Wednesday, July 30th 2025

PlayStation 6 Leak Reveals Orion and Canis APUs for Home Console and Handheld System
PlayStation 6 development has taken an interesting turn as recent leaks suggest that Sony plans to use two platforms for its next-gen gaming system. Recent information from Moore's Law is Dead, as Notebookcheck reports, shows that the company is working on two different AMD-powered APUs. They've even given them star-themed codenames: Orion and Canis. The Orion APU will be the heart of Sony's main PlayStation 6 console. Canis, on the other hand, is something new: a handheld gaming device. It's not just a PS5 offshoot, but a key part of the upcoming PS6 lineup. This handheld system is expected to be able to play games from three console generations. It supports PS4, PS5, and PS6 titles, with options to play at 1080p or 720p. The recent introduction of power-saving functionality on PlayStation 5, which dynamically adjusts performance to reduce energy consumption, appears to validate earlier predictions about Sony's handheld ambitions.
Sony's vision goes beyond just making different hardware. The shared CPU and GPU design in both APUs can make development easier, which might cut costs and make things simpler for game makers. The handheld version could work as a portable gaming device and a smaller home console option, giving Sony a way to attract budget-minded buyers and current PS4 users. Last but not least, Sony's shift from Shakespearean codenames used during PS5 development to astronomical nomenclature signals a new chapter in PlayStation evolution, with additional specifications and pricing details expected in upcoming months.
Sources:
Notebookcheck, Moore's Law Is Dead
Sony's vision goes beyond just making different hardware. The shared CPU and GPU design in both APUs can make development easier, which might cut costs and make things simpler for game makers. The handheld version could work as a portable gaming device and a smaller home console option, giving Sony a way to attract budget-minded buyers and current PS4 users. Last but not least, Sony's shift from Shakespearean codenames used during PS5 development to astronomical nomenclature signals a new chapter in PlayStation evolution, with additional specifications and pricing details expected in upcoming months.
45 Comments on PlayStation 6 Leak Reveals Orion and Canis APUs for Home Console and Handheld System
People aren't dumb, they might be impatient but they aren't incapable.
You would know what AMD has to offer if you looked at their Wikipedia page. Might as well, since 60% of your comment is the first sentences from the Wikipedia entry on the Cell architecture
Of course, there are power advantages in having discrete chips (105W CPU + 350W GPU), but now you're doubling everything: power phases, copper traces, physical chips (CPU and GPU), non-unified RAM - CPU and GPU, etc. Essentially, that's a PC.
Consoles are meant to be priced accessibly and they're meant to be easy. You power it on and play games.
Sony's APU is a semi-custom design, and we'll never know the actual price of it unless that leaks. But, given that Sony sells millions of Playstations, I'm betting it's not cheap in the first 3 years of sale. PS5's original 7nm chip actually had very poor yields somewhere around 55%, so Sony was losing tons of money just on actual silicon wafers, as 45% of the etched silicon was defective.
Sony as opposed to Microsoft is leading innovation in this regard with Dualsense and PSVR, I hope they keep pushing in this direction. I am tired of only thing that Xbox is able to release are different skins for their controller and acting like Kinect never happened.
APU is a great thing fo consoles, even more so if RAM was part of the APU. HBM would be nice, like Fury, but the cost could be prohibitive.
Each x86 generation only improves ~5% at 15w, versus 10-20% at 35w+.
AMD has made an ARM architecture with RDNA 3.5 recently (AMD SoundWave). They can test it directly with a similar x86 APU and see which is best at 15w, but we'll never know until one day there's an AMD ARM APU outperforming everything, or the same x86 APU but better at 15w.
I still have a AM1 ITX mobo and a few Semprons and one Athlon for it. They were so dog-$hit my local Micro Center was giving away AMD's AM1 motherboards for free! As long as you purchased a CPU, ($1 for Semprons and $5 for Athlons!) So, technically you could get a AM1 mobo and Athlon cpu combo for as low as $6+tax! That's how crap they were/are. To my amazement, the quad core Sempron couldn't even run WinXP properly! The "better" Athlon I put in there few weeks later was no better. Imagine, releasing a CPU/chipset/mobo platform in 2014/2015 that can't even run a 15 year old OS at that time (WinXP). That is AMD, and that is what Sony and Microsoft have been putting into their "consoles" for over a decade now, in one form or another (downclocked neutered Ryzens replaced downclocked and neutered Semprons)...
Give me unwieldly Cell PS3 architecture over below-bottom-tier AMD crap any time of day... not gonna happen though. AMD is technically giving their stuff away for free, hence why the MBAs at Sony and Microsoft just can't say no... For what it's worth, at least PS3 hardware had some engineering and thought put into it....
Why did PlayStation 4 use the low-performance Bulldozer core when the whole market relegated it to the trash bin?
Other examples - why do we continue to burn coal and oil when we can barely stand global warming?
Many reasons:
1. Corruption;
2. Greed;
3. Cartel;
4. Monopoly;
5. Stupidity.
Why is the Windows 11 24H2 tied to the Android 15 24H2 development? Are they the same coin, but two sides? Neither has a 25H1 or 25H2 version? Coincidence?
I don't think so.
What ultimately killed the CRT was various anti-lead and hazardous chem rules and laws being passed across the globe in the 2000s, making CRTs quite literally illegal to manufacture in the end. That, and logistics of shipping a single unit of CRT vs 5-10-20 units of LCD at same tonnage across the seas to European and American markets. Only recently (last ten years or so) have various flat screen technologies been refined (IPS/OLED) to the point CRT can be seen as actually inferior.
Post PS3 era, consoles have and continue to be just shitty AMD PCs in a custom form factor. Really $hitty in the case of PS4/xboxone. Somehow AMD was able to fit 386 tier performance into a modern CPU arch circa mid 2010s with the Jaguar. With PS4 you were technically, at the bottom end, buying AMDs own iteration of Atom, a crappier and slower one at that. :laugh:
You can find quite articles around where Sony were not happy with nvidia in the PS3 era as they felt they were sold an inferior product at a higher price. Historically nvidia have not been very accomodating in offering anything beyond their own core designs
I mean everyone is going "Oh the Switch 2 SOC is completely custom from nvidia" and i look over at the AGX 32Gb version and I go, huh looks fairly familiar
The NX-SoC in the Switch one? Nvidia shield, Pixel C, Some of the Jetson board and Nvidia Self Driving development all use the same basic core.
Where as the AMD offerings have been massively different to anything available to consumers and wildly differing at times depending on what the customer needs and to be honest I would say as PC gamers we have to thank Sony/M$/Valve for pushing AMD to make what they did as it has lead to things like Strix Point/Strix Halo and the ensuing handheld revolution that is currently occuring.
Personally, I think they should have kept Zen 2's full 256b FPU, however, increased die area would have increased chip costs and power consumption of the CPU. Since CPU+GPU share package power, that power would be sapped from the GPU.
There's a high likelihood Sony may choose AMD's mobile AVX-512 implementation, which is essentially like Zen 4's double-pumped 256b, instead of using more complex 512b data paths.