Thursday, October 22nd 2026

Gears of War: E-Day Production Budget Reported at Over $500 Million

Recently, analysts estimated that Gears of War: E-Day had earned around $42 million in revenue in its first week on the market, but a recent report from Kotaku claims that that revenue is but a drop in the bucket compared to the game's overall budget.

[Editor's note: Our in-depth review of Gears of War: E-Day is now live]

The report cites an insider "familiar with Xbox's business" and claims that the production budget alone—that is to say, excluding the marketing costs—for Gears of War: E-Day was over $500 million. This puts the game's overall estimated revenue at well under 10% of what Microsoft spent to get it out of the door, and, in a report from early October, employees at The Coalition, the Xbox Game Studios subsidiary responsible for the game's development, said that they were concerned about being laid off shortly after the game launched, especially given the ongoing Xbox Reset and the current climate in the gaming industry overall.
The ongoing tumult at Xbox makes it difficult to judge what the fallout will be if E-Day doesn't meet its targets—a situation that is made all the more complicated by Xbox's recent push for Game Pass subscriptions and its late pivot towards Gears of War: E-Day as an Xbox-exclusive game. In the recent analytics data, it was revealed that Game Pass subscribers were responsible for around 74.6% of Gears of War: E-Day's revenue, with over 1.7 million players accessing it via the Game Pass subscription, and it may turn out that some of the new subscribers that came to Game Pass for E-Day could stay in the long-term.
Sources: Kotaku, Eurogamer
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26 Comments on Gears of War: E-Day Production Budget Reported at Over $500 Million

#1
Youseethis
Over 500 million dollars without advertising? Did they use stacks of cash as fuel for the hearth?

So what is the grand total? 700 million?

Hilarious if true.
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#2
Athena
First, it was said it was $400M to make... now $500M, and no advertising?

That's downright criminal to churn through all that $ for a mediocre at best, game

It's pretty insane, did they give everyone a Rolex, and a car, and laugh all the way to the bank?
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#3
Jyubei
The AAA industry is absolutely cooked and needs a reset. Ain't no way this is self sustainable.

Also those budgets need to be investigated. It stinks of money laundering 🤑💰
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#4
GhostRyder
I guarantee you that studio is on the chopping block after this failure. 343/Halo Studios, Bioware, and many others have been shut down over losses like this and we can tell Microsoft is getting very tired of it.

AAA gaming is full of over bloated teams wasting time to make games. Warhorse studios showed us that you can make a AAA game without ridiculous teams, budgets, and ridiculous timeframes. Maybe we now should get back to hiring people who actually have a passion for making games again...

For the record, the gameplay of E-Day is pretty good. If the story wasn't trash the game would probably have done significantly better.
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#5
Jyubei
GhostRyderWarhorse studios showed us that you can make a AAA game without ridiculous teams, budgets, and ridiculous timeframes.
Totally agree. I'll give an example while at it: Clair Obscur: Expedition 33 from Sandfall Interactive, had a budget of less than $10 million... with around 30 people and it was a massive success.
What matters the most is creativity and a good idea and work environment. I'd argue that a small studio can achieve much more even in a smaller scale, than all these big studios.

There are ways to make great games without the "AAA" tag, but these studios just can't somehow figure it out and keep throwing out money and waiting for the best.
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#6
samuel0093
When or if they try to add this disaster to playstation to try and recoup some money I really hope ps players don't buy it because of what they did prior to release. They spent a year or two saying it was coming to ps at release then changed there mind letting some people down. We shouldn't bail them out after they had zero concern for ps players .
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#7
samuel0093
JyubeiThe AAA industry is absolutely cooked and needs a reset. Ain't no way this is self sustainable.

Also those budgets need to be investigated. It stinks of money laundering 🤑💰
That's what happens when HR is a big focus when making a game instead of coming up with a good story.
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#8
cfenton
That kind of budget just doesn't make sense. The 360 Gears games sold between six and seven million copies each. Even at $70, that's between $420M and $490M. That was during the peak of Xbox popularity.
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#9
Bigshrimp
This is so impressive. I mean truly impressive in how much failure this had. All of that money spent just to get pennies on the dollar back. It's like every manager and executive aren't understanding how to run a business for profit properly anymore. They should have released the game on the PS 5 and Switch 2 to reach more potential customers, which is yet another sign of how bad they are at running their business now.
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#10
TechLurker
There is no way they'll ever recoup the cost of the game's development and advertising budget before the studio is dissolved. At this rate, MSXBox would be better off just reselling the OG Gears of War 1-3 straight-ported to PC. No major changes from the console version; just some basic control translation and FPS fixes, because even the Reloaded version on PC was worse than the OG Gears, and fans will probably make a better HD patch than MS could too.

And if you look at the reports over how GoW:ED did on Gamepass, the majority of players only played for about an hour then never returned, given that some of the easier Trophies only required playing past the first few missions yet out of so many reported players, only a small percentage got the early game Trophies. So it's highly unlikely that any of them will convert into proper paying players.

It's about time that the AAA industry is broken back up into smaller, more agile groups who can turn out an AAA game with a fraction of the budget. Less cooks in the kitchen, and more time spent cooking and getting the dish out on time and cooked just right.
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#11
Rexter
First time around the rumors about this budget was thrown around, it was quickly calculated that even IF every single Xbox series x/s owner bought the game, it would STILL not be profitable.

Absolutely insane if it really cost this much to make. Terrible mismanagement on a massive scale.
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#12
melkor_unlimited
JyubeiTotally agree. I'll give an example while at it: Clair Obscur: Expedition 33 from Sandfall Interactive, had a budget of less than $10 million... with around 30 people and it was a massive success.
If anything reach a success the sequel has to be bigger, longer, shinier, ....
Usually ends just ... much more expensive.
🙄
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#13
Chomiq
Gears of War: Money Pit
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#14
Prima.Vera
Honestly, I found the game nothing special. Kind of repetitive, short, and cheesy. The Locusts start to look more and more like the Orcs from The Hobbit, even they have the same looking kind of leader. I donno man, this game looks like a 500,000$ game not 500 mills, let's be real.
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#15
Onasi
Ah, yes, spending half a billion on a mid TPS and then putting it on a cheap-ish subscription service. MS continues to make outstanding business decisions. I am sure that the XBox division is totally fine.
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#16
chrkeller
The one thing I find interesting is AI being used in game development. On one hand I do not like AI, on the other hand $500,000,000 game budgets do not seem sustainable. Something has to give.
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#17
Krit
What a waste there are tons of way better games for way less production cost. You spend so much and can not even optimize the game.... I know GTA 6 is way more expensive but at least it will crush any todays game easy work no competition. That's how much today's new games sucks until Tomb Raider, ES6, F5, Metro makes comeback.
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#18
tumu
I think some people are unaware of what it takes to produce high-quality, high-resolution content, even for experienced professionals.
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#19
cfenton
RexterFirst time around the rumors about this budget was thrown around, it was quickly calculated that even IF every single Xbox series x/s owner bought the game, it would STILL not be profitable.

Absolutely insane if it really cost this much to make. Terrible mismanagement on a massive scale.
That's definitely not true. There are around 35 million Series consoles out there. That's $2,450,000,000 at $70 per copy.
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#20
VoidRunner96
First report was 400m, now 500m.... So lets say 450m (none marketing)

and you mean to tell me some wise person at MS, decided to keep it exclusive, like its gonna boost Xbox install base and perform massively well on PC.

If i was them i would have tried to port this to as many systems as possible.

The Gears IP isn't as popular or important as past and they should have known this long ago...

This is what happens when you got loose/relax management because the mothership is sitting on alot of reserves and they think throwing alot of bodies at a project is the way to go..

$500m, dam...Which Hollywood movie cost that to make, no wonder so much of them will use Ai just to cut staff and budget.
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#21
chrkeller
I do think modern gaming is funny. Developers are complaining game development is too expensive. While my personal complaint includes games being too big, too much silly fluff (stupid side quests) and too much talking/cut scenes.
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#22
MikOnTopGG
What surprises me most is the lack of advertisement, if we are talking about such amounts of money.
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#23
VoidRunner96
cfentonThat's definitely not true. There are around 35 million Series consoles out there. That's $2,450,000,000 at $70 per copy.
True, but the prob in the room is GamerPass... those who are sub to the service and wanted the game on release got it for $35 i believe..

I think they were hoping for Forza Horizon 6 type sales
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#24
TechLurker
chrkellerI do think modern gaming is funny. Developers are complaining game development is too expensive. While my personal complaint includes games being too big, too much silly fluff (stupid side quests) and too much talking/cut scenes.
I don't mind plenty of side quests as long as they're mostly not pointless fetch quests like gathering chicken eggs just to get a spare chicken egg for cooking and that's all. A few of those are fine; just showing everyday life in the area, but too many just shows the devs have no better story building talent.

I like side quests that expand the story and world setting. The side quests that end up as an entire sideplot chain over the course of the game, like building up to take down some rival or gang, or leading to finding a secret area that rewards endgame level loot, or even just a dramatic story helping some guy win the girl by freeing her from a curse or something. Or shorter ones that challenges the player, and if they complete it, gets some strong game loot (at least, stronger than regular gear at that point in the story).
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#25
VoidRunner96
chrkellerI do think modern gaming is funny. Developers are complaining game development is too expensive. While my personal complaint includes games being too big, too much silly fluff (stupid side quests) and too much talking/cut scenes.
Most AAA games have one thing in common, They are aiming to be movie-like.. In Hollywood, most of the AAA movie budget is spent on special-effect.

The top brass and those influencing his decisions seems to think if your AAA game ain't this MASSIVE thing, have realistic graphics and takes at least 20+hrs to complete it won't succeed...

The industry thrive on mid-size - small size games before, maybe is time to half the size of game and reduce the cost while were are at it.

I know many like to hate on Nintendo with their Graphics style, but it seems they and a few others are the only ones that operate on a tight budget
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