Thursday, November 23rd 2017

Bethesda Continues to Struggle With Fallout 76, Refunds Now a Possibility

With the release of Fallout 76 a week ago, Bethesda continues the tradition of releasing buggy games that are full of glitches and issues. These problems are always expected to come from Bethesda; typically the game is still fun however unlike previous titles, Fallout 76 is has been universally panned by gamers and critics alike. At this point, some of the bugs, exploits, and problems are just hilariously bad. Tools such as Nukacrypt are already available online, using only a partial code it can decrypt the in-game nuclear launch codes drastically speeding up the overall process. Keeping with nuke theme, players working together were able to crash a Bethesda server by launching three nukes simultaneously. There are more glaring examples but when you add them to the laundry list of problems its begins to look pretty bad even for Bethesda.

Then there is Brogadyn on Reddit, who for a week now has been stuck in a semi-god mode. Usually that would be something to rejoice about but in this case, has caused many issues with the game's mechanics as the player is seen to have 0 HP. Worse yet, Bethesda has been dragging their feet when it comes to looking into the problem with Brogadyn speculating that they could reproduce the issue based on the circumstances in which the issue occurred. When you consider all this along with the general bugs, glitches, and problems that are typically a minor annoyance, you end up with a game that likely should have stayed in beta.
In general Fallout 76 is currently such a mess that the game is already discounted by $20 just about everywhere, including from Bethesda themselves. Adding to the problem is the sad fact gameplay is considered quite dull making for a perfect storm where it was only a matter of time before the refund chant would begin which is likely sooner rather than later thanks to Fernando, a user on the Resetera forums, who has supposedly managed to receive a refund from Bethesda directly. Meaning if you bought the game elsewhere you might be out of luck, but if you bought it directly from Bethesda, you might stand a chance at getting your money back.

Still looking at Steam and its current refund policy it is highly likely the game would already be experiencing a massive number of refunds if it was available on that distribution platform. Bethesda's avoidance of Steam on this title means they are in control of refunds which with no clearly defined terms leaves a lot of questions unanswered. That said, considering Bethesda warned everyone how buggy the game would be I guess no one should be surprised by the current events. Sources: Bethesda, Resetera, Youtube, Kotaku
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127 Comments on Bethesda Continues to Struggle With Fallout 76, Refunds Now a Possibility

#1
yotano211
My friends kid ordered the $78 game package, I dont know what it comes with, extra stuff I assume. He got a refund from Bethesda. He said the servers are empty.
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#2
lexluthermiester
This is why preorders are a bad idea and waiting for a variety of non-biased reviews is a good idea.

yotano211 said:
He said the servers are empty.
Of course, no one wants to play a single player game online..
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#3
moproblems99
Wasn't their intention of using Creation Engine for all eternity because it would speed up development. Shouldn't the damn engine work after 20 years?

They need to ask AMD what glue they are using. AMD's is clearly better.
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#4
lexluthermiester
moproblems99 said:
Shouldn't the damn engine work after 20 years?
Is it really 20 years old? Can't be THAT old..
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#5
ArbitraryAffection
Good. I hope it dies. Multiplayer has no place in a Fallout game*


* I may have considered a private co-op multiplayer Fallout game where I could potentially explore the wasteland with one or two close friends similar to how Far Cry 5 co-op works.
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#6
anubis44
I've been playing and enjoying the game. Yes, there is a bit more latency than with Fallout 4. But I'm still enjoying it for the mostpart. I still run into glitches in Fallout 4 that require me to reload a saved game even now, but I haven't run into anything serious yet.
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#7
moproblems99
lexluthermiester said:
Is it really 20 years old? Can't be THAT old..
It was orignially released as NetImmerse in 97, Gamebryo in 2003, and Creation Engine after that. So, technically?
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#9
Mescalamba
Yea the thing is this.

Bethesda doesnt actually know how to make games or code most stuff. They never really made engine, they just modified existing one (heavily) and got away with that and hyper buggy editor(s).

Their games for past titles (quite a few) exist solely on shoulders of their modding community, which is always willing to fix their crap, polish it until it shines harder than AAA products and keep rolling more and more stuff into games that would be normally long time forgotten.

I dont think Bethesda truly understands how much value modders have for them. Sadly its quite often shown by them (Bethesda) being pretty unhelpful and often greedy as fck (like Blizz lvl greedy).

Well and F76 shows all that.
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#10
Upgrayedd
Hey at least they had microtransactions ready
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#11
windwhirl
yotano211 said:
He said the servers are empty.
I expected that they wouldn't be very populated, considering all the criticism, but empty? Not even a single die-hard fan running around? Holy cows...
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#12
FreedomEclipse
~Technological Technocrat~
Fallout 76 is something that never should of came to be.

I understand if they made it co-op but a barren open world game with no NPCs or storyline and being reliant on other players is such a big no no. Its like they had no clear direction for the game but just decided to run with what they had anyway.
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#13
Vya Domus
lexluthermiester said:
Is it really 20 years old? Can't be THAT old..
Apparently some core bits from it date as far back as Morrowind. Not 20 years, but pretty close.

Old engines aren't exactly the end of the world but only if they receive improvements constantly. For example there are some game braking bugs that occur because the logic of the game is tied with the physics engine that haven't been fixed since Fallout 3.
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#14
R-T-B
lexluthermiester said:
Of course, no one wants to play a single player game online..
Pretty much. My brother had me buy this game on the promise his guild would play it, who are usually fun guys to play around with.

Unfortunately, I aparently learned the hard way that sitting at a terminal ties it up for everyone, by getting more or less an angry lynch mob around my person. Unfortunately for the angry mob, they could only shoot at me for being an ass and not do damage because I wasn't PvP flagged. When I got out of the terminal, I had to apologize to like 13 players for READING THE FUCKING STORY.

WTF?
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#15
lexluthermiester
R-T-B said:
Pretty much. My brother had me buy this game on the promise his guild would play it, who are usually fun guys to play around with.

Unfortunately, I aparently learned the hard way that sitting at a terminal ties it up for everyone, by getting more or less an angry lynch mob around my person. Unfortunately for the angry mob, they could only shoot at me for being an ass and not do damage because I wasn't PvP flagged. When I got out of the terminal, I had to apologize to like 13 players for READING THE FUCKING STORY.

WTF?
Yeah, I feel ya. Been there a few times. Tried to give a few games the benefit of the doubt only to be let down and given a ribbing by friends.
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#16
R-T-B
This could be saved actually by letting people host private servers with friends, you know? Not a bad idea.
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#17
rtwjunkie
PC Gaming Enthusiast
Mescalamba said:
I dont think Bethesda truly understands how much value modders have for them.
Oh they know. They recognize how much modders want to make their games into their own and that is one of the reasons they are so open to letting their games be modded.

It may have the side effect of fixing broken stuff (along with transforming their games into new ones), but the reason they allow it is for the goodwill it creates.
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#18
Darmok N Jalad
They have to be feeling the squeeze. They’ve been advertising this one on TV during football games. That airtime can’t be cheap, and it runs during most every break.
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#19
TheOne
I'm really glad I didn't buy this game, though I still may pick it up in the future if it is $10> or drastically improved.
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#20
neatfeatguy
anubis44 said:
I've been playing and enjoying the game. Yes, there is a bit more latency than with Fallout 4. But I'm still enjoying it for the mostpart. I still run into glitches in Fallout 4 that require me to reload a saved game even now, but I haven't run into anything serious yet.
I stepped off the back of a car in Fallout 4 - that means I was less than 2 feet off the ground....I died mid air before my body hit the ground. Full health? Yes. Does it matter? Apparently not.
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#21
Disparia
There's at least one part I'm happy with... scratches an itch leftover from FO4.



That's not to say I'm unhappy with the rest of the game, just that I knew to take my time with this one. Should Bethesda progress faster than me, so much the better.
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#23
Octopuss
I hope enough people request a refund that Bethesda finally gets the message that releasing obscenely buggy games is NOT ok after 24 years. I am looking at you Arena and Daggerfall, both of which I obtained legally.
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#24
Vayra86
lexluthermiester said:
Is it really 20 years old? Can't be THAT old..
Creation = Gamebryo = NetImmerse = 1997.
https://en.wikipedia.org/wiki/Gamebryo

Basically you're just playing an upgraded Morrowind.

Darmok N Jalad said:
They have to be feeling the squeeze. They’ve been advertising this one on TV during football games. That airtime can’t be cheap, and it runs during most every break.
I'm not sure what was in their minds honestly, did they think they'd launch the next PUBG or CoD killer?

Well given the super cheap development they do, I'm sure they'll survive. If you think of it, this fiasco is actually positive because it severely hurts the successrate/outlook of continuously developing on that same shitty engine. There are now hidden costs involved that can be directly attributed to it - both in fixing the problems and the damage to brand image. With FO4 you could still be in denial of it, now you really can't. This really is the perfect lesson in humility for them.

The takeaway here is that their idea of a single player online game *might have even worked out* simply because it carried the Fallout tag, but they've destroyed that advantage now simply and only by the production quality of it. So we can rest assured they won't be doing that again, at least not in this way, nobody will believe them if they try it again. Its typical how all of the recent Bethesda ideas to monetize their IP fall flat. This audience is clearly not up for these jokes, I love seeing it. They should just be focusing on their core business: nice immersive RPG with expansive lore and gameplay. Its very clear there is a real place and demand for single player content.
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#25
Octopuss
I don't want to rain on your parade, but I sort of believe that Bethesda apologists (jus like EA ones etc. etc.), which must be like 70% of the people who keep buying these games (otherwise the damn company would go bankrupt 15 years ago or so), will praise the piece of crap no matter how bugged it is or how pathetic the content is. Over and over.
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