Tuesday, November 3rd 2026

GTA 6 Will Need Up to 212 GB of Storage, Pre-Load Now Starts November 10

Rockstar has moved GTA 6's pre-load up by two days. According to an updated Newswire post and support page, digital pre-orders can now start downloading on November 10, instead of the November 12 date announced back in June. The exact timing depends on the console. On PlayStation 5, the pre-load unlocks at midnight local time in the user's respective time zone. Xbox Series X|S gets a single global unlock at 12 a.m. GMT, which works out to 7 PM ET or 4 PM PT on November 9 for players in North America, while the full launch is still set for November 19.

Rockstar also put a number on the file size for the first time, saying the pre-load will need "up to 212 GB of available space depending on your device." That's a touch above the 210 GB figure a dataminer pulled from the PlayStation Store backend last week, but it's safe to say it was an accurate leak. The "depending on your device" bit suggests the PS5 and Xbox builds won't be exactly the same size, though Rockstar didn't share a per-console breakdown. That does mean that on a launch PS5 with roughly 667 GB of usable storage, GTA 6 alone would eat close to a third of the drive.
We know that GTA 6 "physical" copies ship with a download code instead of a disc, so physical buyers will be downloading the same files. Those code-in-box editions were slated for November 12, and that date reportedly still stands. A PC version is rumored to be coming in Q1 2027, though Rockstar hasn't announced one yet. Until then, console players looking to jump into Vice City are advised to clear some space before November 10.
Source: Rockstar Games
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44 Comments on GTA 6 Will Need Up to 212 GB of Storage, Pre-Load Now Starts November 10

#26
Onasi
Prima.VeraMy guess is they have a lot of 4K cinematic videos instead of renderers. Plus radio, chatter, voices and 8K texture packs. Those are all in dozen of Gigabytes.
Uncompressed audio and assets - sure, that’s probably the lions share. Video - unlikely, Rockstar hasn’t used pre-rendered cutscenes for a long, long while.
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#27
Raiden85
If that’s the console size, the PC will probably be in the 250GB range 😄
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#28
Bigshrimp
My thoughts on buying this game or even caring about it in classic meme form.

Space LynxDoes this game support the "Direct Storage" nvme drive benefits on ps5? I imagine if it does it will all still load pretty quick/seamless. Or is that a windows only feature? I don't quite remember.
The game must support it, as the fast data transmission speeds from the drive are required to constantly stream the game data to the memory, CPU, and video card as fast as possible to keep everything smooth while the game is running.
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#29
Grimling
u2knetworkWhen the PC version coming?
Very shortly after the console release, first, the in-official version, that only some sea-loving folks will enjoy, and then some months after that the official PC version, that you can "rent" on steam (i believe it was February 2027 or something like that).
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#30
melkor_unlimited
Poochthe most significant thing about this garbage is the 30 fps. 30 frames per second. that is absolute crap.
Compared to what?
To some PC master race AAA+ game doing 30 fps on RTX 5080?
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#31
lemonadesoda
GrimlingVery shortly after the console release, first, the in-official version, that only some sea-loving folks will enjoy, and then some months after that the official PC version, that you can "rent" on steam (i believe it was February 2027 or something like that).
televisiontunes.com/uploads/audio/Captain%20Pugwash.mp3
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#32
John of Doe
Have we reached the point where compression has become a lost art?
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#33
Grimling
John of DoeHave we reached the point where compression has become a lost art?
An LLM is an extraordinarily efficient form of lossy information compression. So it is not a lost art at all.
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#34
MikOnTopGG
A 212 GB download means anyone with a standard 100 Mbps connection is staring at nearly five hours of straight downloading, while slower 25 Mbps connections will tie up the console for over 18 hours just to get the game ready.

NICE. GOOD LUCK WAITING FOR HALF A DAY.
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#35
Grimling
MikOnTopGGNICE. GOOD LUCK WAITING FOR HALF A DAY.
Isn't that exactly why they have you make a PRE-Download, to give people with slower internet the ability play it immediately when it comes out?
I have 1G internet, so i could download it with 110 MB/s, that is like half an hour.
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#36
Dukenukemx
u2knetworkWhen the PC version coming?
'
The community will port it by December.
John of DoeHave we reached the point where compression has become a lost art?
Compression is the least of the lost arts. Music is an example where we used to have it generated on the fly which took nearly nothing in space. Switch games make extensive use of this and take significantly less space. This being a GTA game will have gigs of ogg or whatever format just to play a radio station. Neural Texture Compression would huge here but the PS5 doesn't support it. It's likely the PC version won't either because RockStar don't give a damn.
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#37
MikOnTopGG
GrimlingIsn't that exactly why they have you make a PRE-Download, to give people with slower internet the ability play it immediately when it comes out?
I have 1G internet, so i could download it with 110 MB/s, that is like half an hour.
Okay, my bad, I'm stupid.
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#38
lexluthermiester
Paganstomp

GTA V Legacy.
How many of the DLC packs are installed?
Prima.VeraMy guess is they have a lot of 4K cinematic videos instead of renderers.
If true, yeah, that would do it.
Prima.VeraPlus radio, chatter, voices and 8K texture packs. Those are all in dozen of Gigabytes.
That too. Still compression tech is a thing, is very good these days and could be utilized without hardly any resource overhead. They either haven't explored the possibility or didn't want to make the effort.
OnasiVideo - unlikely, Rockstar hasn’t used pre-rendered cutscenes for a long, long while.
Are you sure? I really don't know for sure to be honest, but some of the cut-scenes in GTAV look like they're a bit on the prerendered side of things.
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#39
Onasi
lexluthermiesterAre you sure? I really don't know for sure to be honest, but some of the cut-scenes in GTAV look like they're a bit on the prerendered side of things.
Positive, it’s in-engine, it just uses the same trick many games use (like The Witcher 3) and has a more complex lighting model for the cutscenes (sometimes better materials on close ups too), so they generally look better than gameplay. You can easily check yourself - all the customization on your character carries over and they run at variable framerate (usually). In general, pre-rendered cutscenes have fallen out of favor precisely because the space they take up isn’t worth it since modern engines are quite flexible. Some games still use them, of course, though it’s a bit of a faux pas today. Obviously, the opening cinematic might be pre-rendered in some cases, but that’s just one file.
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#40
Grimling
MikOnTopGGOkay, my bad, I'm stupid.
I disagree!
Someone who is stupid, lacks the necessary intelligence to realize his own stupidity.
Therefore you actually demonstrated the opposite of being stupid!
😁
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#41
Vayra86
lexluthermiesterGTA5 fits into about 95GB, of course with mods that number can give much larger..
So perhaps the game world is at least as big?
Vastly increased asset quality will explain one big part of this. Compressed or not...

I doubt its because they're lazy packaging the thing.
Space LynxDoes this game support the "Direct Storage" nvme drive benefits on ps5? I imagine if it does it will all still load pretty quick/seamless. Or is that a windows only feature? I don't quite remember.
Bro you broke 20k posts, you've just gained TPU Immortality. Congrats
Posted on Reply
#42
lexluthermiester
OnasiPositive, it’s in-engine, it just uses the same trick many games use (like The Witcher 3) and has a more complex lighting model for the cutscenes (sometimes better materials on close ups too), so they generally look better than gameplay. You can easily check yourself - all the customization on your character carries over and they run at variable framerate (usually). In general, pre-rendered cutscenes have fallen out of favor precisely because the space they take up isn’t worth it since modern engines are quite flexible. Some games still use them, of course, though it’s a bit of a faux pas today. Obviously, the opening cinematic might be pre-rendered in some cases, but that’s just one file.
Fair enough.
Vayra86Vastly increased asset quality will explain one big part of this. Compressed or not...

I doubt its because they're lazy packaging the thing.
Again, that's fair.

We won't know more until we get hands-on with the PC version.
GrimlingI disagree!
Someone who is stupid, lacks the necessary intelligence to realize his own stupidity.
Therefore you actually demonstrated the opposite of being stupid!
😁
That's a very good point!
Posted on Reply
#43
mechtech
lexluthermiesterHoly crap! Do they know what compression is? Or is it just that big a game?
More radio stations and all with more songs and all wave audio files ;)
Posted on Reply
#44
Readlight
one game asks 100 eiro for 250 gb ssd
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