in the air at this time.
Good question, but I'm not afraid of that happening anytime soon. For now, you can do a backup and then restore it through the Steam client. Not that I could download my 1000+ games anywhere. :D
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#52
konataVT
AusWolfGood question, but I'm not afraid of that happening anytime soon. For now, you can do a backup and then restore it through the Steam client. Not that I could download my 1000+ games anywhere. :D
thx :p
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#53
bug
konataVTim confused. are steam also blocking the ownership of games? i would assume that your liscence is yours forever right?
The license is your forever, yes. But you can't play the license.
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#54
Onasi
konataVTthanks, was jsut wondering. suppose the repositories for steam go down, how would you download your game? that is in the air at this time.
We don’t know. Valve has stated multiple times that they have contingencies in place if such a thing were to occur, but they never elaborated on that in any way.
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#55
AusWolf
bugThe license is your forever, yes. But you can't play the license.
What? The licence means you can play the game.
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#56
bug
AusWolfWhat? The licence means you can play the game.
Sure. As long as the owner of the game allows it.
See what happened to countless games when EA or Ubi decided to shut down the servers.
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#57
AusWolf
bugSure. As long as the owner of the game allows it.
See what happened to countless games when EA or Ubi decided to shut down the servers.
That's not up to Valve, unfortunately.
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#58
bug
AusWolfThat's not up to Valve, unfortunately.
Agreed. But it still doesn't mean you own the game.

Even without bringing servers into question, this is from Hollow Knight's EULA:
FE grants to User a limited, non-exclusive, non-transferable, personal, revocable, worldwide license ("LICENCE") for downloading and / or installing, using the GAME solely for Users personal and non-commercial purposes and in accordance with applicable law.
Here's the full EULA: store.steampowered.com/eula/590970_eula_0 (spoiler alert, it does not say you own anything).

Edit: For bonus points, the EULA includes this: "FE reserves the right to amend this EULA at FE sole discretion". Meaning that whatever license you think you "own", may not be there tomorrow.

Just to be clear, I don't want to sound alarmist or something, I know these things are very rarely used against customers. But from a legal point of view, we don't own anything.
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#59
DavidC1
OnasiThere was never any intention to create a definitive HL3. Not as things stood. The plan was for Episode 3 to complete the HL2 storyline and for other Episodes to be side-stories, like Return to Ravenholm that Arkane was working on, alongside The Crossing, another collab with Valve. If HL3 was to exist, in Valve’s eyes it needed to be a leap forward technologically, so nobody seriously thought of that.
I'm happy about Valve not making endless sequels. A story should eventually FINISH. No more sequels. Done and done. Get a new thing out. You aren't making sports games like FIFA or NBA. The customers are half of the problem in the endless sequels era. Their ever lusting for nostalgia.

You know what the problem for many games is? Think of Diablo. The first one was about the hero who got corrupted. And the second one was that corrupted hero is the new Diablo, so the angel and you take steps to patch up the flaws by destroying the soulstone and the worldstone. The 3rd and the 4th? Reiteration of the previous. And now you are practically a God, because you defeated all the previous ones that failed. FINISH THE STUPID STORY!!
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#60
AusWolf
DavidC1I'm happy about Valve not making endless sequels. A story should eventually FINISH. No more sequels. Done and done. Get a new thing out. You aren't making sports games like FIFA or NBA. The customers are half of the problem in the endless sequels era. Their ever lusting for nostalgia.
That's the thing - the story of Half-Life 2 didn't finish with Episode 2. Fans don't want a sequel. We want closure.
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#61
DavidC1
AusWolfThat's the thing - the story of Half-Life 2 didn't finish with Episode 2. Fans don't want a sequel. We want closure.
That part is true but I assure you they want a sequel too. The market is 1/2 of the problem for endless sequels. Developers meeting them and extracting every dollar by taking advantage of their nostalgia is the other 1/2. The desire will not end with Half Life 3. 4, 5, 6, 7, 8, 9, 10.

You know what the problem for many games is? Think of Diablo. The first one was about the hero who got corrupted. And the second one was that corrupted hero is the new Diablo, so the angel and you take steps to patch up the flaws by destroying the soulstone and the worldstone. The 3rd and the 4th? Reiteration of the previous. And now you are practically a God, because you defeated all the previous ones that failed. FINISH THE STUPID STORY!!

I don't ever want Valve having enough tech for HL3. The next "revolutionary" thing is utterly dark utopian thing called human-brain interface.
Posted on Reply
#62
AusWolf
DavidC1That part is true but I assure you they want a sequel too. The market is 1/2 of the problem for endless sequels. Developers meeting them and extracting every dollar by taking advantage of their nostalgia is the other 1/2. The desire will not end with Half Life 3. 4, 5, 6, 7, 8, 9, 10.

You know what the problem for many games is? Think of Diablo. The first one was about the hero who got corrupted. And the second one was that corrupted hero is the new Diablo, so the angel and you take steps to patch up the flaws by destroying the soulstone and the worldstone. The 3rd and the 4th? Reiteration of the previous. And now you are practically a God, because you defeated all the previous ones that failed. FINISH THE STUPID STORY!!
I don't think that's the case. I don't think anyone would shed a tear if Ubisoft decided not to release another Assassin's Creed or Far Cry, or if EA didn't make another Star Wars game. People don't want the next iteration in a series. People want the ending that was promised, but never came. Do you remember that 3 expansions (episodes) were promised?
DavidC1I don't ever want Valve having enough tech for HL3. The next "revolutionary" thing is utterly dark utopian thing called human-brain interface.
Personally, I don't want Half-Life 3, either. I want Half-Life 2 Episode 3.
Posted on Reply
#63
Onasi
AusWolfPersonally, I don't want Half-Life 3, either. I want Half-Life 2 Episode 3.
It’s fairly obvious that this is untenable at this point. Whatever next HL game would be, it will be a major installment. For what it’s worth, I also disagree with Valve’s stated reasoning for why they never shipped EP3, despite it being worked on and doing so being “not particularly difficult”. Even if it was retreading old ground as just “more HL2” it would have been acceptable to the playerbase. Valve’s obsession that everything they do needs to be “interesting” enough or it’s not worth releasing is a bit… questionable.
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#64
AusWolf
OnasiIt’s fairly obvious that this is untenable at this point. Whatever next HL game would be, it will be a major installment. For what it’s worth, I also disagree with Valve’s stated reasoning for why they never shipped EP3, despite it being worked on and doing so being “not particularly difficult”. Even if it was retreading old ground as just “more HL2” it would have been acceptable to the playerbase. Valve’s obsession that everything they do needs to be “interesting” enough or it’s not worth releasing is a bit… questionable.
Not to mention that Episodes 1 and 2 weren't particularly groundbreaking, either, only continuations of the story. More of the same in the third and final "episode" would have been fine, imo.
Posted on Reply
#65
Onasi
AusWolfNot to mention that Episodes 1 and 2 weren't particularly groundbreaking, either, only continuations of the story. More of the same in the third and final "episode" would have been fine, imo.
Yeah, true, though EP2 was actually a major engine update, plus Valve treated that release as The Orange Box together, not just EP2. Problem was, they were burned out on HL2, went to to other things like L4D and Portal 2, and by the time they returned to the table of making EP3 it was considered that enough time has passed to warrant a major shift… but they didn’t have anything they liked, Source 2 wasn’t ready for an engine transition, so they just… decided to do nothing, lol.
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