Friday, September 29th 2023

Forspoken Gets Version Update Patch 1.22 Adding Support for AMD FidelityFX Super Resolution 3 and More
Square Enix has released Forspoken Version Update Patch 1.22, making it the first game to officially support the AMD FidelityFX Super Resolution 3. In addition to FSR 3 support, the new Forspoken Version Update Patch 1.22 also adds the Native AA quality mode options and fixes some issues with save data between the main game and DLC.
According to the release notes, the update will not come to the PlayStation 5 version, and the Microsoft Store version will be updated as soon as the patch is approved. Surprisingly, Square Enix describes the AMD FidelityFX Super Resolution 3 as technology that "combines temporal upscaling and frame generation to deliver significantly higher performance," and says that the frame generation is enabled separately from upscaling and is available when using AMD Radeon RX 5000 Series, NVIDIA GeForce RTX 20 Series, and Intel Arc 7 Series or newer GPUs. It is left to be seen if these will indeed work on Intel Arc series GPUs, as it was never officially confirmed by AMD.Here are the full Version Update Patch 1.22 release notes.
Forspoken Version Update Patch 1.22 (Steam, Microsoft Store, Epic Games Store)
The update patch 1.22 for Forspoken (main game, DLC and demo) was released on 29/09/2023 7:00 (UTC).
Graphic Updates:
Frame generation is enabled separately from upscaling and is available when using AMD Radeon RX 5000 Series, NVIDIA GeForce RTX 20 Series, and Intel Arc 7 Series or newer GPUs. (Upscaling is still available to use on GPUs older than the products mentioned.)
Miscellaneous:
Known Issues:
Source:
Square Enix
According to the release notes, the update will not come to the PlayStation 5 version, and the Microsoft Store version will be updated as soon as the patch is approved. Surprisingly, Square Enix describes the AMD FidelityFX Super Resolution 3 as technology that "combines temporal upscaling and frame generation to deliver significantly higher performance," and says that the frame generation is enabled separately from upscaling and is available when using AMD Radeon RX 5000 Series, NVIDIA GeForce RTX 20 Series, and Intel Arc 7 Series or newer GPUs. It is left to be seen if these will indeed work on Intel Arc series GPUs, as it was never officially confirmed by AMD.Here are the full Version Update Patch 1.22 release notes.
Forspoken Version Update Patch 1.22 (Steam, Microsoft Store, Epic Games Store)
The update patch 1.22 for Forspoken (main game, DLC and demo) was released on 29/09/2023 7:00 (UTC).
- This update does not apply to the PlayStation 5 version.
- The Microsoft Store version will be updated as soon as the patch is approved.
- The updated version name for each platform will be displayed on the game's title screen.
Graphic Updates:
- [Updated the game to support AMD FidelityFX Super Resolution 3.
Frame generation is enabled separately from upscaling and is available when using AMD Radeon RX 5000 Series, NVIDIA GeForce RTX 20 Series, and Intel Arc 7 Series or newer GPUs. (Upscaling is still available to use on GPUs older than the products mentioned.)
- Added a new NativeAA quality mode option.
Miscellaneous:
- Added Frame Generation settings to the Graphics section of the menu.
- Fixed an issue causing the save data for the main game to appear in the DLC's save data slot and the save data for the DLC to appear in the main game's save data slot. (Steam version)
Known Issues:
- Low frame rates can be experienced on some 240 Hz and higher refresh rate monitors, when FSR3 Frame Generation and VSync are enabled.
73 Comments on Forspoken Gets Version Update Patch 1.22 Adding Support for AMD FidelityFX Super Resolution 3 and More
Clear explanation of the action: "I dropped an orange on the ground."
You:
When you drop an orange on the ground, a series of physical phenomena and gravitational interactions occur. So... Let's describe this in technical terms:
v = u + at
Where:
With that said, FG is nice, but it's nice for what it is. Motion smoothness. They turn a 50 fps game into a smooth experience.
Hardware agnostic technologies push market adoption and lead to competition within each feature, making it better and then making it commonplace.
As long as Nvidia pushes proprietary and AMD follows up with better and wider support, features make it and are here to stay. We have a few decades worth of proof of this now. We are ALL enjoying Freesync. ALL games use temporal upscaling. Everyone got their hands on FXAA (Nvidia doing the 'thing' here instead).
So yeah. Its not really about AMD doing it, its about the market getting behind universally supported featuresets. Thats the only conceivable way things become economically viable and commerce gets forced to implement. Great, but its still interpolation. @fevgatos hit the nail on the head. That's also the reason for increased - or stagnant - latency. Whether low latency / reflex modes can counteract that is beside the point - they can also get lower latency from non interpolated frame generation. You're just not getting new information, you're just applying a very detailed frame of motion blur. You can go in depth on that, but its still that same orange falling to the floor. Yes, because they do not improve latency and a game isn't just a visual experience, but also one of hand/eye coordination. Our brain loves it when the visual experience and responsiveness of it match. That's how things feel more real.
Maybe I will give it a go again but only if it drops to games I'm playing. No rush here to be fair.
For weak cards with a starting low fps it's also quite pointless cus' of the increased input leg.
For those on the middle, you can fine tune the settings and get a better experience without the dlss3\fsr3 side effect.
But- at least it's free for all!
All in all, it's a nice gimmick to play with and exist mainly to enables another gimmick- the "RT on".
Imo, fsr3\dlss3 usefulness is limited, atm, and shouldn't serve as a 'buy this not that' reference point.
Also, we can clearly see AMD keep taling NV in just about all fronts so for whoever still dreaming on a market shakeup- please wake up.
A great example was the NES Mini that had more latency than the vanilla NES, making some specific games unplayable because you just couldn't time things right.
The truth is everyone has different tolerances to latency though.
I played Guild Wars 2 on a throttling laptop, 20 FPS was the name of the game, sometimes less, and around 30-35 in dungeons.... did Fractal (endgame) content np :) Wasn't the most comfy thing, but you can make it work, like almost anything with enough muscle memory training. And honestly sub 30 FPS wasn't unusual in the MMO's of those days and prior. Tera open-world events...10 FPS :P WoW could do sub 30 too... Basically anything with a shitload of players on screen went slideshow and latency hell.
Really had no concept of fps or latency back then.
The two big caveats being, one, that I don't (have time to) play anymore, so I don't know how latest titles behave and two, even when I played, I almost never played competitively. So for me it was always Vsync on, I never had a reason to make the GPU render more frames than the monitor could display.
Similarly, the latency difference on the same console (PS3) running Wipeout Pure at 60 FPS versus playing a 30 FPS third person action like Heavenly Sword... its immense. It literally feels like playing on different systems altogether.
Its really not just about competitive play. Latency is huge for everything, it just happens to show itself only when you've seen how very low latency works so you have a proper frame of reference. Its the same thing as going high refresh rate after a lifetime of 60hz. Going back is going to make itself known.
In the end, our mind makes us get used to anything, we 'want' the experience to feel right, so we tend to make it happen, it just takes enough repetition to fill in the blanks. With a minimal gap between latency and visual representation, you need less repetition to figure that out. Similarly, if its 'always the same feel' like playing locked 60hz/60fps everywhere, that's exactly what it is and you'll also grow used to it, its your reality and that's it.
As you point out, since I always played with vsync on, I may have become oblivious to everything else.