Thursday, July 3rd 2025
AMD Radeon RX 9070 XT Gains 9% Performance at 1440p with Latest Driver, Beats RTX 5070 Ti
In what could spell trouble for the upcoming GeForce RTX 5070 SUPER, Hardware Unboxed found that the latest Adrenalin drivers give the Radeon RX 9070 XT a 9% gain in raster performance at 1440p over review press drivers. This closes its performance gap with the current GeForce RTX 5070 Ti, which would make the card faster than any potential SKU NVIDIA intends to position between the RTX 5070 and RTX 5070 Ti. This testing is part of a feature by Hardware Unboxed where they compared current drivers to review press drivers for both the RX 9070 XT and RTX 5070 Ti.
When averaged across 16 games, the RX 9070 XT with latest drivers was found to gain 9% performance over review press drivers; whereas the RTX 5070 Ti with the latest drivers only gained 2.5% performance over its review press drivers. This 9% gain for the RX 9070 XT puts it ahead of the RTX 5070 Ti. Both the RTX 5070 Ti and RX 9070 XT are capable of gaming at 4K with some settings turned down. Here, averaged across the same 16 games, Hardware Unboxed found that the RTX 5070 Ti gained 3% performance, while the RX 9070 XT gained 4%, and the two GPUs were evenly matched. Helping AMD's average are specific game tests where the RX 9070 XT vastly improved its performance, with "Counter Strike 2" posting a 23% improvement, and "Spider-Man Remastered" posting a massive 27%. "Hogwarts Legacy" sees an 18% gain for AMD. There's more interesting findings and insights in the Hardware Unboxed video linked below.
Sources:
Hardware Unboxed (YouTube), VideoCardz
When averaged across 16 games, the RX 9070 XT with latest drivers was found to gain 9% performance over review press drivers; whereas the RTX 5070 Ti with the latest drivers only gained 2.5% performance over its review press drivers. This 9% gain for the RX 9070 XT puts it ahead of the RTX 5070 Ti. Both the RTX 5070 Ti and RX 9070 XT are capable of gaming at 4K with some settings turned down. Here, averaged across the same 16 games, Hardware Unboxed found that the RTX 5070 Ti gained 3% performance, while the RX 9070 XT gained 4%, and the two GPUs were evenly matched. Helping AMD's average are specific game tests where the RX 9070 XT vastly improved its performance, with "Counter Strike 2" posting a 23% improvement, and "Spider-Man Remastered" posting a massive 27%. "Hogwarts Legacy" sees an 18% gain for AMD. There's more interesting findings and insights in the Hardware Unboxed video linked below.




153 Comments on AMD Radeon RX 9070 XT Gains 9% Performance at 1440p with Latest Driver, Beats RTX 5070 Ti
Considering the 5070 (12 GB) is currently £495 and the 5070 Ti (16 GB) is currently £900, I am happy with my purchase.
I guess I'm damn lucky.
It's time to accept the truth: RTX 5000 drivers are a mess, they even break working things on older RTX generations. AMD currently has better drivers in terms of stability (crashing, BSODing, outputing black screen and so on). Many people might have seen similar problems to mine when card was underperforming due to utilization of crappy oc software.
Last time I was suspicious of new drivers affecting my RX 9070 XTs score in 3DMark. Later I found out the card was not boosting properly due to buggy piece of shit software that ASUS GPU Tweak III is. I wrote about it in another thread, that software is a mess.
Btw, you can get RX 9070 XT for 707e incl. 20% VAT now, which is much better fps/money ratio than currently offers RTX 5070 Ti.
The whole "FineWine" rhetoric for a 3 month old product is baffling, it makes no sense whatsoever. It's just poor quality drivers at launch, that's all it ever was.Do you really think that nothing was done to improve the performance and stability of 50 series cards in 2 months? Come on, now.
www.techpowerup.com/337641/nvidia-geforce-hotfix-driver-v576-66-fixes-game-crashes
Guys, you really seem to be taking anything said about amd personally. Just stop it. Fanboying isn't good for your health, chill out, it's going to be okay, amd will survive this.
At least this isn't the dumpster-fire of the GCN days where there was so much performance improvement left on the table that it made AMD's driver team look less like magicians and more like incompetents. 9% feels like a respectable amount, enough for someone to notice, not enough for anyone to really care.
I tend to buy my cards either one generation behind or used near the end of a generation and I've virtually never had the early adopter driver problems of either Nvidia or AMD. My systems tend to be rock solid either way as far as my use cases are concerned. It is quite nice to float above it all.
If you were wondering whether AMD fixed some of the 9070XT issues, all you needed to do was ask that. No reason to word it like there are issues on one camp and not the other.
Got my 5070 on June 13 and I'm yet to have a single crash/Bsod or any serious driver issue to speak of and I did play and bench a variety of games and on top of that I'm crazy enough to use the said card with a 500W PSU on a single cable with the adapter.:laugh: 'This is a very efficient card so apparently its a non issue'
Same with my 3060 Ti that I've had before this card for 2 and half years, nada/zero driver related crashes during those years.
The only weird issue I've had with the 5070 so far is that Unreal Engine games does not like having a global anisotropic filtering enabled so its better to use it on a per game basis or the in game setting if possible.
What was improved in Blackwell is better ray tracing (which I cheer, because there are effects that cannot be feasibly made without ray tracing), video encoding/decoding hardware improvements including support for 4:2:2 chroma video (great for pros), full DisplayPort 2.1a/b support (AMD, you need to catch up to Nvidia about this on your consumer lines!), and PCIe 5.0 support (get a non-Founders Edition for best results because the ribbon inside the FE appears to be degrading signal integrity). It also adds multi-frame generation which is useful for turn-based RPGs, but is worse than useless for real-time action games, especially those that rely on instant predictions and reactions like landing perfect parries in Street Fighter 6 which has a 2-frame window at 60 Hz because that is latency dependent. (Fighting games have standardized at counting frames at 60 Hz to describe motion and which frames do what.) Frame generation adds latency because it uses real frames to predict intermediate frames, so the real frames must be delayed to insert the AI-generated frames. The RTX 50 series also adds hardware flip metering.
However, there are some serious downgrades. First, the removal of 32-bit CUDA and everything that depends on it like 32-bit PhysX and 32-bit OpenCL, both which Nvidia uses thunks to translate both into CUDA. Unless a thunk to translate 32-bit CUDA to 64-bit CUDA is developed, all three in 32-bit applications are useless. This renders some old CUDA code that was intentionally compiled to 32-bit versions because its smaller pointers created greater code density that allowed the code to fit better in caches useless without a rebuild to 64-bit, messing up several use cases. Second, the 12V-2x6 power connector is over-rated and pushed welll past its real safety margin by the RTX 5090 and RTX 5080, especially Founders Edition cards which draw current mostly from one side instead of more evenly like partner cards do. The RTX 4090 pushed the real limits. The RTX 5090 blew past them. The RTX 5080 is more frugal with power and therefore the partner cards are safer, but lacks the VRAM to handle some of the most demanding but beautiful games that the RTX 4090 handled at 4K native like Indiana Jones and the Great Circle in ultra full path tracing mode.
I haven't seen anything about loss of ability to run 32-bit applications from within a 64-bit operating system from Intel or AMD or Intel GPUs, so now AMD now holds the 32-bit legacy game king crown. I don't know if Intel is good enough at that to share the crown with AMD on that.
The RTX 50 series is more of a side-grade than a clean extension at best, and a serious downgrade at worst due to loss of useful features.
EDIT: Add why multi frame generation is useless to real time action games
Though, granted, it got more quiet in that regard. Hopefully they did fix them well. Not for Nvidia, that company sucks. But for the people who bought their products.
And of course, I had driver issues over the years, too. Probably everybody who games a little more has known them. The fun part was that AMD was known for bad drivers, which wasn't really granted anymore, and then Nvidia came out and had that launch. Pretty funny.
But SP for SP, RT core for RT core, Tensor for Tensor Blackwell doesn't really do anything revolutionarily different or better than ADA.
RDNA4 OTOH seems to be much more efficient on an CU to CU basis vs RDNA 3/2. Not only are there substantial IPC improvements in Raster but really multi-generational improvements in RT handling.
I think we're kind of saying the same thing, just drawing different semantic lines at the end of the day.
The fact of the matter is, while I don't think HUB is being necessarily malicious with their statement (which is truthful), it's obviously an enhanced truth, meant to attract clicks and generate hub-bub around the subject. There's no change in standing, the 9070 XT is not really "faster than the 5070 Ti" now, they've always been pretty much identical to one another and both options have their charms, these "gains" aren't some black magic that's giving free performance, I think pretty much anyone level headed knows this. This also isn't any sort of "Fine Wine", this product is 3 (three), not 30 months old. These percentiles as improvements (not corrections or bug fixes) at the 30 month mark, that is fine wine.
What happened is that in addition to the usual few percents you get here and there from the first wave of optimizations (the RTX 50 series also received these, and you can see that in HUB's own reviews), coupled with fixes for the games that were clearly not performing as intended (as seen in every review, theirs and W1zzard's here at TPU included). For example, Spider-Man remaster and CS2, the games that showed the yuuuge percentiles that everyone is talking about, were games that were performing inexplicably like crap on RDNA 4. CS2 was bad to get below 4070 Super level. The expected performance for the 9070 XT is somewhere between the RTX 4080 and 5080, usually around RTX 4080 Super or 5070 Ti level.
It's nice that issues are being ironed out, I've always believed the 9070 XT is a winner. But it's clear as day that the reason that the 5070 Ti didn't have "up to 27% gains" in games like CS because... it didn't need it to begin with. It was performing as intended on that game, and the 9070 XT was not.
Meanwhile Nvidia gets DLSS articles spammed constantly, as well as overhyping the Steam hardware survey.Did you even watch the video? Because it's anything but clickbait, it's disappointing when people disagree with something that doesn't fit their bias and just throw out the clickbait accusations.
The video is about Nvidia's driver mess, it doesn't need to be about AMD's drivers. This is a thread about the performance gains for RDNA4, and perhaps you should take your own advice and stop being so defensive for Nvidia in every AMD thread.Your taking a jab at me says everything, and I can't take your comments seriously when you're constantly bashing in every AMD thread. I'll admit I haven't owned an Nvidia card since the RTX 3000 series but I have my own reasons not to. I bought an AMD card after always owning an Nvidia card for 15 years, and the drivers are fine. But, Nvidia has been deserving of all of the criticism they've been getting lately with buggy drivers, melting power connectors, missing ROPs, removal of 32 bit Phsyx, and other things like no hotspot sensor or fake MSRP's.
Fast forward to present and both seem to be rock solid.
I honestly have to give it to AMD for having drivers at the level they had with an heavily revised arch. I guess the stockpiling for months helped.