Monday, November 17th 2025
Valve Claims Steam Machine Outperforms 70% of Current Gaming PCs
When Valve introduced its Steam Machine cube gaming console/PC, the gaming community began questioning the hardware choices and Valve's performance claims. However, a Valve engineer stated that the Steam Machine is more powerful than 70% of gaming PCs on the market, based on Steam Survey data. It features a semi-custom six-core AMD "Zen 4" processor with 28 compute units of RDNA 3 graphics. Valve promotes the PC as capable of achieving 4K gaming at 60 FPS with ray tracing and FSR support. It includes 16 GB of DDR5 system memory and 8 GB of GDDR6 VRAM, powering a semi-custom GPU that may be closer to AMD's RDNA 3.5 than pure RDNA 3.
During Adam Savage's Tested podcast, Valve engineer Yazan Aldehayyat remarked that the machine can run all available games on the market. Valve selected this configuration considering the price (which remains unknown), entry-level segment, and market position based on Steam Survey data. Being equal to or better than 70% of existing hardware makes it suitable for most users, and we expect the price point to be attractive to justify its value. Until the pricing is published, we don't know where the Steam Machine will land in terms of market segmentation. However, if Valve plans mass adoption, it will have to be a competitive price point even if it keeps profit margins lower.
Source:
via Notebook Check
During Adam Savage's Tested podcast, Valve engineer Yazan Aldehayyat remarked that the machine can run all available games on the market. Valve selected this configuration considering the price (which remains unknown), entry-level segment, and market position based on Steam Survey data. Being equal to or better than 70% of existing hardware makes it suitable for most users, and we expect the price point to be attractive to justify its value. Until the pricing is published, we don't know where the Steam Machine will land in terms of market segmentation. However, if Valve plans mass adoption, it will have to be a competitive price point even if it keeps profit margins lower.

133 Comments on Valve Claims Steam Machine Outperforms 70% of Current Gaming PCs
I recall people defending 8GB graphics cards recently, which are about $400 alone and won't play the latest AAA UE5 unoptimized crap at 4k 60fps either.
The guesses I'm seeing around tech news articles and rumors are $400-600, placing the steam machine in console territory, the system is clearly aimed at console users who just want to sit in front of the TV to enjoy games without all the hassle it takes to use windows 11. SteamOS has quick device sleep and resume so I think it makes a good alternative to a console for anyone who also has a steam library.
Not every gaming system has to run 4K 240fps ultra settings AAA titles, look how well the steam deck has sold and people missing the point of it often call the steam deck underpowered.
Very big // it's under 4L, which, as many, MANY SFF enthusiasts will tell you, isn't achieved by a lot of models across the entire fuckin world and the ones that do achieve it doesn't have many of the built-in functions of that thing (namely CEC, ARGB, etc...) You can carry it in both hands like a tupperware containing your next meal, this format is extremely portable, try doing that with any console or PC without looking like you're moving out of your place
Heavy & power hungry // a gaming laptop is in that weight range and that's without the laptop's power brick, they just traded the screen and battery for extra cooling and internal PSU -/- a PS5 draws 300+W, this thing should have essentially equal amounts of compute and draws 200W max everything included
Zen6/RDNA6 outperforming 5070 under 100W // this is pure science fiction and even if you asked competition they would just laugh at your face for having those expectations
We have a deal // a what cost ? I'm positive Valve did everything they could to keep the price of this thing as low as possible without having it subsidized by game sales, the thing you just described would costs way too damn much to design, way too damn much to produce and then you would instead complain about its price and it not being able to beat a 5090 laptopFirst of all, that 395 is limited to 80W on that specific model of laptop, it can go much harder, nearly twice that in most models, that's a healthy perf bump alone with just that
Second, this APU assembly costs a little fortune, no one but the AI bros buys them because it's really good for AI but the 4060 laptops are much cheaper
Third, going by the specs, the Machine's GPU is basically a 7600M with 7600M XT tuning, you'll have a much, much closer to reality experience of you look for 7600M benchmarks and add a few substantial % from the overclock, increased power budget, massively increased cooling capacity (compared to a laptop in which you'd find this graphics die)PSU is internal, there goes 1/3rd of your volume and a lot of the weight right there, do some research next time instead of making a fool out of yourself when there's plenty of pics without the external shell out there for you to check out
The other 2/3rds are the heatsink+fan assembly with the board sandwiched in-between the two blocksWorth noting that the CEC function required a custom motherboard to be designed (I assume special hardware with special requirements needed to be present on the already crammed PCB), which probably didn't do them any favors in regards to costNo, it's better. All in one package to do console stuff AND PC stuff without having to buy both. (Namely streaming for example)Exactly. Whereas you just need to install the flatpak for the software you want or go through Steam to install your games.
Valve has been watching their Hardware Survey prove that most gamers are playing on leftovers, and they play on them for as long as they can keep them viable. This device is not going to be for people who pre-order $600+ GPU's alone. This is going to be an upgrade path for everyone who doesn't want to deal with 30fps Min-Spec gaming in a walled garden like Sony or Microsoft (continue) to push upon us.
The specs, at least from what I have seen, put this device in the "Better than GTX 1080 but worse than a 2080" Nvidia territory or AMD's equal, but with modern advances in power efficiency and of course having some hardware to be able to run Ray Trace-Requiring games (perhaps not with any degree of WOW but, they'll function). If Valve is smart and provides custom resolution options or SteamOS allows you to set up custom resolutions the way Windows does, well, they will have something here, particularly if their audience is everyone who doesn't want to deal with Windows (or a 30fps-first Console from Sony and Microsoft).
Whatever best suits your own narrative, right?
Moores Lore is Dead priced components out to ~$500... MS & Sony both sell their console near cost value due to games sales. No reason Steam can't do the same... They would take a lot of Xbox fans for the right price.
Users can, of course, always downgrade Windows. Valve did provide support for that on the Deck. This one should be even simpler…
There are rumors Valve is going to launch SteamOS for AMD CPU+GPU, so anyone with a supported config could try SteamOS, and maybe other OEM's will sell their own Steam machines.I think 1080P medium to high would be a good target to aim for, not sure about high since the GPU is slightly weaker than a 7600XT.I wonder how Valve is developing for ARM as well unless they've been working on it for some time, a compatibility layer for ARM is exciting as it could mean better game support for ARM laptops.Linux would likely have to take away a massive amount of market share away for massive corporations like EA or Activision to not purposely stop their anti-cheats from running on Linux.
Hopefully seeing cool machine designs in very compact form factors following this the same way the Claw and other handheld followed suit after the Deck's successMix of medium and *some* settings on high for some extra tasty framesYep, QualComm celebrating right now because that extra support opens them a whole new market, especially since the Frame uses one of their APUs (though idk if that compat layer would be of any use for Windows on ARM)I mean, it's getting there : >90% global support when there's only 3% users on it? Linux is ready to be picked by your casual gamer, they just need a nudge to push them and the Machine can only help
Gaming with the gnu userspace and the linux kernel is fine. People should be honest and say ~60% of the game contents will work for ~70% of the games. I do not have numbers. I just tested the other worlds a few hours ago with wine-proton and it fails miserably. IT is definitely not my box fault as endless sky, urbanterror and some other open source games work which are naively build. The game lacks context withtout the intro after creating the character and so on. I wasted more than an hour yesterday to realise wine is broken for a game from 2019. Soon 7 year old game.
That said you could make something like that around 800 already so it really needs to be competitively priced.