Friday, November 23rd 2018

Bethesda Continues to Struggle With Fallout 76, Refunds Now a Possibility

With the release of Fallout 76 a week ago, Bethesda continues the tradition of releasing buggy games that are full of glitches and issues. These problems are always expected to come from Bethesda; typically the game is still fun however unlike previous titles, Fallout 76 is has been universally panned by gamers and critics alike. At this point, some of the bugs, exploits, and problems are just hilariously bad. Tools such as Nukacrypt are already available online, using only a partial code it can decrypt the in-game nuclear launch codes drastically speeding up the overall process. Keeping with nuke theme, players working together were able to crash a Bethesda server by launching three nukes simultaneously. There are more glaring examples but when you add them to the laundry list of problems its begins to look pretty bad even for Bethesda.

Then there is Brogadyn on Reddit, who for a week now has been stuck in a semi-god mode. Usually that would be something to rejoice about but in this case, has caused many issues with the game's mechanics as the player is seen to have 0 HP. Worse yet, Bethesda has been dragging their feet when it comes to looking into the problem with Brogadyn speculating that they could reproduce the issue based on the circumstances in which the issue occurred. When you consider all this along with the general bugs, glitches, and problems that are typically a minor annoyance, you end up with a game that likely should have stayed in beta.
In general Fallout 76 is currently such a mess that the game is already discounted by $20 just about everywhere, including from Bethesda themselves. Adding to the problem is the sad fact gameplay is considered quite dull making for a perfect storm where it was only a matter of time before the refund chant would begin which is likely sooner rather than later thanks to Fernando, a user on the Resetera forums, who has supposedly managed to receive a refund from Bethesda directly. Meaning if you bought the game elsewhere you might be out of luck, but if you bought it directly from Bethesda, you might stand a chance at getting your money back.

Still looking at Steam and its current refund policy it is highly likely the game would already be experiencing a massive number of refunds if it was available on that distribution platform. Bethesda's avoidance of Steam on this title means they are in control of refunds which with no clearly defined terms leaves a lot of questions unanswered. That said, considering Bethesda warned everyone how buggy the game would be I guess no one should be surprised by the current events. Sources: Bethesda, Resetera, Youtube, Kotaku
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127 Comments on Bethesda Continues to Struggle With Fallout 76, Refunds Now a Possibility

#101
Assimilator
Octopuss said:
Looks like Fallout 76 could be another ME: Andromeda, only in Andromeda there was something resembling content.

Giant Bomb has said they will not publish a full review due to disinterest of the staff to play it enough to reach a final verdict.

olololol :D:D:D
Oh wow, somebody send a burn unit to Bethesda HQ stat!
Posted on Reply
#102
lexluthermiester
Assimilator said:
Fallout 3 wasn't brilliant IMO, I think it's just that a lot of people have a lot of nostalgia for what was a very successful transition of the series from a 2D isometric third-person tactical shooter to a first-person shooter.
Fair enough. Not everything is for everyone. I never liked the first 2D Fallout games(personally thought them to be rubbish), so everyone has their tastes.
Posted on Reply
#103
R-T-B
Octopuss said:
Giant Bomb has said they will not publish a full review due to disinterest of the staff to play it enough to reach a final verdict.
If I was a game reviewer I have to say, I'd find it pretty painful to complete.

lexluthermiester said:
Fair enough. Not everything is for everyone. I never liked the first 2D Fallout games(personally thought them to be rubbish), so everyone has their tastes.
I loved them. That and Aracanum, which nobody remembers. That game was something else.
Posted on Reply
#104
lexluthermiester
Clint has some interesting thoughts on the game.
<div class="youtube-embed" data-id="H0fHug016dA"><img src="https://i.ytimg.com/vi/H0fHug016dA/hqdefault.jpg" /><div class="youtube-play"></div><a href="https://www.youtube.com/watch?v=H0fHug016dA" target="_blank" class="youtube-title"></a></div>
Posted on Reply
#105
Live OR Die
ArbitraryAffection said:
Good. I hope it dies. Multiplayer has no place in a Fallout game*


* I may have considered a private co-op multiplayer Fallout game where I could potentially explore the wasteland with one or two close friends similar to how Far Cry 5 co-op works.
People asked for simple co-op and they get this half assed MMO wannabe.
Posted on Reply
#106
Gasaraki
R-T-B said:
It's not.
Sorry it's Dark Age of Camelot, not Daggerfall.

<div class="youtube-embed" data-id="yqMdFBfwy1U:182"><img src="https://i.ytimg.com/vi/yqMdFBfwy1U:182/hqdefault.jpg" /><div class="youtube-play"></div><a href="https://www.youtube.com/watch?v=yqMdFBfwy1U:182" target="_blank" class="youtube-title"></a></div>
Posted on Reply
#107
moproblems99
Dark age of camelot, that sounds really familiar
Posted on Reply
#108
lexluthermiester
Gasaraki said:

<div class="youtube-embed" data-id="yqMdFBfwy1U:182"><img src="https://i.ytimg.com/vi/yqMdFBfwy1U:182/hqdefault.jpg" /><div class="youtube-play"></div><a href="https://www.youtube.com/watch?v=yqMdFBfwy1U:182" target="_blank" class="youtube-title"></a></div>
With all the glitches and bugs? Hopefully they fix'em all before ES6 releases.
Posted on Reply
#109
moproblems99
lexluthermiester said:
Hopefully they fix'em all before ES6 releases.
I'll cross fingers with you but the track record is not there to warrant it. I have been waiting for a long time and my heart sank when I read they were using creation. While I haven't played any games with idTech engine, it has to be better. At the least it visually looks better. Not sure when they bought idTech but they have had a looooooooong time to build ES6 from scratch. What was Skyrim - 2011,2012?
Posted on Reply
#110
Octopuss
I believe it's all about the modding tools, not strictly about the engine itself.
Posted on Reply
#111
Disparia
lexluthermiester said:
Clint has some interesting thoughts on the game.
<div class="youtube-embed" data-id="H0fHug016dA"><img src="https://i.ytimg.com/vi/H0fHug016dA/hqdefault.jpg" /><div class="youtube-play"></div><a href="https://www.youtube.com/watch?v=H0fHug016dA" target="_blank" class="youtube-title"></a></div>
He and I are 99% in alignment. As I mentioned much earlier in the thread, I didn't hate it but I didn't exactly like it so far, with much of my hope centered around settlements. It has potential, but not if I negatively dwell on it day after day. I also put ~35 hours in and got my fill. Since my earlier post I've been playing Grim Dawn instead.

The first patch was a good albeit small step, and I hope they have many more. The upcoming patch with ultra-wide support might get me in for a couple more hours. But in the grand scheme... if FO76 doesn't climb out of its hole with substantial updates, I'll be waiting for Clints "revisit" videos in the future. He's done couple for SimCity, a game that still doesn't satisfy all these years later.
Posted on Reply
#112
erocker
*
So... anyone actually get a refund? They sure don't seem to be handing them out.
Posted on Reply
#113
TheOne
I've heard that a few have, but most haven't.
Posted on Reply
#114
Assimilator
erocker said:
So... anyone actually get a refund? They sure don't seem to be handing them out.
They're handing them out like they're handing out canvas bags...
Posted on Reply
#115
Totally
Assimilator said:
They're handing them out like they're handing out canvas bags...
Rofl
Posted on Reply
#116
StrayKAT
I love Bethesda, and I understand wanting to try something different, but don't do it with the same licenses/crowds. It's sad that they have to lose money to learn this though. They could have simply listened to their fans.
Posted on Reply
#118
Bones
If these bags are anything like their games, would be (Poorly) suitable for lighting that dumpster you just chucked the game into.
Posted on Reply
#119
StrayKAT
edit: Eh, removed a silly meme. Might be too much of an inside joke. Needless to say, it's sad to see Bethesda piss people off to this extent. Only good thing I can say is I don't think people hate Bethesda like they hate EA.. rather they like them, but just get let down.
Posted on Reply
#120
lexluthermiester
StrayKAT said:
edit: Eh, removed a silly meme. Might be too much of an inside joke. Needless to say, it's sad to see Bethesda piss people off to this extent. Only good thing I can say is I don't think people hate Bethesda like they hate EA.. rather they like them, but just get let down.
Agreed. I like Bethesda. Many of the games I own from GOG are titles from them and I really like that they actively support GOG as a distribution partner. I have at least a dozen of their games, if not more. They just dropped the ball on this one.

But let's be fair, this kind of game isn't for everyone and while the first release was sub-par, the recent patches have made strides to fix/improve the game.
Posted on Reply
#122
FordGT90Concept
"I go fast!1!11!1!"
lexluthermiester said:
With all the glitches and bugs? Hopefully they fix'em all before ES6 releases.
More bugs. That's what Bethsoft is known for.

StrayKAT said:
I love Bethesda, and I understand wanting to try something different, but don't do it with the same licenses/crowds. It's sad that they have to lose money to learn this though. They could have simply listened to their fans.
Have they ever? People have been demanding a new engine for the game for what, a decade now? All we got is RNG ("Radient") quests and base-building ("settlement") simulator no one asked for.
Posted on Reply
#123
lexluthermiester
FordGT90Concept said:
More bugs. That's what Bethsoft is known for.
No, like every other company they have their moments but they are a competent software producer.
Posted on Reply
#124
moproblems99
lexluthermiester said:
No, like every other company they have their moments but they are a competent software producer.
As a developer, I want to give them credit but I don't know if they are above the threshold for being competent. That said, it is entirely possible that they have a fantastic development team but the constraints are all within management which leaves the dev team little to work with. I don't know so I won't judge.
Posted on Reply
#125
FordGT90Concept
"I go fast!1!11!1!"
The developers aren't the problem. The problem is the publisher pulling the plug on updates. The games only get a few months of updates before they're cut off completely (typical AAA pattern). Considering the popularity and longevity of the games, the publisher should pay a few developers to stay on the game patching bugs users find but, no, they pull them all off to work on the next thing. The games are left with 1000s of known bugs.
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