Sunday, August 2nd 2026

AMD "Zen 6" to Improve 1% Lows and In-Game Stuttering

AMD's latest "Zen 6" microarchitecture was unveiled at the Advancing AI event in a server format. However, we still anticipate a consumer version in the coming months, which might surprise gamers. According to 1usmus, the creator of the HYDRA OC tool, who shared insights with VideoCardz, AMD's "Zen 6" CPUs will focus on improving 1% lows in games through several software methods, besides hardware advancements. The first is Collaborative Processors Performance Control (CPPC). CPPC Performance Priority allows the operating system and firmware to manage the performance of each individual CPU core. This means the OS can direct maximum power and frequency to specific cores based on workload demands. For instance, if a game utilizes only about 8 cores, those cores will receive maximum power and frequency to enhance frame rates to their highest potential.

CPPC includes Performance Priority and HighestFreq settings, which manage task priority and allocate the highest performance, respectively. Additionally, when the CPU reaches its maximum temperature or power limit, the FloorPerf feature ensures that only the most critical tasks run at maximum frequency, while other cores are throttled to reduce power or temperature. This dynamic scheduling is expected to enhance various gaming aspects, particularly when addressing 1% lows in gaming tasks. Other features include per-core EPP boost, allowing specific CPU cores to boost to their maximum state without pushing the entire CPU to its limit. The CPU also offers improved frequency tuning with more dynamic scaling, focusing on maintaining stable clock speeds to deliver maximum performance when needed and ensuring a smooth gaming experience.
Additional software improvements include bandwidth controls. For example, with Zen 6, AMD has introduced PQOS Global Bandwidth Enforcers, which limit the memory bandwidth available to background tasks. This ensures that the majority of memory bandwidth is dedicated to main tasks, preventing background applications from affecting main application performance. When numerous background tasks are present, the CPU will limit their resource consumption. All of this combined will fix any game stuttering that may happen, as the 1% lows will be boosted by this dynamic workload optimization and prioritization of important tasks.
Source: via VideoCardz
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73 Comments on AMD "Zen 6" to Improve 1% Lows and In-Game Stuttering

#51
Dahita
Here's a problem I didn't know I had that they just solved!
Posted on Reply
#53
FreedomEclipse
~Technological Technocrat~
But what if they could just add more X3D cache? 🤔
Posted on Reply
#54
Makaveli
FreedomEclipseBut what if they could just add more X3D cache? 🤔
That is what they are doing.

Zen 3,4,5 X3D models all have 64mb of vcache

Zen 6 has 96mb of vcache

L2 cache is also going from 32mb to 48mb

48MB + 96MB will equal 144MB total.
Posted on Reply
#55
Sol_Badguy
FeelinFroggyWe dont really need more CPU horsepower. Gamers are already GPU limited. Sure would be nice to get a new generation of GPUs.
It would sure be nice to get a better optimized/less bloated OS (Windows) by default.
And even better to get less devs defaulting to UE5.
The "you need a 5090 to run it maxed out" mentality was somewhat understandable when the card could actually be purchased at MSRP (which was true for FE from nVidia and less fancy models from Microcenter, sometime in 2025).
But now? Pffft.
Less taxing game engines and better content. Do it.
MakaveliThat is what they are doing.

Zen 3,4,5 X3D models all have 64mb of vcache

Zen 6 has 96mb of vcache

L2 cache is also going from 32mb to 48mb

48MB + 96MB will equal 144MB total.
50% more cache. And 50% more cores. I'm not surprised.
Posted on Reply
#56
shuffy_losys
While I was digging around how the frontend is implemented in modern x86 CPUs, I noticed something peculiar. According to Chips and Cheese, Zen 5's frontend consists of a 2 x 4-wide decoder. However, it's designed such that it's meant to service two threads. Zen 5 also takes a penalty from switching from 1T to 2T, with salt-in-the-wound being that 1T can't use both decoders (I think TPU covered this too). However, in Intel's Tremont and later, which has a similar setup, can allow a thread to use both clusters.

The tl;dr is there's actually a nugget of truth in disabling SMT on Zen 5 for better time-sensitive performance because of the penalty from switching between 1T to 2T for a core and why performance otherwise doesn't improve when disabling SMT if time-sensitivity isn't a concern. So if Zen 6 really is improving 1% lows, I imagine they're fixing this design issue.

This isn't a thing to test on Intel's CPUs, because clustered decoders are only on the E-cores, which aren't Hyperthreaded anyway.
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#57
Sol_Badguy
shuffy_losysSo if Zen 6 really is improving 1% lows, I imagine they're fixing this design issue.
For the sake of argument even if they're not fixing this specifically (and the 1% lows improvement comes from somewhere else) the fact that Zen6 has 12 cores (per CCD) means that even when disabling SMT there is enough firepower available for gaming (and with some crap in the background) to not worry about a potential performance penalty.
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#58
chrcoluk
KwadratowiczIt's okay that there is some progress, but as always it will just make some of the developers even more lazy.
dev "boss something odd on these new chips we getting no stutters, or lag in the game"
boss "add some more random code in there, bit more background scripting, you not pushing the engine enough"
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#59
529th
I'm in but might dump my X670E ACE as MSI has said pretty much we don't care about your issues with the new bios
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#60
RootinTootinPootin
here's hoping to that new IO die as well, the bandwidth on Zen 5 is awful, even if you clock in 8800MT's, it just doesn't make sense at all..
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#61
Fluke
If I was in charge of pointing out Zen6's improvements, I'd choose a 12C Zen5 9900X vs a 12C Zen6 10900X for the comparison
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#62
Warigator
TomorrowI have zero faith that i can buy a new series 700€ card in five years that is 80%+ faster than my current card and actually has even 50% more VRAM at 24GB or more...
I think it won't be as bad as you worry. +80% perf and +50% mem compared to Radeon 9070 XT in 5 years for 700€ will be easily doable in my opinion. And in path-tracing I expect much greater improvement.
FeelinFroggyWe dont really need more CPU horsepower. Gamers are already GPU limited. Sure would be nice to get a new generation of GPUs.

My 4080 is 4 years old and there is really nothing worth upgrading too. That's kinda strange and tells you where we are.
This is completely depended on the piece of software you are running in a particular moment. And games can get much more CPU-intensive late in playtrough. Look at city builders for example. Games are often more demanding in places than people might want to admit. Although 9800X3D will be sufficient for next 3 years.
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#63
erocker
*
Feels like the equivalent of a disposable razor company adding an 8th blade to their product. Possibly a soothing gel strip.
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#65
atomsymbol
NhonhoI think that for the home user, the performance gain from Zen 5 to Zen 6 will be very small, marginal.
50% larger L3 cache in Zen6 desktop CPUs translates to a fairly large difference in gaming performance in certain scenarios.
NhonhoI’m only going to buy a new PC when AMD releases the Ryzen Zen 7, which will feature significantly more new instructions than Zen 6, it will be made using much more advanced lithography. and use DDR6.
It will take at least several years for software such as games to optionally start using APX instructions. It will take at least ~10 years for games to require APX. From a gamer's perspective, APX makes zero difference in the initial period of APX's existence, and that initial period will be quite long.
NhonhoThe AMD Zen 7 generation might be the first to feature the future x86-S architecture. Yes, Intel and AMD are not standing still in the face of the huge market gains from the new RISC-V and ARM CPUs...
The x86s project is dead. You most likely mean the APX instruction set.
Posted on Reply
#66
FeelinFroggy
WarigatorAlthough 9800X3D will be sufficient for next 3 years.
So will the 7800X3D.
Posted on Reply
#67
529th
I'd say most of the "fixing" is from the new interconnect.. was it Sea of Wires?

Posted on Reply
#68
EsaT
529thI'd say most of the "fixing" is from the new interconnect.. was it Sea of Wires?

Old chiplet interconnect indeed has its cons for latencies (besides power draw) and anything lowering those latencies would automatically improve lows.
Bigger caches also help, but their size is still limited.
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#69
529th
I'm wondering how far back support will go for MB chipsets. X670E had a couple of boards i preferred for connectivity, X870E was a dud imo for what I prefer.
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#70
windwhirl
529thI'm wondering how far back support will go for MB chipsets. X670E had a couple of boards i preferred for connectivity, X870E was a dud imo for what I prefer.
X870E and X670E are the same thing, same chipset (Promontory 21 x2). X870E is different in that it mandates USB4 support. So I doubt they'd drop one and not the other.
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#71
Doctor Who
The old interconnect serves ZEN well, but it's time for a change. Sea of Wires is pretty cool. 90% power reduction, lower latency, higher bandwidth, stateless operation, meaning near instant on/off functionality.
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#72
Andyr
Only 8 cores? Not many games are using that outside of shader compilation...
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#73
Doctor Who
FeelinFroggySo will the 7800X3D.
And the 5800X & X3D.
Posted on Reply
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