Monday, October 4th 2021

Samsung Confirms RDNA2-based Exynos 2200 iGPU Will Support Ray Tracing

Samsung appears to be in a hurry to beat Apple and Qualcomm at bringing real-time ray tracing to the smartphone space, with its next-generation Exynos 2200 "Pamir" SoC. The chip integrates a graphics processor based on the AMD RDNA2 architecture, codenamed "Voyager." Samsung all but confirmed that the compute units of this will feature Ray Accelerators, the hardware component that performs ray-intersection calculations. The "Voyager" iGPU, as implemented on the Exynos 2200 SoC, physically features six RDNA2 compute units (384 stream processors), and hence six Ray Accelerators.

Built on the 4 nm EUV silicon fabrication process, Exynos 2200 will feature not two, but three kinds of CPU cores—four lightweight efficiency cores, three mid-tier cores, and one ultra high-performance core. Each of these three operate in unique performance/Watt bands, giving software finer-grained control over the kinds of hardware resources they want. Samsung is expected to debut the Exynos 2200 with its next-generation Galaxy S and Galaxy Note devices.
Sources: Samsung Exynos (Weibo), VideoCardz
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43 Comments on Samsung Confirms RDNA2-based Exynos 2200 iGPU Will Support Ray Tracing

#1
ThrashZone
Hi,
So now it's time to tank game streaming on cell ?
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#2
lynx29
RIP battery life. 120hz screens with ray tracing, gee wiz mister, I bet that battery life going to last a long time
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#3
Broken Processor
My games going to look sweet until my battery runs out 30 mins later.
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#4
dyonoctis
Can you hear it ? It's the scream of marketing about to sell this as a killer feature, even though ray tracing and RDNA2 aren't really a good mix. I'm really curious to see the what the first ray traced mobile game will look like.
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#5
TechLurker
I wonder if they're orienting the Galaxy Note towards "high end mobile (phone) gaming" now that they have the Fold to represent the next step in "phablet" design, and when they also have the recent Galaxy S Ultras being about 95% the same size, only slightly smaller due to lacking the integrated smart pen (but now including support for said pens, sold separately). As well, here's to hoping we get some next-gen tablets with those chips too.

On the other end of things, I wonder if ASUS could convince Samsung to share the chips for their next Gaming Phone (which has active cooling options).

That aside, the only other reason besides gaming, I could think of to use raytracing on a phone would be for the fancy, graphically intensive 3D-like UI replacers that some phone users download because the default is too boring. But that would still end up tanking battery life if it's always on.
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#6
P4-630
ThrashZoneHi,
So now it's time to tank game streaming on cell ?
Soon smartphones will have FidelityFX Super Resolution too.... :D
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#7
Guwapo77
They better figure out how to deploy DLSS on RDNA 2 hardware...
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#8
Vayra86
Phones need to keep creating new problems otherwise there is no need to upgrade. Quite similar to GPUs, really.
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#9
Khonjel
Candy Crush and CoC in ray tracing!!! Ghek!
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#10
P4-630
Guwapo77They better figure out how to deploy DLSS on RDNA 2 hardware...
DLSS is nvidia tech, for AMD it's FidelityFX Super Resolution.
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#11
Tigger
I'm the only one
Broken ProcessorMy games going to look sweet until my battery runs out 30 mins later.
Backpack 100k ma/h battery back up ftw :laugh:
Posted on Reply
#12
P4-630
Soon you can throw your PC out of the window and is a super smartphone all you'll be using...
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#13
ThrashZone
P4-630Soon you can throw your PC out of the window and is a super smartphone all you'll be using...
Hi,
I could of saved a lot of money that way :cool:
Posted on Reply
#14
Fouquin
PowerVR Series 6 supported ray tracing too, and nobody used it...
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#15
Vayra86
P4-630Soon you can throw your PC out of the window and is a super smartphone all you'll be using...
And get beaten on productivity every day ;)

PC is going nowhere...
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#16
Khonjel
Vayra86And get beaten on productivity every day ;)

PC is going nowhere...
I don't know. Phones vibrate and you can choke the chicken while holding a phone. Can't do that with a PC can ya?
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#17
ThrashZone
TiggerBackpack 100k ma/h battery back up ftw :laugh:
Hi,
I see lots of people doing this for cellphone blasters in them to so this isn't a new concept just a loud one :D
Posted on Reply
#18
KarymidoN
Thats just a PR Stunt just like on the consoles, its there, its capable, but nobody will buy this phone b/c of this feature.
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#19
bug
KarymidoNThats just a PR Stunt just like on the consoles, its there, its capable, but nobody will buy this phone b/c of this feature.
I have my doubts about this "capable" bit. RDNA2 isn't particularly good at RTRT in its desktop form, it's hard to imagine it doing a better job on mobile, where it has to push the resolutions. With far fewer watts.
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#20
Aldain
Guwapo77They better figure out how to deploy DLSS on RDNA 2 hardware...
Um why?? If they want to they will deploy FSR
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#21
Guwapo77
AldainUm why?? If they want to they will deploy FSR
Ultimately, it was a joke. We know DLSS works better at lower resolutions, something that FSR does not. Hence the joke.
P4-630DLSS is nvidia tech, for AMD it's FidelityFX Super Resolution.
Next time I will place a funny face or something because the joke didn't land well at all.
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#22
ThrashZone
KarymidoNThats just a PR Stunt just like on the consoles, its there, its capable, but nobody will buy this phone b/c of this feature.
Hi,
Maybe they mine well too :)
Posted on Reply
#23
bug
ThrashZoneHi,
Maybe they mine well too :)
Good one. Although mining is about shaders, not RT related hardware.
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#24
Xex360
If they want to beat Apple, they should stop copying Apple and be more original, bring back the headphone jack (superior sound quality), stop including screens with dead pixels (true fullscreen experience), add features.
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#25
P4-630
Guwapo77because the joke didn't land well at all.
Seems no one got it that way.... :oops:
Posted on Reply
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