Friday, March 14th 2025

NVIDIA Details DLSS 4 Design: A Complete AI-Driven Rendering Technology

NVIDIA has published a research paper on DLSS version 4, its AI rendering technology for real-time graphics performance. The system integrates advancements in frame generation, ray reconstruction, and latency reduction. The flagship Multi-Frame Generation feature generates three additional frames for every native frame. The DLSS 4 later on brings the best looking frames to the user quickly to make is seem like a real rendering. At the core of DLSS 4 is a shift from convolutional neural networks to transformer models. These new AI architectures excel at capturing spatial-temporal dependencies, improving ray-traced affect quality by 30-50% according to NVIDIA's benchmarks. The technology processes each AI-generated frame in just 1 ms on RTX 5090 GPUs—significantly faster than the 3.25 ms required by DLSS 3. For competitive gaming, the new Reflex Frame Warp feature reduces input latency by up to 75%, achieving 14 ms in THE FINALS and under 3 ms in VALORANT, according to NVIDIA's own benchmarks.

DLSS 4's implementation leverages Blackwell-specific architecture capabilities, including FP8 tensor cores and fused CUDA kernels. The optimized pipeline incorporates vertical layer fusion and memory optimizations that keep computational overhead manageable despite using transformer models, which are twice as large as previous CNN implementations. This efficiency enables real-time performance even with the substantially more complex AI processing. The unified AI pipeline reduces manual tuning requirements for ray-traced effects, allowing studios to implement advanced path tracing across diverse hardware configurations. The design also addresses gaming challenges like interpolating fast-moving UI elements and particle effects and reducing artifacts in high-motion scenes. NVIDIA's hardware flip metering and Blackwell-induced display engine integration ensure precise frame pacing of newly generated frames for smooth, high-refresh-rate gaming, with accurate imagery.
To ensure DLSS works as intended and that the neural networks produce quality results, NVIDIA has used a secret weapon: a dedicated supercomputer that has been continuously improving DLSS for the past six years. The supercomputer's primary task involves analyzing failures in DLSS performance, such as ghosting, flickering, or blurriness across hundreds of games. When issues are identified, the system augments its training data sets with new examples of optimal graphics and challenging scenarios that DLSS needs to address. That way, DLSS learns what games look like and generates realistic frames like a game engine would, without any artifacts.
Source: NVIDIA Research
Add your own comment

62 Comments on NVIDIA Details DLSS 4 Design: A Complete AI-Driven Rendering Technology

#26
tancabean
ZoneDymoYou do realize AMD and Intel were busy with developing a bunch of this stuff way before Nvidia ever released any of it right?
AMD was busy developing an AI upscaler in 2018? Source?
Posted on Reply
#27
Hecate91
ZoneDymoYou do realize AMD and Intel were busy with developing a bunch of this stuff way before Nvidia ever released any of it right?
Agreed, it's sad that people think Nvidia invented RT and upscaling.
Posted on Reply
#28
Zazigalka
Vya DomusBusiness owners paying protection money to gangs because they can see the light.
what is what in that analogy ?
Posted on Reply
#29
Legacy-ZA
MFG is snakeoil, don't buy into that crap, source? Me.
Posted on Reply
#30
Scrizz
ZoneDymoYou do realize AMD and Intel were busy with developing a bunch of this stuff way before Nvidia ever released any of it right?
It's ok. People don't have reading comprehension.
You said AMD and Intel were Developing this stuff before Nvidia Released it.

but people read... AMD and Intel were Developing this stuff before Nvidia Developed it.

:shadedshu:
Posted on Reply
#31
igormp
ZoneDymoYou do realize AMD and Intel were busy with developing a bunch of this stuff way before Nvidia ever released any of it right?
What's the point in being "busy developing a bunch of this stuff way before Nvidia" if you take too long to release it, or can't get it as good as your competitors?
As an example AMD has had Matrix cores since CDNA1, but that's useless to the regular consumer market and only now has reached a consumer product. Even on the enterprise market it's kinda moot since their software stack can't make proper use of those.
Posted on Reply
#32
TechBuyingHavoc
x4it3nAgree 100%, it was much better back when they pushed every year to get the best of the best (Performance, Technologies, Efficiency, etc.) !

Unfortunately all those companies only care about maximizing profits now. They're not pushing the limits anymore and are just relying on AI to do all the work (that they don't want to do because they're lazy). Look at the Industry as a whole, there have been huge are layoffs everywhere since 2021 and it's still going. Also the people staying are working for 2-3 jobs at once but barely make more money than before, it's like "modern slavery" and AI is only going to replace more and more people anyway.
Look, I am with you that the old days of improvement were much better than what is coming out year-to-year these days.

As for higher prices, you can blame the death of Dennard scaling, the growth of AI and crypto, the maturation and mass adoption of CUDA, ever-slowing ever-increasingly costly fab nodes, the higher proportions of sales now going to deep-pocketed corporate buyers instead of retail sales, the pandemic changing habits, EVs and other products requiring more chips, higher interest rates, more expensive shipping, inflation in general, etc, etc.

But if you are implying that these companies did not care about maximizing profits back in 2005 or 2010 or 2015 but now they do care and this is why the prices are so high now but were not in the past, I have a massive AI-enhanced bridge to sell to you. :kookoo:
Dr. DroDefine properly? It's not like they can conjure unlimited computing power out of thin air. The RTX 5090 is already unreasonably powerful, it's the first graphics card to break the single precision (FP32) 100 TFLOPS mark, rated at around ~105TF at its nominal clock speeds (it runs faster!). A half-rack IBM Blue Gene/L supercomputer with 512 nodes installed (8192 cores) from the early 2010's still falls utterly short of its performance - and you can run that on your PC, off your common desktop power supply, too.

This stuff is unreal, it's that real time ray traced graphics at super high resolutions and super high frame rates is every bit of the "holy grail" that Jensen Huang calls it and then some. It's insanely, extremely advanced technology that will still take years to achieve.
I took a look at Anandtech's review of the HD 7970 back in 2012 and it achieves 3.79 Tflops (of what, FP32, not specified at all) vs the 48.7 Tflops (of FP32) that the 9070 XT can achieve. Pretty nice improvement in performance considering that Moore's law has been dying the whole time.
Posted on Reply
#33
b1k3rdude
This IS what Machine learning SHOULD be used for, not to spy or enable human rights abuse.
Posted on Reply
#34
Dr. Dro
TechBuyingHavocLook, I am with you that the old days of improvement were much better than what is coming out year-to-year these days.

As for higher prices, you can blame the death of Dennard scaling, the growth of AI and crypto, the maturation and mass adoption of CUDA, ever-slowing ever-increasingly costly fab nodes, the higher proportions of sales now going to deep-pocketed corporate buyers instead of retail sales, the pandemic changing habits, EVs and other products requiring more chips, higher interest rates, more expensive shipping, inflation in general, etc, etc.

But if you are implying that these companies did not care about maximizing profits back in 2005 or 2010 or 2015 but now they do care and this is why the prices are so high now but were not in the past, I have a massive AI-enhanced bridge to sell to you. :kookoo:

I took a look at Anandtech's review of the HD 7970 back in 2012 and it achieves 3.79 Tflops (of what, FP32, not specified at all) vs the 48.7 Tflops (of FP32) that the 9070 XT can achieve. Pretty nice improvement in performance considering that Moore's law has been dying the whole time.
Yeah, it's 3.79 TF of single precision float (FP32). The 5090 is so absurdly powerful that it's faster at FP32 than the 7900 XTX is at FP16 (double rate, so 102TF) - and the 7900 XTX is still the 3rd most powerful gaming GPU on paper, behind only the 5090 and 4090. It's faster than the 5080 and 4080S at raw compute.

Also to correct myself: the computer I meant to compare was the Blue Gene/Q. The /L is the one from 2004, which in its highest configuration was just about as powerful as a single RTX 4090 (actually a little slower)
Posted on Reply
#35
nguyen
Nvidia should invest more into improving DLSS further now that FSR4 SR is pretty close to DLSS4 SR already, Nvidia can't afford sleeping at the wheels like Intel did.
Posted on Reply
#36
londiste
nguyenNvidia should invest more into improving DLSS further now that FSR4 SR is pretty close to DLSS4 SR already, Nvidia can't afford sleeping at the wheels like Intel did.
A pretty decent chance that the fighting will start to die down and there will be some sort of alignment both about the hardware needed and algorithms/models used. Everyone is on the same level as far as technology goes and while models can undoubtedly be improved, it does seem that we are heavily in diminishing returns area. Microsoft trying to standardize the feature will also play a part.
Posted on Reply
#37
nguyen
londisteA pretty decent chance that the fighting will start to die down and there will be some sort of alignment both about the hardware needed and algorithms/models used. Everyone is on the same level as far as technology goes and while models can undoubtedly be improved, it does seem that we are heavily in diminishing returns area. Microsoft trying to standardize the feature will also play a part.
I once thought DLSS3 was reaching diminishing return but the Transformer model change all that, now it's only the beginning.
Even FSR4 is a hybrid CNN/Transformer model according to AMD.

The fight for technological superiority must go on :p
Posted on Reply
#38
JustBenching
nguyenI once thought DLSS3 was reaching diminishing return
Maybe quality did, but there was a lot of room for improvement with eg. ultra performance. Transformer model made the performance usable, which is insane.
Posted on Reply
#39
cinemaware
Came here for the moaning, wasn't disappointed.

DLSS is the best thing since baked bread. I'll gladly sacrifice the minuscule loss of quality, (that most people hardly ever notice when actually playing the game, not pore over comparison screenshots or vids) for the massive fps gains that let me play latest games in 4K, often maxed out and with RT to boot.

Yeah, sure, it'd be great if you could play them in native res. But the fact that a GPU that let’s you do that doesn't even exist should tell you something about the state of affairs.
Posted on Reply
#40
phints
Been using DLSS 4 transformer model (profiles J and K) in FF7 Rebirth it looks and runs fantastic. It's the best part of this new GPU gen to me so far, no new hardware needed.
Posted on Reply
#41
ZoneDymo
igormpWhat's the point in being "busy developing a bunch of this stuff way before Nvidia" if you take too long to release it, or can't get it as good as your competitors?
As an example AMD has had Matrix cores since CDNA1, but that's useless to the regular consumer market and only now has reached a consumer product. Even on the enterprise market it's kinda moot since their software stack can't make proper use of those.
well what is the point of releasing something that does not work well yet? like DLSS1?
Posted on Reply
#42
igormp
ZoneDymowell what is the point of releasing something that does not work well yet? like DLSS1?
Gathering adoption, customer feedback and iterating over time. DLSS1 was shit but served to carve the path.
Being first to market has tons of benefits in any kind of business.
Posted on Reply
#43
Visible Noise
ZoneDymowell what is the point of releasing something that does not work well yet? like DLSS1?
What was the point of FSR 1?

Everything has a 1.0 release.
Posted on Reply
#44
ZoneDymo
igormpGathering adoption, customer feedback and iterating over time. DLSS1 was shit but served to carve the path.
Being first to market has tons of benefits in any kind of business.
Sure, but also a lot of risk and again, its just a case of when you feel its good enough to show to the audience and that bar is different for different people.

DE allows people to play the pre-alpha version of their upcoming game Soulframe, but its such a nothing product at the moment that I would not recommend it to anyone, there is virtually nothing to play because obviously Pre-Alpha, I know they want to gather feedback but I would not have exposed this ti the public at this time...and its been excisable for like 2 years now.....
Visible NoiseWhat was the point of FSR 1?

Everything has a 1.0 release.
Re-read the conversation, this is not the type of thing you would ask if you understand what it was about, sorry.
Posted on Reply
#45
Wales
There are two main ways to speed up image rendering:
  1. Increase the number of transistors in the GPU chip.
  2. Develop new algorithmic techniques (AI is also one of them).
So, what’s the result? More transistors mean exponentially higher costs, making it unaffordable for many users. On the other hand, improving architecture and optimizing algorithms only requires time investment, without significantly increasing manufacturing costs.
Posted on Reply
#46
wolf
Better Than Native
Zazigalkawhat is what in that analogy ?
An axe to grind, there's little to glean from it aside from that.
nguyenThe fight for technological superiority must go on :p
Absolutely, there is clearly a lot more room to take the technology so let the race continue, we're not ready to settle for the ok but open one just yet, especially since the latest models from all 3 major camps hold so much promise.
Posted on Reply
#47
tpa-pr
cinemawareCame here for the moaning, wasn't disappointed.

DLSS is the best thing since baked bread. I'll gladly sacrifice the minuscule loss of quality, (that most people hardly ever notice when actually playing the game, not pore over comparison screenshots or vids) for the massive fps gains that let me play latest games in 4K, often maxed out and with RT to boot.

Yeah, sure, it'd be great if you could play them in native res. But the fact that a GPU that let’s you do that doesn't even exist should tell you something about the state of affairs.
Perfectly valid way of looking at it. I think the issue is when we require upscaling to run games decently at resolutions below 4k. 4k and above are the "peak" of current display technology so obviously you're going to need absurdly powerful hardware OR the software trickery like DLSS/FSR.

But I shouldn't have to enable DLSS/FSR for something like Monster Hunter Wilds to get 60fps and higher at 1440p! The visual in the majority of modern games that require DLSS/FSR just don't justify the absurd resource cost they ask for, that's all.
Posted on Reply
#48
nguyen
tpa-prPerfectly valid way of looking at it. I think the issue is when we require upscaling to run games decently at resolutions below 4k. 4k and above are the "peak" of current display technology so obviously you're going to need absurdly powerful hardware OR the software trickery like DLSS/FSR.

But I shouldn't have to enable DLSS/FSR for something like Monster Hunter Wilds to get 60fps and higher at 1440p! The visual in the majority of modern games that require DLSS/FSR just don't justify the absurd resource cost they ask for, that's all.
The amount of effort needed to implement Upscaling in games today is miniscule compare to doing any sort of optimization for the vast number of hardwares currently in the PC space LOL.

Do you think Monster Hunter Wilds would be better optimized had upscaling not implemented?

Also you are not forced to enable Upscaling if 30FPS is all you need anyways
wolfAbsolutely, there is clearly a lot more room to take the technology so let the race continue, we're not ready to settle for the ok but open one just yet, especially since the latest models from all 3 major camps hold so much promise.
Yup, as tech lover I'm always excited for the break-through techs that could improve my gaming experience further, whether it's from a new CPU, GPU or a Monitor (4K 480hz OLED screen would be sick).
Posted on Reply
#49
cinemaware
tpa-prBut I shouldn't have to enable DLSS/FSR for something like Monster Hunter Wilds to get 60fps and higher at 1440p! The visual in the majority of modern games that require DLSS/FSR just don't justify the absurd resource cost they ask for, that's all.
I'm sure there's an element of using upscaling as a development crutch these days. But to what extent? It’s impossible to tell because most of the internet commentary is based on projection and hyperbole. I don't know whether it’s really "majority" of modern games. Haven't played MHW but the gfx looks fairly advanced and it's an open world, so...
Posted on Reply
#50
londiste
WalesThere are two main ways to speed up image rendering:
  1. Increase the number of transistors in the GPU chip.
  2. Develop new algorithmic techniques (AI is also one of them).
So, what’s the result? More transistors mean exponentially higher costs, making it unaffordable for many users. On the other hand, improving architecture and optimizing algorithms only requires time investment, without significantly increasing manufacturing costs.
They key bit in 2 is that new techniques may have different tradeoffs, work with different/new APIs or in entirely new ways. Which all will cause friction. Ray-tracing and ML are but recent examples of the same thing. When we want to keep using the same standard FP32 compute there really is not that much on the table any more in terms of architecture.

I think you might not be completely correct on needing "only" the time investment. Time investment is cost. If you think about all the things GPU hardware vendors do - especially Nvidia with their software focus - then they spend a lot of time and money in that area.
Posted on Reply
Add your own comment
Nov 11th, 2026 21:12 CST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts