Wednesday, November 5th 2025
Intel "Panther Lake" Frequencies Leak, 16-Core SKU Hits 5.1 GHz
Early last month, Intel introduced its "Panther Lake" series of mobile processors, featuring up to 16 CPU cores distributed across four P-Cores, eight E-Cores, and an additional four-core LPE cluster. Thanks to reliable Intel leaker @jaykihn0, we have details on the clock speeds of these mobile CPUs. The top-tier Core Ultra X9 388H processor is expected to have a CPU turbo boost of up to 5.1 GHz. This is impressive given that these SoCs include 16 CPU cores and 12 Xe3 GPU cores, whose frequency remains undisclosed. The top SKUs can be pushed up to 65 W or up 80 W TDP, depending on OEM's desire. At stock, the PTH-H and PTL-U configurations are expected to ship and fit within 25 W TDP.Below are the SKUs for which we have complete estimates, including CPU/GPU core count and frequency. Note that we used class labels (X9/X7/X5 and regular Core Ultra 9/7/5) based on previously known SKU names, which you can review here.
4+8+4 Core Configuration:
Source:
@jaykihn0
4+8+4 Core Configuration:
- Core Ultra X9 388H: 4 P-Cores, 8 E-Cores, 4 LPE-Cores, 5.1 GHz
- Core Ultra 386H: 4 P-Cores, 8 E-Cores, 4 LPE-Cores, 4.9 GHz
- Core Ultra X7 368H: 4 P-Cores, 8 E-Cores, 4 LPE-Cores, 5.0 GHz
- Core Ultra 366H: 4 P-Cores, 8 E-Cores, 4 LPE-Cores, 4.8 GHz
- Core Ultra X7 358H: 4 P-Cores, 8 E-Cores, 4 LPE-Cores, 4.8 GHz
- Core Ultra 356H: 4 P-Cores, 8 E-Cores, 4 LPE-Cores, 4.7 GHz
- Core Ultra X5 338H: 4 P-Cores, 4 E-Cores, 4 LPE-Cores, 4.7 GHz
- Core Ultra 336H: 4 P-Cores, 4 E-Cores, 4 LPE-Cores, 4.6 GHz
- Core Ultra 365: 4 P-Cores, 0 E-Cores, 4 LPE-Cores, 4.8 GHz
- Core Ultra 355: 4 P-Cores, 0 E-Cores, 4 LPE-Cores, 4.7 GHz
- Core Ultra 335: 4 P-Cores, 0 E-Cores, 4 LPE-Cores, 4.6 GHz
- Core Ultra 325: 4 P-Cores, 0 E-Cores, 4 LPE-Cores, 4.5 GHz
- Core Ultra 332: 2 P-Cores, 0 E-Cores, 4 LPE-Cores, 4.4 GHz
- Core Ultra 322: 2 P-Cores, 0 E-Cores, 4 LPE-Cores, 4.4 GHz

34 Comments on Intel "Panther Lake" Frequencies Leak, 16-Core SKU Hits 5.1 GHz
As an example if I remember well at Strix Point launch bad scheduling management of resources between normal Zen cores and Zen C cores was causing performance issues in some game related tasks.
Intel's fabs have never had any trouble achieving high clocks, the problem has been making a product that has performance and lifespan to match those clocks.
I wish Intel would stop chasing clockspeed as a marketing tool, and stop with the overall core count inflation, too. These are quad-core chips with backup dancers on stage. These Skymont/Darkmont cores could be decent if they weren't crippled by their cache config, but in reality they don't even match a Zen1 core from 8 years ago. They exist only to fuel short Cinebench runs at unsustainable TDPs.
The Windows scheduler really supports homogeneous cores only atm. Any heterogeneous scheduler needs support from both the OS and the apps. The apps need to be able to say "For this thread we want efficiency and these instructions extensions" and "For this thread we want performances and these instructions extensions" and "For this thread we want low power with these instructions extensions", and the OS must implement a quite evolved scheduler that optimizes the threads on the available cores to achieve the best performances.
As it is now, threads are started on more or less random cores, then depending on i/o and other wait states these threads are moved between efficient cores and performant cores, then if they try to use an instruction extension that is not available on that core an exception is raised and the OS "promotes" them to a more suitable core, just for a bit. This sampling logic updates occur once every 15-30ms, and each time a thread moves from core to core it's a mess of memory latency and cache/pipelines invalidations.
This is very inefficient and impractical, especially for short lived threads, and is the reason why heterogeneous cores look good on paper but do not perform well in reality. Until an infrastructure is added to the OS scheduler, and the apps start using it, all the complexity of these CPUs is as useful as a brick.
I'm not saying there cannot be issues, I'm saying that because of different ISAs, a more delicate approach is required and that involves hardware layer between OS and CPU.
This is why c cores should not be called e-cores:
That last two rows (all cores are efficiend and can improve gaming) take with grain of salt.
Little cores are as much about die area as they are about low power use. It's how Intel fit 24 cores into Raptor Lake on a monolithic die and 14 cores into Meteor Lake on a new node, and how AMD fit 12 cores and 16 CUs into Strix Point on a monolithic chip.
Choosing the right core to schedule a thread onto for lowest power use can be fairly simple. The processor chooses how much it will boost, and so the OS needs to put threads the processor will boost onto big cores and the rest onto little cores. Now I think budgeting power between the iGPU and CPU has always been a challenge. One thing Intel said with Panther Lake is that the little cores are going to be used for gaming more than Arrow Lake did, because boosting the CPU limits the iGPU clock speed, and usually games benefit more from higher iGPU clock speed.
Alder Lake e-cores could not handle same instructions. Even if they had same clocks as P-cores, there was a huge difference.
Instructions-wise, Intel promoted e-cores to P-cores. But IPC-wise, not. That's why a hardware scheduler is required to tell the OS ...
In other words: performance hit when a heavy workload is given to a e-cores instead of P-core on Intel CPU without Thread Director is much worse than when OS gives an AMD c core task instead of a standard core (because the IPC is same).
Larger L3 cache is beneficial when app is highly dependent on RAM. That's why AMD decided to sacrifice half of L3 cache in Zen-c chiplet for additional cores.
In servers you don't need so much L3 cache, as servers' performance depends mainly on L1 and L2 caches.
Having more cores (threads) instead of more L3 is way more beneficial for servers. For games and rendering it's the exact opposite.
You should really take a deep dive into how CPUs work. I wonder whether you're just trolling or ... I'm done with this bullshit anyway.
PS: IPC of Ryzen 5800X and 5800X3D is same, even though the latter has triple that much L3 memory. How come?