Monday, October 26th 2026

PlayStation Handheld May Be Only Portable Console With RDNA 5

It has long been rumored that Sony is working on a PlayStation 6 handheld with a powerful AMD APU codenamed Canis, which has been alleged to feature a combination of Zen 6 CPU cores—potentially with all-new Zen 6 LP cores—and RDNA 5 tech for the iGPU. Now, according to Richard Leadbetter on episode 287 of the Digital Foundry Direct Patreon-exclusive podcast, Sony may be the only gaming handheld to feature this RDNA 5 iGPU. However, it may not be an exclusivity agreement in the traditional sense of the word, since it appears to be as a result of AMD's requirements to build custom silicon for hardware OEMs.

Rumors, albeit disputed rumors, have mentioned that part of the reason Xbox cancelled its own in-house handheld console is because AMD wanted a minimum commitment of 10 million unit sales before it would engineer a custom APU for a console. This may also be why Valve's Steam Deck 2 will seemingly use an off-the-shelf component instead of another custom silicon design. This leaves questions about what CPU and GPU combo will be in the upcoming Steam Deck 2 and Xbox's previously leaked handheld, which now seems like it will be another third-party device, like the ROG Xbox Ally series.
There has been some behind-the-scenes discussions that Sony has an exclusive of sorts on RDNA 5 for handheld with its mobile device that's coming.
Leadbetter's wording here appears to be deliberately careful, noting that Sony would have an "exclusivity of sorts," suggesting that it may be the only OEM willing to commit to the MOQ required by AMD for custom or semi-custom silicon. However, the repercussions of this situation are two-fold. For starters, it means that, unless AMD's plans change, the Steam Deck 2 and other gaming handhelds will be stuck with RDNA 3.5—or Intel's Arc iGPUs—for the foreseeable future. It also means that it isn't necessarily set in stone. If the current PC hardware climate improves, meaning hardware prices come down and sales increase, it may be easier for other brands, like Valve or Microsoft, to commit to AMD's figures.

Hopes for RDNA 4 on mobile are also slim, with even less hope for full RDNA 4 iGPUs, even though there has been some movement for an iGPU architecture that sits between RDNA 3.5 and RDNA 4.
Sources: Digital Foundry, via Notebookcheck
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11 Comments on PlayStation Handheld May Be Only Portable Console With RDNA 5

#1
TechLurker
It's nice to see Sony helping AMD innovate on semi-custom solutions in the portable space. It's overdue for some updates. I expect that we'll see later iterations on it as the next-gen hardware for other OEMs like ASUS and Valve, but with slightly less performance but easier to adapt to a future Steam Deck or ROG Ally X.

I'm kind of surprised Valve or ASUS didn't commit to a joint effort or with Sony assuming the 10M minimum was overall rather than per company; any two or all three combined could have moved that much hardware, esp. if it's a major leap in performance over the previous gen SoCs used by them. Then the main differentiating factor would be the OS and other tweaks made (Valve's Steam OS, ASUS' overclocking tweaks + Xbox' further streamlined Xbox OS, and PS' PSOS and any custom hardware additions like their special memory controllers).
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#2
TheinsanegamerN
Being "the only portable console with rDNA5" sounds REALLY impressive, until you realize there are only 2 portable consoles out there and the other uses nVidia.

If we are counting portable PCs, then sure, sony gets an exclusivity deal, and intel will fill the void with their Panther lake parts or possibly an nvidia linked part. AMD is well known for shooting themselves in the foot and squandering market capitalization.
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#3
Fatloader
TheinsanegamerNBeing "the only portable console with rDNA5" sounds REALLY impressive, until you realize there are only 2 portable consoles out there and the other uses nVidia.
What’s the other portable console?
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#4
TheinsanegamerN
FatloaderWhat’s the other portable console?
Nintendo switch 2.
Posted on Reply
#5
dgianstefani
TPU Proofreader
TechLurkerIt's nice to see Sony helping AMD innovate on semi-custom solutions in the portable space. It's overdue for some updates. I expect that we'll see later iterations on it as the next-gen hardware for other OEMs like ASUS and Valve, but with slightly less performance but easier to adapt to a future Steam Deck or ROG Ally X.

I'm kind of surprised Valve or ASUS didn't commit to a joint effort or with Sony assuming the 10M minimum was overall rather than per company; any two or all three combined could have moved that much hardware, esp. if it's a major leap in performance over the previous gen SoCs used by them. Then the main differentiating factor would be the OS and other tweaks made (Valve's Steam OS, ASUS' overclocking tweaks + Xbox' further streamlined Xbox OS, and PS' PSOS and any custom hardware additions like their special memory controllers).
Seems like Valve is happy with the Nintendo esque route of routinely releasing hardware at least one generation outdated, up to three. The Steam Deck, Steam Machine, and Steam Frame all released with previous gen hardware, sometimes more than one generation.

For instance, the Snapdragon 8 Gen 3 in the 2026 Steam Frame, is an 1100-day-old 4 nm 2023 Qualcomm chip using Cortex-X4 / A720 / A720 / A520 cores and an Adreno 750.
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#6
enb141
TechLurkerIt's nice to see Sony helping AMD innovate on semi-custom solutions in the portable space. It's overdue for some updates. I expect that we'll see later iterations on it as the next-gen hardware for other OEMs like ASUS and Valve, but with slightly less performance but easier to adapt to a future Steam Deck or ROG Ally X.

I'm kind of surprised Valve or ASUS didn't commit to a joint effort or with Sony assuming the 10M minimum was overall rather than per company; any two or all three combined could have moved that much hardware, esp. if it's a major leap in performance over the previous gen SoCs used by them. Then the main differentiating factor would be the OS and other tweaks made (Valve's Steam OS, ASUS' overclocking tweaks + Xbox' further streamlined Xbox OS, and PS' PSOS and any custom hardware additions like their special memory controllers).
ASUS and Valve are PCs, Sony doesn't wants the PS to be called a PC, has custom OS, custom pretty much everything.
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#7
Mmaly
If it turns out to be true, I don't know if it is right decision. Intel created G3 series for handhelds. They may want to take a part of this market. Nvidia may also try with their ARM SoCs. If AMD keeps RDNA5 exclusive for Sony, it wont be that difficult to beat AMD's (future previous gen) RDNA4m APUs available for everyone else.
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#8
enb141
MmalyIf it turns out to be true, I don't know if it is right decision. Intel created G3 series for handhelds. They may want to take a part of this market. Nvidia may also try with their ARM SoCs. If AMD keeps RDNA5 exclusive for Sony, it wont be that difficult to beat AMD's (future previous gen) RDNA4m APUs available for everyone else.
NVidia doesn't cares about gaming or anything non AI.

Intel could be, actually the first XBox has made using intel hardware.
Posted on Reply
#9
TechLurker
dgianstefaniSeems like Valve is happy with the Nintendo esque route of routinely releasing hardware at least one generation outdated, up to three. The Steam Deck, Steam Machine, and Steam Frame all released with previous gen hardware, sometimes more than one generation.
Steam I can sort of understand; they prefer a mature, stable platform with plenty of support for (and cost savings as they're not going to sell at a loss), though some of their choices are still vexing. Given how successful the Steam Deck has been, and the fact they could probably repurpose elements of a theoretical RDNA5/Zen6 SoC for a Steam Box 2.0 (more power over a portable version; the Deck, optimized for efficiency), it feels like a missed opportunity; moreso when much of it would be funded by Sony anyway (again, assuming the 10M was overall orders, not per company).
enb141ASUS and Valve are PCs, Sony doesn't wants the PS to be called a PC, has custom OS, custom pretty much everything.
Eh, the Sony consoles have effectively been computers with custom, gaming-oriented OSes and a few custom hardware bits since the PS3; in fact, the US Air Force even used a bunch of PS3s with Linux for a time as a cheap supercomputer until Sony removed support for it.

The PS4 and X1 used adapted PC elements from AMD, and again for the PS5 and XSX. In Sony's case, the PS5's custom hardware element was their unique memory controller that allowed them to stream game assets at extremely fast speeds to the SoC with minimal loading lag (using a Spiderman demo where rapidly swinging around saw steady FPS) and a custom Sony sound controller. And not long ago, "bad" batches of PS5 and XSX SoCs appeared on Aliexpress repurposed as fixed APUs on custom ITX motherboards for others to turn into a budget PC.

On the Xbox side, their newest Xbox OS is basically an ultra-streamlined Win11 OS with an Xbox GUI, making their current and future Xboxes even more of a PC with a "gamer GUI" over it.
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#10
enb141
TechLurkerEh, the Sony consoles have effectively been computers with custom, gaming-oriented OSes and a few custom hardware bits since the PS3; in fact, the US Air Force even used a bunch of PS3s with Linux for a time as a cheap supercomputer until Sony removed support for it.

The PS4 and X1 used adapted PC elements from AMD, and again for the PS5 and XSX. In Sony's case, the PS5's custom hardware element was their unique memory controller that allowed them to stream game assets at extremely fast speeds to the SoC with minimal loading lag (using a Spiderman demo where rapidly swinging around saw steady FPS) and a custom Sony sound controller. And not long ago, "bad" batches of PS5 and XSX SoCs appeared on Aliexpress repurposed as fixed APUs on custom ITX motherboards for others to turn into a budget PC.

On the Xbox side, their newest Xbox OS is basically an ultra-streamlined Win11 OS with an Xbox GUI, making their current and future Xboxes even more of a PC with a "gamer GUI" over it.
You are right, that's why I said Sony doesn't wants the PS to be called a PC, they (PSX)( are very capable PCs but they (Sony) doesn't wants people to use their consoles as normal PCs.
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#11
Fatloader
TheinsanegamerNNintendo switch 2.
I literally own one and completely forgot about it. I feel stupid now but thanks for reminding me lol.
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