Thursday, September 12th 2024
Cyberpunk 2077 Update Adds AMD FSR 3 and Frame Generation for PC Players
Cyberpunk 2077 has historically been a challenging game to run, although a number of optimizations and updates throughout the game's life cycle have improved quality of life and visuals greatly. The latest Cyberpunk PC patch 2.13, released on September 12, aims to improve both the base game and the Phantom Liberty expansion with the introduction of AMD's Fidelity FX Super Resolution with Frame Generation.
The addition of FSR 3 comes almost a year after the game gained support for NVIDIA's competing DLSS 3.5 and AMD claims that Frame Generation and FSR 3 can boost frame rates by upwards of 300% at higher resolutions with less of a quality penalty than previous versions. Cyberpunk's performance gains are likely less drastic, though, since even AMD says its Fluid Motion Frames 2 only achieves a 78% performance boost. Performance claims aside, FSR 3 and frame generation should make playing Cyberpunk 2077 on devices like the Steam Deck more viable, since the Steam Deck doesn't have the benefit of AMD Fluid Motion Frames built into the AMD drivers like Windows devices do.PC players will need to enable FSR 3 and Frame Generation in the Cyberpunk 2077 graphics settings manually after the update, and CD Projekt Red has left FSR 2.1 available as a compatibility option. FSR 3 and FSR Frame Generation require at minimum an AMD Radeon RX 5000-series or NVIDIA GeForce RTX 20-series GPU. Meanwhile, FSR 3 without Frame Generation is also available for AMD Radeon RX 500-series and NVIDIA GeForce RTX 10-series cards, which is likely where it will be needed the most, given the growing gap in performance between modern and aging graphics hardware.
There are also a few caveats about using FSR 3 Frame Generation, since CD Projekt Red and AMD both recommend only using Frame Generation if base frame rates are high—60 FPS according to CDPR and 50 FPS according to AMD. Hardware-accelerated GPU scheduling is also required to enable FSR Frame Generation, so this will need to be enabled in Windows Graphics Settings. CDPR also advises updating your graphics driver to AMD version 32.0.11037.4004, NVIDIA version 556.12, or Intel version 32.0.101.5972, depending on your GPU vendor.
The Cyberpunk 2077 patch 2.13 also contains other updates, including stability fixes, support for Intel Xe Super Sampling 1.3, and the ability to simultaneously use both DLAA and DLSS Ray Reconstruction. The options for HDD Mode, Hybrid CPU Utilization, and AMD Simultaneous Multithreading options have also been moved to a new "Utilities" tab in the in-game settings menu.Official patch notes:
Source:
CD Projekt Red
The addition of FSR 3 comes almost a year after the game gained support for NVIDIA's competing DLSS 3.5 and AMD claims that Frame Generation and FSR 3 can boost frame rates by upwards of 300% at higher resolutions with less of a quality penalty than previous versions. Cyberpunk's performance gains are likely less drastic, though, since even AMD says its Fluid Motion Frames 2 only achieves a 78% performance boost. Performance claims aside, FSR 3 and frame generation should make playing Cyberpunk 2077 on devices like the Steam Deck more viable, since the Steam Deck doesn't have the benefit of AMD Fluid Motion Frames built into the AMD drivers like Windows devices do.PC players will need to enable FSR 3 and Frame Generation in the Cyberpunk 2077 graphics settings manually after the update, and CD Projekt Red has left FSR 2.1 available as a compatibility option. FSR 3 and FSR Frame Generation require at minimum an AMD Radeon RX 5000-series or NVIDIA GeForce RTX 20-series GPU. Meanwhile, FSR 3 without Frame Generation is also available for AMD Radeon RX 500-series and NVIDIA GeForce RTX 10-series cards, which is likely where it will be needed the most, given the growing gap in performance between modern and aging graphics hardware.
There are also a few caveats about using FSR 3 Frame Generation, since CD Projekt Red and AMD both recommend only using Frame Generation if base frame rates are high—60 FPS according to CDPR and 50 FPS according to AMD. Hardware-accelerated GPU scheduling is also required to enable FSR Frame Generation, so this will need to be enabled in Windows Graphics Settings. CDPR also advises updating your graphics driver to AMD version 32.0.11037.4004, NVIDIA version 556.12, or Intel version 32.0.101.5972, depending on your GPU vendor.
The Cyberpunk 2077 patch 2.13 also contains other updates, including stability fixes, support for Intel Xe Super Sampling 1.3, and the ability to simultaneously use both DLAA and DLSS Ray Reconstruction. The options for HDD Mode, Hybrid CPU Utilization, and AMD Simultaneous Multithreading options have also been moved to a new "Utilities" tab in the in-game settings menu.Official patch notes:
- Added support for AMD FidelityFX Super Resolution 3 with Frame Generation.
- Added support for Intel Xe Super Sampling 1.3.
- It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
- Added a new "Utilities" tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
- Other stability and visual fixes.
122 Comments on Cyberpunk 2077 Update Adds AMD FSR 3 and Frame Generation for PC Players
The rest of your post is exactly the mentality that driven us to an almost monopoly in GPUs, where people will avoid buying a faster AMD model that is also cheaper and go for the Nvidia model that is slower and more expensive, so they can get features that they will never need or their card isn't capable of really supporting.
More and more games even started to include RT elements, like Avatar for example, which funny enough was AMD sponsored but ran much worse than Nvidia because of forced RT elements, with 3070 beating 6800 16GB even in 4K/UHD native, on ultra settings.
If you look at Steam HW Survey, the most popular AMD cards are many years old. The first 2 models mentioned are iGPUs and then RX580 has sub 1% marketshare, which is the most popular AMD dGPU. A mid-end card sold for 200 dollars 6-7 years ago - It was a 1:1 rebrand of RX 480 that launched in 2016 just with higher clocks...
DLSS beats native in many aspects and boost performance by 75% on average too -> www.rockpapershotgun.com/outriders-dlss-performance
Upscaling is slowly but surely replacing TAA and any other in-game AA solution.
Frame Gen is magic when it works, AMDs solution don't. Just like DLSS beats FSR with absolute ease. AMDs FSR and Frame Gen have way more issues, jitter, artifacts, especially when moving. Go read TPU's 50+ comparisons, DLSS is declared the winner in all of them. Besides, RTX features are supported in more than 600 titles now. AMD struggle with implementation and FSR is fragmented as hell. With DLSS you can easily replace the dll file to use the newest version.
You might not care, but 9 out of 10 PC gamers do, which is why AMD soon drops below 10% dGPU marketshare:
www.tomshardware.com/pc-components/gpus/nvidias-grasp-of-desktop-gpu-market-balloons-to-88-amd-has-just-12-intel-negligible-says-jpr
If AMD continues what they are doing now, they will be leaving the gaming PC GPU market in a few years, or "compete" in low-end only.
You save nothing buying an AMD GPU in the end. Lets hope RDNA4 can make AMD regain some marketshare, or they will soon be fighting with Intel about low-end market only, because AMD officially left high-end GPU market now and Nvidia dominates in both low and mid-end too.
When does frame gen work, honestly? At high base FPS, you don't need it, and at low base FPS, it doesn't work.
In any case I edited my previous post where I gave you a link to Amazon and Avengers Endgame. DVD costs less than FullHD that costs less than 4K. So, yeah, thanks for that TV example. It was perfect. Nvidia sponsored game where Radeon cards underperform. Conclusion: Radeon cards are crap.
AMD sponsored game where Radeon cards perform rather well. Conclusion: AMD payed devs to sabotage Nvidia cards.
AMD sponsored game where Nvidia cards perform rather well. Conclusion: "hahaha, Nvidia cards win on an AMD sponsored game"
I mean, there is NO WAY for you to not end up in a conclusion favoring the Nvidia narrative. Look my previous post about mentality that drives us to a monopoly in the GPU market, if we are not already there. I guess in your world only two games exist. Immortals of Aveum and CP2077.
www.tomshardware.com/pc-components/gpus/nvidias-grasp-of-desktop-gpu-market-balloons-to-88-amd-has-just-12-intel-negligible-says-jpr
As far as "9 out of 10 PC gamers" goes, lot's of them are people who buy pre-builts and couldn't care less. Strangely enough, in queries on various tech channels (Hardware Unboxed or Daniel Owen among others) the split is closer to 30/70.
www.rockpapershotgun.com/outriders-dlss-performance
AMD users simply can't fathom this, because FSR is not improving on native and pretty much only works "well" for 4K/UHD. Keep dreaming.
Even on Steam HW Survey its like 90/10 in favor of Nvidia and thats including iGPUs from AMD.
Go watch your AMD fanboy channels instead of looking at reality, could not care less really. Everyone knows AMD GPUs are doing terrible.
If you're so excited about FG - what is the NVIDIA equivalent for AFMF and what is the FG solution for a 2,000 USD 3090 Ti?
I've taken it all in, a good 200 odd hours of it in various versions of the game, I've finished the game several times and the expansion too.
I have 7900XTX, didn't went for 4080 as it was 200$ more, I don't feel like im missing features, just too bad that RDNA4 won't be high end as I will have to go with nvidia.
en.wikipedia.org/wiki/StarCraft:_Brood_War
en.wikipedia.org/wiki/Warcraft_III:_The_Frozen_Throne
en.wikipedia.org/wiki/Final_Fantasy_XIV:_Endwalker
hardcoregamer.com/lists/world-of-warcraft-every-expansion-in-order/475929/
baldursgate.fandom.com/wiki/Baldur%27s_Gate_II:_Throne_of_Bhaal
store.steampowered.com/agecheck/app/2778580/
OMG even CDPR itself made great expansion DLC before? No waaaay!
en.wikipedia.org/wiki/The_Witcher_3:_Wild_Hunt_%E2%80%93_Blood_and_Wine