Sunday, October 18th 2026

PlayStation 6 Could Get Sony's Own Frame Generation Technology, Patent Suggests

Sony has a new patent application that describes its own take on frame generation, and the PlayStation 6 seems like the obvious target, though no console is named. Titled "Generation Super Sampling," the filing (US 2026/0320740 A1) was published on October 15 and lists Sony engineer Denis Dupeyron as the inventor. It describes an encoder neural network that turns a newly rendered frame into a compact embedding, and a decoder network that uses it to predict the next frame. Optional inputs include motion vectors and recent controller inputs, which help the model guess where the player is heading. That frame is displayed while the next real one is still rendering.

The filing points out that existing methods insert a generated frame between two real ones, which means waiting for both and adding delay. Sony's version predicts forward from a single frame, with the goal of smoothing out hitching in heavy scenes without lowering visual quality. It can also predict several frames at once, and there's a simpler non-AI fallback that shifts blocks of pixels along their motion vectors. Apparently, the model trains on the video stream itself, comparing each guess with the real next frame, so no human labeling is needed. However, the filing includes no latency or image quality numbers, and it remains pending, so there's no guarantee any of it ships.
Frame generation would be a logical next step after the PS5 Pro's PSSR upscaler, and leaks have already pointed to the PS6 targeting 4K at 120 FPS in most games. Multi-frame generation makes less sense on TVs that top out at 120 Hz, though, and some have raised concerns that developers could lean on it instead of optimizing their games. Sony has been on a roll with patents recently, with filings describing bosses that learn from your reaction times and retries, consoles that fix themselves using AI, an AI that fills in controller inputs for players with physical limitations, and even stream viewers controlling a cursor on the streamer's screen. Like those, this one is probably best treated as something Sony is exploring for now.
Sources: Patentlyze, IGN
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15 Comments on PlayStation 6 Could Get Sony's Own Frame Generation Technology, Patent Suggests

#1
Space Lynx
Astronaut
Don't care. Treat your customers better. PC only moving forward for me. Stop paying MBA's so much, they contribute nothing, use that money to bring physical games back.
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#2
Vya Domus
I don't really understand how this works, they're clearly just going to use AMD's tech as they they did with upscaling where they first tried their own version, it sucked, then switched to AMD's. What exactly are they even patenting and for what purpose if in reality they just use someone else's tech ?
Posted on Reply
#3
zus
Vya DomusI don't really understand how this works, they're clearly just going to use AMD's tech as they they did with upscaling where they first tried their own version, it sucked, then switched to AMD's. What exactly are they even patenting and for what purpose if in reality they just use someone else's tech ?
As far as I know, they're developing these AI features together with AMD (the whole Project Amethyst thing), and they are not exactly the same as the ones used by AMD on PC. For example, I don't think there's any AMD upscaler that works like QSSR (FP16 AI upscaler). Sony probably worked on FSR4 INT8 too, the PS5 Pro doesn't have FP8 instructions so running FSR4 on PS5 Pro was not trivial, and PSSR2 predates the FSR4 INT8 leak if I recall correctly.
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#4
phints
Can't wait to laugh at input latency tests for next gen consoles if games start using some half ass frame gen tech that isn't as good as Nvidia DLSS + FG + Reflex tech. Hopefully they don't use it much and just rely on upscalers like PSSR.
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#5
wolf
Better Than Native
Well AMD's ML version still isn't fixed, no wonder they're developing their own.

Company is drowning in negative PR from gamers atm, time for popcorn.
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#7
user556
I wouldn't laugh too hard. Sony have been doing frame gen hardware since early 1990s.
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#8
chrkeller
Still don't get the point of FG. The point of high fps is low latency. FG increases latency.
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#9
Grimling
chrkellerStill don't get the point of FG. The point of high fps is low latency. FG increases latency.
That is true, but not by that much, assuming you have a base FPS of 60 or higher!
The higher your base FPS is, the more effective FG becomes in general.
While it gives you more FPS, is does NOT increase performance, but i can help smoothing out your experience significantly.
So FG makes sense if you already have good performance, it does not give you more performance!
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#10
chrkeller
GrimlingThat is true, but not by that much, assuming you have a base FPS of 60 or higher!
The higher your base FPS is, the more effective FG becomes in general.
While it gives you more FPS, is does NOT increase performance, but i can help smoothing out your experience significantly.
So FG makes sense if you already have good performance, it does not give you more performance!
For sure. The thing is I really love 120 fps, I suppose FG could take 120 fps latency and give me 240 fps smoothness? My TV caps out at 120 hz, so I can't speak to how much smoother 240 fps is compared to 120 fps.
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#11
Grimling
chrkellerFor sure. The thing is I really love 120 fps, I suppose FG could take 120 fps latency and give me 240 fps smoothness? My TV caps out at 120 hz, so I can't speak to how much smoother 240 fps is compared to 120 fps.
For your 120 Hz TV, FG makes not much sense here! But if you would have a 240 Hz OLED Monitor for example, then FG would really make it feel even better!
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#12
chrkeller
GrimlingFor your 120 Hz TV, FG makes not much sense here! But if you would have a 240 Hz OLED Monitor for example, then FG would really make it feel even better!
That is a fair point, and I think LG's flagship TV is 165 hz. Meaning I can see TVs moving towards 240 hz over the next few years. I have to figure the latency differences between 120 fps and 240 fps is probably pretty small, I get it is half the lag for 240 hz, but half of a small number is diminishing.
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#13
Chomiq
chrkellerFor sure. The thing is I really love 120 fps, I suppose FG could take 120 fps latency and give me 240 fps smoothness? My TV caps out at 120 hz, so I can't speak to how much smoother 240 fps is compared to 120 fps.
Don't expect PS6 to reach 120 fps without framegen.

Even for PS5 120 fps mode is mostly used for VRR with no fps cap.
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#14
chrkeller
ChomiqDon't expect PS6 to reach 120 fps without framegen.

Even for PS5 120 fps mode is mostly used for VRR with no fps cap.
For sure. I was thinking about my PC, not the ps6. But I get the point. The ps6 can hit 60 fps, use FG to get basically same lag as 60 fps, but with 120 fps smoothness. The difference in smoothness between 60 fps and 120 fps is quite high.
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#15
THU31
Next-gen consoles will definitely need frame gen for 120 Hz (and 240, which they'll probably support). But it needs to be as good as DLSS FG.
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