Monday, March 17th 2025
LG Begins Preorders for the World's First 5K2K OLED Gaming Monitor - the LG UltraGear GX9
LG Electronics USA (LG) today announced preorder availability for its highly anticipated 45-inch LG UltraGear GX9 (45GX950A-B)—the world's first 5K2K (5120x2160) OLED gaming monitor. Engineered for the most demanding gamers, this groundbreaking display sets a new standard for immersive visuals and ultra-fast refresh rates. The LG UltraGear GX9 retails for $1,999 and is available now for preorder through March 30, 2025 on LG.com and purchasable later at LG-authorized retailers.
The GX9 redefines gaming displays with its 45-inch OLED panel and 800R curvature, delivering a 5K2K Wide Ultra High Definition (WUHD) resolution for an unparalleled immersive experience. Dual-mode refresh rate technology allows gamers to choose between 5K2K at 165 Hz or Wide Full HD (WFHD) at 330 Hz, paired with an ultra-fast 0.03 ms response time for ultimate speed and precision.With VESA DisplayHDR True Black 400 certification and up to 98.5% DCI-P3 color spectrum coverage, the GX9 produces deep blacks and vibrant colors, ensuring stunning image quality. NVIDIA G-SYNC and AMD FreeSync Premium Pro compatibility eliminate screen tearing and stuttering, providing fluid gameplay in fast-paced environments.
The GX9 is designed to accommodate the latest gaming setups with DisplayPort 2.1, USB Type-C, and HDMI 2.1 connectivity. Additionally, the monitor features built-in speakers and DTS Headphone:X support, delivering an immersive audio experience. In addition, advanced anti-glare technology minimizes screen reflections and glare, making it easier for gamers to see everything that's happening on screen, even in brighter rooms.
The monitor seamlessly blends outstanding performance with a sleek, minimalist design. Its 4-sided Virtually Borderless display and slim bezels enhance immersion, while hexagonal lighting adds a modern touch. Designed for ergonomic comfort, the fully adjustable stand allows for tilt, swivel, and height adjustments, ensuring an optimal viewing experience. Additionally, the L-shaped stand contributes to a clean and streamlined desktop setup.
For more information on the LG UltraGear GX9 and LG's full lineup of 2025 monitors, visit LG.com.
Source:
LG Electronics
The GX9 redefines gaming displays with its 45-inch OLED panel and 800R curvature, delivering a 5K2K Wide Ultra High Definition (WUHD) resolution for an unparalleled immersive experience. Dual-mode refresh rate technology allows gamers to choose between 5K2K at 165 Hz or Wide Full HD (WFHD) at 330 Hz, paired with an ultra-fast 0.03 ms response time for ultimate speed and precision.With VESA DisplayHDR True Black 400 certification and up to 98.5% DCI-P3 color spectrum coverage, the GX9 produces deep blacks and vibrant colors, ensuring stunning image quality. NVIDIA G-SYNC and AMD FreeSync Premium Pro compatibility eliminate screen tearing and stuttering, providing fluid gameplay in fast-paced environments.
The GX9 is designed to accommodate the latest gaming setups with DisplayPort 2.1, USB Type-C, and HDMI 2.1 connectivity. Additionally, the monitor features built-in speakers and DTS Headphone:X support, delivering an immersive audio experience. In addition, advanced anti-glare technology minimizes screen reflections and glare, making it easier for gamers to see everything that's happening on screen, even in brighter rooms.
The monitor seamlessly blends outstanding performance with a sleek, minimalist design. Its 4-sided Virtually Borderless display and slim bezels enhance immersion, while hexagonal lighting adds a modern touch. Designed for ergonomic comfort, the fully adjustable stand allows for tilt, swivel, and height adjustments, ensuring an optimal viewing experience. Additionally, the L-shaped stand contributes to a clean and streamlined desktop setup.
For more information on the LG UltraGear GX9 and LG's full lineup of 2025 monitors, visit LG.com.

25 Comments on LG Begins Preorders for the World's First 5K2K OLED Gaming Monitor - the LG UltraGear GX9
I think utter stupidity has won this battle. I concede. I'm gonna load my coffee mug with 2K soon (two cups, but that should be obvious, right)
Also, dual mode, so it can do 330 Hz at 2560x1080...
But yeah, not high-end in 2025... :banghead:For once, it's actually 5120 x 2160, so nothing like the other random numbers that aren't even close to actual resolution.
24in 1440p has the same density.
34in 3840 x 1600 also has the same density.
The most interesting and also off putting about this screen is the size. If you wanted really large that's cool, if you wanted crisper image, not happening. I've said it a bunch but I'd rather see 1800p screens, much much easier to push than 4K.
Meanwhile on the Samsung side of things they only have 34" QD-OLED, didn't update the pixel layout when they updated the panel to Gen 2 and have no plans for a Gen 3 panel yet.
The ultrawide space just doesn't have anywhere near the options of the rest of the gaming monitor market: it's either cheap or compromised (though at least the Samsung 34" aren't terribly expensive).
5K2K @ 165Hz would be fine on DP1.4+DSC.
I'm not a marketing person, but I would imagine having some sort of disclaimer of "DP2.1 is required to run at 240Hz" is still a bad look.
tftcentral.co.uk/articles/why-havent-we-got-the-45-ultrawide-5k2k-oled-panels-with-240hz-refresh-rate-yet
tftcentral.co.uk/articles/why-havent-we-got-the-45-ultrawide-5k2k-oled-panels-with-240hz-refresh-rate-yet
In isolation, 4K for example was fine; its not much other than say 'HD ready' or 'Full HD'. A term for a specific res; 4K is not 4096xsomething - its specifically 3840x2160 and nothing else; much like HD Ready is 1280x720. But then some noobs figured oh then everything is K something hahaha! And social media and marketing (two sides of the same coin) did the rest. I shall oppose this stupidity to my dying breath! For freedom!
3840x2160 is 4K UHD, 4096x2160 is DCI 4K. 4K is many different resolutions, UHD is a singular res within 4K. They've been using the term UHD for a while now.
The real stupidity is skipping 3200x1800 for gaming. Consoles were doing 1800p over 10 years ago.
27in 1800p screens would have the same pixel density as 32in UHD displays. UHD is like 44% more pixels than 1800p. That would take a 45fps UHD experience to 64fps. 55fps to 80fps. 4K gaming is a pipe dream for mainstream users.
And anyone complaining about the refresh rate needs to take a reality check and ask yourself how many games can even run 4K 240Hz let alone even faster at ultra wide 4K (WUHD). CounterStrike and esports titles are it. Nothing AAA will ever release after a GPU generation and run 240fps at 4K on that generations mainstream card, it will never happen, ever.
And the engineering notation is k.Yeah I don't get the fixation on refresh rate either, even beyond 120hz I'm in extremely low care-land.
I just wanted to be unprofessional and post this because it's that funny. Don't worry - it's in hand.
There's a reason that Hollywood CGI at 1080p resolution and a mere 30fps looks far more realistic than games at 4K and 150+ fps. Hollywood spends its compute budget on lighting and physics, not an absurd fixation with frame rates and pixel counts.
Movie resolutions are typically 4096x2160 as well... they're only ever 1080p to us because that's all you paid for in your streaming service tier or that's all the bandwidth broadcasters wanted to pay for. They're also only 24fps because if you wanted 48fps it takes twice the amount of film or render time and that costs money. Which is what its really only about, money, and the fact people are so used to seeing 24fps that they want to complain it looks weird if you double it to 48fps.
Movies aren't also interactive..lmao.. that's why the visual differences are so far apart. Movies don't have dynamic time of day and interactive physics. Get a grip.Higher rates are good but it's about being able to render at a very high resolution with all the eye candy on. What I said about 4K and refresh rates and GPU releases should just really be about the "Premium" resolution of the time, which is currently 4K. 90Hz is when story games start to finally look pretty good to me. In games you're sensitive to or play a lot the higher rates are noticeable.
I still need to play around with a 144Hz OLED TV I got last year to see what's what, see if the response time can't make up for some the percieved smoothness from a higher rate than say from 90Hz or 120Hz.
I thought 144Hz was a bit smoother than 120Hz on my old VA monitor.
My old VA monitor would glitch out from a cold start if set to 144Hz until it warmed up, so I figured out eventually I could still use it clearly if it was powered on at 120Hz instead. I'd then forget to set it back 144Hz, fire up Rocket League and quickly notice in training that I've forgot to set it back to 144Hz. I would have to set it 120Hz before powering down if I wanted to be able to use it right at startup on the next boot.
Seeing a screen in the store or at a friend's is much different than using one daily for years. My 240Hz screen is clearly better looking to me than my 144Hz one.
I shoot shotguns competitively and can see the shot fly through the air, not everyone can see it, but there's more than less who can see it.
You say you can't see past 120 but is that really your hard limit? Are you sure it's not 126Hz or 117Hz or 135Hz or is 120 just what all you've cared to try or afford so that makes you think you're the baseline and everyone else out there is just lying for whatever reason? I think games start to look and feel acceptable around 90Hz. 60Hz feels very laggy but looks just OK, not good or great, just OK.
Lol at the 720p movie bit. Just hilarious lolol. It's because they have more than just a few milliseconds to render each frame of movie. That's it. Because they aren't interactive, that's all it is. It's about money and compute power. Gaming systems don't have near the compute available or render time. Movies have more of both and on top of that are not interactive. Make a movie instantly interactive without predetermined everything and it will breakdown very fast.